Internet Kraken posted:I think its gonna be an enhanced campaign like EW was. Its definitely not set after the game so it kind of has to be. Looking forward to starting a mission within sight range of a Alien Ruler only to have The Chosen and The Lost horde show up. We are reaching peek "That's XCom baby!"
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# ¿ Jun 12, 2017 18:19 |
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# ¿ May 21, 2024 13:57 |
Zore posted:So three new classes. One is a psi-class that can make sick psi-sword, one uses a flamethrower as a primary weapon and one's a stealth ranged unit? Sounds like you interact with them on the map level and loan guys to them to help with their missions then they do the same back.
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# ¿ Jun 12, 2017 18:34 |
Internet Kraken posted:So if I get an S rank bond between my soldiers will Tygan build a time machine so I can recruit their kid from the future? If one of them dies in combat do all their kids go with them?
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# ¿ Jun 12, 2017 18:43 |
marshmallow creep posted:I am eagerly anticipating XCOM 3, but this sounds like it has several things that will make me happy. You have to wipe out your config files any time you want to turn Long War off then redownload it to turn it back on.
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# ¿ Jun 12, 2017 20:43 |
thebardyspoon posted:For me the chosen just look a bit.... poo poo compared to the other aliens. They look like something from a fantasy game or something. Eh, it's minor compared to the rest of the cool sounding stuff, even the chosen as a concept sound cool. Just wait a few weeks after release and mods will change them into anime girls.
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# ¿ Jun 12, 2017 20:51 |
Zore posted:According to Jake on Twitter, Alien Rulers are being reworked so I doubt the new guys are like then. I am hoping they mix the DLC in deep with the new stuff. Missions like "X faction is under assault by Alien Ruler Y" with the option to save them for rep or pincer attack them to weaken them.
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# ¿ Jun 13, 2017 13:06 |
Only time I ever really lose people is to bad rolls or forgetting that Half Cover might as well be no cover.
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# ¿ Jun 13, 2017 13:32 |
I can't wait to see what a mess War of the Chosen LW2 is going to be.
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# ¿ Jun 13, 2017 14:01 |
Nordick posted:I for one have always been aware that these games are cheesy and campy and pulpy and whatevery as hell, ever since I first played the original and saw that Floaters had goddamned capes. And I'm fine with that, I like cheesy silly stuff. I just think the Chosen look boring and uninteresting instead of the fun kind of cheesy. Mission modifiers sounds like something that will be really interesting once we get some mods for them. I am loving how many "random" aspects they are adding to the generation levels of the game. Fixes some of the reply issues I have.
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# ¿ Jun 14, 2017 15:36 |
Jabor posted:I'm pretty sure the intention there is you take good cover and hit it 14 times for 1 damage each. One of SG's gimmicks is that Gatecrasher ends with a miniboss that gives you a leg up on one aspect of research. Most of the big conversion mods for Xcom 2 are like that. Just a collection of really interesting ideas that are not executed well. Makes me wish it was easier to just use parts of mods. Also more things need to mesh with Grimy's Loot Mod better. I find it hard playing without it anymore.
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# ¿ Jun 17, 2017 00:58 |
Double Bill posted:XCOM2 was "ruined" (i.e. a very good game, but not XCOM-good) by having a timer on most of the missions, and having it be unnecessarily strict on most of them. Like "dash straight to the objective dodging anything on the way because any fight would delay you too much"-strict. True Concealment with harshly lowered timers makes the system so great tho. Gives you all the time you need before you strike then you have to take risks to complete the mission from there. Even better if you add in stealth kill odds so your Sharpshooters and Rangers can pick stranglers off before you engage.
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# ¿ Jun 19, 2017 13:48 |
jfood posted:Yea, squad up in some burned out wreck of a building or some shiny Advent office park, hoping that roving patrol of snakes passes you by before you bound to the next room is awesome. Then when it's time to get wild, you really gotta bring your A-game. I love for extraction missions, leads you to having to take out walls or making risky moves to get in out in time. Makes Sparks great as moving cover to allow for quicker escapes.
