Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
I for one am glad it's in Paris since I just got the game last week and am still working on escalations there. Excited for my first ET!

Scott Forstall posted:

e: I've been doing contracts and escalations in Paris and have found its pretty easy to start in the attic, take down an elite guard, take his uniform and then have pretty much free roam, including open carry of heavy guns and melee weapons.

It'd be nice if they figure out a way to break this. I hope there's an interesting gimmick to this.

I am completely sick to death of the Cosmopolitan/Metropolitan joke because of this.

Adbot
ADBOT LOVES YOU

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
So can you achieve the regular mission Feats while doing escalations? Some of the ones for Sapienza seem pretty tough with the story targets, like pushing someone down the well. They don't go anywhere near there.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Accordion Man posted:

The kraken is one those achievements where you pretty much need a walkthrough to do it.

I saw and shot the bells but still had to look it up on youtube since the order is fixed. Is the tune a reference to some movie I don't know?

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
Pushing Dahlia onto her husband in Paris is the best because it's just barely believable as an accident and would totally end up in like a Crazy Coincidences from History Buzzfeed article.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
Finally got to Colorado and have to say I'm a bit disappointed. It's relatively small just like Bangkok and the disguises are easy to acquire and let you get around easily, so it doesn't feel as hostile as it should. SASO should be fun though, going to try that soon.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
I'm excited to do this after work but also there's a megastorm and what if my power goes out after I kill the target :ohdear:

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
Managed to SA it. This was my second elusive target and the last one I just shot and ran so feels good to do it right.

It was definitely pretty tedious. Followed the courier as a soldier and sketchily took him out just as he entered the school building proper while the guards backs were turned. Hid his body at the bottom part of the starewell blockade which was good enough apparently. Then grabbed the cameraman outfit, stalked the target around (annoying that he starts acting like Strandberg's bodyguard), then garroted him as he passed through the locked room adjacent to Strandberg's office. Thought I was trapped for a second as I didn't bring a lockpick or embassy card but the door by the front of the embassy opens.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

RBA Starblade posted:

Things I learned when playing the Identity Theft Elusive Target: Just because the game says no one can see you pull out a gun and aim at the ET and shoot him, it doesn't mean the game isn't lying about it. Also, that the game will not highlight everyone murdering you. Only like three of them. Tried to pop him from a corner in the garden because the game said no one saw anything when I whipped it out and aimed, then everybody saw it. RIP Shitman No. 1.

As far as I have been able to tell, the rules around this are that anyone who sees the body go down instantly knows where the shot came from and turns to look at you. So not only can no one be looking at you, anyone who can see the victim should not have a line of sight on you. This includes shots with silenced weapons.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

A Buttery Pastry posted:

SA here as well. Electrified the puddle in the palace garden, then stood like a jerk in the only dry spot on his route, forcing him to step into the puddle.

gently caress! I was going to do this but I didn't remember that the outlet starts out being on. They don't in Marrakesh. Instantly cooked myself as I exposed the wire.

First failed ET :cry:

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

DoctorStrangelove posted:

He'll sit in the chair if you start the interview. I don't know if this happens on its own you might need to get the cameraman disguise.

Hints: You need a unique disguise. Listen closely to conversations around the market and hookah bar.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Discendo Vox posted:

The "walking out of trespassing zone" thing bothers me too, but it's one of those things where fixing it would both be technically challenging, and probably not very fun.

I actually doubt it would be that technically difficult given they already have the "can't get past me until I conduct a pat down" feature.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Dr_0ctag0n posted:

The voices being recycled isn't as much of a problem for me mainly because I think their dialogue is pretty drat funny in most cases. Seems like every other time I play the game I hear some npc say something new that gets me to chuckle.

I really like the lines whenever people catch you being suspicious. I lol'd last night when a chef behind me saw me tossing a soda can and said: "hey....uhhh....not sure what that was....but uh....if it was bad, there's a witness..."

My favorite along this line was one of the gardeners in the central outdoor area, on seeing me move around in a crouch, "What are you doing, weirdo? Jesus Christ, I'm just glad my kids weren't here to see that."

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
I liked the one in Colorado that was just "beat down 15 guys with the mannequin leg".

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
Motherfucker! Apparently for the Hokkaido escalation level 5, you must be wearing the motorcycle or ninja outfit when you kill the director, even though it doesn't say that anywhere in the objectives description.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Jack Trades posted:

I really like Escalations. Tell me if I'm being crazy here but I almost feel like the actual missions are extended tutorials for each area while Escalation Contracts are the real meat of the game.
It's specifically because Escalations are mostly more difficult than normal missions and more importantly because you cannot save scum through them.

I hope they introduce more kinds of content that prevents you from saving mid-game.

Sort of agree, but there are a lot of escalations, especially in Paris, that are just really sloppy. So at their best they're my favorite part of the game, but you can tell they are starved for design attention.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Fatty posted:

Only played Paris a couple of times and really liked it, so looking forward to the rest of the game.

