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Awesome Welles posted:I just want some loving vanilla DM, TDM and CTF (with some relatively plain classes old-school Team Fortress style), why is this so hard, game developers
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# ¿ Feb 12, 2016 06:45 |
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# ¿ May 22, 2024 03:47 |
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Zaphod42 posted:I'm not sure, I don't think megatextures supported real-time lighting and that's definitely going on in DOOM, so IdTech6 may just not have megatextures, or maybe they found some workaround so they could have lighting on top of it. Zaphod42 posted:Everything about Quake Live was horribly mismanaged. It was free with paid support that would get you bonuses, then it went free-er? Then they wanted you to buy it on steam?
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# ¿ Feb 13, 2016 07:14 |
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Keiya posted:You know what one feature from Doom 1/2 I really, really hope comes back? The loving automap. Why don't games have that anymore
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# ¿ Feb 19, 2016 03:42 |
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FutonForensic posted:Bethesda. You own the Quake Announcer audio files. Just use that. Everyone likes that Awesome Welles posted:Definitely a huge improvement over the Doom 1 port. For some reason the developers based that one off the Jaguar port? Awesome Welles posted:I thought it was interesting too that Industrial Zone and The Chasm were both split into two levels (A and B I think) rather than being cut from the game entirely. The group that did the Doom 2 port deserves a lot more credit IMO.
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# ¿ Mar 14, 2016 15:59 |
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Awesome Welles posted:Had no idea, that's cool though. Was Southpaw used for anything else?
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# ¿ Mar 14, 2016 16:50 |
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The reasoning I'm hearing for the weird pausing on the opening video is that it's trying to create some data or whatever (shaders?) on first load during that video. Kind of a weird way to do things, but whatever. I'm enjoying the multiplayer a lot, but I don't really see it having a lengthy lifespan by itself. Kazvall posted:Demons and guns is every shooter that's not bent on realism Zaphod42 posted:Amen to that dude.
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# ¿ Apr 1, 2016 15:49 |
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Hot Karl Marx posted:also is there no text chat in the beta? hate that games do this now
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# ¿ Apr 2, 2016 16:01 |
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Mordja posted:When is Maching Games' next thing. Double Bill posted:Are the weapons different in SP? Because if not it'll be terrible no matter what
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# ¿ Apr 7, 2016 03:11 |
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PrincessWuffles posted:At the same time, there was something in the SnapMap stream about demon allies.
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# ¿ Apr 27, 2016 09:56 |
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Zaphod42 posted:The SP has no loadouts, and didn't it have individual weapon ammo or am I crazy?
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# ¿ Apr 28, 2016 15:28 |
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A.o.D. posted:I think he was playing with iddqd on.
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# ¿ Apr 29, 2016 12:31 |
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Zedsdeadbaby posted:Call of Duty gets farmed out regularly, I think one game had 3 devs working on the same one.
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# ¿ May 5, 2016 22:28 |
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Lumpy the Cook posted:Four actually. Ghosts was done by Infinity Ward, Raven Software, Neversoft and Certain Affinity (who's doing Retard 4's MP) and it shows. Ghosts isn't the worst CoD but it's noticeably disjointed.
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# ¿ May 6, 2016 03:13 |
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Vakal posted:The PSX Doom games had better soundtracks that the originals.
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# ¿ May 6, 2016 04:29 |
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croutonZA posted:Will that work? I assumed you needed the doom 2 wad loaded for the super shotgun.
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# ¿ May 6, 2016 06:04 |
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AirRaid posted:No. If you have the Final Doom IWAD loaded, you will not get the SSG.
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# ¿ May 6, 2016 06:52 |
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Also, here's a shorter, less gory cut of the Launch Trailer. https://twitter.com/Xbox/status/728283263307911168 It has different music and extra footage like a cool hell tower.
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# ¿ May 6, 2016 06:58 |
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Doctor Nick posted:Why does all the gameplay footage and trailers that we've seen in the past month look significantly faster than the beta? I can't imagine they would have enough time to tweak the gameplay at this stage. While we won't know for 100% until we can see for ourselves, it looks like Certain Affinity dialed down the speed and lethality in multiplayer to try and make firefights last longer.
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# ¿ May 8, 2016 10:50 |
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Gobblecoque posted:Isn't the multi and single player made by separate developers too? Multiplayer is by Certain Affinity (Various Halo multiplayer projects, some COD map packs) Snapmap is by Escalation Studios (Various mobile games, Please Don’t Touch Anything VR remake, TF2 Pass Time gamemode)
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# ¿ May 8, 2016 12:03 |
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widespread posted:Wonder why they decided "HEY LET'S TACK ON MP PEOPLE REMEMBER DOOM MP RIGHT" when I don't even think Multiplayer Doom existed before Quake. DWANGO was essentially a subscription-based primitive lobby for players to organize dial-up modem play in Doom, the various other games using its engine (Heretic etc.) and other contemporary games like Duke 3D and Warcraft 2. While it was a third party service, Id Software took a cut from the initial profits and John Romero provided coding support for the client. The service shut down in 1998 after free Internet-based online play like Quakeworld stole its thunder, but the Japanese division it had set up lived on and runs a number of online entertainment services.
