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matryx
Jul 22, 2005

I think I just had an evilgasm...
Has anyone tried to go for Exquisite Timing with the Alien Hunters DLC enabled?
Did it cause major problems or is that doable?

Seems at a glance like the weaponry might help at the start, but then you're just liable to get massively shafted by the rulers and extra time spent away from the storyline...

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matryx
Jul 22, 2005

I think I just had an evilgasm...
I think cosmetic mod wise I'd mostly like to see more variety in face shapes.
After a few games you can almost predict what your opening lineup will be.

matryx
Jul 22, 2005

I think I just had an evilgasm...

Alkydere posted:

You'll notice the difference from the very first mission as even the basic grunt starts with 4 HP so grenades only have a 50/50 chance of killing them.

I see this a lot and it's not correct.
I think the maths in the code is closer to a 20% chance of +1 on the base 3 damage, not an even distribution.
The ranges have no details about the falloff or distribution, just the minimum and maximum, but in reality it's not a linear progression.

matryx
Jul 22, 2005

I think I just had an evilgasm...
Something like a Johnny Rotten Five then.

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