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# ¿ Jun 19, 2017 15:22 |
Exposure posted:Honestly I'll just recommend people to buy WotC if they didn't like timers that much but otherwise liked the game, because one of the Resistance Orders (IIRC Jake has called this their equivalent to policies from Civilization) is enabling True Concealment mode for timer-based missions. WotC is more or less "Most subscribed mods" tossed into a pack. So far it looks like I am removing all my non-cosmetic mods from my mandatory list when WotC comes out.
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# ¿ Jun 19, 2017 16:14 |
Bolow posted:True Concealment is great until you get that loving Dark Event that halves the turns you get during one of those missions. So a VIP extraction is 6 turns from the absolute instant you go loud. My default for VIP Extractions was 6 turns on my last run. Never got that Dark Event but I can see doing a good chunk of them in three. Pop the lock and B line your entire team for the exit. 6 turns is fine tho, Just gotta alternate half your team with full moving and half moving while supplying cover for the double movers. Abusing smoke grenades, decoys, etc along the way. Since you don't take corpses or drops really on extractions there is zero reason to ever focus on killing.
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# ¿ Jun 19, 2017 20:16 |
I always wanted a better way for pods to trigger each other. Seems silly to have this world spanning hivemind cop force that can't even help each other if they get into a fire fight.
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# ¿ Jun 20, 2017 00:48 |
Iron Crowned posted:Christ, just shut up about the timers, if you don't like them, shut the gently caress up, the game has them, get the gently caress over it. You know what I hate. The fact that time on the geomap is limited. I wish I was able to scan forever and never have to do missions till I wanted.
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# ¿ Jun 20, 2017 16:18 |
Fangz posted:There will be a new ending cinematic though, IIRC. The glow under water changes color based on actions you take during your play.
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# ¿ Jun 20, 2017 21:07 |
Moola posted:yeah I'm a bit bored of this combat style tbh Check out: http://steamcommunity.com/sharedfiles/filedetails/?id=790582498 It gives a more defensive/attrition feel to combat.
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# ¿ Jun 21, 2017 18:02 |
Heffer posted:I know the War Bond thing just means a soldier will pick up Shredder from their Gunner buddy, but I really wish it enabled joint super-moves. Like, Grenadier applies rupture to all visible targets before Sharpshooter hits them all with Faceoff Ricochet attack that shoots a Grenade in the air to make it go around a corner.
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# ¿ Jun 27, 2017 20:14 |
Deltasquid posted:I can see it, 6 months from now. XCOM 2: Enemy Within my Heart Telltale Games presents Xcom. The Commander will remember this.
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# ¿ Jun 28, 2017 18:56 |
Deltasquid posted:To be quite honest, rangers does imply some sort of ranged ability. Not swords lol rang·er ˈrānjər/Submit noun noun: ranger; plural noun: rangers "A soldier in the U.S. Army who has special training especially in fighting at close range."
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# ¿ Jun 28, 2017 21:32 |
Bolow posted:They've also mentioned a modifier called "Beta Strike" which significantly increases the HP of your units and the enemies so the game becomes less about alpha striking a pod before they can react. LW 2 1.5: Beta Strike has been enable on all Advent forces. Xcom units have had their HP halved to compensate.
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# ¿ Jun 29, 2017 17:29 |
RBA Starblade posted:The sniper rifle is the shittiest weapon in the game, but it's balanced by the handcannon being the best non-explosive weapon. Entirely agree. The mix of timed missions and mostly random map layouts makes taking a Sharpshooter too risky. They really need a talent that lets them move after firing.
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# ¿ Jul 6, 2017 16:07 |
Jetamo posted:The biggest shame about this expansion is none of the new factions seem to be ran by ex-EXALT. Exalt never existed in XCOM 2.
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# ¿ Jul 7, 2017 18:46 |
Vib Rib posted:Yeah, with sparks, psis, and now 3 resistance classes, that leaves 9 total soldier classes (more if you have mods). My old standard was "one of each" just to keep things interesting but that's out the window now. You will be rotating people much more with the new fatigue system. Odds are 1 of each won't even cover you now.