Himmapan Horror was on the start screen so I took a quick look. The challenges talk about murdering like 5 targets at a time, but the mission only has two, how does that work?

Also whats the criteria for not being spotted? Does it matter if the guys you kill spot you? Is there an obvious sign if you are spotted?

You have to do them in custom contracts in the Bangkok level, whether created by yourself or someone else.

Pretty sure the criteria is if the status above the minimap changes to anything besides "Investigating", you're spotted. Killing the spotter doesn't help. Also you can't get seen by a security camera unless you delete the evidence.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Fatty posted:

Ahh cool. Does the same apply to the Vampire Magician challenges? Randomly found the costume and they all looked very difficult to do with the standard targets.

Yeah, you can do those with contracts too. I actually did them with the story targets because I didn't even know about custom contracts at the time and it was a huge pain in the rear end. Especially the one where you have to burn someone with spilled gasoline.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Sinteres posted:

2016. I just skipped ahead to play Colorado since I saw a lot of complaints about it and I figured I'd get it out of the way, and while I still appreciate how fun parts of it were (opportunities in this game are awesome/hilarious, even if they feel like cheating), it's not even close to as good as the first two maps for me. I'm going to mess around with some of the other starting positions and see if my opinion of it improves with some repetition, but the disguises all being different types of black uniforms really isn't very exciting.

Colorado is great for a SASO run. Paris and Sapienza are definitely the highlights but my third favorite might be Hokkaido so at least it ended strong.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

The Cheshire Cat posted:

Something stupid just occurred to me - you could totally play Sapienza and Colorado without the non-assassination objectives by just creating a contract and tagging the primary targets. All the opportunities and scripting should still be active and I think it'd still trigger challenges, too.

I don't think it would trigger assassination challenges. I've never explicitly tested it, so maybe, but they do not show up in the challenge screen when you're in a contract.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Discendo Vox posted:

The new Bangkok escalation is a real winner- level 5 is a great twist.

My favorite in a while. Every level made me adjust my tactics from the last, even for identical objectives. I managed to SA level 5 with a pretty brisk pace of 4:40 but looking at leaderboards some have done it in 2 minutes!

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
I got SA by rushing the headmaster's roof and pushing her onto the stairs. Honestly wasn't expecting to get SA since I had to take out the smoking guard at the bottom of the pipe and leave his body, but I guess it takes a while for his buddy to come back.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

PantsBandit posted:

When is she on the roof? By the time I found her she was in the market. I followed her for the better part of 30 minutes but it seemed like she was on a permanent loop around there. Did you just know where'd she spawn somehow?

The beginning. I got lucky and saw the extra guards stationed downstairs in my first run through, waited her out but killing her in the market seemed tedious so I restarted as a soldier and spent a couple runs on getting up to the roof the back way as quickly as possible before her escort gets up there. The trickiest thing is that you basically have to crouch run right in front of the two guards at the pipe that can see through you're disguise and get behind the barrels a split second before you go suspicious. Took me several tries.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
An ET the week between Christmas and New Year's? That's gonna burn a lot of people.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
I've never played a Hitman game before this one and honestly I probably never would have tried this one if it was $60, but I heard a good review of it and being able to jump in and try it for $10 or whatever sold me.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
A favorite of mine is the randomized dialog between the TV reporter and cameraman in Paris while they stand by the van. He throws out some stonerish thought and she over-the-top lays into him for sharing such an idiotic thing. There's a similar thing with two patients sitting at the restaurant bar in Hokkaido.

Unrelated but the Sapienza sniper pack is a bit of a snoozer. Super generic objectives.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
Never knew about the stalactite until after I'd done all the challenges. Fuuuuuuuuuck, that would've saved me a lot of time.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
Everyone talks about the town hall, but what about that drat clothing shop above the harbor. Does it serve any purpose at all, even in an escalation?

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

BJPaskoff posted:

How are you supposed to know what items to pick up in the holiday mission, and how much of a pain in the rear end is it to pick them all up in time? At least you can save during this mission, unlike the elusive targets and escalations.

You basically just have to stalk them and take notes. The downstairs guy starts grabbing items sooner so start there and work your way up one floor at a time. One of his items is a battle axe in the bar room so you'll want a security guard outfit. I started at the attic and immediately slid down the ladder and took out that guard. Barely made it to the basement for the first item, so it might be better to just start in the kitchen and find a way to quickly grab an outfit from one of the guards down there. Don't forget to get the propane explosion challenge at the end either, they are very slow about making their way to the fountain but they do get there.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

gtrmp posted:

Given that this ET was (I think) the first time that any mission has used that whole town hall/clock tower segment of Sapienza, I wouldn't be surprised if they'd planned the ETs out as far ahead as the map design stage.

Do any if the Sapienza escalation contracts make use of that part of the map?

I think there's a sniping one that has to be done from the clock tower, and some involving the cafe area around the town hall, but the hall itself doesn't have anyone to even kill. I do remember one that requires the saber above the door in the office.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Tippis posted:

It does happen in Hitman too, but to set it up and have an opportunity to notice it requires a bit more work than it's really worth.

