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this is going to be a glorious standard for PC games for years to come
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# ¿ Jan 28, 2016 19:13 |
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# ¿ May 3, 2024 05:01 |
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Got the deluxe edition from GMG and I'm loving ready for day 1 SMG mods let's do this
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# ¿ Jan 31, 2016 18:51 |
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Meta-Mollusk posted:Kinda regret spoiling myself to most of the new aliens and tech, but I hope there are some big surprises left that nobody has been able to show us yet. Also can't wait to start customizing my rookies to painstakingly recreate most of the mercs from Jagged Alliance. Gus Tarballs (with a cigar and everything) skulljacking an alien is something I want to see. I've basically maintained radio silence, just checking the last page of this thread to say this game is going to own. I know there are snakemans. I know there are potentially snake tits. I watched a little of Beagle play just to make sure the game is still Otherwise, I'm going in real fresh and I can't loving wait. I gladly payed for the deluxe edition and my girlfriend is going to hate me on the 5th so much. I can't wait.
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# ¿ Feb 3, 2016 15:43 |
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ThePeavstenator posted:I wish silencers were a thing in this game. It would be really cool to be able to use some real guerrilla tactics like ambush that actually matter instead of giving one of your soldiers a bonus when they shoot. Silencers/night vision/night maps are something I've really wanted for a long time - but hey, mods!
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# ¿ Feb 5, 2016 19:09 |
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SMGs own on rangers e: Shotguns do too, but I like having range on a few of them.
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# ¿ Feb 8, 2016 18:23 |
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Is it possible to have a giant soldier pool yet? Or is that all manual stuff and INI edits? It would be sweet to subscribe to a workshop mod that imported a bunch of soldiers.
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# ¿ Feb 9, 2016 17:46 |
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ZenVulgarity posted:I really like the idea that explosions cause a threat assessment level or something that the more you use the more likely reinforcements get called in, with each explosion triggering the chance for harder enemies. That would be a great mechanic. I'd really love to see night vision/silencers and some sort of deeper Covert Ops mechanic implemented that would reward you for moving silently and efficiently.
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# ¿ Feb 9, 2016 19:23 |
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wait you mean a reddit thread dogpiled on top of a bunch of inaccurate information?
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# ¿ Feb 9, 2016 20:00 |
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basically don't listen to reddit about anything with this game. Horrible misinformation abound.
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# ¿ Feb 10, 2016 20:56 |
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-Dethstryk- posted:Has anyone seen an example of people modding in more music tracks? I figured it would be fun to throw your own stuff into the ambient and combat soundtracks, if the game even works like that. I want to mod in the EU/EW soundtrack for more variety.
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# ¿ Feb 11, 2016 03:52 |
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Procedural level generation is the best improvement in this game, bar none. loving love that poo poo. Also thin men actually being snake lizard women is loving hilarious
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# ¿ Feb 11, 2016 16:09 |
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# ¿ Feb 11, 2016 18:59 |
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whoknew posted:Hi everyone! Here's my Overwatch All mod! Very nice! I'll give this a shot.
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# ¿ Feb 11, 2016 22:44 |
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Bolow posted:Oh nice a Russian voice pack already Incredible. Thank you Jake Solomon.
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# ¿ Feb 12, 2016 02:02 |
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Yeah that looks slick as hell, nice work.
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# ¿ Feb 12, 2016 17:30 |
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Taffer posted:http://steamcommunity.com/sharedfiles/filedetails/?id=618977388 I'm only currently using this, the quiet bradford mod, the camera mod, and the muton/SMG long war studios mod, pretty bare bones thus far. Might consider the +1 enemy pod mod depending on how my latest campaign goes.
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# ¿ Feb 12, 2016 20:04 |
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at least pods don't teleport around the loving map anymore
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# ¿ Feb 12, 2016 21:50 |
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waah posted:Begun, The Long War has... I'm waiting for the grenade distance/proximity change that Long War made. I think that would do wonders for difficulty. Also loving the pod size mod, gonna keep that in my loadout permanently.
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# ¿ Feb 13, 2016 01:44 |
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Mimic beacons need to be beaten with the nerf bat hard. Also there is a "Restart Mission" mod on the workshop.
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# ¿ Feb 13, 2016 15:56 |
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SynthOrange posted:But... what if Bradford dies. Badford
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# ¿ Feb 15, 2016 05:43 |
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Cautionary tale for those using hella mods - just found out the "Restart Mission" mod had really bad persistent perk bugs, so now my 15 hour Bronzeman legendary save is hosed and won't work even with the "Ignore Content" mod because the mod author took it down off the workshop. Going to crib my list back down to just a few + the Long War guys' SMG/Muton mods, I think.
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# ¿ Feb 15, 2016 16:43 |
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Specialists are probably the best class, imo.Magni posted:So, fair warning to people running the double pod size mod: Be prepared to get your rear end handed to you on like the third or fourth retaliation mission. I've seen a video from someone else getting a Long War-style football team pull. Two pods with a combined two Mutons and seven Berserkers. This included one pod of six Berserkers. Yeah. Have fun with that, I'll stay with vanilla pod sizes for now. I also had issues with this mod just not spawning any Advent on the map at all during a VIP mission. I have curbed my mod list back from being "hey these all look good" to just being a handful of mods. I have to remember that just because people can make mods, doesn't mean they should be.