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# ¿ May 11, 2016 15:42 |
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wipeout posted:How are some of you fuckers decrypting early?
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# ¿ May 12, 2016 17:47 |
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Couple of gigs left to go on my download! I'd say I'm getting pretty psyched, but they already released that game a few years back... Meanwhile, here's a brief look at the music. https://www.youtube.com/watch?v=ua-f0ypVbPA
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# ¿ May 13, 2016 10:05 |
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Superanos posted:I read all of that and I don't know anything about this stone tablet stuff. Do I need to play Doom 3 to understand the deep rich lore of doom?
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# ¿ May 13, 2016 11:44 |
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http://i.imgur.com/OYGP697.gifv u my bro
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# ¿ May 13, 2016 14:57 |
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Zaphod42 posted:This game has berserk pack too, but it makes things explode into insta-gibs and red mist instead of you punching them in the face and ripping off their arms or whatever.
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# ¿ May 13, 2016 17:04 |
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Good Citizen posted:How's the performance on PS4? https://www.youtube.com/watch?v=GhhsmcoYybc
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# ¿ May 13, 2016 17:26 |
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Mordja posted:Huh, I stopped in at the EBGames near work at lunch today and there is zero promotion for this game. None. I saw Overwatch posters, Uncharted 4 boxes stocked at the window, and even a ton of COD: Infinite Warfare stuff but the only showing for DO4M was a couple of copies in the new releases section.
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# ¿ May 13, 2016 17:46 |
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Beastie posted:Did you print that or is it the reverse side of the shipped cover? I love when games do that. You can guess just how unanimous the decision was. Here's a time-lapse showing snippets of the artist working on it: https://www.youtube.com/watch?v=V8Q16Jwb3zY
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# ¿ May 13, 2016 18:13 |
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Zaphod42 posted:Possessed Security are really annoying though. I don't know what they want you to do. It isn't like Jackals in Halo where there's a hole in the shield you can aim for. The shield seems to take way too many bullets to try to put it down through brute force, so what I end up doing is just running up and meleeing them until they melee me back and then shoot them while the shield is out of the way, which feels super awkward and frustrating. I don't know what the idea is there.
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# ¿ May 13, 2016 18:18 |
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One thing that surprised me was a thing in Snapmap's tutorials section called Snap Puzzles which is basically The Incredible Machine - you're given an impossible task (for example, killing ten security guys in a strict time limit when there's only five in the level) and have to manipulate a limited set of objects and logic thingies to complete the puzzle. Well worth a look!
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# ¿ May 14, 2016 08:18 |
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Batham posted:No, it didn't have co-op (although I think some people modded that in later) https://www.youtube.com/watch?v=LfXYYn7bDH0
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# ¿ May 15, 2016 10:50 |
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Ra Ra Rasputin posted:How much was bethesda involved in making this? am I going to find the next elder scrolls heavily influenced by their time on this or did they barely do much? AirRaid posted:Oh and something else that bugged me a bit as I went through the campaign. But not something directly to do with the campaign itself.
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# ¿ May 15, 2016 11:04 |
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MisterBibs posted:Huh, so a restart solved the issue.
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# ¿ May 15, 2016 21:25 |
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Anime Schoolgirl posted:humanity may have indeed started over from almost zero following the events of Doom 1/2/64 and nobody was ever really privy to that because for all they knew, Hell was gone.
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# ¿ May 18, 2016 17:10 |
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Zaphod42 posted:http://www.moddb.com/mods/samsara you're welcome widespread posted:Also I'mma try to make a map using Doom Builder 2/64 because it seems aight.
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# ¿ May 19, 2016 05:20 |
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widespread posted:Now that I think about it, I could just throw the Doom64.WAD I had to make for 64 EX into that and go from there. ...This should probably go in the Retro FPS Thread.
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# ¿ May 19, 2016 05:31 |
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titanium posted:I never paid attention to the Wolfenstein the New Order thread but why after that not give DO4M some hope? Having not read that the MP was done by another company I thought the game was going to be really bad after the beta but now I'm glad I gave it a chance.
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# ¿ May 19, 2016 14:20 |
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Mercury Crusader posted:Speaking of TNO, did The Old Blood cut down on the cutscenes and "wander around the hideout doing stuff" parts in-between the parts where you run around and shoot stuff up?
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# ¿ May 20, 2016 09:51 |
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Samurai Sanders posted:If they really wanted it to be cinematic they would limit it to 24 frames a second.
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# ¿ May 22, 2016 07:45 |
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# ¿ May 22, 2024 03:47 |
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Steve2911 posted:gently caress me the soundtrack gets better the further I get. Is it available officially anywhere or am I stuck with Youtube?
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# ¿ May 22, 2016 21:32 |