|
Does anyone happen to know frame advantage on blocked st.hk - VT with Necali?
|
# ¿ Mar 30, 2016 04:13 |
|
|
# ¿ May 15, 2024 18:16 |
|
Does anyone know how to deal with Chun's dumb air legs as Vega? Also does anyone know the frames on Vega's blocked st.hp - Stance Switch?
|
# ¿ Apr 15, 2016 08:24 |
|
Pomp posted:crouch jab ex legs I've heard that but are you sure it works with Vega because the hitbox on his cr.lp is quite low? It might also be that I've got the timing wrong or something.
|
# ¿ Apr 15, 2016 08:30 |
|
Evil Canadian posted:cr.mp and cr.hp both work fine in stuffing it as long as you are on the ball. Vega actually has it a bit easier than most with it. Evil Canadian posted:claw st.hp into stance switch is minus 2. There is basically no reason for someone not to hit buttons after they see st.hp since st.hp->back claw special is a true blockstring so nothing would come out anyway. I guess there's no reason to do stance switch instead of Aurora as long as I've got my claw.
|
# ¿ Apr 15, 2016 08:41 |
|
Playing against Mika is so frustrating. I could be holding her out with my buttons for almost the whole round but then I end up missing one jump-in, or getting hit by the irish whip or just a random EX.rear end and now I'm in the corner, completely hosed bar a miracle read. EDIT: I suppose the game would be too dissimilar to SF4 if it had no characters that don't play street fighter. *grumble grumble* Jack Trades fucked around with this message at 13:54 on Apr 15, 2016 |
# ¿ Apr 15, 2016 13:51 |
|
HoboWithAShotgun posted:I think Nash and Bison are way more annoying than Mika. The former, you're going to get dash-grabbed. I'm not sure if it's possible to react to the Nash dash. The latter because you're blocking for 5-10 seconds when they get in. Nash's forward dash is totally average. It's even 1 frame slower than Ryu's. Evil Canadian posted:If you are still on vega, v-skill attack completely blows through dropkick on reaction so that is something to have at least. I didn't even think about that. Gotta give that a shot. Colorspray posted:It is - I played some locals last night and my bff was getting so pissed at the matchup, we started looking at the options Mika has and she's not so great outside of her pressure. I'm in a lovely position of not being able to break from my character loyalty and it so happen that Vega doesn't have any reversals and his VR is poo poo against Mika. Gotta explore other options though. Jack Trades fucked around with this message at 08:48 on Apr 16, 2016 |
# ¿ Apr 16, 2016 08:45 |
|
A.o.D. posted:Things Vega's V-Skill works against on reaction: Mika's drop kick, Zangief's armored punch, Alex's flash chop. Gief's st.hp? Neat. Though I usually just slide into it on reaction.
|
# ¿ Apr 16, 2016 13:44 |
|
Luigi Thirty posted:God help me I've never played a fighting game and I can't play this one at all Don't sweat it. Learning to play fighting games (in general) takes months if not years. Just find someone who's either just as new as you or someone who's willing to teach you and you'll do alright eventually. Learning how fighting games work was the most fun I've had with video games, ever.
|
# ¿ Apr 16, 2016 17:23 |
|
Lemon-Lime posted:? Same, except I use x360ce.
|
# ¿ Apr 17, 2016 14:03 |
|
I hope that people will continue not punishing Nash's f.lk so that Nash players will keep using it all the time and eat my punishes.
|
# ¿ Apr 17, 2016 16:35 |
|
A.o.D. posted:I really need to use vega's st. lk more in the nash matchup. Man, Vega's st.lk is major boon for him. There are SO MANY blockstrings that you can break with it and so many moves that you can punish. Ryu or Nash pressure with mp - mp? Stick a st.lk in between and hit-confirm into cr.lp - lk.roll. Rashid does the lp - lp.mixer bullshit? St.lk after the spinning mixer and you'll get him off. R. Mika does st.hk all the time? Hit her out of the air with st.lk (VS is much better but st.lk comes out faster, if you didn't react fast enough for VS). ZenVulgarity posted:That doesn't seem to work for me Here's a piece of advice. Never take advice from Goons.
