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NecroMonster
Jan 4, 2009

Alfalfa The Roach posted:

Everyone should be getting ready for the real Street game to overtake EVO 2017, Streets of Fury EX

hmmm.....

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NecroMonster
Jan 4, 2009

it's ok to like bad games

NecroMonster
Jan 4, 2009

i'm really sad that i didn't get a "zan'ds impression"

but also i'm really not that surprised

NecroMonster
Jan 4, 2009

morridoom is one of my favorite mvc3 teams, one of my favorite mvc3 teams to watch, and chrisG is literally the only person any good at it

in fact everything about it is really good cause having a team that is both powerful AND plays very very differently from any other team in the game is good, it's good for the game.

the real nightmare would be everyone playing hulk teams and just super armored bashing each other over the head into a kill over and over

or worse, loving Zero

NecroMonster
Jan 4, 2009

i knew few people who were willing to actually learn street fighter

so you can probably infer from that how deeply any of them got into tekken

NecroMonster
Jan 4, 2009

what makes the bursts in skullgirls any less a legitimate means of preventing infinites than hitstun scaling, pushback scaling, weight scaling, and/or juggle limits??

NecroMonster
Jan 4, 2009

or ground bounce limits, wall bounce limits, otg limits, or "dizzying out"?

NecroMonster
Jan 4, 2009

Zand posted:

I dont want to think hard enough about skull girl to answer this

that's fair, it's not like Jack Trades put any thought into it when he said it.

NecroMonster
Jan 4, 2009

there are strengths and weaknesses to every approach?!?!?

NecroMonster
Jan 4, 2009

Evil Canadian posted:

I am aware how packet loss works son and I am plenty good don't worry.

Hey can you explain again how the better connection always gets the rollback, its almost like you just made that up.

the player who is ahead gets rollbacks as they receive inputs from the slower player, the slower player gets inputs from the faster player at "the right time" and thus experience no rollbacks

one plus two equals three

two times two equals four

street fighter five equals bad

NecroMonster
Jan 4, 2009

*sigh*

NecroMonster
Jan 4, 2009

i've chosen stunned dumbfounded silence, but i guess pomp's answer works too

NecroMonster
Jan 4, 2009

it's not worse, just different

NecroMonster
Jan 4, 2009

and it shield breaks like whoa as well

NecroMonster
Jan 4, 2009

command grabs

people complained about the command grabs

NecroMonster
Jan 4, 2009

mango sentinel posted:

CapCup is making me hype and SFV is $20 on PSN because of the Keighleys. Someone remind me to not give Capcom money.

don't give capcom money

NecroMonster
Jan 4, 2009

did they seriously increase push out on blocked normals again?

NecroMonster
Jan 4, 2009

they are trying to underflow the games playability by driving it below 0

NecroMonster
Jan 4, 2009

Madcosby posted:

wtf is oki

it's when you knock someone down and then give them a bad day while they are standing back up.

NecroMonster
Jan 4, 2009

at this point it almost feels like capcom is sabotaging this series on purpose.

I mean, the playerbase complains that the game is boring, many many pro-players complain that the game is boring, and capcom responds by making it more boring.

what is even loving going on here?

NecroMonster
Jan 4, 2009

parameters have been adjusted

NecroMonster
Jan 4, 2009

parameters have been revised

NecroMonster
Jan 4, 2009

push the whole game into the piss mud, just drown it under a layer of muck and boredom and sadness, it's not worse it's just different

NecroMonster
Jan 4, 2009

just wait, just wait, season 3 will make the game good, just you wait and see!

NecroMonster
Jan 4, 2009

so like, is he mad because he couldn't answer that question ever, or is he mad because he was asked that question in the first place?

NecroMonster
Jan 4, 2009

the best part is, assuming they have some sort of editor for sfv (rather than having to enter all changes in code), it wouldn't be that hard for half of the people posting in this thread to massively improve the drat game.

NecroMonster
Jan 4, 2009

Countblanc posted:

usf2 is going to be better than sfv

I dunno man. This is still modern capcom we are talking about here, and now they've apparently got their hands on ST again.

NecroMonster
Jan 4, 2009

asterisk* gate

It's a butthole

NecroMonster
Jan 4, 2009

Bowel Movement?

NecroMonster
Jan 4, 2009

Is there a way to modify my stick so I can do left facing DP motions as easily as right facing DP motions when i am, for instance, being lazy and not paying attention to what my hands are doing and/or refuse to practice ever?

NecroMonster
Jan 4, 2009

How do i make a stick that shitposts for me?

NecroMonster
Jan 4, 2009

oh no.

I don't have any problems doing DPs in either direction in SFV.

In fact I don't have any problems when playing SFV of any kind.

NecroMonster
Jan 4, 2009

Keegers posted:

Except horrible netcode

I don't have any problems with that either.

The trick is that I don't play SFV at all.

NecroMonster
Jan 4, 2009

Jack Trades posted:

Can one of those surprises be "a good game"?

you know the answer

NecroMonster
Jan 4, 2009

LTG isn't mentally well.

NecroMonster
Jan 4, 2009

anime was right posted:

Marvel vs Capcom Infinite: No Country for X-Men

hahaha this works on a ton of levels

NecroMonster
Jan 4, 2009


"miriams dead, i am her head."

<3 king diamond it's so stupid

NecroMonster
Jan 4, 2009

Abigail looks really awesome and Capcom is the greatest and don't forget to pre-order Marvel Vs Capcom: Infinite today!

NecroMonster
Jan 4, 2009

but will they release a good fighting game?

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NecroMonster
Jan 4, 2009

Luna Was Here posted:

what if menat makes the lovely game not too lovely to play though?

she doesn't

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