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Icon Of Sin
Dec 26, 2008



Cool Kids Club Soda posted:

Now you got me thinking about lobsterman sushi rolls

They sound like they’d be pretty tough, but satisfaction is the best seasoning of all.

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Dawgstar
Jul 15, 2017

Light Gun Man posted:

I got and started suns and I think the best part is the mechanics of knocking dudes into each other and into hazards. that shits rad.

Yeah, it's a lot of fun and Spidey in particular is good at using the environment which unfortunately can mean if there's not a lot to use Spidey gets a bit pillow fisted.

bobtheconqueror
May 10, 2005
I like midnight suns quite a bit. It is very quip heavy early on but does eventually find some footing that isn't one liners, and the gameplay is neat and fun.

However, if you're looking for XCOM look elsewhere. The card game elements and predictable nature of the game makes it diverge hard from the XCOM model. The strategy layer has some similarities in terms of resource collection and menus, but there's zero time pressure and I'd compare it more to Persona.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
I got a line from Carol about installing XCOM on the hero op computer thing, made me laugh.

revtoiletduck
Aug 21, 2006
smart newbie

Eau de MacGowan posted:

Thanks for the replies. I watched a bit of gameplay of spiderman fighting venom and i wanted to punch the screen at all the quips. Think i'll go for the extremely XCOMish dave the diver instead.

What's this about Dave the Diver? I had heard that it's really good, but didn't realize it had anything in common with XCOM.

e: Well poo poo. Got my hopes up.

revtoiletduck fucked around with this message at 22:13 on Nov 28, 2023

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
He's joking, it has nothing to do with tactics games. It's a 2d subnautica/farmville game.

Butterfly Valley
Apr 19, 2007

I am a spectacularly bad poster and everyone in the Schadenfreude thread hates my guts.
Bored at work and browsing the google play store on my new phone I found XCom 2 and figured it was an easy Ł10 given I had the first one on an old iPad and the touch controls worked great, and I'd played the base game before on my Xbone but none of the expansions. Anyway I'm enjoying it a lot and it runs well enough on my phone except now I'm not at work and am at home with a great gaming PC and the complete XCom 2 was less than a fiver online so now I have it on PC as well.

tl;dr: any way to transfer saves from android to PC and vice versa, or rather to actually make them work? I found the saves on my google drive and copied them to the save folder on my PC but when I try to load them in game it gives warnings about them being older versions and likely to cause undesirable results, and then it won't load them anyway.

Finally what are the essential PC mods? Does the list in the OP still apply or have a lot of those bugs been officially patched now?

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Not that I'm aware of. The android port seems to be running a handful of mods, so I'm not even sure you could maintain compatability even if you found and transferred the files.

Butterfly Valley
Apr 19, 2007

I am a spectacularly bad poster and everyone in the Schadenfreude thread hates my guts.
found someone on reddit in a similar situation, the answer is to connect the phone to the pc and copy over the save files manually which is a bit of a PITA but doable. I just tested it and it works, with a warning when you load the game on the phone that any tactical legacy content won't load, so I've just disabled that on PC so it won't show up in the save files. otherwise they both have all the same DLC so it should be fine.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Oh hell yeah it has evac all

It's always been a pain on Xbox because I couldn't get that mod

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Hell, I've just recently re-installed this from Steam, but even though I verified the integrity of the local files, and am still subscribed to them on my Steam account, I apparently can't get my mods to work? I seem to recall last time that the game asks if you want the mods to be activated at the start menu, but I don't get that now. Any advice?

(my evidence for the mods not being properly installed is the fact that the international voice pack options aren't present when I try to edit characters).

Sunday Morning
Apr 7, 2007

Easy
Smellrose
Are your mods for regular XCom2 or War of the Chosen and are you launching that version of the game? They are treated as separate games with separate mod lists and character pools.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Sunday Morning posted:

Are your mods for regular XCom2 or War of the Chosen and are you launching that version of the game? They are treated as separate games with separate mod lists and character pools.

That was the first problem I encountered - I made sure to open it as War of the Chosen (also, all mods state that they need WotC).

Isn't there supposed to be a mod section in the options menu when one starts the game? Cause I'm not seeing it.

Sunday Morning
Apr 7, 2007

Easy
Smellrose
I usually run the game through the XCOM Alternative Mod Launcher, but launching the game through Steam it loaded a 2K launcher that had an option to manage mods on it.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Sunday Morning posted:

I usually run the game through the XCOM Alternative Mod Launcher, but launching the game through Steam it loaded a 2K launcher that had an option to manage mods on it.