|
# ¿ Apr 17, 2016 18:48 |
|
ZenVulgarity posted:The goon discord My bad. The advice still stands though.
|
# ¿ Apr 17, 2016 20:08 |
|
Speaking of paying for stages. How much do I need to pay to remove the Training stage from the game?Booyah- posted:The airforce stage looks real good No Balrog or Balrog or Vega or Vega or M.Bison or M.Bison in the jet. 0/10
|
# ¿ Apr 18, 2016 18:23 |
|
interrodactyl posted:why would you want to remove one of the stages that doesn't have framedrops and can actually maintain 60fps On a proper PC there are no framedrops.
|
# ¿ Apr 19, 2016 08:19 |
|
I'm playing exclusively Casual just because I don't want people ragequitting on me...WHY ARE THERE STILL A WHOLE BUNCH OF MOTHERFUCKERS THAT RAGEQUIT IN CASUAL OF ALL PLACES?! It pisses me off so much. Come the gently caress on Capcom, do something about it. RanKizama posted:Logged on, bought some costumes with my fight money, logged off. Nothing else to do. Game is still incomplete and bad. The game itself is great. It's just that everything surrounding it, the netcode, servers, matchmaking, ragequitting, etc. is total garbage. Jack Trades fucked around with this message at 12:50 on Apr 19, 2016 |
# ¿ Apr 19, 2016 12:41 |
|
Mega Comrade posted:Why do you let it get to you? If people rage quit you won, not only have you won but won in such a way you have made your opponent angry enough to rage quit. Revel in it. I guess it's because I don't get the victroly screen and my autism makes me feel like I didn't get the actual win cause the numbers don't go up. You're totally correct though. I guess I need a street fighter therapist.
|
# ¿ Apr 19, 2016 12:53 |
|
Guile has Ky's Dust from XRd? Can walk while charging? Can throw a million booms at once? What this? Rainbow Edition?
|
# ¿ Apr 19, 2016 17:28 |
|
Spiritus Nox posted:Speaking of meaties - what are some actual good options to catch an opponent with on wakeup when I'm playing as Vega? Right now I really don't have a ton other than his overhead medium kick or his spinning blade from deceptively far away. cr.mk or st.mk is pretty good, you can also combo from those. Also there are a ton of meaty setups you can do after a knockdown. Like, the two I found earlier today are after an EX.Roll you can either dash forward - whiff st.lk - st.hp or dash forward x2 - cr.mk (I hope I remembered those right). Setups like that are great for when your opponent loves to mash jabs on wakeup. EDIT: Speaking of st.hp. If you can catch them pressing a button with a clawless st.hp you can do the coolest Vega combo. CH (clawless) st.hp - stance switch - (claw) st.hp - stance switch - cr.mp - EX.Roll or EX.FBA or CA. Jack Trades fucked around with this message at 09:37 on Apr 23, 2016 |
# ¿ Apr 22, 2016 22:22 |
|
A.o.D. posted:how are you getting that to work? I'm not. I think I mixed that up with something else when I wrote that. The real combo is: CH (clawless) st.hp - stance switch - (claw) st.hp - stance switch - cr.mp - EX.Roll or EX.FBA or CA.
|
# ¿ Apr 23, 2016 09:38 |
|
https://www.youtube.com/watch?v=Q4hPF51ZXRA&t=327s I'm not a NuckleDu fan but drat, seeing Marn getting the taste of his own medicine is hella satisfying.
|
# ¿ Apr 23, 2016 11:27 |
|
piratepilates posted:Alright so why doesn't this game just use straight chess Elo? I don't get why it uses this bizarro sorta-Elo tier system instead of just chess Elo, or having two Elo (player and character) and combining the two to matchmake. Because Crapcom.
