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Goddamn I'm really loving the game right now. Evil Canadian spent an hour last night kicking my poo poo in, but I actually feel like I might be getting better at this. If only we could have Mortal Kombat X's presentation with SFV's netcode and actual game.
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# ¿ Mar 14, 2016 11:04 |
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# ¿ May 9, 2024 18:22 |
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Arzachel posted:If by presentation you mean having an actual story mode Well that and characters that wear clothes. Oh and other non-story modes, like challenge towers. Like poo poo, when did MK become the more progressive series?
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# ¿ Mar 14, 2016 12:52 |
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The protagonists of MKX are a white girl,a black girl, a gay dude and a mixed race asian dude. They all wear clothes. It's pretty cool.
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# ¿ Mar 14, 2016 14:02 |
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Foodahn posted:Basically: Elbow followups: You're at +2. Backthrow on 5 frame startup will beat anything apart from a Jump, a backdash or a tech and is safe. If you're really fast you can even anti-air a neutral jump. Cr. MP is 5 frame startup and will beat anything apart from them blocking since it frametraps 3 frame jabs. It leads back to LP elbow for more fun. LP does the same but is just worse. HP Command throw will lose to jumping and lose to three frame jabs, but hit significantly harder than either throw or Cr. MP. There's not much else worth mentioning. Go for backthrow until they start teching. Then go for Cr. MP until they start blocking. Then command throw them.
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# ¿ Mar 14, 2016 22:02 |
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I really like SFV. It's the first fighting game in a while where I can actually see myself improving and that has an actual PC community with real support.
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# ¿ Mar 19, 2016 16:05 |
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Faffel posted:The PC version has support? How many betas and now over a month later and it still doesn't do xinput? I play on Keyboard. And I mean the most recent release I have to compare this to is MK10 where you had to do 40 hit combos with lag that made basically anything completely unplayable on PC.
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# ¿ Mar 19, 2016 21:54 |
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When you hit an MK and you instinctively hit V-trigger for combo extension for the first time. I'm getting better.
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# ¿ Mar 21, 2016 11:45 |
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I loved SG, but I crushed all my friends playing it so they all quit and there isn't much of a goon community around it. Playing online ends up just being a bit soul destroying when you can't play anyone you actually know. SFV is good because I can at least chat poo poo on discord after a match and find games against people who'll kick my poo poo in and then tell me why they were managing to do it.
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# ¿ Mar 22, 2016 16:03 |
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Lemon-Lime posted:All the female characters' design in Skullgirls was loving atrocious, which is a real shame since the game has a fantastic aesthetic and also Big Band. I thought Parasoul's was pretty stylin'
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# ¿ Mar 22, 2016 16:20 |
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inthesto posted:Or rather the you can't keep headbutt charged after low rush Wait, does this mean you can't Headbutt -> Super?
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# ¿ Mar 22, 2016 19:37 |
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In Training posted:Hell yeah. Once again if you're in Europe, enjoy a day where you can't play the game.
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# ¿ Mar 28, 2016 03:04 |
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Gammatron 64 posted:You're going to have a harder time playing on one. Seriously. DPs and charge characters are much, much easier with a square gate. If you are a charge character, you're going to want to hold down-back a lot and it's a lot harder when you have a slope instead of a corner. And circular gates? Forget about it. I find them useful for 3d fighters, but they're awful for 2d ones.
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# ¿ Mar 28, 2016 19:18 |
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Brosnan posted:People who are new to sticks don't like being bad at doing stuff, so they often convince themselves that they can buy or mod their way out of having to spend time playing to get better; octagates and new springs and hitboxes and all manner of other dumb things end up finding their way in when people get impatient. I mean, if you're using a 9 iron when you're trying to do a drive then you probably do need that one golf club. My own experience is that I'm much better and more comfortable with my directional inputs as buttons than as stick directions because I learned Street Fighter playing Alpha 2 on a laptop. I /could/ learn to use a stick, but it wouldn't make me any better given my inputs aren't being limited by the fact that I'm using buttons instead of a joystick.
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# ¿ Mar 28, 2016 19:33 |
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Agoat posted:I played some random in Marvel a few years ago and they lost their mind. I once played Marvel with a few randoms at a geek night in London. I ran a team of Hulk/Morrigan/Phoenix and expected to get blown up. I held back and kept summoning my Morrigan assist to build meter. My opponents couldn't break me and kept losing to Dark Phoenix bullshit over and over. They goddamn lost their minds over the concept that I was using an assist as part of my actual strategy. !Klams posted:I recognize this much vitriol comes across as anger, but it's not at the people themselves even though it does sound like it. I love the football game loving kids. They're my best friends, who I would take a bullet for. It's just that 'no one actually really bothers with things they're into' here is a kind of persistent elephant in the corner that's sometimes a major bummer. Yeah this sucks. I feel like I'm the only person that actually likes to compete among any of my friends.
