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I just finished Enemy Within savescumming, I want XCOM2 to be a new beginning where I can play like a real human being. I would turn on Ironman because I want to have losing be part of my learning curve and also legitimately see the game over screen, but I am worried about stability issues with a new game.
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# ¿ Jan 28, 2016 19:03 |
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# ¿ May 1, 2024 07:13 |
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CrazyLoon posted:I thought US capitalism was supposed to be all like: "Competition gets us the best of the best." while in my socialist country there's only a few that just go wherever and whoever calls on them, cause the infrastructure was laid all across the country. But then again, our country is also tiny compared to the wide swathes of the US. There used to be multiple regional telecoms in the United States, but guess what actually happens when there's unregulated competition
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# ¿ Jan 29, 2016 21:54 |
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The only ill will I ever held towards The Bureau was when I thought it had usurped the X-Com name and spiked the chance of an actual sequel/remake for good (like at the time the closest thing were those janky UFO Aftermath games). Now that the actual remake was released, amazing, and did well enough for a sequel, it seems worth being magnanimous about the whole thing
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# ¿ Jan 30, 2016 10:21 |
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It's worth remembering that when they first revealed the bureau it was just straight up called XCOM, and when some executive/marketer was asked why they were making a shooter out of that IP, they basically said that no one wanted to play turn-based games. I'm not sure if Enemy Unknown had even been greenlit at that time. That said, I'm almost glad for those doldrums because it made watching the Enemy Unknown E3 trailer that much more amazing. That music, those designs, everything about it was so good CharlieFoxtrot fucked around with this message at 10:30 on Jan 30, 2016 |
# ¿ Jan 30, 2016 10:28 |
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Yami Fenrir posted:Probably. There's like 12 different english ones, and usually 3-5 for the other languages, and a ton of languages are supported. Plus cutscenes in different languages, and whatever, and all of the tile set assets, etc... I feel like any kind of basic audio/video compression should obviate this, and hopefully it's not just multiple copies of the same FMV scenes with different audio instead of, you know, having separate audio tracks
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# ¿ Jan 31, 2016 00:42 |
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Answer: There are Enemy MECs and the blurb you get when you encounter them is "They look like Shen's designs"
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# ¿ Jan 31, 2016 23:45 |
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I just hope to know more about how Shadow Council Optimus Prime got through the years, and what role he plays now, like before he was funding you with bitcoins but now what's up with him
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# ¿ Feb 1, 2016 00:21 |
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It looks like you can choose some exo-suit looking things as customization options but they're only cosmetic? I assume there must be some kind of research/engineering development along those lines, though.
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# ¿ Feb 1, 2016 02:09 |
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How does the damage of a truthbomb compare to a blaster bomb
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# ¿ Feb 1, 2016 02:41 |
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Roobanguy posted:i want a hunter mod tbh If you mean Hunter: The Reckoning/The Vigil, then I agree
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# ¿ Feb 1, 2016 06:36 |
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Stun lancers seem pretty brutal
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# ¿ Feb 1, 2016 18:27 |
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Stun lancers really seem as scary as Chryssalids
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# ¿ Feb 1, 2016 19:05 |
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95% chance to hit means a 5% chance to miss.
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# ¿ Feb 1, 2016 19:19 |
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What does "Shaken" mean?
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# ¿ Feb 1, 2016 19:27 |
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There is a Van Doorn idle blurb in the base, GOTY
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# ¿ Feb 1, 2016 19:54 |
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Missed shots could cause collateral damage in the first one, it's seared into my memory ever since I accidentally got one of my soldiers killed with an errant sniper shot that set a car on fire
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# ¿ Feb 1, 2016 21:19 |
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Didn't they say they were changing things so that the enemy now has a chance to shoot you on their turn if they see you on patrol, precisely because of that, though
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# ¿ Feb 1, 2016 22:29 |
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Tenzarin posted:Do units still teleport around the map in till you find them? Nope!
