|
I am excited to play this game y'all
|
# ¿ Jan 28, 2016 18:56 |
|
|
# ¿ May 2, 2024 15:49 |
|
Well whatever it is, I hope it's not broken enough to warrant another response from Firaxis
|
# ¿ Jan 29, 2016 04:49 |
|
Y'all are getting bent out of shape for that guy's 95% comment.
|
# ¿ Feb 1, 2016 19:55 |
|
All cosmetic.
|
# ¿ Feb 1, 2016 20:08 |
|
DreamShipWrecked posted:I don't really watch other people play so I'm not sure, is it typical to stack up soldiers behind the person furthest into the fog, even if they aren't in cover? I always spread mine out and into cover It's fine if you know you're guaranteed a turn to react to seeing aliens. It's the same in XCOM:EU/EW. In the original game it mattered when you were pressed for time, eg bomb defuse and meld canisters, I expect in the new game it'll be more relevant with more timed objectives.
|
# ¿ Feb 1, 2016 22:26 |
|
Preloads are live according to the steam group.
|
# ¿ Feb 3, 2016 19:01 |
|
I've never felt compelled to do VPN fuckery so badly. What service do y'all recommend?
|
# ¿ Feb 3, 2016 19:54 |
|
Just stop posting about Junpei's posting ffs
|
# ¿ Feb 4, 2016 03:46 |
|
|
# ¿ Feb 4, 2016 18:58 |
|
Hm, is there a trick to make steam re-check? Using freedome and it hasn't begun unlocking yet.
|
# ¿ Feb 4, 2016 19:08 |
|
Took a bunch of restarts but I got it to start unpacking. See you folks in a few days.
|
# ¿ Feb 4, 2016 19:43 |
|
I mind controlled a berserker and punched some chryssalids, who went unconscious. Then the alien AI stopped working. Then I couldn't win the mission after killing all the other aliens. Now my save crashes the game when I try to load it. RIP. Don't play on ironman, folks.
|
# ¿ Feb 8, 2016 03:12 |
|
The AI broke shortly after knocking out the first chryssalid but I didn't catch on because the unburrow-melee behavior was still working. I'm kinda mad, that was a lot of time put into that campaign. I'll play more but obviously without ironman.
|
# ¿ Feb 8, 2016 03:20 |
|
dyzzy posted:I mind controlled a berserker and punched some chryssalids, who went unconscious. There was a silver lining though: I just looked up what the "David and Goliath" achievement actually is, and it turns out you get this achievement if you MC a berserker and get it killed by a chryssalid reaction attack. Similarly, you get the achievement for controlling a sectopod if you select the stun option and the dice roll would've given you the control result.
|
# ¿ Feb 8, 2016 03:26 |
|
I failed a terror mission because of a horrendous amalgamation of mutons, sectoids, and a berserker lurking in a big central building. They tied me up long enough for a trooper pod on the other side to kill one too many civilians The look of the squad in the skyranger was heart breaking. Guys I chose you over the civilians, can't you be happy...
|
# ¿ Feb 10, 2016 02:19 |
|
Nearly caught up to the codex coordinates mission again, yay. This time on commander because I was breezing through veteran. Boy do chryssalids not mess around. The first time they showed up on retaliations was easily my bloodiest mission yet. As soon as you think you're gonna be seeing them get medikits equipped on your soldiers ASAP. Also remember, you can call an evac for soldiers that are about to die to chryssalid poison as a last resort and they'll survive.
|
# ¿ Feb 10, 2016 19:51 |
|
khy posted:For XCom 2 I'm thinking 2xSpec, 1xGren, 1xShottyRanger, 1xSniper, and 1xPsiOps. One spec with gremlin heal and lots of support, the other with Combat Gremlin and lots of offensive talents. This is how my squad is kitting up to nowadays. Sub another ranger for the psiops when I didn't have one ready to go. 2x specialists with threat assessment, haywire, and combat protocol are just to generally helpful it's easy to justify having two. Ditto for rangers, having two lets me have at least one person in concealment for the majority of a mission.
|
# ¿ Feb 10, 2016 20:01 |
|
Soothing Vapors posted:1.) you get +5 hacking for every successful hack, so hack a lot Oh holy poo poo.
|
# ¿ Feb 10, 2016 20:18 |
|
Oh okay. I guess if it were once per you'd have hacking stats through the roof. Still, I'd try to hack scanner posts at the very end of a mission just for the shot at it. Also my
|
# ¿ Feb 10, 2016 20:22 |
|
^^^ Aw. By the way, having done the defense twice now, once with and once without a staffed engineer in the defense room, the turrets you get are substantially better when you have them upgraded. Not to the point that it'd be worth it to tie up an engineer/gremlin in the slot at all times but it's a nice perk to weather the initial storm. They're good for maybe the first three turns or so but once you deal with the nearby aliens they'll never have LOS on anything again.
|
# ¿ Feb 10, 2016 20:28 |
|
ADVENT turrent breakdown research lets you build the room IIRC.
|
# ¿ Feb 10, 2016 20:31 |
|
Along those lines it'd be nice to be able to see how long you have until something stops being hacked. Something like "ADVENT Turret is still hacked. (2 turns remaining)"
|
# ¿ Feb 10, 2016 20:35 |
|
Beat the game, commander difficulty. Without ironman, jfc. I ran into a crash again on a retaliation mission (a civilian ran from an ADVENT officer into an overwatched MEC, but it was actually a faceless so it took damage and transformed and the enemy turn didn't end) and got the save corruption bug. Final mission talk: it's certainly not the cakewalk the temple mission was, holy crap. I thought the commander's avatar would make the mission a breeze when I saw the abilities it has. I got through it by being a huge cowardly bitch and staying back near the entrance to the final area. Used a mind controlled lancer to draw out the first avatar, then spent a few turns on overwatch before tentatively poking out with a concealed ranger. Turns out if you don't come out to meet them the aliens will congregate at the middle pillar... just within range for the dimensional rift if you sit on the other side of the big wall. Even with that I had to avoid a fuckton of aliens to burn down the last two avatars in one turn. Very much looking forward to crushing my balls in legendary.