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# ¿ Jul 13, 2017 16:26 |
monster on a stick posted:I am also disappointed that they didn't re-introduce the blobs from The Bureau. Silacoids are from the OG Xcom. http://www.ufopaedia.org/index.php/Silacoid Heavy armored melee only unit that spreads fire where it moves sounds just like what we need in XCom 2.
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# ¿ Aug 8, 2017 17:42 |
Exposure posted:
Don't forget the build in Second Wave option to make Dark Events permanent.
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# ¿ Aug 14, 2017 23:19 |
Exposure posted:So it turns out If you want Gatecrasher to be super easy, just disable the narrative mission (Lost and Abandoned). As someone that has reset Gate Crasher at least 100 times doing Iron Man runs I am ok with this.
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# ¿ Aug 19, 2017 01:10 |
Zore posted:So, serious and far bigger issue. Green for Skirmishers, Salmon for Reapers, Hot Pink for Templars.
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# ¿ Aug 28, 2017 19:06 |
1st_Panzer_Div. posted:Does the new expansion make this a better game? The base game's difficulty curve is really off-putting to me, is it still difficult start to easier and easier game as it progresses? Victory lap is always going to be a thing without heavy use of mods. The Expansion does not change that.
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# ¿ Aug 28, 2017 21:34 |
HOLY GOD WHERE IS MY KEY!!! drat YOU HUMBLE STORE!!!! But really there is no preload. why are people freaking out about keys?
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# ¿ Aug 29, 2017 04:27 |
Got my Humble Store key right away! Time to make some posters!
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# ¿ Aug 29, 2017 05:07 |
Zore posted:The lost are an environmental hazard more than anything but goddamn can they swarm you if you don't keep then under control It is really fun when Warlock mind controls you and forces you to throw grenades, resulting in a panic chain that resulted in 2 more grenades being thrown. So many lost...
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# ¿ Aug 30, 2017 18:02 |
Tae posted:I would seriously recommend to make a Spark if you didn't get one for free. Having a unit that can be in every mission is great, and in general he's just a good unit. I 100% agree. Advanced Scope + that talent that makes them not lose hit chance when overcharged makes them murder machines.
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# ¿ Aug 31, 2017 21:59 |
Anias posted:Looking at this again, one question on the expac - Is the whole game still alpha strike hardest and if you left a mob alive you did something wrong? Yes. But there is the "Beta Strike" advanced option that gives everything (but lot) 2X health, 25% longer mission timers, and your healed for half your HP of damage before the wounded timer is applied at the end of missions. I have been messing around with it and enjoy it so far.
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# ¿ Sep 3, 2017 00:13 |
DreamShipWrecked posted:Its kind of weird how the game treats The Lost as some sort of big scary enemy when in actual gameplay I go "A Lost only map? OH BOY!" Have you done a mission where you end up with 30-40 of them running around from Advent just not giving a gently caress about grenades. They are super easy if you keep them under control but once things start to slip it can go down hill really fast.
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# ¿ Sep 3, 2017 00:19 |
marshmallow creep posted:In xcom 3 we will have covert ops to infiltrate the plumbing company and taxi service. Na it will be about managing the last city left on earth after the Lost have taken over the world. You will have to deal with a bunch of factions and protect the world from that greater evil they keep saying is coming.
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# ¿ Sep 4, 2017 02:58 |
RBA Starblade posted:Does the flamethrower count as an explosive to the lost or is it still the worst heavy weapon? It does not and Lost are weak to fire so anything that does not die to the first burst will die on it's turn. I like having a Flamethrower to swap in for Lost missions.
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# ¿ Sep 4, 2017 05:33 |
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# ¿ May 21, 2024 13:57 |
Ragingsheep posted:I've suddenly run into quite a few crashes and I'm not using any mods. Same. All my saves started corrupting the moment I turned on any mod as well. Might wait for a patch or two.
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# ¿ Sep 5, 2017 16:01 |