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Kilonum posted:I got a new 21:9 monitor today, used pCars to give it a test Sooooo… what's your FOV? More seriously, does it look ok and do you notice any advantage?
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# ¿ Feb 10, 2016 19:42 |
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# ¿ May 15, 2024 01:09 |
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SPACE HOMOS posted:Is there a good guide on adjusting suspension and wheel settings to a track? That is toe and camber per track to get the best performance. Assetto corsa gives a tiny blurb as what those settings do but I am not sure on when to adjust them. It's even worse about explaining how to do any adjustments. They really could do with a bit of a UI update.
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# ¿ May 1, 2016 11:15 |
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Wow. How did they manage to pull that one?
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# ¿ Jun 17, 2016 17:25 |
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No Lancia? Ever? Game over.
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# ¿ Aug 3, 2016 00:55 |
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Kilonum posted:EDIT: A true sperg would have a separate display projecting onto the HUD for more relism Hmm… that actually seems to have enough buttons to fully map everything in Elite Dangerous.
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# ¿ Dec 14, 2016 23:52 |
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orange juche posted:Why arent they working on the tire model?!?!? They're tired. …I'll see myself out…
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# ¿ May 16, 2017 22:12 |
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Thief posted:lol idk what tractor that is from but it'd actually be useful in DCS You're not flying the Viggen by any chance?
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# ¿ Jun 22, 2017 20:25 |
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Jehde posted:drat that is impressive. Voted Testarossa for obvious reasons. Obviously. On an unrelated note, is there an Outrun track conversion for AC?
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# ¿ Jun 25, 2017 17:58 |
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Speaking of setup, and since I haven't touched the game in ages (too much other sim stuff cluttering the desk to be arsed with swapping it all out) — does AC even offer a decent way to set things up in-game yet, or do you still have to break out Notepad and/or some third-party mod?
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# ¿ Jun 27, 2017 01:44 |
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Norns posted:The guy is lucky Ferrari and the FIA doesn't crush him tbh That would have been both a great and a likely outcome: Ferrari crushes the guy, forcing him off the site forever, claims the model as theirs and then hand it off to Codemasters for official inclusion in the game.
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# ¿ Oct 30, 2017 18:47 |
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peter gabriel posted:For 'wtf' mods the recreation of Vice City is worth a download just so you can blast around it in an F1 car It's always scary how you still recognise every last inch of an imaginary city 15 years later… https://www.youtube.com/watch?v=fOU2j6HHOyI
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# ¿ Nov 8, 2017 00:29 |
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Spaced God posted:I... I just have a 360 controller. Nononono. You keep using that controller and master it — nothing will absolutely infuriate into a foaming rage online race snobs quite as much as being beaten by someone who then asks if they should upgrade to a new controller (not a wheel) in chat afterwards.
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# ¿ Dec 6, 2017 09:27 |
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While there are at least two other threads that deal with the genre more specifically, I'd just like to branch out on the discussion taking place here. For driving games, I can see the use case, but do buttkickers do anything or provide any tangible benefit for flight sims? All this talk has made me a bit more curious, but I can't really justify getting one for what's honestly at best the third-tier use it would see.
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# ¿ Dec 18, 2017 19:24 |
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peter gabriel posted:Absolutely, for an example of how all encompassing they are the shotgun in Doom feels even more fantastic, the rumble of an idling Spitfire is insane and going through the slot in a station in Elite is loving mind blowing WOOOMMMMMPPPPP That certainly sounds appealing… in all the wrong ways. I think my question is more rooted in the sensory feedback I imagine you'd get for driving — feeling slip and kerbs and the like in another way, above “just” FFB — which I'd imagine is slightly less relevant in, say, DCS or XP11. At least unless it starts jiggling you about to give some feel for turbulence and the like, which is rarely provided in any other way. Then again, I guess that comes back to the standard thing with all sims: does it have direct support to read/feed info into [peripheral x] or do you have to go through some generic interface to get a generic response (which may still be pretty darn good).
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# ¿ Dec 18, 2017 19:53 |
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Jim Silly-Balls posted:I really question who is buying a spring centered wheel that looks like someone converted a Sega Outrun arcade cabinet wheel to USB. When you put it that way, it makes it sound more appealing, but only because I have very fond memories of the time spent behind such a wheel. Maybe that's a sign of… I don't know, but probably something not entirely healthy or good. Also, make it a Super Sprint wheel, double the price.
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# ¿ Sep 15, 2018 16:49 |
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Slow is smooth and smooth is fast and all that.
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# ¿ Nov 26, 2018 01:14 |
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Jim Silly-Balls posted:Is there really a place for trackir in a world where cheap vr headsets exist? Yes. The resolution isn't nearly there yet, especially in the cheap segment.
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# ¿ Apr 15, 2019 00:29 |
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# ¿ May 15, 2024 01:09 |
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Jim Silly-Balls posted:I guess look at it this way. People move from trackir to VR, but not the other way I moved back to TrackIR after VR for all but the simplest sim stuff. So close enough.
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# ¿ Apr 15, 2019 01:04 |