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# ¿ Mar 29, 2016 20:04 |
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Okay so new jump is 4 frames right? So if I hit my LP elbow on Laura and end up on +2 and then go for a regular grab, which has a 5 frame startup, is it no longer possible to escape by jumping?
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# ¿ Mar 30, 2016 11:32 |
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NecroMonster posted:super Mate if you're calling a combobreaker a burst I don't know what to tell you. Oh that's it. Play some Killer Instinct.
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# ¿ Apr 8, 2016 09:51 |
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Golem II posted:Why this thread is trash Because it has a nerd in it who thinks combobreakers are called bursts and didn't play KI in 1994.
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# ¿ Apr 8, 2016 11:52 |
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Dias posted:Bursts and combobreakers are different anyway, you can't make a combobreaker whiff or use it offensively. Bursts and combobreakers are different because one is a lame anime thing and the other yells C-c-c-c-ombobreaker when you use it.
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# ¿ Apr 8, 2016 13:08 |
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I actually like the Laura vs. Mika matchup. If only because suddenly Mika has to play the guessing game and it's glorious to see Mika players implode when faced with this. My favourite thing in ranked right now is to see the evident shock on players who have figured out to jump after Laura goes for Jab Elbow only to realise that if I go for a normal grab, I can react DP them.
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# ¿ Apr 15, 2016 16:54 |
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So if I have the parts for a stick, what should I do to keep the board in place on the case?
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# ¿ Apr 21, 2016 00:49 |
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Laura question. So I've learned to follow up my command throws with LP Elbow as a meaty and that screws up a lot of people. Once they learn and start block what are my options that let me still meaty the poo poo out of them? As far as I can tell, forward dash throw doesn't put me in range. Also a similar question for my followup after Forward throw. Forward HP elbow is my usual meaty followup, but is there anything I can do when they start blocking it? My plan so far has been to hit the forward elbow and then followup with LP command throw.
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# ¿ Apr 21, 2016 13:27 |
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Revelant posted:Block elbow will put you at disadvantage. You now have to guess I think you're misunderstanding. On the assumption that I've trained them to block on wakeup always after a command throw, what should I be doing to take advantage of this?
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# ¿ Apr 21, 2016 15:55 |
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Is there any way to know how much a meaty will save in terms of recovery frames? I'm trying to figure out what Laura can do off a Meaty Cr. MP because I've realised that I can do Backthrow, Dash forward, Cr. MP to create a 50:50 mixup with throw and potentially a 33% mixup with Command throw. If a meaty Cr. MP confirms into itself then I've got a knockdown on every version of that.
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# ¿ Apr 22, 2016 11:04 |
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Ixiggle posted:The extra advantage you get from a meaty is based on the number of active frames the move has and which active frame strikes the opponent. The reason I'm talking about this is because Cr. MP in that particular scenario gets rid of timing issues. Since you're +19 after a backthrow and dash forward is 17 frames you're on +2 going in. Since Cr. MP has a 5 frame startup you'll stuff any 3f jabs that come out where St. MP is vulnerable to them since it has a 6f startup. I'm just looking to figure out if there's anything significant I can combo to from there, but it just looks like Cr. MP -> LP elbow is the way to go. Natural 20 fucked around with this message at 16:51 on Apr 22, 2016 |
# ¿ Apr 22, 2016 16:33 |
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So I'm playing with the new hitbox I built and it's frustrating but my fingers keep going to the wrong places for my buttons. I know the solution is just to play a shittonne until I'm used to it, but drat if it isn't frustrating when I go to where I used to for EX punch and get a throw instead.
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# ¿ Apr 27, 2016 01:54 |
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itskage posted:Why aren't they the same? What were you doing before? Keyboard? Yup I used to have LP sat on my pinky finger and I moved it to my index finger instead. Also the layout is fairly different to what I'm used to anyway because the button spacings are different.
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# ¿ Apr 27, 2016 08:44 |
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General Morden posted:https://twitter.com/GrahamWolfe1/status/727562482106032129 Oh Jesus is this why Laura's meaty command throw is so hard to time? People can just jab and unless I've timed the two active frames to hit on frame 3 I'll get stuffed.
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# ¿ May 5, 2016 12:13 |
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Wait so are we just not getting Balrog any more? Welp, gently caress this game.
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# ¿ May 31, 2016 22:10 |
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Help Im Alive posted:How did you reach that conclusion Instead of getting Balrog this month we get nothing and Ibuki is next. Balrog's going to be out in like October of this year at this rate and the only reason I was holding out is in the hope he'd be released.
