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Oh neat you can target some objects in the environment and they can put status effects on enemies. Blowing up that propane tank shredded that chrysalis's armor.
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# ¿ Jan 28, 2016 20:44 |
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# ¿ May 3, 2024 14:58 |
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Blackfyre posted:Well I like their thinking at least. #3 has a pretty solid grasp on human nature.
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# ¿ Jan 29, 2016 17:35 |
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Furnaceface posted:I have managed to keep hype level to minimum. It's a cover based shooter and there's a bunch of levels where you have a hat and if it gets shot off you can run out and hit a button to put it back on. So I'd say it's worth it.
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# ¿ Jan 30, 2016 02:17 |
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The terrain swap while keeping the same map features is awesome.Berious posted:I cant wait for the huge titted naked dickgirl snake mods I thought the snake dick came standard?
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# ¿ Jan 30, 2016 20:23 |
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Solomonic posted:*stares meaningfully into the distance* XCOM 2 is going to be really good and I want to play it I google image searched this and the first result was: This was near the top though.
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# ¿ Jan 30, 2016 22:12 |
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Lotish posted:The modded Muton Centurion is very Krogan. I really look forward to a Mass-Com mod emerging in the future. Get some snek-tits in the romance layer of the ant-farm. Soon there'll be mods for chrysallid, floater, faceless, viper and uh, I don't know what the centaur would be, romance.
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# ¿ Jan 31, 2016 01:41 |
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Trilin posted:I just bought it and started on a whim and so far its kinda tedious. Enemies are bullet sponges and your teammates don't seem that useful. Yeah, it flat out says your teammates don't do as much damage unless you specifically direct them to attack an enemy.
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# ¿ Jan 31, 2016 18:27 |
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Vengarr posted:Only mod I want Day 1 is to be able to name my Gremlins and swords. Bernie Sanders voice pack.
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# ¿ Jan 31, 2016 23:27 |
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Junpei posted:Things I want to mod in: I think learning how to mod XCOM 2 will be a good experience and might cause you to develop some marketable skills in the long run. I know a guy who started out modding things and messing around with flash as a hobby, he eventually started supporting himself with his work and wound up with a very nice government job from the repertoire of skills he built from his hobby. I hope it goes well for you Junpei.
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# ¿ Feb 1, 2016 06:46 |
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When I used a VPN to unlock FO 4 I never changed my billing address, I don't recall changing my region in settings but I might've done that.DreamShipWrecked posted:Yeah if you want to play the high difficulties that is fine, but self-impose Ironman rather than do it officially. The game is likely to be pretty buggy This is good advice here.
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# ¿ Feb 4, 2016 15:03 |
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What's the max defense bonus you can get? I've got my rangers running around in spider suits with that dodge PCS and occasionally using the aid protocol on them.
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# ¿ Feb 6, 2016 01:20 |
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Harrow posted:Welp, got demolished on the first loving mission. I'm already getting psyched out by the turn limits and making terrible decisions. I'm playing on commander difficulty and I managed to get in sight of one objective after 5 turns of double moving and grappling with spider suits and finished the mission on the final turn... that poo poo is a little nuts.
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# ¿ Feb 6, 2016 01:34 |
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Wizard Styles posted:This is where I first started having second thoughts about delaying the Blacksite mission for ~2 months. Eh, it's not so bad. Then another pod showed up, but once all the survivors overcome their shaken status they'll have bonuses to will! Who doesn't love bonuses?
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# ¿ Feb 6, 2016 19:17 |
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MadJackMcJack posted:A rocket or plasma grenade would cause all of those to plummet to their death. When spotted the snake and codex went to the ground floor, my squaddie sniper was able to grenade the mutons and the archon so the mutons fell, it wasn't enough to kill them, but I hacked the MEC and had two grenadiers and my lieutenant gunslinger sniper so it went ok. I probably wouldn't have so many wounded if I had brought mimic grenades, but oh well!
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# ¿ Feb 6, 2016 19:43 |
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monster on a stick posted:I think difficulty just changes enemy density, right? Not composition, maps, geoscape...? Also changes the progress towards the avatar project, I believe it's only 8 pips on legendary.