It's probably the easiest to see in Bangkok, where for instance pushing Cross off the roof will eventually make his guards start looking and calling for him, or if you kill him off in the recording booth — the team was rather expecting him to start singing or at least star berating them, and will come to check on him when he disappears. I think that Novikov's bodyguard also has at least one routine for dealing with Novikov vanishing, but it's a lot harder to put him on that path.

Really? I strangled Cross in the booth on my SASO run and left him there. No one ever found him despite me taking an assload of time getting out of there and then having to take out the camera footage (~10 minutes I'd guess).

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
Also tried the fire alarm plus lethal syringe route like others and screwed it up, spotted by someone on the ground floor. Managed to get to the boat with a pint of blood left, so success but sadly no SA.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Lakbay posted:

When a challenge says "assassinate X targets" do they have to be different missions or can I keep killing the story ones over and over?

This game is giving me strange feelings because I'm too impatient to wait around and learn npc patrols or explore maps for items and I just end up youtubing solutions but immediately after I feel bad about that

They must be different NPCs, so many will require you to do some of the kills in escalations or (more easily) contracts. You can usually just search the contracts by challenge name and find a good one that someone has already created.

It's definitely more satisfying to figure things out yourself. I stopped looking at videos for everything but the [redacted] challenges after Paris and it became way more fun. That said, sometimes the item hunt feels dull and I just find the screwdriver or whatever on hitmanmaps.com.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Megaman's Jockstrap posted:

I kind of get the joke of the Escalation names, but it does make it extremely hard for most players to remember them apart. I can't remember the Didgeridoo Gambit from the Xylophone Mysterium or w/e

The only one I remember having a meaningful name is the Paris one that's called "The Kerner Disquiet" which just involved blowing people up with explosives in the basement. Good name.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
I got spotted by cameras on Bangkok during SASO, but I was able to shoot the camera recordings from just outside the security hut door and book it before the guards realized what had happened.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
ET: Got SA. I first tried emetic syringing the target, then saw he goes to the trashcan outside the bathroom. So I brought a lockpick, unlocked that bathroom, rat poisoned the hacker's drink, and then stuck him with the syringe again while the hacker was puking. Sure enough, he heads past that the puking hacker into Rose's bathroom... and pukes in the trashcan just next to the toilet. gently caress! I did see on that run though that he started a new dialog path once the hacker got sick so tried that on the next run and followed him out to the balcony for a push.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
The new escalation is neat. Sticky Pistol is a cool complication, gives guards a whole new dynamic where you can walk right past them but you have to quickly get out of their sight lines. Last level took me a million tries, and I ran right into Novikov and his entourage booking it for the security room on my way downstairs to the exit. Luckily they were too busy apparently to notice the pistol in my hand.

Odobenidae posted:

How many missions are there where you get hunted by an AI assassin? I've only seen one in the scarecrow escalation in Colorado.

I've done every escalation and that's the only one I can remember with that feature.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

Pilchenstein posted:

I knocked them both out, dumped one under a chandelier and the other next to the winch with an extinguisher beside him, then shot the extinguisher. I was already in the stairwell when they died. :v: Really fun escalation.

There's a random pistol behind the couches where the guard hangs out, if you drop it in the right spot under the chandelier he'll see it as he heads for the west room. Then it's just a matter of coordinating it with the waiter's route so you have a fire extinguisher set up where he will be right after dropping the chandelier.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

double nine posted:

how the actual hell do you do mallory misfortune 5? I'm starting to despise colorado.

My (non-SA) method was to start as a mechanic, go grab the old axe. Run around the explosive zone and drop it at the south end of the hay barn. Go grab SMG by the greenhouse and then go get scarecrow costume. You can crouch run around the back of the house with pointman and through the planters, then cross the open area over to where you left the axe without having to distract anyone. Switch SMG for axe, coin the first target over to a block of hay outside the barn and take him out. Grab SMG and make your way over the hay to the window with target two. Jump in, blast both fools in the face, grab one of their outfits and head to the nearby exit.

As long as you stay moving the whole time the stalker will never get close to catching up with you.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!
I also SAd the ET. Got rid of the guard and the model hanging out by the food table in the makeup room by luring them into the isolated corner there. Then waited ~20 minutes for the target AI to finally make his rounds over there and lured him into the same spot. Lethal syringe just in case his body gets found (crate was already full) and I'm out the gate. Hello, new suit!

Adbot
ADBOT LOVES YOU

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

nexus6 posted:

Trying to lure the Blackmailer into the bathroom was infuriating: the wrong person kept going in to investigate. I really don't get the mechanics of people investigating sounds in this game, sometimes the person you want just never moves.

In the end I just waiting for the 3rd run then lethal syringed him in the corridor

While doing the Blackmailer, I used the sink in the bathroom to lure in the waiter just outside. I took him down just after he switched off the water and was bending down to wipe up the floor, and it triggered a random female model in the dressing room to get suspicious and come investigate the spill. :shrug:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply