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Nordick
Sep 3, 2011

Yes.
Hype level: Through the roof and rising

Like, as much as I really like Xenonauts and made the thread for it and all, if there was a Xenonauts 2 announcement now I'd be like "prfft whatever"

This is gonna be a long loving week

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Nordick
Sep 3, 2011

Yes.

Zaphod42 posted:

Hahaha, what is this? Apocalypse? Laser Squad?
Apocalypse. The destructible envoronment hijinks in that game were something else.

Like, I had this mission in a water treatment plant or something, and a few aliens were holed up in this huge pipeline maze thing and just ganked anyone I sent in. So I figured I'd just blast open the part they were at and started shooting at the structure, and the entire loving eight-story mess of pipes promptly loving collapsed. After I sat there in stunned silence for a moment I got a pop-up saying "The remaining enemy units have fled the battlefield. You win."
The company that owned the plant wasn't too happy with me but they weren't anyone important so gently caress 'em.

Nordick
Sep 3, 2011

Yes.
I wonder how long it will take for the first Jagged Alliance total conversion project to start.

Nordick
Sep 3, 2011

Yes.
Well uh, the previous one was a great goddamn game, and absolutely every single sign points to this one being an improvement in just about every aspect. If that isn't a reason to be hyped, I don't know what would be.

EDIT: Also gently caress the haters, I'm gonna savescum like a motherfucker to keep all my favourite badasses and badassettes alive and y'all can just suck it. Unless they happen to die in a particularly spectacular fashion. Or I've just gotten bored of them.

Nordick fucked around with this message at 00:51 on Jan 31, 2016

Nordick
Sep 3, 2011

Yes.

splifyphus posted:

Yeah, I meant like, cultural icons or whatnot.
I'm gonna name all of my soldiers G.R.R. Martin

Nordick
Sep 3, 2011

Yes.

Alehkhs posted:

Jake Solomon really is a fantastic face for this game, and for game development in general. I look forward to seeing what things he brings us, even beyond XCOM. :allears:
Now imagine if Swen Vincke from Larian was along for this. I don't think I'd be able to handle the excitement. :allears:

Nordick
Sep 3, 2011

Yes.

LordNat posted:

I'd love for someone to do something from the view point of a Mr. Johnson. Handling a list of contracted Shadowrunners, sending them on Runs for corps, managing your contracts, status, rep, etc. Research bay is replaced with a contact network expanding what you can get your hands on. Engineering is replaced with Fixers you send out to get you whatever your Runners need.

The basic framework for it are already in Xcom 2, you just need flavoring and a poo poo ton of art.
:eng101: Actually, a Fixer would be what you describe as Mr. Johnson here. A Fixer is a person with a bunch of shadowrunners under their employ, with the contacts to get jobs for the runners to do. Sometimes a person offering a run wants to stay anonymous, in which case they are called "Mr. Johnson" (or Mrs. when appropriate, I assume).
Or at least that's how it's presented in the late Shadowrun games like Dragonfall. And they're made by some of the same people who made the original tabletop RPG so I think they know their poo poo.

Also yeah, that would be a great idea for an XCOM 2 mod.

Nordick
Sep 3, 2011

Yes.
RE: total conversion mods, if there was a WH40k mod, I might actually prefer to play as the Imperial Guard than SPESS MEHREENS. I mean sure, that might play too similarly to normal XCOM to some people, but I dunno I just like IG.

Or just make a Starship Troopers mod. "Hey you have 30 grunts with assault rifles. Here's 500 chryssalids arachnids. Come on, do you wanna live forever?!" *Klendathu Drop starts playing* :unsmigghh:

Nordick
Sep 3, 2011

Yes.

poptart_fairy posted:

If I can get my head around the mod tools, my first experiment will be making ballistic weapons upgradeable rather than replaceable. Plasma "feels" weaker than the punchy BANG BANG shooty sticks and that annoys me, even though they're statistically superior.
I'm with ya in that sentiment, I've always preferred ballistic guns over energy ones in games too.
One of my favourite things about Xenonauts was that there was a fourth tier of weapons after plasma, and it was "mag" weapons, so effectively gauss. It was like "We took a look at everything we learned from the aliens, and used it to come up with our own poo poo that's just flat-out better. Projectile supremacy, bitches!" :smug:

Nordick
Sep 3, 2011

Yes.

Megaman's Jockstrap posted:

Ok I'm gonna mod the Skryranger mission briefing to have classic rock songs playing from the PA.

