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Scrub-Niggurath
Nov 27, 2007

it's cool how there are all these people that are basically scientists explaining the laws and structure of the universe except instead of real life its a video game from 1996

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Scrub-Niggurath
Nov 27, 2007

the ones where he completes courses without a single button press are insane, to me

Scrub-Niggurath
Nov 27, 2007

the combined knowledge of super mario 64 TASers could probably recreate the source code from scratch by this point

Scrub-Niggurath
Nov 27, 2007

Scrub-Niggurath
Nov 27, 2007


lol, again

Scrub-Niggurath
Nov 27, 2007

trying to jack off posted:

imagine this: mario with a sword

kirby: yeah no big deal, he just ate a sword knight

link: ummmm dude thats like his whole thing?

yoshi: stupid. just so loving dubm.

mario: :stare::catstare::staredog:

Scrub-Niggurath
Nov 27, 2007


gently caress man

Scrub-Niggurath
Nov 27, 2007

Soral posted:

stroop is the dutch word for syrup- which is the thing that you pour on pannenkoek, the dutch word for pancakes

my loving god

Scrub-Niggurath
Nov 27, 2007

Imagine if there was a pannenkoek for every video game

Scrub-Niggurath
Nov 27, 2007


a preview of AGDQ 2050

Scrub-Niggurath
Nov 27, 2007

Regy Rusty posted:

https://www.youtube.com/watch?v=5b_U9xQlDnc

He's so close to the 0 A-press dream (for 70 stars)

I explain all about the remote lava boost (RLB) and how we’ve tried (unsuccessfully) to use it to get past the pole 0x in BitFS to save that A press.

The remote lava boost is a technique where Mario can initiate a lava boost while being way above the lava. It had long been theorized, since there are other floor-related phenomena that can be experienced from way above the floor (e.g. steepness, quicksand death, water extinguishing burning). However, we weren’t able to experience a lava boost in this same way, and so we believed it to be impossible. But recently, I stumbled upon a comment from user “Ocarina of Masks”, who directed me to this twitch clip [https://www.twitch.tv/sgib64/v/108070950] by twitch user SGib64. Comment for reference: https://www.youtube.com/watch?v=fbQeZ.... As soon as I saw the clip, I knew the trick had potential, and so I let others know. Soon after, many SM64 TASers and glitch exploiters were on the case, trying to replicate, dissect, and utilize the remote lava boost. In particular, Peter Fedak, Tyler Kehne, and Dane Bouchie all played important roles in determining how the remote lava boost works and why, namely by looking into the game's code.

To do a remote lava boost, Mario must be:
(1) already in a lava boost state
(2) currently above lava
(3) about to enter a pedro spot, i.e. a floor with a ceiling slightly above it
Pedro spots have interesting properties, since the floor hitbox allows Mario to land, but then the ceiling hitbox attempts to cancel this landing. This results in a sort of "partial landing" that has unintended effects. If one attempts to enter a pedro spot from midair, Mario will simply remain in midair - he doesn't fall down (since the floor keeps him up) and he doesn't land (since the ceiling prevents him from moving laterally). In this case, we attempt to enter a pedro spot while in a lava boost state and above lava. From the game's point of view, Mario both landed and is above lava, hence triggering a lava boost without actually touching the lava.

Unfortunately, this technique doesn't seem to allow us to get past the pole 0x, which all of us had been hoping for. Tyler determined that we need a 2+ unit gap between the floor and the ceiling for it to work, thereby concluding that the hypothetical pedro spot on the edge of the seesaw platform should not be able to exist. Dane also used an automated brute force tester to test having Mario move into the edge of the seesaw platform at varying positions in order to check for pedro spots, but did not find any. And so for now, this is just another dead end.

Additional Notes
(1) Thanks to 1ted59 for making me aware of the remote quicksand death. Thanks to Tyler Kehne for making me aware of the remote ability to have water extinguish burning.
(2) This experience is a testament to just how capable the SM64 community is of figuring out how glitches work, so long as the glitches can be replicated. Indeed, as soon as we have a glitch in recorded inputs that we can play back, we can dissect the game's code to determine exactly what causes it. This is in stark contrast to the TTC upwarp, for which we have no replications available, and thus nothing to go on to figure out how it works.

Scrub-Niggurath
Nov 27, 2007

absolutely anything posted:

i just want him to be happy

and to keep making videos

Scrub-Niggurath
Nov 27, 2007

extremebuff posted:

hes made custom software specifically for ripping mario 64 apart and seeing all the changing variables

Pannenkoek seeing the matrix except it's mario's updating coordinates as he builds up speed for 11 hours

Scrub-Niggurath
Nov 27, 2007

But where does Mario go when his hat possesses the frog? For THAT answer, we need to talk about Koopal Space Distortion

Scrub-Niggurath
Nov 27, 2007

the Pannenkoek thread is an irony free zone

Scrub-Niggurath
Nov 27, 2007


Me too, never seen the one above the door to peach’s castle or any of the other bridges outside though

Scrub-Niggurath
Nov 27, 2007

Regy Rusty posted:

However the real cool part of this video is that he also included an imgur album of his work to plan out the new route:

https://imgur.com/a/4M4Ee

To be honest I can hardly make sense of this at all but it's incredible to see the amount of calculation that goes into planning this poo poo

wow

Scrub-Niggurath
Nov 27, 2007

Scrub-Niggurath
Nov 27, 2007


Lol

Scrub-Niggurath
Nov 27, 2007


In a sane and just world pannenkoek would be teaching a specialist course in an Ivy League university’s Game Studies program

Scrub-Niggurath
Nov 27, 2007


lol again

Scrub-Niggurath
Nov 27, 2007


lol always

Scrub-Niggurath
Nov 27, 2007


This Merio 64 Video Will Blow Your Mind

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Scrub-Niggurath
Nov 27, 2007

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