Now I see - Firaxis changed the way it usually started. Had to make a alternative game launcher that forced it to open the old way - that seems to have done it.

Sunday Morning
Apr 7, 2007

Easy
Smellrose
Christmas is saved

BlazetheInferno
Jun 6, 2015

Samovar posted:

Now I see - Firaxis changed the way it usually started. Had to make a alternative game launcher that forced it to open the old way - that seems to have done it.

The official Launcher for XCOM2 is hot garbage and finding and downloading the Alternate Mod Launcher has been considered nigh-mandatory for people running any number of mods for many years, now. Glad you got it working! Have fun!

BlazetheInferno
Jun 6, 2015
I just want people to know that in one of the missions I played today, Ivo "Dr. Eggman" Robotnik, the Tech Specialist, managed to steal not one, but two enemy MECs, and got an Enemy Protocol hack boost from opening a cell door to rescue the VIP.

Truly, he has the Master Plan. (this is relatively early in the campaign; most advanced thing I've seen is a Berserker)

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Getting extra hack points early feels so drat good

Smith Comma John
Nov 21, 2007

Human being for president.
For those interested: Long War of the Chosen released their first major post-release update a few weeks ago.

https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fdocument%2Fd%2F1kHAQHA7OQFqpkWfJs-sNcM3SVSxGl2xDRCU9AxyTkN4%2Fedit

Highlights:
    +A ton of bug fixes and performance improvements
    +Chosen adjustments, mostly nerfs, especially on the Hunter (the prick)
    +Some balance changes focused mostly on bringing up underused stuff (infinite use combat protocol! low cooldown skirmishers! usable concussion rockets!). RIP to cyclic fire gunners and banish reapers, still too strong for this world
    +Templar rework: no more combat shield, worse volt, some miscellaneous buffs and a new single target damage ability

victrix
Oct 30, 2007


xposting from the Phoenix Point thread (lol) for tactical alien nerd visibility:

Apparently a huge fan revamp mod for the entire game just came out called Terror from the Void (lolx2): https://steamcommunity.com/sharedfiles/filedetails/?id=2872311902

The changelist is far too massive for me to parse, someone with more experience with base PP+DLC would need to take a look

Your Uncle Dracula
Apr 16, 2023
Was kind of into the idea for a second, then I realized I’d have to buy all the dlc and that there’s no way someone who loves Phoenix point enough to make a big mod for it is going to pull back on all the stuff that sucks. But maybe I’m wrong and this will be what makes it good! That would be nice.

Your Uncle Dracula fucked around with this message at 18:53 on Apr 30, 2024

MarcusSA
Sep 23, 2007

Your Uncle Dracula posted:

Was kind of into the idea for a second, then I realized I’d have to buy all the dlc and that there’s no way someone who loves Phoenix point enough to make a big mod for it is going to pull back on all the stuff that sucks. But maybe I’m wrong and this will be what makes it good! That would be nice.

The whole package was on sale for like $16 and I almost bought it but then forgot about it and the sale ended lol

Coolguye
Jul 6, 2011

Required by his programming!
that's kind of my story with PP as a whole. i played it briefly at a friend's and i didn't really get jazzed by it. not turned off, just not excited. then when it came up again for sale or whatever i was always just like 'meh'

Nordick
Sep 3, 2011

Yes.
I have Phoneix Point and I enjoyed it enough to play it for 80+ hours, and I'd kinda like to give that mod a go. But not enough to want to buy the rest of the DLC I don't have. I stopped paying much attention to them after the first one I got (Legacy of the Ancients) was very meh, and the second one (Festering Skies) actively made the game less enjoyable.

Shame though, there's still a lot about the game that I actually like.

Jamsque
May 31, 2009
I grew tired of waiting for Xenonauts 2 to hit release and gave it a go in early access, I don't think I have ever played a more flat, charmless game in my life. Minecraft for Win95 had more personality. I love most the stuff they brought forward from old school XCOM, like the more granular action economy and the fiddly line-of-sight calculations and the more in-depth overworld metagame, but it feels like they deliberately went out of their way to adopt NONE of the improvements from the Firaxis games.