Long Tall Sally and Fortunate Son is guaranteed, can I get some other suggestions?
All these posts and nobody suggested any Deep Purple? What is wrong with you people?

https://www.youtube.com/watch?v=q88koeaqrEg
https://www.youtube.com/watch?v=LCnebZnysmI
https://www.youtube.com/watch?v=pGIIMQJaNmk

Also
https://www.youtube.com/watch?v=DKxZY0DIxIk

and furthermore
https://www.youtube.com/watch?v=83qBRmM00R4

At least someone has Led Zeppelin covered.

I am a firm believer that 70s hard rock is the optimal music style for sci-fi combat.

Nordick fucked around with this message at 21:34 on Feb 2, 2016

Nordick
Sep 3, 2011

Yes.

Thyrork posted:

E: There's also something disquieting in watching the global casualty rate slowly rise as the war goes on. I'm sorry shipping half a world away! I didn't have radar coverage to save you! :cry:
Not to mention when the UFOs stage an aerial terror bombing somewhere that's out of range of all your planes and then the casualty rate jumps up by like 50 000. :gonk:

Pomp posted:

Xenonauts is X-com without the atmosphere, charm or visual direction.
I think it has plenty of atmosphere and charm. :shrug: The night mission ambient music is especially creepy as gently caress.
As for the visual direction, imo it's mostly just the battlescape sprites that are rear end. All the Xenopaedia art and base screen backgrounds and stuff look great and I don't mind the soldier graphics either. But, yeah, those sprites are awful.

Nordick
Sep 3, 2011

Yes.

Miftan posted:

No way man. Commander Ironman all the way. It's not fun if you're not getting your poo poo kicked in all the time!
Actually I, too, prefer it if I'm only getting my poo poo kicked in some of the time.
Gonna start on Veteran, if it becomes too easy I can just restart on Commander. :shrug:

Nordick
Sep 3, 2011

Yes.

Miftan posted:

That's the spirit! If you're acing every mission I guess you can pretend to be Beagle, but the best parts are losing your colonel and then seeing if you can pull it back! :xcom:


Some of the time is probably the best bet, I just don't think it'll happen enough on veteran. Especially if the difficulty curve is the same as EU/EW.
I was gonna ask, if you're playing right and getting your rear end kicked all the time, how would you even get any colonels? :v: But then I saw your edit.

It's certainly possible that Veteran will be a bit too easy, but I'm gonna err on the side of caution here because I'm a baby who still thinks too easy is better than too hard.

Nordick fucked around with this message at 14:58 on Feb 4, 2016

Nordick
Sep 3, 2011

Yes.

idonotlikepeas posted:

Just a reminder in case any Ozzies (or fake Ozzies) want to send me their character early. I'll post the first version of Goonpool as soon as I get into it. (Likely won't have time until after midnight eastern U.S. anyway.)

Also, in case someone didn't watch Christopher Odd's video about it; You can create characters in the character pool with all customizations unlocked right off the bat. Whatever rank restrictions or whatever there is only apply to customizing existing characters in-game.

Watch the video if you didn't, it's quite informative and doesn't really spoil any game stuff: https://www.youtube.com/watch?v=fo_AlvNvfa8

I'm gonna make my Goonpool avatar first thing, though I might just anglicize my name. I'm a tiny bit salty that Firaxis didn't include Finnish as a nationality eventhough Swedes and Norskis are in. :argh:

Nordick fucked around with this message at 15:40 on Feb 4, 2016

Nordick
Sep 3, 2011

Yes.

Back To 99 posted:

Can you choose which class rookies promote to this time?
Yeah it just takes some time to put them through class training. So it's a bit of a strategic consideration, whether you want a random class squaddie sooner or a certain class squaddie later.

Nordick
Sep 3, 2011

Yes.

Soothing Vapors posted:

Permadeath and its consequences are fundamental to the ~true xcom experience~
Everyone is free to define their own personal ~true xcom experience~. gently caress this ironman elitism.

Nordick
Sep 3, 2011

Yes.