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# ¿ May 31, 2016 22:37 |
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ZenMasterBullshit posted:I am glad Balrog, Capcom's least cool and interesting Boxer character, is getting delayed. I hope he gets delayed long enough to sneak both Dudders AND C. Jack into the game. They call him Dudley because he's a massive Dud.
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# ¿ May 31, 2016 23:57 |
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Nostalgia4Butts posted:same Thanks to this I got Laura's black costume. I'll probably get banned but it's going to be a good year before Balrog comes out so i can save the money for a new copy.
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# ¿ Jun 23, 2016 00:31 |
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The moment when I waited months for Rog to come out so I could switch from Laura. And then I saw PRRog get destroyed like five times in a row by Wolfkrone and I was sad.
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# ¿ Jul 12, 2016 17:55 |
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Trihugger posted:Your only limiting options for a controller are a controller that doesn't have enough buttons like an NES one, the Dreamcast controller because it's a piece of poo poo, and a Gamecube controller because it's a really good controller for anything except fighting games. I played for years on a keyboard. I've only just transitioned to hitbox. I don't think I'll ever be able to play with a D-pad or stick and having to do so for years is what stopped me from picking up fighting games until SFIV released on the PC.
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# ¿ Jul 17, 2016 14:52 |
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Goetta posted:Balrog isn't hot garbage but is different for sure, mainly headbutt being different. He's bad and gets ruined by anyone with a command grab. Spoilers, that's half the cast.
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# ¿ Jul 19, 2016 14:53 |
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Shiki Dan posted:I don't think that's half the cast. Also if anyone isn't on that list they have fireballs.
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# ¿ Jul 19, 2016 23:32 |
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I get what I'm meant to do in fighting games and have a head for anticipating what other people will do, but my execution has always been dogshit and I have old man reactions now. The only game I've ever been good at is Melee (and maybe Soul Calibur 2) because I picked Peach and was able to bypass all the execution in that game and rely on knowing how my opponents would act. The issue is that makes this a problem I'm a competitive person so I want to play to a standard that I feel is acceptable. So in Marvel an acceptable standard would be to master an OTG combo for all three of my characters. So I would spend months in the lab trying to get this down and just couldn't do it which made actually playing the game feel like a chore, even if I was improving. This means I end up enjoying SF more than I do GG or Marvel because the execution floor is a lot lower and I can play to the standard I want to. (Perhaps unsurprisingly I play Laura in V) Whilst I accept that SFV is a bad game, it is fundamentally always going to be more fun for me than better games because it's much more suited to my style of play. It's just sad that Capcom shat the bed so badly and there isn't something in SFV's style that I can play.
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# ¿ Jul 22, 2016 11:26 |
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CaptCommy posted:Bison had a pretty important one too Balrog's best combos all needed them. may contain peanuts posted:What the gently caress...? Imagine that I've spent years playing street fighter IV and can't consistently DPM. Imagine I was so bad at using stick that using a computer keyboard made me exponentially better at fighting games because I could finally QCF reliably. Now imagine that despite all of this I am so vastly better than my friends that they refuse to play against me because I routinely destroy them, regardless of control input. Sometimes what you assume is easy is just not for other people. That and I wanted to play Zero and Sougenmu loops are loving impossible.
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# ¿ Jul 22, 2016 18:10 |
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A.o.D. posted:What SFV has is frame perfect wakeup pressure. With invincible backdashes and focus attacks going away, very few moves having invulnerability, and only one move having armor on frame 1, wake up pressure and mixups are an essential part of this game's meta. So instead of training yourself to hit inputs I a 1/60th of a second, now you need to create mixups that can't be jabbed, jumped, or armored out of. One of my big issues right now is the timing on wakeup command throw pressure. I think there's a 2 frame window where they're still in the wakeup animation but aren't throw immune and Laura has a 2 active frames on her command throw, so effectively I have to hit a 4 frame timing window in order to command throw someone on wakeup. I'm really struggling with that timing and I know it's screwing me over. It's still not a 1f link though.
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# ¿ Jul 22, 2016 20:54 |
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bebaloorpabopalo posted:There are 2 frames on wakeup where you can't be thrown. Assuming the person has a 3f normal, you have to hit that 3rd frame exactly with your command grab to beat their normal. If your command grab has 2 active frames, that's a 2 frame window. You're correct. So it's even worse than I thought.
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# ¿ Jul 22, 2016 21:24 |
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# ¿ May 9, 2024 18:22 |
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Jack Trades posted:We were talking about music in fighting games though, not party games. Then why are you in the SFV thread?
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# ¿ Jul 24, 2016 11:06 |