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# ¿ Feb 6, 2016 19:48 |
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XCOM 2! http://quentin-taranbino.tumblr.com/post/138786576810/xcom-2-2016 Man I'm glad i had a chain shot grenadier with shredder when I first ran into Andromedans. Number 1 Sexy Dad posted:This game is loving infuriating. "Why are all the enemy pods parked on top of the timed objective?"
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# ¿ Feb 7, 2016 21:46 |
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I thought it was pretty weird on the final mission when I found the human terranium it was pretty hypocritical of theme to outlaw pets. A couple of up close screen shots http://imgur.com/a/srZNH
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# ¿ Feb 12, 2016 22:06 |
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During the forge mission I also skulljacked a codex and that resulted in a 5 point reduction. I only raided one advent facility the entire game.
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# ¿ Feb 13, 2016 02:56 |
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toasterwarrior posted:God, I hate Archons so much with their massive HP pools and defenses. They should be pod leaders in mid-late, not pod members. Holo targeting is pretty handy for them, but yeah they take a bit of attention to deal with alright.
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# ¿ Feb 13, 2016 17:37 |
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Wizard Styles posted:Blade Rangers I used an aid protocol on a ranger using a dodge pcs in a spider or wraith suit and they pretty much never took damage and were great at forcing enemies to reposition to spots that were worse for them. That being said their melee defense suffers from overwatch penalties right? Even with an accuracy PCS it wasn't that reliable at hitting things.
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# ¿ Feb 13, 2016 17:41 |
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Fintilgin posted:My gut feeling is that swords were significantly better before release and they got a bit over nerfed in their final balance pass. Yeah, as much as I liked my blade ranger, I felt like they needed the most assistance from other classes to create a situation in which they'd be good.
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# ¿ Feb 13, 2016 18:30 |
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shortspecialbus posted:oh loving christ it could have explained that. If it did that in x-com, I forgot it, and the blurb when you attach one doesn't make mention of that. Or if it does I'm blind. Also you can get continent bonuses that let you swap them out and one that gives you an extra upgrade slot (higher tiers have 2 to start).
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# ¿ Feb 14, 2016 03:22 |
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Harrow posted:I broke the story sequence, which is amusing. I skulljacked a Codex during the mission where you recover the alien stasis suit with the proto-Avatar in it. That means I fought an Avatar, and brought back an Avatar corpse, before Tygan and Central even had their conversation about "what if they're making a psionic being????" I did the exact same thing actually.
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# ¿ Feb 14, 2016 17:05 |
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I used stasis on a chrysallid egg sac and after it wore off this happened.
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# ¿ Feb 17, 2016 03:53 |
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Sober posted:Man what is with the very final room in this game, who thought it was a good idea. I sent in a dominated gatekeeper to scope it out then draw enemies into a killing zone, didn't work but I managed to pull it off on commander with no casualties. Annointed posted:Wish there was capslock for everything else. Here friend! http://steamcommunity.com/sharedfiles/filedetails/?id=620600092&searchtext=stop Seriously this mod rules.
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# ¿ Feb 20, 2016 00:56 |
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splifyphus posted:It worked for me for one soldier, then never again. Lots of people in the workshop comments complaining. It's a busted mod. I went with the retro AWC no complaints. http://steamcommunity.com/sharedfiles/filedetails/?id=620586407
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# ¿ Feb 20, 2016 17:47 |
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RBA Starblade posted:Reaper would be a lot cooler if the melee attacks couldn't just lead to a graze and have poo poo all happen. I didn't notice any of my psi ops getting bonus skills.
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# ¿ Mar 7, 2016 06:46 |
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Dogen posted:Faceless pods in the endgame are also good targets. Basically anything soft that can't dodge. Same general problem with serial, I swear to god the last several times I tried to use it with my 100+ aim sharpshooter I somehow didn't kill the first enemy because the health bar is not the clearest on legendary when enemies have a trillion health, or the second motherfucker in line dodges and doesn't die. I got that mod that displays health numerically, it doesn't show projected damage but it's pretty good. http://steamcommunity.com/sharedfiles/filedetails/?id=621376448&searchtext=numeric Edit: I've got some advanced advent dodging in my commander iron man run.
