I like that they made good magical items in the expansions because the ones in the base game were really boring.
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# ¿ Feb 19, 2016 21:14 |
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# ¿ May 28, 2024 08:32 |
I like that this one new soulbound dagger you can get gets progressively worse and worse as you use it, and then when you finally get it fully upgraded, it's loving insane.
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# ¿ Feb 20, 2016 05:34 |
Durance and Zahua are the best companions, with Eder being a close third.
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# ¿ Feb 20, 2016 22:42 |
Holy poo poo, the new spells for Wizards are insane, especially the 4th level one that lets you summon a bunch of tentacles to beat people up.
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# ¿ Feb 21, 2016 01:16 |
frank.club posted:slicken is still extremely fierce not in late game because every loving thing is either immune to prone or ground.
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# ¿ Feb 21, 2016 01:33 |
frank.club posted:if you could tell me how to kill ghosts that'd be cool Fire is really good because their DR to that is low. Be sure to buff yourself with accuracy because that is the most important thing in this game because it also affects your critical hit chance.
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# ¿ Feb 21, 2016 02:02 |
WeaponGradeSadness posted:Is the ranger a fun class? I'm not very far in the game but I'm getting bored with the paladin and thinking of restarting. I want a powerful wolf or stag friend. They're pretty decent. Used to suck balls at release but now they're pretty good.
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# ¿ Feb 21, 2016 19:36 |
There's a new priest spell in TWM where you can shoot a beam between the priest and another target, and it heals allies and burns enemies, so I just gave Zahua speed boots and had Durance fire that spell at him, and then had Zahua run all over the loving map and either heal my guys or burn the hell out of enemies.
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# ¿ Feb 23, 2016 06:53 |
Larry Parrish posted:In this gamer's opinion, there shouldn't have been Per Encounter abilities at all. Also, the stamina versus health thing is kinda retarded because then you have to deal with two different health bars, two different kind of healing spells, etc. I think the limited rest idea combined with making skills more powerful like they are in D&D to compensate for less abilities to use would have been better. Per Encounters are fine for non-casters. Gives them something active to do instead of just spamming Power Attack like they did in old D&D. And really, I'll take this kind of balance over that wanky old D&D poo poo where if you're a non-caster, you're loving worthless, and if you're a wizard, druid, or cleric, you're a god.
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# ¿ Feb 23, 2016 17:52 |
Fungah! posted:don't loving turn this into a d&d argument or i'm torpedoing the thread I respect your wishes and will not do so.
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# ¿ Feb 23, 2016 18:13 |
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# ¿ May 28, 2024 08:32 |
I'd say the improvements the expansions made turned Pillars into a pretty good game. For starters, rope kid realized that hard counters aren't bad but are actually good and now things have actual immunities to poo poo and your priest can shut down enemy tactics pretty hard with one spell.
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# ¿ Feb 25, 2016 18:47 |