|
# ¿ Feb 11, 2016 09:10 |
|
Tiler Kiwi posted:the best thing to dominate in the final mission isn't the gatekeeper, though it is useful. Nice, does that prevent the teleport on taking damage?
|
# ¿ Feb 11, 2016 09:27 |
|
Zephro posted:Has anyone run into a bug where you load a savegame in the battlescape, get about half a second of sound, and then it freezes with a black screen? When you force-quit Xcom you get "Error 41: The Steam servers are too busy to handle your request". I've tried loading earlier saves from the same mission but nothing seems to fix it, so I don't think it can be a single corrupt save. Yes, this is what blew up my first campaign (ironman). Don't think there's a known solution as of yet. e: yeah if you dominate the andromedon while it's still alive you get a 2-turn cooldown acid bomb, it's nuts e2: VVV yuuuuup
|
# ¿ Feb 11, 2016 18:11 |
|
Wizard Styles posted:I had some environmental graphics in that level flicker constantly especially once the environments were damaged. I think another poster (LibbyM?) had similar problems. In the opening cutscene where your avatar walks in and sees the big projector screen thing my game didn't render that part at all. I had to look it up later on youtube to see what was supposed to be going on there Wizard Styles posted:Holy poo poo don't get me started on Elerium Cores/loot drops. Man I've never been lacking on those. They're like half of what I pick up
|
# ¿ Feb 11, 2016 18:52 |
|
Tae posted:AWC RNG I think he means that ranger ability if you don't attack? Dang that sucks
|
# ¿ Feb 11, 2016 21:58 |
|
expanded mag and/or autoloader + serial rampages are so good. It's In the Zone but with even less restrictions. also I love how kill zone can lead to sick nasty 360 no scope shots.
|
# ¿ Feb 11, 2016 22:48 |
|
UberJew posted:I only used serial once in my first campaign because Killzone's ability to give you multiple shots on each target (if you activate a pod on your turn, it activates on their scatter move and again when or if they get to act) was just better most of the time Whynotboth.jpg
|
# ¿ Feb 11, 2016 23:03 |
|
UberJew posted:Well there's no reason to use serial when all of them are dead already or there is a single survivor I have an idea to fix this, it involves making civilians targetable...
|
# ¿ Feb 11, 2016 23:13 |
|
Oh hey apparently (confirmed by Amineri) crit chance isn't conditional on a hit, meaning 50% hit and 50% crit means that all hits will be crits.
|
# ¿ Feb 11, 2016 23:29 |
|
RBA Starblade posted:I can almost see it combining with exosuits to make a really durable soldier but yeah it's a waste and I need to respec. Even then by that stage in the game lots of enemies have shredding capabilities and/or deal enough damage to make it negligible. It needs a pretty substantial buff to be competitive IMO. Also the explosives damage reduction is a joke. It's not the grenade that does you in, it's the fact that you no longer have any cover.
|
# ¿ Feb 11, 2016 23:41 |
|
Speaking of psi ops I really wish it didn't play the attack animation for every enemy that gets insanity in a rift.
|
# ¿ Feb 11, 2016 23:43 |
|
Yeah it's something Solomon threw around in the pre-release discussion of the unit. Also, the disorient effect that comes with her attack is great (if you mind control her)
|
# ¿ Feb 12, 2016 00:57 |
|
XCOM, folks
|
# ¿ Feb 12, 2016 03:48 |
|
The start of a campaign on legendary is just so rough, goddamn. I'm doing the same thing as I did in EU/EW and making sure I can get out of gatecrasher with 4 healthy squaddies ready to roll. Furthest I've made it so far is the first retaliation, which I entered with 3 rookies and specialist. It didn't go well.
|
# ¿ Feb 12, 2016 05:33 |
|
Megasabin posted:Can someone explain alien line of sight to me? When I'm concealed sometimes they see me and get activated on my turn without me stepping on a space with a red square. What's the deal? Usually this happens when you don't see an enemy unit in the pod and thus aren't shown their red vision tiles, making a move you think is safe turn out to not be. quote:Also sometimes areas highlighted with red squares disappear/change without the enemy units moving. Although the one time I stepped in an area that was previously highlighted and now wasn't, I got detected, so I'm guessing this is the game being a buggy mess. I haven't experience this, personally. e: beaten twice. Yeah this is a downside to tight urban maps, there is a chance you get hosed by this and it makes scanning protocol very helpful even without stealth enemies.
|
# ¿ Feb 12, 2016 21:41 |
|
Lotish posted:I don't think I've met stealth enemies yet. Sorry, was trying to think of a good description to catch faceless and our good friend the 'lid. Nothing else, I swear
|
# ¿ Feb 12, 2016 21:46 |
|
ADVENT figured out the blademaster counter.
|
# ¿ Feb 12, 2016 21:48 |
|
|
# ¿ May 2, 2024 15:49 |
|
Internet Kraken posted:Did you know there are pillars in the opening mission that can't be destroyed? At least, I threw two grenades at a sectoid in high cover last night and ayy lmao still got it no flank for you I was rerolling that first mission a lot yesterday and I'm pretty sure those pillars don't highlight red in the grenade template. Could be remembering it wrong though. Those pillars just don't go away, it sucks.
|
# ¿ Feb 13, 2016 04:34 |