DreamShipWrecked posted:

Or at least be smart about them. Browsing through reddit, there are a lot of idiots who are going to get their identities stolen tonight
I'm just gonna use the free trial of that F-Secure one they pointed to in that Fallout 4 post. Not like I'm gonna use it for anything else anytime soon. :shrug:

Zaphod42 posted:

This is pretty much what I'm going to do, but with the exception that I will savescum if I make a horrible mistake and get my entire squad killed. As long as we succeed though and somebody survived, I'll accept casualties and keep rolling. Otherwise I obsess over a perfect run and play the same battle 20 times rather than progressing.
I usually have a few favourites that I won't suffer to die, everyone else is a redshirt. Although occasionally I'll even let go of a "favourite" if they die in a suitably spectacular fashion or if I'm just not in the mood to try again. Conversely I will sometimes go "No gently caress YOU game, he isn't a redshirt this time". I don't really have any set-in-stone principles for this, I just go on a gut feeling depending on my mood.

Nordick fucked around with this message at 18:23 on Feb 4, 2016

Nordick
Sep 3, 2011

Yes.
Goddamnit, I've turned on the VPN and my internet connection works otherwise (albeit slowly), but the Steam client is giving a connection error.

Aughhh don't do this to me

Nordick
Sep 3, 2011

Yes.

Elliotw2 posted:

You have to restart steam.

Yes, I know, and I did.

Nordick
Sep 3, 2011

Yes.
Welp, at the very least trying to figure out this VPN stuff will help to pass the time until the game legit unlocks for me in a few hours.

Nordick
Sep 3, 2011

Yes.
So, funny story to pass the time:

I preordered this game on Steam sometime in December for full price because gently caress it, :effort:

Well, it turns out I had loving forgotten I had already preordered it for 30€ from FunStock Digital at some point, because I just got an email from them with a game key.

:suicide:

Nordick
Sep 3, 2011

Yes.

Nordick posted:

Goddamnit, I've turned on the VPN and my internet connection works otherwise (albeit slowly), but the Steam client is giving a connection error.
So to anyone who was having this problem with F-Secure Freedome: I just restarted my computer and it works now. Old tricks best tricks! :v:

so restart 'puter -> shut Steam down if you have it launching with Windows -> Turn on VPN -> run Steam.

Nordick
Sep 3, 2011

Yes.
Alright here's my grunt for the GoonPool



Didn't make up anything fancy because I have no need to be a special snowflake. I'm boots on the ground, meat for the grinder.
Hair, beard and glasses are the closest approximation of mine that I could find, otherwise I claim no likeness. Also I picked Norway since they're who I feel the most kinship with. :v:

Here's a dropbox link, I'll also email the file to idonotlikepeas since he was the first who volunteered for putting this poo poo together.

https://dl.dropboxusercontent.com/u/51760250/Nordick.bin


EDIT: And now I'm gonna play the everloving poo poo out of this game until I pass out. Peace out, troopers.

Nordick fucked around with this message at 22:28 on Feb 4, 2016

Nordick
Sep 3, 2011

Yes.

Antti posted:

I'm up to tutorial mission 3 and this is one of the rookies the game randomly spits at me.



GOTY 2016.
That's cool and all but mine has mutton chops.



The game gave him the nickname The Truth. Sometimes when he kills an enemy he says "They can't handle me!"
The aliens can't handle The Truth.

Other things of note:

- My first combat loss came in my third mission, which was a VIP extraction. I got everyone else out, but my last guy out was a bit behind and ate an overwatch shot when dashing to the evac zone on the last turn. The hit made him panic so he couldn't catch the rope, and he was captured. When I went to rescue him, one of the guys in the squad got walloped by a stun lancer on turn loving 2 so I had to carry his unconscious rear end all the way through the map to get a net positive out of that mission.

- Like someone else mentioned a few pages back, I also made the mistake of skulljacking a commander in a retaliation mission. As if on cue, a Faceless also decided to spawn at pretty much the same time. While most of the squad was dealing with those things, I had a squaddie ranger make a mad dash to save some civilians that were being merrily gunned down by what turned out to be my first muton and a couple advent mooks. Of course, the civilian she dashed next to was another loving Faceless. I figured welp, she ded, but no. She dodged every loving shot the aliens took at her, AND the Faceless melee swipe to boot. On the next turn the first Faceless - which was now on fire* - also had a go at her but also missed. Thanks to this loving miracle and The Truth's impeccable sniping I managed to pull the mission off with only two KIA and the minimum of 6 civvies saved.

Basically what I'm saying here is holy poo poo this game loving owns so much.

*: Dragon Rounds are amazing.