OK, they didn't want to put in random nickname generation for soldiers that reach a certain rank, fine, but did they have to go out of their way to make it so you CANNOT give nicknames to soldiers? Like, the name field for soldiers won't let you enter quotation marks or apostrophes unless they come after a letter. Why would you do this? OK, they wanted to keep the vision cone mechanic from the old games, and make it so your guys have loving Batman cowls on that prevent them from turning their head to the side, so you have to spend AP to rotate. Fine, sure, but can we maybe get a ghost outline of where aliens left the field of vision? No? I just have to remember that myself, and if the camera jumps around to some piece of the map I don't immediately recognize during the enemy turn, and a pod moves into and out of vision before the camera snaps to somewhere else again, I'm just hosed, I have no way of figuring out where the pod is.

The charmlessness is what really wore me out though. Everything is so flat; the art, the sound effects, the music. All of your soldiers are the exact same height and body type, they only meaningfully vary in skin color and hairstyle. Since there is no soldier-level progression beyond stat increases there is no individuation or personality to them, all your troops are fungible cardboard cutouts to attach different loadouts to. The tactical maps are ugly and same-y and what with all the mission repetition you will be bored of them very quickly.

Do any of the other XCOM-alikes that have sprung up since the success of the Firaxis games do a better job of this balance? I really just hunger for a Silent Storm sequel that I know is never coming. Until then I have started Long War of the Chosen for the first time and I'm having a blast so far. Status = confirmed, target = secure. In the pipe, five by five.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Chaos gate seems to fit the bill all right. Haven't played it, but the reception has been pretty good, and there's an lp of it going on right now if you want to give it a look.

It is Warhammer 40k nonsense if that's a deal breaker for you.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Jamsque posted:

Since there is no soldier-level progression beyond stat increases there is no individuation or personality to them, all your troops are fungible cardboard cutouts to attach different loadouts to.

The quoted part seems very deliberate, alongside the batman cowl vision (lol good expression), but yea all of that and more is why I bounced from Xenonauts1. Its like... yes, I've played this game. 20+ years ago. We can take the good stuff and improve upon the rest, slavish apery isn't really appealing.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Serephina posted:

The quoted part seems very deliberate, alongside the batman cowl vision (lol good expression), but yea all of that and more is why I bounced from Xenonauts1. Its like... yes, I've played this game. 20+ years ago. We can take the good stuff and improve upon the rest, slavish apery isn't really appealing.

Or at least have some art direction? The aliens are so, so weirdly bland in Xenonauts.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


i don’t mind all that, what i do mind is the smarmy rear end in a top hat scientist guy and the lovely tactical air combat

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
I give them credit for the air combat thing. It wasn't my cup of tea, at all, but at least it was something they saw in the original that they felt could be upscaled into something fast & fun. If the rest of the game was littered with such attempts, hit or miss, I'd have most respect for the game.

Coolguye
Jul 6, 2011

Required by his programming!
the funny thing is that even xcom 1 had soldier progression: https://www.ufopaedia.org/index.php?title=Experience

it's clear the intent is basically "if you use a soldier a lot, they will get better, eventually", but the implementation is so painfully 90s that reading it is a weird form of dry comedy. and even THAT is better than simply having nothing.

i didn't like the new chaos gate game for a few big reasons that mostly boil back to "the game relies on not telling you crap to make things hard".

if you quickly pick up on a few major mechanics, the battlescape becomes trivial - your damage can outstrip enemy health and since you get your action points refreshed upon entering and leaving combat, you can creep up to an enemy pod, use your last-ish AP to trigger it, wipe the enemy pod with your refreshed AP (because your positioning is good), and then your AP is refreshed AGAIN after the wipe. you have once-per-mission powers that also increase your mobility, so you can potentially do this to wipe 3-4 pods in a single turn. in extreme cases you can functionally win the entire mission in one real 'turn'. there are numerous entire classes that make no real sense because mobility is so huge, and they simply do not have the mobility you require. there's no point in some super tough terminator armored paladin or your hero apothecary if your power armored super-teleporting purgators and interceptors are killing everything before any damage can be dealt.

understanding this is the difference between my friend's game with multiple dead knights and many more with accumulating critical wounds vs mine with no critical wounds whatsoever and multiple max level characters at around the same day count in game.

then, on the opposite end of the spectrum, if you do not perceive from the get-go that your cruiser's speed is absolutely vital to the geoscape, you will irrevocably lose some swaths of the map that will then become eternal problem areas for the rest of the game. but conversely, if you repair your engines early, the rest of the game becomes extremely manageable. again, understanding this is the difference between my friend's game, where he ended up forced to exterminatus a few planets simply because he was unable to arrive in time, and mine where i was routinely stomping infestations flat before any of them could get severe. the extra missions i was able to do also supercharged my progression in other ways. i had more of my ship repaired, more requisition, more everything just because i was ALLOWED to succeed more at a baseline.

these 2 screenshots were taken at roughly the same day count in game.
friend's game:
mine:

i'm not some kind of prodigy at these games, i was just genre-savvy enough to smell the traps before my friend did.

for all their flaws and problems, when i get the xcom itch, i still boot up 2 or chimera squad, depending on how much time i want to spend on it. i keep meaning to give the jagged alliance remake a shot, though, was that any good?