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# ¿ Feb 15, 2016 21:01 |
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mastershakeman posted:Why do you say that? I hated them on my first play through Harrow posted:Yeah, Specialists own pretty hard. Basically because of this - also with weapons mods, they end up being an almost guaranteed amount of damage each turn between Combat Protocol and the like. Also Aid Protocol is Very Good utility. Also not sure if you goons are playing on Nvidia cards, but the new driver that came out today got me a nice 8 FPS average increase. The avenger is almost usable now!
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# ¿ Feb 15, 2016 23:21 |
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I have no idea what I'm doing in the Dev Kit but I want to make a mod that makes it so you can import XCOM1 musics into this game and add them to the soundtrack list. Maybe someone smarter than me can do it.
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# ¿ Feb 16, 2016 17:33 |
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monster on a stick posted:Good tips for retaliation missions? battle scanners, SMGs are OK on a few troops if you have the mod
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# ¿ Feb 16, 2016 20:10 |
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Goddamn, the SDK is 60 gigs? Can anyone with the SDK let me know if it is possible to add new tracks to the existing soundtrack?
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# ¿ Feb 16, 2016 21:05 |
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I think GTS is pretty important to gun for first for the squad size upgrade (you'll probably have a sergeant very quickly) and the upgrade that makes ayys drop more stuff.
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# ¿ Feb 17, 2016 19:12 |
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If you can, I try to save one or two rookies for Psi operatives and then use the rest of the roster for actual shootin dudes. Not always an option on Legendary, but if you have the resources I would try to do that.
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# ¿ Feb 17, 2016 22:59 |
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Internet Kraken posted:Well, they do stuff offscreen. Every time you get a supply raid its because resistance fighters blew up a convoy for you. Sometimes I see civvies caught in my grenade blasts
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# ¿ Feb 18, 2016 03:57 |
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Without any INI tweaks, here are the mods I'm running. Pretty happy with the difficulty thus far on Legendary. Mostly inspired by Beagle's pastebin - but I haven't implemented any INI tweaks yet. I know the pod size is kind of bullshit and made retaliation missions almost impossible in the second or third time you get them. Mission Time Remaining - posted above, just tried this and it will remain in my loadout unless it becomes a vanilla feature All the Long War Studio mods. Remove aim assists - not a fan of how the game cheats for you, so this fixes that. Grenade Damage Falloff - probably the best difficulty tweak thus far. Makes grenades work like they did in Long war, together with Non tile snapping grenades non tile snapping Psi Bleedout mod True Rectroactive AWC Strip primary weapons - kind of buggy with how it displays, but does the job Quiet Bradford Stop wasting my time - just need something that speeds up the gremlin animations Free camera rotation Capn Bub's Accessory Pack - awesome high quality stuff here.
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# ¿ Feb 18, 2016 15:56 |
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BenRGamer posted:Huh. Neat little mod someone made. ok yeah I had no idea this was something that I needed. Good mod.
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# ¿ Feb 19, 2016 16:03 |
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oswald ownenstein posted:I never bothered w/ the SMG mod because on legendary they suck dick IMO I think the increased movement range is a decent option on rangers and specialists.
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# ¿ Feb 22, 2016 02:46 |
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has anyone made a mod that makes blown up turrets into cover?
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# ¿ Feb 27, 2016 22:20 |
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Gatecrasher is p. easy
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# ¿ Mar 8, 2016 18:03 |
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Some nice changes there. Hoping mods are still OK for the most part.
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# ¿ Mar 10, 2016 18:32 |
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Been playing this Infantry Mod on my latest game and it seriously owns. I'm playing with a bunch of difficulty mods, and it has been fairly balanced thus far, and also provides a much needed gap. I would like to see a heavy battle rifle mod or option, though.
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# ¿ Mar 11, 2016 04:38 |
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Beagle just stomping on missions with ease. Re: modchat... If you're seeing crashes, try renaming the config folder in the xcom2 folder in my documents. Then launch the game and let it regenerate settings et el. Usually the cause of removing mods and the overrides still being present.
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# ¿ Mar 11, 2016 18:10 |
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Yeah I want to see MECs come back
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# ¿ Mar 13, 2016 04:06 |
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Combat protocol is pretty good in the early game when you need to finish off enemies, and also v good against mecs and turrets. My first specialist is usually a hacker for that reason. E: ^^^ get out my head
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# ¿ Mar 13, 2016 19:20 |
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# ¿ May 3, 2024 05:01 |
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LowellDND posted:This looks neat https://steamcommunity.com/sharedfiles/filedetails/?id=645085554 Going to give this a shot. Should be pretty brutal, but I'm basically reconstructing a lovely Long War (TM) and this sounds like another good strategic element to have to consider. Going to see about Avatar Project Reworked (because that is also good) compatibility. Also has anyone found a decent class to compliment Lubrication's Infantry mod? I'm playing with default squad size 6, and I'd love to have one more class to compliment the default roster. I think the Infantry mod is great because it provides a niche that wasn't really filled well aside from maybe the gunslinger in an overwatch focused class. I tried the Rogue class but wasn't too impressed with it, and didn't like the idea of a "Rogue". Also need to find some more weapons mods like the Carbine et el.
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# ¿ Mar 14, 2016 12:03 |