Nordick fucked around with this message at 12:50 on Feb 5, 2016

Nordick
Sep 3, 2011

Yes.

poptart_fairy posted:

Civilian casualties have names now. :(

Someone mod in a civilian memorial wall tia

Nordick
Sep 3, 2011

Yes.

T.G. Xarbala posted:

Adjacency in base building isn't a thing anymore, right?
It is a little bit: The Workshop lets you build helper Gremlins that can be used as engineers to staff adjacent buildings.
Other than that I haven't noticed anything.

Nordick
Sep 3, 2011

Yes.
So I read there's supposed to be a battle replay feature for this game. Is it yet to be implemented, or is it multiplayer only, or have I just not found it?

Nordick
Sep 3, 2011

Yes.

Jack Trades posted:


I'm so sorry but there was no other way. :(
It was either that or losing the whole Blacksite mission.

You were straight in the middle of my almost dead squad. The Sectoid that MC'd you was 2 tiles too far for a frag, behind high cover and I was all out of Flashbangs.
There was no other way...
Well at least I got to gently caress some poo poo up before the end. :black101:
It was an honour and a privilege. *salutes*

Nordick
Sep 3, 2011

Yes.

The Iron Rose posted:

This is already a super mobile game, and honestly sharpshooters need a little bit of a buff as is.
People keep saying this, but my two sharpshooters are some of the brightest stars in my team, rivaling my shotgun ranger in number of kills. :shrug:

Also I came across the most XCOMiest operation name



Went better than expected, thankfully

Nordick
Sep 3, 2011

Yes.
I just tried the shredder gun heavy weapon for the first time and I think I peed my pants a bit. Killed three enemies from full health; a MEC, elite shieldbearer and a third guy I already forgot what it was and I can't find the corpse to check. It also wrecks cover in its path. I am in love.

Nordick
Sep 3, 2011

Yes.
I just had a heavy MEC fire its grenade barrage attack at a single rookie from like four squares away... and miss. :downs:

Nordick
Sep 3, 2011

Yes.
So I only just now noticed that a soldier's attitude customization setting also affects the lines they speak. I switched Jane Kelly to "Twitchy" and in the next battle I heard a couple kinda nervous sounding lines I haven't heard before. And now that I think about it, my other soldiers' lines also fit their attitudes.

Pretty neat touch, I like it.

Nordick
Sep 3, 2011

Yes.

LibbyM posted:

It's fun. American Voice 10 female twitchy I'm pretty sure is my main assault and they are so unsure of everything. Like they stutter over questioning my command for half a second than say "I guess that's okay". When they kill stuff "It's dead, it has to be." with desperation or "I hope it's dead" type things. It's great.


Do all the voice's get the same lines for each attitude, or is their variance in that?

Well my Kelly has American 1 and she said those same things (more or less) so apparently there is some overlap at least.

Gonna keep shuffling the attitudes around for a bit.

Nordick
Sep 3, 2011

Yes.

K8.0 posted:

You cannot ultimately fix it.
That's because there is nothing to "fix". See, here's the kicker: A turn-based tactics game is not meant to be a realistic depiction of a combat encounter. It is a GAME.
You have every right to not like turnbased games if they don't please you, but you don't need to try rationalize this with "yeah see it's an inherently inferior system because fghfdsdgfds."

The UFO: After___ games have that kind of pausable real time system, and it's fun enough in its own right; I've played Aftershock quite a bit and enjoyed it a lot. It's just a different system, there's nothing inherently superior about it.

See, this is why I don't even mind the long load times all that much. The skyranger view reminds me of that awkward situation where someone in a group is pointing a camera at the rest of the group and nobody knows if they should pose for a group photo or just act all natural and the cameraperson just faffs about while everyone keeps shifting uncomfortably and, for some reason I find it goddamn hilarious.

Unrelated, I was running low on Specialists so I was delighted to find a Specialist Major for hire.

So, welcome to XCOM, uh....



...Emily?

Nordick fucked around with this message at 07:16 on Feb 7, 2016

Nordick
Sep 3, 2011

Yes.
I just had a revelation: Someone should make a mod to recreate the elemental effects system from Divinity: Original Sin in this game. Throw a gas grenade at some fools and then shoot them with dragon rounds to make the gas cloud explode. :supaburn: :unsmigghh:

Nordick
Sep 3, 2011

Yes.
Welp, finished my first "test run" campaign, on Veteran with no mods.

What I disliked: only a few complaints above "insignificant niggle" category.

- The bugs and performance troubles are obviously annoying.