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# ¿ Mar 7, 2016 16:17 |
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Aww the DLC comes out when I'm away from decent internet. Also: Two charges on the pre-ship mimic beacon? Ridiculous!
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# ¿ Mar 11, 2016 04:15 |
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Just beat Ironman Commander with my soldiers making it through the final mission uninjured, bringing two psi ops and snagging a pair of andromedans early really helped with that.
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# ¿ Mar 13, 2016 05:44 |
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Fangz posted:Well, they are clearly sufficiently powerful to be worth it (arguably some parts of the War Suit, like the Shredstorm cannon, are too powerful at present), so I don't think buffing them even more by taking away their only disadvantage is a great idea. Oh man I blew up like half a building and some cars behind the building with one of those, it was glorious. Yeah, doing that once a combat is worth an item slot.
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# ¿ Mar 16, 2016 20:31 |
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SynthOrange posted:I'm not. Oh I saw an "Upload this to Nexus please, their system is much more convenient" request today on a mod and I was honestly baffled.
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# ¿ Mar 18, 2016 04:03 |
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RBA Starblade posted:I've only had trouble with Faceless twice. The one time I had trouble with Faceless was in a retaliation on Commander. All my high level units were out wounded due to a stray MEC missile (gently caress mec missiles), so I had squaddies and two corporals, one of which was a rescued medic I had to leave behind to save the campaign. It was the first retaliation with chryssalids. I was down to one civilian left to save in order to not lose, and two were in sight. I send the corporal gunslinger to the closest. Oh gently caress a faceless! He swipes and somehow blows up the floor (they were on the second level), nearly killing the gunslinger. Through sheer luck, the medic saves the gunslinger, and the squaddie squad gets out alive, saving the day. Watching the gunslinger fall into fire was horrifying though. I've seen a faceless on the ground swipe up and miss the target but take out the floor beneath them. The high ground is a cruel mistress at times.
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# ¿ Mar 30, 2016 15:37 |
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SynthOrange posted:
As much as I would like to see higher tier broken bottles, I completely understand why jagged plasma tubes are not implemented yet.
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# ¿ Apr 10, 2016 02:47 |
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Digirat posted:I am finding Tactical Skyranger Escapes very handy to save people from being wounded. In a mission where the loot managed to fall in a field of poison, fire, and in view of a turret, I was able to get the loot on the last turn, grenade the turret and extract before the poison did any damage. It leaves you down a person for the rest of the mission but sometimes you can get away with it. That's clever, I only used evacs to get the team out, but since there's just a cooldown, well I wish I'd thought of it!
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# ¿ Apr 22, 2016 02:07 |
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I hope that MEC DLC comes out soon.
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# ¿ May 4, 2016 02:28 |
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Jack Trades posted:If that DLC is going to be about SHIVs imma be disappointed. It could be about both, I'd be ok with AI SHIVS that were nameable/modifiable so Johnny-5 could get input on putting tread to alien rear end.
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# ¿ May 4, 2016 02:57 |
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Lockback posted:From a gameplay perspective the new weapons seem cool, but from a setting perspective having literally magic weapons is kinda weird. It meshes well with all the mystical and adventuring classes in the workshop.
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# ¿ May 6, 2016 23:23 |
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monster on a stick posted:Which turned out to be a non-issue because melee sucked. The workshop is such a great way to fix incredibly basic and obvious things.
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# ¿ May 6, 2016 23:30 |
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# ¿ May 3, 2024 14:58 |
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monster on a stick posted:Unless the mod also fixes the problem that running up to melee something usually means uncovering more of the map, which can mean activating another pod with Jake-knows-what, then melee still sucks. Batmod makes it worth the risk. https://steamcommunity.com/sharedfiles/filedetails/?id=638261867
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# ¿ May 6, 2016 23:48 |