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Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?


EA's second major UFC game (and third MMA game) will be released on March 15, and is playable now if you're on Xbox 1 and have the EA early access thing. The first game had some pretty huge problems on release but patches made it downright playable and quite a bit of fun. I played a lot of the beta, which included UT, and have followed the feedback of the early access folks pretty heavily.

What's New

Ultimate Team mode - Create your own team of up to five fighters and earn coins by fighting them against the AI or others online. Buy packs of cards that contain upgrades for your fighters.
Knockout mode - An arcade stand-up game where each fighter gets a certain number of health points, and once they're hit/kicked that many times they're out.
Event mode - Create your own fight card and play it out. This includes the ability to mix some weight classes. Also you can play through real life UFC events for UT coins.
A legitimately huge roster
Female create-a-fighters and female career mode
A new head movement system
A completely retooled ground system



Overall the game is an improvement over UFC 1, but it still has a lot of the problems that 1 had and a few new ones. Stamina drain is still pretty nonsensical, with fighters throwing way too many strikes and having the same stamina as someone that fights defensively. Damage in the stand up game is still too low, and fighters can take several hard strikes that should knock them out before they're finally KOed. The submission game is exactly the same, which is fine with me but some don't like it. Career mode is still just as shallow as last year and even shorter, although hopefully they'll tune that and let us play through it longer. Also, if you were beating the AI on pro in 1 you're probably not going to see much of a challenge in 2. Hopefully the stand-up AI gets tuned, because right now it's a major weak point for the game if you like to play offline.

On the bright side the ground game is much improved. Both fighters can attempt transitions simultaneously with whoever completes theirs first getting the advantage. A new and complex Grappling Advantage system determines how fast you can fill your transition meter, with you getting an advantage from attributes, position, striking, stamina and several other things. Holding L2 and moving the stick will cause your fighter to move his head, which can either help you slip a strike or get you knocked out if you go the wrong way. Striking overall does feel better, although like I mentioned earlier there still isn't enough weight to it. Also, controversially, high and low block are separate buttons now. This means you can't just hold block and partially protect yourself from any strike. I love this but it takes a lot of getting used to. Also, the UT game mode is really well done. If you've played The Show, it's more like Diamond Dynasty than any of the previous UT game modes. The Championships online game mode is back, which is good because it keeps you fighting people at about your skill level for the most part, since it separates users into "divisions."



Overall, if you loved the first game then go ahead and pick this up. If you liked it then wait a couple months for it to drop to like $30 and be patched up. If you didn't like the first game then it probably won't change your mind.

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Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
Glad I'm not the only one playing. Got in a few fights against the AI then a few online unranked matches. The game is definitely made to be played online; it feels really good on there. The AI still can't really compete, even on the highest difficulty.

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
I have to disagree with a lot of that. Career mode is disappointing but is still a step up from last year (which was godawful.) High/low blocking is controversial but I think it's a big step up once you get used to it; being able to weak block everything made last year's game dumb at times, especially online. The ground game isn't perfect but it's already a much better than the system that was in last year, with the simultaneous transitions instead of basically turn based ones. If they can patch up as much as they did last year it should get fixed really well. They do need to balance a lot of the transitions though.

The AI is still pretty awful though, even after the new patch. I really hope they can get that fixed soon.

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
Yeah, the career mode is really bad. If that's what your in to you shouldn't get the game for that. UT is a better career mode then career mode. It's just better than last years because of how bad last years was, mainly because now you can use your high scores on the training exercises.

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?

Sharzak posted:

Yeah the career mode and playing vs cpu straight up blows. They block all your shots, your submissions are painfully slow and theirs are impossible to defend, it's stupid. That being said I got a middleweight title shot after eight or so wins.

I've been having fun doing the ultimate team pvp without spending any money though. It's pretty clear that they gutted career mode so people would pay to play ultimate instead but you can beat people pretty easily online if you play smart--I made a heavyweight BJJ fighter who has like a 59 in stand up and I still KO people all the time. Plus if you play conservative most people will completely blow out their energy and you can really clean up in the championship rounds.

My chief complaint right now are that defending in the clinch seems like a total crapshoot. I've been on both ends of endless knees to the dome in the Thai clinch that don't get blocked by pressing r1 and those knock you out fast. There are also people who seem to understand the clinch and ground game much better than I do because they'll improve their position even when I have more stamina and have just landed clean shots.

In the clinch (and only in the clinch) you block all knees with R2, regardless of if they are head or body shots. You block all punches/elbows/etc with R1. They did it that way because it was impossible to tell the difference between a body and head knee early enough to block it.

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
The patch coming out some time this month (probably) is going to have a pretty big nerf on the MT clinch. No more blocking transitions with punches and a longer denial window on the clinch entry.

edit: Here's what they've posted on twitter, compiled by somebody on the official forums:

- Clinch attempts will be reduced in speed, making them easier to deny #patchspoilers #EASPORTSUFC2

- Getting your clinch attempt denied will now incur a much larger stamina penalty #patchspoilers #EASPORTSUFC2

- Fixed a bug where early or pre-emptive standing TD denials didn't punish stamina on the fighter who was denied #patchspoilers #EASPORTSUFC2

- Elbows and punches in muay thai clinch will no longer interrupt transition attempts #patchspoilers #EASPORTSUFC2

- In sprawl, the bottom fighter will now slowly accumulate grapple advantage #patchspoilers #EASPORTSUFC

- Bottom fighter is now given grapple advantage after escaping finish the fight into back side control #patchspoilers #EASPORTSUFC2

- The bottom fighter’s transition to side control from back side will no longer be interrupted by strikes #patchspoilers #EASPORTSUFC2

Fork of Unknown Origins fucked around with this message at 01:29 on Apr 10, 2016

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
The clinch is getting a major nerf (maybe too much of one but we'll see) and they're adding way more strike-interrupts on spinning attacks which should help some.

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
Patch is out now for at least PS4.

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
With how much the patches improved the last game I'm not surprised, but the AI is still an unworkable dumpster fire. That's not fixed at all.

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Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
A new patch dropped today adding three fighters and fixing some of the AI issues.

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