|
I've been playing this game in early access for like a year now and it's great. Really pretty. And I've been impressed with the regular and substantial content additions. I love my deeeeeep base setup.
|
# ¿ Mar 18, 2016 00:39 |
|
|
# ¿ May 3, 2024 07:09 |
|
Honky Dong Country posted:New update! This is great. Constant battery/cell production was the most annoying thing (to where I just started console commanding them in after awhile),
|
# ¿ Jun 2, 2016 04:18 |
|
It's worth mentioning this game is super pretty in VR. Also scary.
|
# ¿ Jul 13, 2016 02:52 |
|
DreamShipWrecked posted:It's not really surprising that those forums are super insular, I don't think many people would bother even signing up versus just posting on Reddit so the ones that do get to feel high and mighty. I mean, I like the game a lot, but those people are invested Hell I barely feel invested enough to post about it here (even though I do like the game a lot). But I signed up over there to say gently caress crafting timers, because gently caress crafting timers.
|
# ¿ Aug 15, 2016 22:43 |
|
It really does feel like some free to play shenanigans, like it should be asking me for .99 to speed up my timers. Maybe let me buy a coin doubler while I am at it.
|
# ¿ Aug 15, 2016 23:38 |
|
One of the things that I really like about this game is they haven't just been adding stuff throughout the EA process, but they keep adding a lot of significant new things that are fun to play with. Like putting in a modular exosuit at this stage is pretty great. EponymousMrYar posted:The closest things that sound like Reapers (before you figure out the differences) are Screaming Sharks (Shark Screamers? Something scream in the name.) They're fast but they don't instakill you and they bump harmlessly off of the Seamoth most of the time. The first time one of these fuckers came up on me from the side in VR, I just about wet myself.
|
# ¿ Aug 23, 2016 18:32 |
|
Voyager I posted:Because surely there is no precedent for complications arising from attempts to add on entirely new gameplay mechanics at the end of development in systems that were never designed with them in mind. There is definitely no way this could be problematic. Oh and there's also never been a case where late development changes have been good? Assuming the worst is just as dumb as assuming the best. Why not wait and see what the changes look like in SOME form other than vague trello posts before getting all up in arms about them?
|
# ¿ Feb 23, 2017 21:11 |
|
Ambaire posted:
this post was a real roller coaster ride
|
# ¿ Feb 26, 2021 19:12 |
|
Oh man, don't sleep on making the powered fins. I didn't make them for a long time because they were sort of underpowered in the original game, but they charge poo poo super fast in this one. You can swim around with the ore detector out or use the seaglider and still be gaining charge on their batteries. They're basically a "never worry about tool batteries again" upgrade.
|
# ¿ May 21, 2021 06:21 |
|
|
# ¿ May 3, 2024 07:09 |
|
Pollyanna posted:Don’t the charging fins require some late-game mats with hard to find components like benzene and synthetic fibers n poo poo? I think the only difficult mat is the young cotton anemone for hydrochloric acid -> polyaniline which you have to get from the deep lilypad area. Aside from that it's just a wiring kit. I kind of beelined doing all the depth upgrades so what may be mid-game for me may be end game for everyone else (edit): I guess you also need a diamond for the modification station, but those are pretty early StarkRavingMad fucked around with this message at 21:13 on May 21, 2021 |
# ¿ May 21, 2021 21:10 |