- Animations in combat are too long. So many actions take an inordinately long time, like the Grenadier faffing about with their gun before firing a grenade, plasma weapons having the obnoxious charge-up pause, rapid fire being two fully animated attack sequences instead of just pop out, fire twice, duck back. Not to mention the drat Gremlins. The combat gameplay would feel a alot more fluid and pleasant if every action wasn't so drawn out. Thankfully you can at least switch to the next soldier with the Tab key while the previous thing is still happening, in some cases.

- Relating to the above, OH MY GOD BRADFORD SHUT YOUR PIE HOLE AND LET ME DO MY poo poo.


What I liked: Most everything. But espcially:

- I'm another person who usually hates time limits - including the bomb missions in EU/EW - but loved them in this game. It's so much more satisfying to pull all these tactics hijinks to get things done as swiftly as possible instead of just turtling around.

- I also love that the strategy layer has so much more stuff going on, and I didn't find it overwhelming. I had a bit of a sweaty phase early on when the doom timer was two pips away from full (I did not know about the grace period at the time) but then I managed to put some pieces together and knocked it back quite a bit in pretty short order. (I do think some of the incidental scan targets oughta have shorter scan times though. A week for 60 supplies hardly seems worth it. )

- I agree that the ease with which the environment gets destroyed in this game is a bit overblown, but I don't give a poo poo because it's too much fun.

- The last mission was great fun. It got super hairy towards the end when I had two guys (including the mission critical one) bound by vipers, one MC'd and one dead, but I pulled it off without further casualties. Like Pomp, I also tongue-grabbed the last boss with a MC'd viper just to add insult to injory.


What I also liked but think could be improved upon:

- Customization poo poo. I want more different things to put on my guys and gals. I want bowler hats, top hats, berets, tank driver caps, ski glasses, tank driver goggles, welding goggles, goggling goggles, smoking pipes, smoking jackets, biker jackets, biker goggles. More things! Props for the prop god!

- Special kinda missions like the penultimate one. Having special modifiers you could buy with intel was a nice idea and feels like something that could be used more often.

Conclusion: Game loving owns and I want more of it.

Gonna start a Commander campaign with a bunch of mods next.

Nordick
Sep 3, 2011

Yes.
So I installed a bunch of mods, including Peewie's Nordic countries.

And as it happens, one of my starting rookies is a Finn. And the game managed to check just about all possible stereotypes/tropes on him:



- Is depressed
- Looks like an IT engineer
- Is a sniper.

:allears:

Nordick
Sep 3, 2011

Yes.
This is from several pages back but whatever:

Harrow posted:

(For some reason I don't like to rename/nickname my soldiers--it's more fun to roll with whatever codename the game assigns and hope it fits. It sure as hell did in that case.)
I am the same way. And sometimes the callsigns are just better than anything I could've come up with (check my post history for the sharpshooter The Truth). Why put in existing action heroes when the game is so good at creating new ones itself?

Nordick
Sep 3, 2011

Yes.

ZoninSilver posted:

Someone tried to figure out what ADVENT are saying in combat and I'm literally 12 years old again:
https://www.youtube.com/watch?v=DFDSFcyMpFg
Quoting this from several pages back because it didn't get nearly enough love and if I were Coolguye I'd put it in the OP.
I've watched it like five times now and still giggle like an idiot.

toasterwarrior posted:

Gotta earn your cool poo poo. Bandannas and tats are the medals and rank pins of the new XCOM!
I find it quite humorous that only Sergeants and up are allowed to smoke during missions.

Bolow posted:

The beret mod is cool and good
drat right


(not supposed to look like anyone specific, just showing off the beret's coolness)

Also it's been updated now with the "Ballcap with headset" combo from EU/EW, which is nice because I dislike having just the ballcap but the headset somehow makes it work.


EDIT: Oh yeah speaking of modding, can anyone who's mucked around with the SDK tell me off hand how easy/hard it would be to make a soldier voice pack if I already have the sound files on hand?

Nordick fucked around with this message at 10:19 on Feb 11, 2016

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Nordick
Sep 3, 2011

Yes.

Insert name here posted:

Would it be possible to get a health bar that's just the regular one but instead of a single bar it's broken up into 10s? So if something has 20 hp it has 2 bars of 10, one under the other?

This, or if you really need a numerical display, forget the icons and just colour-code the numbers. Red numbers for health, yellow for armor, orange for shields.

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