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big deal
Sep 10, 2017

it was some weird bullshit before. now its normal

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oddium
Feb 21, 2006

end of the 4.5 tatami age

happy for you

ArfJason
Sep 5, 2011
big fuckin deal

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~
make the deal smaller. NOW.



Evil Eagle
Nov 5, 2009

yep. small like a bug

trying to jack off
Dec 31, 2007

absolutely anything posted:

make the deal smaller. NOW.

net cafe scandal
Mar 18, 2011

big deal posted:

it was some weird bullshit before. now its normal

I think its even weirder than before. This whole situation is loving with my head..



ziasquinn
Jan 1, 2006

Fallen Rib
Mario

Zetsubou-san
Jan 28, 2015

Cruel Bifaunidas demanded that you [stand]🧍 I require only that you [kneel]🧎

GameCube
Nov 21, 2006

timestamp
https://www.youtube.com/watch?v=uHod429galk&t=855s

American McGay
Feb 28, 2010

by sebmojo

----------------
This thread brought to you by a tremendous dickhead!

Fungah!
Apr 30, 2011


they cut it because wth the way mushrooms work it was redundant. topic locked.

Pablo Nergigante
Apr 16, 2002

Fungah! posted:

they cut it because wth the way mushrooms work it was redundant. topic locked.

He's-a right, you know

net cafe scandal
Mar 18, 2011

Fungah! posted:

they cut it because wth the way mushrooms work it was redundant. topic locked.

Yup



dirby
Sep 21, 2004


Helping goons with math

Yeah, that strat for LLL: Elevator tour in the Volcano 0xA that takes nearly 26 hours and required a big brute-forcer in C# was cool and all, but what if there was a way to do it that was over 1500 times faster?
https://www.youtube.com/watch?v=i_2K_2UOcNM

---

And in SM64DS, the star "Behind the Waterfall Balloon" was at 1xB in 46 seconds (or 0xB in ~1000 years using the super-broken Remote Interaction Glitch exclusive to the DS version).
But now it can be done 0xB in about a minute using "Quantum Tunneling" (which I think just means falling through a seam):
https://www.youtube.com/watch?v=bQJ36bYFRqc

symbolic
Nov 2, 2014

dirby posted:

Yeah, that strat for LLL: Elevator tour in the Volcano 0xA that takes nearly 26 hours and required a big brute-forcer in C# was cool and all, but what if there was a way to do it that was over 1500 times faster?
https://www.youtube.com/watch?v=i_2K_2UOcNM

---

And in SM64DS, the star "Behind the Waterfall Balloon" was at 1xB in 46 seconds or 0xB in ~1000 years using the super-broken Remote Interaction Glitch exclusive to the DS version.
But now it can be done 0xB in about a minute using "Quantum Tunneling" (which I think just means falling through a seam):
https://www.youtube.com/watch?v=bQJ36bYFRqc

oh my god..

oddium
Feb 21, 2006

end of the 4.5 tatami age

In Training
Jun 28, 2008

Quantum tunneling seams

heehee
Sep 5, 2012

haha wow i cant believe how lucky we got to win :D
https://www.youtube.com/watch?v=YsXCVsDFiXA

premiering right now. Hop the gently caress in.

susan b buffering
Nov 14, 2016

Pablo Nergigante posted:

He's-a right, you know

lol

sockpuppetclock
Sep 12, 2010

heehee posted:

https://www.youtube.com/watch?v=YsXCVsDFiXA

premiering right now. Hop the gently caress in.
he is doing voiced commentary on literally every single invisible wall in the entire game. it is over 3 hours long and it hasn't even finished premiering

Wormskull
Aug 23, 2009

Oh my God.

In Training
Jun 28, 2008

Thank god.

symbolic
Nov 2, 2014

sockpuppetclock posted:

he is doing voiced commentary on literally every single invisible wall in the entire game. it is over 3 hours long and it hasn't even finished premiering

trust the process

tmfc
Sep 28, 2006

sockpuppetclock posted:

he is doing voiced commentary on literally every single invisible wall in the entire game. it is over 3 hours long and it hasn't even finished premiering

cool

dirby
Sep 21, 2004


Helping goons with math

sockpuppetclock posted:

he is doing voiced commentary on literally every single invisible wall in the entire game.
What if he missed one?

Wormskull
Aug 23, 2009

dirby posted:

What if he missed one?

We cut off his hands and shove them up his rear end.

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~
its finally over after 3hrs and 45mins. the last bit where he ushers in the brave new world of knowing all the walls/letting you have your name with rainbow gradient chase him at the end of his vids/new mario 64 credits sequence featuring the walls is epic

https://www.youtube.com/watch?v=YsXCVsDFiXA&t=13017s



oddium
Feb 21, 2006

end of the 4.5 tatami age

sockpuppetclock posted:

he is doing voiced commentary on literally every single invisible wall in the entire game. it is over 3 hours long and it hasn't even finished premiering

if i remember right he records all his commentary laying perfectly still in bed with his laptop on his chest. so it's probably not as exhausting as you might think

heehee
Sep 5, 2012

haha wow i cant believe how lucky we got to win :D

oddium posted:

if i remember right he records all his commentary laying perfectly still in bed with his laptop on his chest. so it's probably not as exhausting as you might think

this is how i play overwatch

Bicyclops
Aug 27, 2004

oddium posted:

if i remember right he records all his commentary laying perfectly still in bed with his laptop on his chest. so it's probably not as exhausting as you might think

that was back when he had depression. I'm sure now that he's cataloguing all the invisible walls in the almost 30 year old game he's better.

symbolic
Nov 2, 2014

me playing Mario 64 again just to tour every single invisible wall

Regy Rusty
Apr 26, 2010

Watching the first 30 minutes and nodding along, already an expert from the 3 part Walls, Floors, and Ceilings documentary on his other channel.

Craig K
Nov 10, 2016

puck

symbolic posted:

me playing Mario 64 again just to tour every single invisible wall


quotes =/= endorsements

Boat Stuck
Apr 20, 2021

I tried to sneak through the canal, man! Can't make it, can't make it, the ship's stuck! Outta my way son! BOAT STUCK! BOAT STUCK!
Hum this part of this video showing the vertical columns rising from the empty misaligned boxes was strangely disturbing to watch.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
"I realize he's TASing examples of getting stuck ricocheting between single pixels of misaligned colision for demonstrative effect but surely you have to be trying for that to happen"

smash cut to multiple runners hitting exactly that in TTC

holy lmao

:duckie:

Evil Eagle
Nov 5, 2009

https://www.youtube.com/watch?v=YsXCVsDFiXA&t=5314s

lol at this part and the example clip

Brutakas
Oct 10, 2012

Farewell, marble-dwellers!
On the day of the accident, Mario's screwdriver slipped outward a fraction of an inch while he was lowering the top floor, allowing the top floor's first vertex to become lower than the lower floor's first vertex. Instantly, there was a flash of light; the floor had become overshadowed, releasing an intense burst of ceiling, the exposure of which was calculated based on the estimated half second between when the ceiling appeared to when Mario removed the top floor. Mario quickly twisted his wrist, flipping the top floor out of bounds. The position of Mario's hitbox over the apparatus also shielded the others from much of the squishing, but he received a lethal dose of 9 damage in less than a second and game overed nine days later from acute squish canceling.

https://www.youtube.com/watch?v=YsXCVsDFiXA&t=12829s

Pablo Nergigante
Apr 16, 2002


Lmao

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tmfc
Sep 28, 2006


lol

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