|
Yeah I'm making my peace right now with either camping out at work to leech campus wifi to make the download more bearable, or just not playing for a couple days. Oh well! Just gives me more time to plan out my Character Pool of stupid pop culture references. I can't wait for the arrival of a standard voice pack modding tool.
|
# ¿ Jan 28, 2016 18:22 |
|
|
# ¿ May 2, 2024 21:48 |
|
ClassH posted:He said they can dash and attack on the same turn now. hahaha gently caress this gently caress THIS why jake whyyy all of my people are gonna get lidded, jesus christ
|
# ¿ Jan 28, 2016 21:08 |
|
LightWarden posted:Pigeons and other wildlife are coded as particle effects so it's entirely possible to mod a gun that shoots them. This has suddenly made me realize that I need a mod that sets off a bout of doves every time a Sharpshooter uses their pistol skills. Especially Face-Off.
|
# ¿ Jan 31, 2016 08:34 |
|
PBS Newshour posted:Bradford is my friend and I am glad he is back, its good to see your friends again. No sweater. That's not my Bradford.
|
# ¿ Feb 1, 2016 02:40 |
|
PBS Newshour posted:Who wants to play my baby xcom mod, not only are the soldiers babies, but there are cute baby versions of all the aliens how dare you try to waste my time with your bad idea, you lazy poo poo, you don't deserve a moment of my thought with how little work you're willing to put in and furthermore Rougey posted:The sweater took one for Bradford. I just want clean-cut sweater Bradford back. I don't even care about the voice. Just give me the sweater mod.
|
# ¿ Feb 1, 2016 02:54 |
|
Coolguye posted:i'm pretty sure that that's part of the resistance fighter pack actually There's at least a top that's the sweater with a body armor vest over it, so the sweater lives on.
|
# ¿ Feb 1, 2016 04:10 |
|
"Plant X4", because we're indie and we need all the branded-merchandise money we can get.
|
# ¿ Feb 1, 2016 14:10 |
|
CharlieFoxtrot posted:I did an EW run too. Basically the Cybernetics Lab helps you make a weak Squaddie into a useful tanky character for the early game, and the Genetics La is good in the mid-late game for making your amazing A-Team even better. They both require Meld, and trying to chase Meld will get you killed so don't do it Alternatively, do do it; how're you going to become a terrifying transhuman militia if you don't have enough nanogoop for the troops to gatorade tank the Commander after every victory? LuiCypher posted:I suppose this would also be good too, depending on your hairstyle choices for the team. Now I'm conflicted; should Guile be a Ranger for melee fighting, or a Grenadier so he can bring the Sonic Boom? RandallODim fucked around with this message at 19:33 on Feb 2, 2016 |
# ¿ Feb 2, 2016 19:31 |
|
Megaman's Jockstrap posted:Ok I'm gonna mod the Skryranger mission briefing to have classic rock songs playing from the PA. Surfin' Bird is a must.
|
# ¿ Feb 2, 2016 19:39 |
|
Made my own Obama. He's set to appear as a Specialist. It is a drone joke.
|
# ¿ Feb 5, 2016 04:27 |
|
Well, I just spent 2 hours playing pretty pretty princess with my character pool. Is there a way to set people as 'scientist/engineer only' or is that just what only marking 'Can be VIP' does?
|
# ¿ Feb 5, 2016 05:39 |
|
The Kins posted:Oh, weird. Thanks. That's annoying, makes it hard to use that stuff in my Character pool. Yeah, this is the only thing making me grumpy right now. On the other hand, I made a pretty solid Snake Plissken, so I can't be too mad.
|
# ¿ Feb 5, 2016 06:11 |
|
Jake 'Hot Load' Solomon (because who isn't going to correct his nickname), by default, can appear as a soldier or a dark VIP. Jake Solomon: Your best buddy, or a total bastard.
|
# ¿ Feb 5, 2016 06:22 |
|
I rewrote Jane's bio to speak to her love of baseball, because swinging a sword and swinging a bat are basically the same thing. I'm also being a big dork and editing all the bio birth dates to actually make sense; do we know if there's a file that can be edited to just change the range so I don't end up with Donovan Lake, Scotland's youngest convict, who was imprisoned when the invasion came at the sprightly age of 7?
|
# ¿ Feb 5, 2016 21:40 |
|
Notorious QIG posted:I just completed my first dark extraction mission. https://www.youtube.com/watch?v=s5A5Mb__fiA Beagle posted:HELLO DO YOU HAVE A MOMENT TO TALK ABOUT BEING INVISIBLE I blame you for my speccing my Rangers as Phantoms instead of cutting up some fuckers. So, uh, screw you and also thanks.