Chairchucker
Nov 14, 2006

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022




Coolguye posted:

i keep meaning to give the jagged alliance remake a shot, though, was that any good?

From what I've heard it is, I decided not to get it because it apparently has some use of slurs that I'd rather not support

EDIT: further info https://www.techradar.com/gaming/jagged-alliance-3-developers-decline-to-comment-on-use-of-ableist-slur

toasterwarrior
Nov 11, 2011

Coolguye posted:

for all their flaws and problems, when i get the xcom itch, i still boot up 2 or chimera squad, depending on how much time i want to spend on it. i keep meaning to give the jagged alliance remake a shot, though, was that any good?

Sequel, and yes it's a fantastic return to form considering just how bad the JA series has had it since 2. I can highly recommend it.

Alchenar
Apr 9, 2008

In terms of games in this space I would rank WOTC as far and away best in class.

Chimera squad is 95% great with the exception of a couple of ridiculously off the curve difficult plot missions. Battletech has fundamental depth issues but the core concept of HUGE BATTLEMECHS carries it really far.

Weirdly Warhammer spawned two of the better games: Chaos Gate is good fun, but Mechanicus is also great (interestingly they're by totally different people and yet their USPs are both based around doing interesting things with Action Point economy). As Coolguye puts it they're both games that become easy once you solve the core puzzle and avoid strategic traps - but no game in this space is really immune from that. The reason XCOM2 sits above the rest is because it's the only one where turn pressure and stamina are forcing you for much of the game to improvise solutions to each battle you come to.

Phoenix Point suffers from the same problem that all of Gollop's games do, which is that he wants to be simulationist and that means that when it comes to balancing his games collide with the reality that Explosives Are The Solution To All Problems.

Jagged Alliance suffers from a similar problem in that it wants to be less simulationist to preserve a balance of options, but that results in Stealth Being Overpowered and the game has to force situations where you can't just headshot everyone with silenced sniper rifles.

For its faults, it's a bit difficult to pick something that's improved on Silent Storm for what it does.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
As much as I enjoyed Mechanicus, it was really ruined when I noticed that there was a man behind the Oz's curtain: Necron default behavior is to shoot at the closest guy, no rng involved. It really sucked the air out of the room, much more than breaking the action economy with OP skills did.

WOTC is still the gold standard, which is great and all, but slightly disappointing considering how aggressively the knock-offs came out of the woodwork. Probably a commentary about the modern gaming industry, really.

Alchenar
Apr 9, 2008

Nah I fundamentally see it as a problem that the original XCOM was lightning in a bottle and the lightning was emergent narrative rather than actually being that good mechanically.

Likewise for Jagged Alliance. There have been umpteen attempts to recreate that experience and they mostly fallen apart because people have focused on try to find compelling gameplay rather than that narrative, not realising that the original was never that good in the first place (same story for Master of Orion). Even Firaxis's XCOM as fun as it was became a solvable problem in terms of pod management, and it took 10 years of them plugging away at the formula for them to find a gameplay model that actively resists being solvable until you reach the victory lap phase of the game.

Panzeh
Nov 27, 2006

"..The high ground"
I think i'd prefer to see a full on sim, just having come from x-com files and piratez, instead of more mechanics. I played Classified 1944 and the way actions were doled out and such just wasn't pleasing. In a lot of ways i prefer Xeno 2's mechanics. There's not a lot of personality there but personality would be costly. And give me 24 soldiers if i want to go in that direction, cowards. Not having little toggle abilities on every guy is fine if you're going to give me a bunch of guys to work with.

If tactical games keep giving us 4 capital 'C' characters with five togglable special abilities and very bespoke loadouts for what they are that are chosen by the game, they will forever stay stagnant.

Coolguye
Jul 6, 2011

Required by his programming!
the main simulationist piece that made the OG XCOM outstanding was its ballistics and destruction models. that's the end of the simulationist bits that actually mattered.

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Alchenar
Apr 9, 2008

I'm just not convinced that simulationist at squad level isn't a dead end we've already reached with that gif from Apocalypse.

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