|
Alfalfa The Roach posted:Everyone should be getting ready for the real Street game to overtake EVO 2017, Streets of Fury EX hmmm.....
|
# ¿ Jul 30, 2016 19:10 |
|
|
# ¿ May 16, 2024 10:28 |
|
it's ok to like bad games
|
# ¿ Jul 31, 2016 02:59 |
|
i'm really sad that i didn't get a "zan'ds impression" but also i'm really not that surprised
|
# ¿ Aug 1, 2016 02:23 |
|
morridoom is one of my favorite mvc3 teams, one of my favorite mvc3 teams to watch, and chrisG is literally the only person any good at it in fact everything about it is really good cause having a team that is both powerful AND plays very very differently from any other team in the game is good, it's good for the game. the real nightmare would be everyone playing hulk teams and just super armored bashing each other over the head into a kill over and over or worse, loving Zero
|
# ¿ Aug 1, 2016 03:51 |
|
i knew few people who were willing to actually learn street fighter so you can probably infer from that how deeply any of them got into tekken
|
# ¿ Aug 1, 2016 22:30 |
|
what makes the bursts in skullgirls any less a legitimate means of preventing infinites than hitstun scaling, pushback scaling, weight scaling, and/or juggle limits??
|
# ¿ Aug 6, 2016 23:26 |
|
or ground bounce limits, wall bounce limits, otg limits, or "dizzying out"?
|
# ¿ Aug 6, 2016 23:30 |
|
Zand posted:I dont want to think hard enough about skull girl to answer this that's fair, it's not like Jack Trades put any thought into it when he said it.
|
# ¿ Aug 6, 2016 23:32 |
|
there are strengths and weaknesses to every approach?!?!?
|
# ¿ Aug 8, 2016 22:00 |
|
Evil Canadian posted:I am aware how packet loss works son and I am plenty good don't worry. the player who is ahead gets rollbacks as they receive inputs from the slower player, the slower player gets inputs from the faster player at "the right time" and thus experience no rollbacks one plus two equals three two times two equals four street fighter five equals bad
|
# ¿ Aug 17, 2016 08:00 |
|
*sigh*
|
# ¿ Aug 17, 2016 08:08 |
|
i've chosen stunned dumbfounded silence, but i guess pomp's answer works too
|
# ¿ Aug 17, 2016 08:30 |
|
it's not worse, just different
|
# ¿ Aug 22, 2016 23:02 |
|
and it shield breaks like whoa as well
|
# ¿ Aug 23, 2016 03:25 |
|
command grabs people complained about the command grabs
|
# ¿ Aug 28, 2016 20:53 |
|
mango sentinel posted:CapCup is making me hype and SFV is $20 on PSN because of the Keighleys. Someone remind me to not give Capcom money. don't give capcom money
|
# ¿ Dec 3, 2016 06:07 |
|
did they seriously increase push out on blocked normals again?
|
# ¿ Dec 7, 2016 23:09 |
|
they are trying to underflow the games playability by driving it below 0
|
# ¿ Dec 20, 2016 00:40 |
|
Madcosby posted:wtf is oki it's when you knock someone down and then give them a bad day while they are standing back up.
|
# ¿ Dec 20, 2016 01:05 |
|
at this point it almost feels like capcom is sabotaging this series on purpose. I mean, the playerbase complains that the game is boring, many many pro-players complain that the game is boring, and capcom responds by making it more boring. what is even loving going on here?
|
# ¿ Dec 20, 2016 01:16 |
|
parameters have been adjusted
|
# ¿ Dec 20, 2016 03:17 |
|
parameters have been revised
|
# ¿ Dec 20, 2016 03:19 |
|
push the whole game into the piss mud, just drown it under a layer of muck and boredom and sadness, it's not worse it's just different
|
# ¿ Dec 20, 2016 03:30 |
|
just wait, just wait, season 3 will make the game good, just you wait and see!
|
# ¿ Dec 21, 2016 23:45 |
|
so like, is he mad because he couldn't answer that question ever, or is he mad because he was asked that question in the first place?
|
# ¿ Dec 22, 2016 03:01 |
|
the best part is, assuming they have some sort of editor for sfv (rather than having to enter all changes in code), it wouldn't be that hard for half of the people posting in this thread to massively improve the drat game.
|
# ¿ Dec 25, 2016 23:05 |
|
Countblanc posted:usf2 is going to be better than sfv I dunno man. This is still modern capcom we are talking about here, and now they've apparently got their hands on ST again.
|
# ¿ Jan 13, 2017 10:20 |
|
asterisk* gate It's a butthole
|
# ¿ Jan 18, 2017 00:34 |
|
Bowel Movement?
|
# ¿ Jan 18, 2017 21:08 |
|
Is there a way to modify my stick so I can do left facing DP motions as easily as right facing DP motions when i am, for instance, being lazy and not paying attention to what my hands are doing and/or refuse to practice ever?
|
# ¿ Jan 18, 2017 21:13 |
|
How do i make a stick that shitposts for me?
|
# ¿ Jan 18, 2017 21:28 |
|
oh no. I don't have any problems doing DPs in either direction in SFV. In fact I don't have any problems when playing SFV of any kind.
|
# ¿ Jan 18, 2017 21:45 |
|
Keegers posted:Except horrible netcode I don't have any problems with that either. The trick is that I don't play SFV at all.
|
# ¿ Jan 18, 2017 22:24 |
|
Jack Trades posted:Can one of those surprises be "a good game"? you know the answer
|
# ¿ Jan 22, 2017 02:12 |
|
LTG isn't mentally well.
|
# ¿ Jan 27, 2017 04:44 |
|
anime was right posted:Marvel vs Capcom Infinite: No Country for X-Men hahaha this works on a ton of levels
|
# ¿ Jun 22, 2017 09:28 |
|
attackmole posted:he already has a theme "miriams dead, i am her head." <3 king diamond it's so stupid
|
# ¿ Jul 20, 2017 05:22 |
|
Abigail looks really awesome and Capcom is the greatest and don't forget to pre-order Marvel Vs Capcom: Infinite today!
|
# ¿ Jul 20, 2017 21:38 |
|
but will they release a good fighting game?
|
# ¿ Sep 1, 2017 03:00 |
|
|
# ¿ May 16, 2024 10:28 |
|
Luna Was Here posted:what if menat makes the lovely game not too lovely to play though? she doesn't
|
# ¿ Sep 4, 2017 06:07 |