|
# ¿ Feb 7, 2016 18:10 |
|
cheesetriangles posted:I was reloading a lot at the start because I was making dumb mistakes but then I got better at playing and don't make dumb mistakes I need to reload anymore. Yeah, this had been my approach. If I take a lovely shot before remembering that I still have a grenade I can wipe the target with, I'll reload. The sight-indicators have removed LoS fuckery reloads as a thing in 2 though, which is nice.
|
# ¿ Feb 7, 2016 18:23 |
|
Fat Samurai posted:I haven't found Death from Above to be very useful, to be honest. Maybe in missions without a time limit, because otherwise I usually don't have time to hang around if I want to extract everyone. Kill Zone is loving amazing, though. My first VIP extract was in broad daylight in Tijuana. loving blitzed them flawlessly. Making the cartels proud. The only thing that was even close to a surprise was that I assumed the KO action would include grabbing the post-buttstroke body and was surprised when it didn't, but I also had the entire building locked down at that point, so it wasn't even a problem to just haul 'me out next turn. I'm also totally loving broke as far as supplies and intel, which I'm concerned isn't where I should be? But hey, I've at least got access to the Blacksite for when it comes time to knock a few Avatar pegs off.
|
# ¿ Feb 8, 2016 09:23 |
|
Vib Rib posted:Seeing chat like this makes me realize my supply drops in late May should probably be bigger than $222. Mine was like $150. Coincidentally, I'm loving broke in mid-June after getting my Predator Armor.
|
# ¿ Feb 8, 2016 09:41 |
|
Harrow posted:I'm really regretting taking Haywire Protocol on my Specialists because of this. All of my hacking rolls this campaign have been abysmal. Every time there's a special bonus on a mission-critical hack, I've rolled just under it. Every time. It's remarkably consistent. As a result, my hackers are really underpowered, and I can't successfully hack anything at all that isn't a 100% chance. So I should probably just retrain to Revival Protocol and pretend hacking isn't a mechanic for this campaign. I made sure to spec a Specialist full healbot before doing any combat hacker, in large part because of just how useful Revival Protocol actually is. If it was just bleedout it'd be pointless, but with all the additional forms of incapacitation introduced, Revival Protocol is a real lifesaver, whether its because a Stun Lancer ran your overwatch gauntlet and got too lucky, or because you need that rookie unpanicked right drat now. Haywire isn't useless, but it's more situational than even just the one-shot 'oh poo poo' button that is Revival.
|
# ¿ Feb 10, 2016 15:37 |
|
PantsBandit posted:I'm not a huge fan personally. I wish they'd only uncloak if 1: You got really close to them or 2: There were no other enemies left. My first time with a Faceless involved it undisguising at then end of the enemy's second turn and jogging over to paste a rookie. That's also about the only time I've really felt threatened by a Faceless; as your troops rank up and get more health, the damage a Faceless can do becomes less of a one-hit kind of threat, and they're such easy targets that a single round of even casual focus fire will almost always bring them down before they can make a second swipe. The biggest bullshit thing with them is that the rules for when they'll show themselves outside of you activating them and the map being cleared aren't really transparent, and even that stops being too big a problem as you keep progressing. They're kind of like EU chrysallids I'd say: a threat when they first appear because you do have a lot of tools or sheer survivability, but pretty quickly surpassed especially if you can play smart.
|
# ¿ Feb 10, 2016 16:07 |
|
gunslingers are dope, where are my cowboy hats, fix this jake e: also my mod to keep the revolver for all pistol tech levels
|
# ¿ Feb 10, 2016 16:13 |
|
RBA Starblade posted:e: The other thing about gunslingers is they still fire the sniper rifle nearly as well as the actual sniper. Unless they ramp up to God-tier by the end of the game they're kind of just slowing me down. I wonder how much time limit complaints are around setting things up for the sniper? I used to do that a lot in EU. Yeah, Gunslingers are really just on another tier of general usage compared to purestrain snipers, purely because they can still do squadsight sniping when you need or have the time to do that, but they also can contribute effectively while also keeping pace with the rest of the squad's advancing on time sensitive runs, which makes them a better idea to spec into with at minimum your first sharpshooter, so they don't just languish in the armory whenever you get something with a turn limit. Harrow posted:I wish they'd done with pistols what they did with shotguns in XCOM: EU. When all other weapons to go plasma, shotguns become "Alloy Cannons" and just pump enemies full of alien alloys with a huge, satisfying bang. An Alloy Hand Cannon would be so much more satisfying than a plasma pistol. You started me with a gently caress-off revolver, Firaxis, why did you think it was the right idea to take it away?