|
# ¿ Apr 26, 2016 02:10 |
|
Dias posted:oh They said that they'll be adding DirectInput support and keyboard rebindings at a later date. Though they have said an awful lot and did very little so far.
|
# ¿ Apr 28, 2016 15:29 |
|
Ixiggle posted:Stopping a jump is not all that difficult, making it hurt when you stop it is another matter. Unless you're maining Vega. Either I'm god awful or SFV Vega has even worse AA options compared to SF4 Vega. In SF4 I had no problems stopping all of of the jumpins. Especially considering that cr.hp, st.hk and flashkick were pretty decent in SF4. While in SFV there's no flashkick anymore, st.hk has 5 minutes long startup and claw cr.hp has poo poo priority. *grumble grumble* EDIT: I wish I could make myself NOT play Vega anymore.
|
# ¿ Apr 28, 2016 22:54 |
|
Periodiko posted:Vega's really strong, his anti-air options are weak, but if you're a Vega player from SF4 they really aren't significantly better or worse. Standing heavy kick has more start-up, but crush counters for hundreds of damage. If you don't like playing him, okay, but dropping him because you think he's too weak is a mistake IMO. Again, it might be that I'm bad at SFV but I feel that Vega's anti-air options are definitely way worse than they were in SF4. Even going by raw numbers, st.hk is 3(!) times slower (comparing to Ryu, whom the game is build around, his cr.hp is only 50% slower), cr.hp is 2 times slower with a wonky hitbox, Scarlet Terror is gone and I it used it a lot in SF4. Also, I never said that I think that Vega is bad, if anything he's higher tier in SFV than he was in SF4 (which doesn't say much but still).
|
# ¿ Apr 29, 2016 17:48 |
|
A.o.D. posted:His good matchups are okay, and his bad matchups are very, very bad. I'm still gonna main Vega, I just figure to be in the Dan zone for now. I found out that for some matchups (like Laura for example), running in clawless mode helps Vega a whole bunch.
|
# ¿ Apr 29, 2016 20:24 |
|
Spiritus Nox posted:I'll keep it in mind. If they try to do a very close range cross-up on you, you can walk forward (so that the cross-up misses) and hit them with a st.lp. Evil Canadian posted:Clawless is better than claw in every match except vs zangief and the mirror. I'm not so sure. I always used to play SF4 Vega incredibly lame, focusing on pokes and punishes primarily, and in SFV claw st.mp is the the only good poke Vega really had anymore. I dunno, maybe SFV isn't not the same character anymore and I'm playing him all wrong. EDIT: I wish they just added Cody to SFV. Then I wouldn't have to deal with this character crisis anymore. Jack Trades fucked around with this message at 12:52 on Apr 30, 2016 |
# ¿ Apr 30, 2016 12:48 |
|
A.o.D. posted:to prove I'm not lying: Is there any reason to use st.hp - st.lp like that when you might as well do the st.hp - Stance Switch - cr.mp instead?
|
# ¿ Apr 30, 2016 17:49 |
|
Jmcrofts posted:Raw s.HP is -2 on block and s.HP xx stance is -4 i believe, so that's something I might be wrong but I think st.hp - stance switch is actually -2. A.o.D. posted:Meterless knockdown, and it doesn't take off your claw if you want to keep it on. Other than that, sure, go for the stance switch. That makes sense.
|
# ¿ Apr 30, 2016 20:09 |
|
Booyah- posted:Is this the new "LAURA IS THE WORST CHARACTER IN THE GAME"? Fat ugly and socially retarded neckbeards with slight psychopathic tendencies, like me, love playing a crazy, sexy and charismatic character, like Vega.
|
# ¿ May 1, 2016 04:05 |
|
A.o.D. posted:Nonsense, her matchup against zangief and Vega is outstanding. Using clawless really helps in that match-up by the way. Evil Canadian posted:Seriously loving stop using Claw on Vega. If you think Vega is bad its because you are using the claw. No claw vega has huge damage output, is plus on everything, still has good range, and the walkspeed to make all that pressure work. You're probably totally right, I just...want to go back to poking people to death.