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# ¿ Feb 1, 2016 22:29 |
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I did an EW run too. Basically the Cybernetics Lab helps you make a weak Squaddie into a useful tanky character for the early game, and the Genetics La is good in the mid-late game for making your amazing A-Team even better. They both require Meld, and trying to chase Meld will get you killed so don't do it
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# ¿ Feb 2, 2016 19:27 |
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Is the sword range just single-tile? The thing about Run and Gun was that you could advance and take out an enemy in cover while also landing in a cover spot against the enemy front. If you have to get up in an enemy's grill won't you end your turn exposed most of the time
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# ¿ Feb 2, 2016 20:01 |
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Phantom Ranger costs more than Blademaster in multiplayer
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# ¿ Feb 2, 2016 20:26 |
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The mobility and breaching options in XCOM2 look so much cooler
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# ¿ Feb 2, 2016 20:44 |
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iGestalt posted:They made a cool little graph for unlock times. (I was actually just reading about how messed up that country is right now, it's kind of sobering to see blacked-out countries on a video game release map)
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# ¿ Feb 3, 2016 19:51 |
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Claverjoe posted:Anyone having issues with their GMG codes? Mine gets bounced by steam. There are two separate codes for the game and the pre-order DLC, and if you enter the DLC code first it will not accept it and maybe even hang the client for a minute
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# ¿ Feb 3, 2016 21:14 |
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One key is for the pre-order bonuses, the other key is for the actual game.
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# ¿ Feb 4, 2016 19:45 |
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The very first thing that happened to me in an actual fight was a patrol spotting me and critting my tutorial squaddie on reveal, panicking my entire squad
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# ¿ Feb 4, 2016 20:21 |
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Squad Wipe on the first mission, feels good man
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# ¿ Feb 4, 2016 20:25 |
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So is there any significant long-term gameplay difference between tutorial and no? Like how in EU you'd get a free satellite but have a forced building placement
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# ¿ Feb 4, 2016 21:28 |
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I am playing the tutorial but if going non-tutorial gives a gameplay benefit....
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# ¿ Feb 4, 2016 21:32 |
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Don't worry, there will be long war mods so you can play the same game for 18 real-time months straight if you want soon enough
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# ¿ Feb 4, 2016 22:09 |
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Wow, the mysterious stranger contact seems pretty bad. 5 days of scanning and you gave me a stock, gee, thanks. I guess there are probably much better things you can get from it. Haywire Protocol has really come in handy for me, but is the control effect always the same length? I wish you got a warning that "Hey, this guy will be free of control next turn and can run up and shoot you in the face"
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# ¿ Feb 5, 2016 22:16 |
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So is the Advanced Warfare Center's ability only a chance to proc per promotion? Does staffing it affect that or should I be clearing it out when there are no wounded? (Which is like 1 day out of 30)
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# ¿ Feb 6, 2016 05:44 |
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Building a workshop first in the top center slot seems like a good deal; it helps clear your base out faster and will let you staff more rooms quickly. The black market seems like a trap. There doesn't seem to be any no-brainer items to sell anymore, am I wrong? And it sounds like intel is crucial for expansion so I shouldn't give it away lightly.
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# ¿ Feb 6, 2016 06:35 |
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Skulljacking an officer seems really difficult, especially knowing what happens after. In EU we had it lucky, the aliens were just sitting there in nice small rooms waiting to be stunned...
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# ¿ Feb 6, 2016 11:14 |
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Well, I just Skulljacked an officer... All it took was 1 KIA and 5 gravely wounded
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# ¿ Feb 6, 2016 11:59 |
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IShallRiseAgain posted:I think if they are the last enemy on the map, they will activate. Look at the toolbar at the bottom center of the map. The icon for the enemy facility should be clickable and let you start the mission.
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# ¿ Feb 7, 2016 01:17 |
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Do battle scanners reveal burrowed units? If they do, what happens when they are revealed?
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# ¿ Feb 7, 2016 01:19 |
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ZenVulgarity posted:Holy poo poo my first crash to desktop I had the same thing happen to me. And then it says "The Steam servers are too busy to handle your XCOM 2 request"
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# ¿ Feb 7, 2016 01:23 |
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IShallRiseAgain posted:Your VIP might not even be able to make it to the roof and reach the evac point, because the random map generator doesn't take into account the fact that VIPs can't climb pipes. I have definitely had VIPs climb pipes.
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# ¿ Feb 7, 2016 01:35 |
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# ¿ May 1, 2024 07:13 |
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Yeah, so far I have not lost missions due to the turn limit (on Commander). The closest has been with retaliation missions and not having enough civvies, but that's when you charge the enemies so you can wipe them out. Like, there are in-game solutions to make the time limits not so tight. Disorienting and other status ailments on enemies will help you shake them on evac missions. The GTS upgrade to give you mobility in concealment at the beginning of a mission will help you in most guerrilla ops.
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# ¿ Feb 7, 2016 01:55 |