|
# ¿ Feb 10, 2016 16:26 |
|
Gunder posted:They really hosed up the initial half of this game, balance wise. It gets MUCH easier as you go on, but the first half of the game is way too difficult compared to the later half. Makes the whole experience very frustrating to begin with, then very underwhelming later on. What a shame. I hope someone is able to mod the difficulty curve to some degree, because the stuff they throw at you early on is not only unfair, it's extremely unfun. The original XCOM had a great difficulty curve, this one is completely inverted. welcome to firaxicom, please enjoy your victory lap
|
# ¿ Feb 10, 2016 16:49 |
|
Shab posted:Protip: If you Run & Gun hoping to dash in, swing your futuresword, AND pick up loot on the ground, don't do that because apparently picking up the loot counts as the extra turn. Did you actually pop Run & Gun before doing the slash? Because you don't have to do that to dash and melee, and I've always had my rangers grab loot when someone they sworded dropped some.
|
# ¿ Feb 11, 2016 01:08 |
|
Insert name here posted:People where asking about a mod like this (specifically for pistols really) earlier in the thread so I figure I'd post an update: You're doing god's work.
|
# ¿ Feb 11, 2016 01:27 |
|
I've got 27 mods installed. I haven't even finished my first campaign. I may have a problem, but I also have sombreros and the ability to buttstroke anyone I please.
|
# ¿ Feb 19, 2016 07:41 |
|
This seems like the best place to ask; is there any way to decouple hat color from primary armor color, possibly just for one item? Jacket/Richard doesn't look right with a bright white top, but a non-white mask isn't proper either.
|
# ¿ Mar 5, 2016 12:01 |
|
chaos rhames posted:You should read the first half and burn it once you read the word Sumeria. Actually you should read the whole thing because Neal Stephenson going off on tangents about ancient memetic linguistic STIs is wacky and great, and the ending is also great and pretty cool. Also, how often have people been promoting random soldiers into Character Pool members? My pool's 50/50 created and randoms who proved themselves true heroes of the revolution.
|
# ¿ Mar 6, 2016 23:46 |
|
Coolguye posted:don't lie to people and tell them Snow Crash has an ending Well, some things end. Including the pages in the book. So, that's kind of an ending. Honestly, outside of peak debt posted:the jailbait sex scene I like the back half of Snow Crash as much as the front half. If there's one thing I wish someone had just said "You need to cut this" about, it's that. Digirat posted:
I think destructible floors opened up a lot of potential for this kind of issue.
|
# ¿ Mar 7, 2016 01:58 |
|
a cow posted:Your mods are wonderful and I giggled when my startup screen was a zebra with a baseball bat scoping out ADVENT. I was doing a VIP rescue last night, extract a scientist. Get back to the Avenger and see that he has a clown nose. I wish you could rename scientists, because staffing my AWC with Patch Adams is funny as hell to me.
|
# ¿ Mar 11, 2016 16:01 |
|
I'm... mixed about the added stuff, and it's giving me pause before just throwing down for the Reinforcement Pack. On the one hand, new pretty pretty princess bits are great, but I'm also not that interested in post-apocalypse chic in my XCOMs? I don't know.
|
# ¿ Mar 17, 2016 19:23 |
|
Brainamp posted:
I rescind my questioning, this is Good DLC. Time to give Jake even more of my money...
|
# ¿ Mar 17, 2016 20:32 |
|
SynthOrange posted:http://images.akamai.steamusercontent.com/ugc/530670181252433386/4905F959DC22F451CFB9ED92633E46B220898BED/ I still love the orange landing struts. Makes it look like a giant chicken. With Bradford's head.
|
# ¿ Mar 27, 2016 03:02 |
|
SynthOrange posted:Horrifying sidenote: Those struts are actually using his teeth and gum texture due to code/space limitations. oh oh god oh god I can see the teeth on the side of the struts oh no
|
# ¿ Mar 27, 2016 03:04 |
|
ROOKIE used SHOOT! It's not very effective...
|
# ¿ Apr 14, 2016 07:23 |
|
Why is there still no Jetstream Sam voicepack? It's breaking my heart.
|
# ¿ Apr 26, 2016 06:18 |
|
suboptimal posted:I kind of feel like abandoning my first Ironman playthrough now that my characters with the Max Payne and Tommy Wisseau voice packs hosed up an ambush and got themselves killed. I did not miss it, I did naaaht- oh hai ayys
|
# ¿ May 6, 2016 02:49 |
|
wow cool glad to know not to buy that
|
# ¿ May 6, 2016 17:38 |
|
CJacobs posted:These dudes sound like a huge chore. Yeah, special unique enemies that show up to gently caress your poo poo up is a cool concept, but the execution here just seems like it's going to be a pain in the rear end instead of enjoyably challenging.
|
# ¿ May 6, 2016 20:24 |
|
|
# ¿ May 2, 2024 21:48 |
|
Mister Adequate posted:Sn... snekballs? Snake dicks.
|
# ¿ May 8, 2016 04:48 |