|
# ¿ May 1, 2016 04:09 |
|
So people under RQ cooldown can still play Casual. Let me get this straight, Capcom. Instead of removing ragequitters from Ranked, you spread them out between Ranked and Casual, so now I can't even stick to Casual if I want to avoid them? Great job. Evil Canadian posted:And clawless isn't bad for pokes either, st.mp has some decent range on it and is is quite quick at 6 frames, on top of being special cancelable. I just tried playing a few matches 100% clawless and sadly, it worked very well. I didn't even notice any practical reduction in my range and f.hp was always useless anyways. *sigh* Vega, what did they do to you. Evil Canadian posted:If you wanna poke the night away, Chun, Birdie and Karin are all great picks. I tried both of them out but Chun and Karin are way too difficult to play with my level of execution and Birdie is just sooooo slooow. The reason why I loved Vega so much in SF4 was because his buttons were insane AND he had the movespeed that allowed me to stand exactly where I wanted for those buttons to work properly. And also rolls were safe. I was basically chipping away at my opponents with rolls, buttons, anti-airs and punishes with occasional surprise switches into pressure with things like max-range Cosmic Heel. And now Capcom took everything away from him. :/ Jack Trades fucked around with this message at 05:20 on May 1, 2016 |
# ¿ May 1, 2016 05:10 |
|
So is Vega vs Chun-Li a 0-10 match-up or do I just suck rear end? Because that's the only match-up that I seem to never be able to win.
|
# ¿ May 2, 2016 08:24 |
|
Pomp posted:i tried to boot up this game to give guile a real try but the game doesn't recognize my stick in 360 mode anymore even through a computer restart but y'know everything else sure is!!! SFV isn't even supposed to recognize XInput controllers. Either use Direct Input mode or use something like x360ce.
|
# ¿ May 2, 2016 13:06 |
|
guts and bolts posted:i don't get it as much as i did, but i also don't play games unless it says 4-5 bar connection. netcode in this seems vastly superior to my SF4 experience, but i'm also on PC now instead of X360 Netcode is better or worse than SF4 depending on your playstyle. For autopilting it's way better but if you actually want to react to poo poo, good luck with this loving rollback. To be fair, when both players have a great connection, SFV has a better netcode than SF4. It's just that it almost never is that way (even when the game says it's 5 bars) and personally, I prefer the way SF4 handled lag. Jack Trades fucked around with this message at 23:26 on May 3, 2016 |
# ¿ May 3, 2016 23:20 |
|
Why can't Capcom ask the Skullgirls guys for their netcode? I remember playing that against Americans across the pond with 175 ping and even then it still had less rollback than what most 5-bar connections in SFV have.
|
# ¿ May 4, 2016 16:20 |
|
Goetta posted:Hey Capcom I have literally 0 LP. Can you stop matching me against Silvers on a weekend afternoon thank you You will be matched with Silvers and Golds 90% of the time, no matter what your rank is.
|
# ¿ May 9, 2016 00:55 |
|
THE AWESOME GHOST posted:I haven't been following SF5 much but is there input delay but the inputs aren't also buffered throughout or what because that explains a lot In combos, yeah, where's input lag doesn't matter (mostly). What that massive input lag results in is a game where defensive players have a much harder time reacting to whatever the other person does.
|
# ¿ May 10, 2016 10:19 |
|
General Morden posted:whats a company that sucks in a good way Cosplay Hoes Inc.
|
# ¿ May 12, 2016 02:25 |
|
WHAT. IS. THIS. HORSESHIT? Why does Vega's st.lk have this hurtbox?
|
# ¿ May 12, 2016 05:59 |
|
|
# ¿ May 15, 2024 18:16 |
|
Booyah- posted:Thats not a hurtbox, it's the proximity block. Oh, I thought that was the whiff hurtbox. I guess I'm dumb then.
|
# ¿ May 12, 2016 06:15 |