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My biggest gripe is the weapon balancing in DS2, if you aren't using Strike weapons a huge portion of the game is arbitrarily more difficult.
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# ¿ Jul 8, 2018 16:42 |
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# ¿ May 2, 2024 04:51 |
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sometimes it feels weird swapping out of a quickstep weapon cause it feels so much like it should just be a standard thing given the gameplay tempo
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# ¿ Jul 8, 2018 22:43 |
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doesn't the curse healing item also reset the hollowing stat
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# ¿ Oct 11, 2021 20:58 |
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ds2 has some fairly expansive areas that are fun and rewarding to explore, I think that's its biggest strength. lots of places you don't really need to be but might find a cool weapon or something in.
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# ¿ Oct 26, 2021 23:13 |
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DS2 is definitely the game where I've said "where the gently caress did YOU come from" the most often. ambushes are one thing but it's often just a case of another pack five miles away getting vision of you and silently hunting you down.
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# ¿ Oct 28, 2021 14:16 |
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The Joe Man posted:Both Rat & Bell covs didn't require cracked red eye orbs, they were automatic. I agree that the one main thing DS2 did wrong was not provide full reusable orbs for regular invasions. Also the one legitimate problem I ran into in the Rat cov was that I did it so much that my world eventually ended up hitting the despawn limit on my monsters lol I think DS1 had the best approach to red invasion gatekeeping, you get 10 free trials and if you want to do more red invading you have to beat the dps check boss with your character without placing the lordvessel with frampt. It was cool getting the orb so easily in 3 but it didn’t have that same feeling of proving yourself to get a forbidden power, you just beat up a darkwraith and that’s it.
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# ¿ Oct 29, 2021 10:57 |
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VideoGames posted:It is quite ok parrying in DS1 and 2 started to click for me when I tracked the enemy's wrist and attempted to intercept it rather than focusing on the weapon. i think 3 switched up the timings a lot because I can pull it off sometimes but not consistently.
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# ¿ Oct 29, 2021 11:14 |
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iirc backstabs work too it's just a matter of getting access to her back in the first place
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# ¿ Nov 28, 2021 15:32 |
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Sulyvahn is one of the weird bosses where the second phase is easier for me than the first. The cloning animation is pretty long and lets you get a lot of free hits on both of them.
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# ¿ Dec 7, 2021 16:21 |
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i forget which of the two it was but one of them has a jester starting class that has a spell where you literally spew poo poo everywhere
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# ¿ Dec 13, 2021 18:16 |
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there are weapons that are weak in terms of damage in most weapon types but they tend to have qualities that make them attractive for really specific niche cases, i.e. if you only have your starting class' base str/dex then depending on the class you can still use a shortsword, thrall axe, etc.
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# ¿ Jan 2, 2022 00:06 |
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dark is stored in the rear end
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# ¿ Jan 17, 2022 00:33 |
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IronicDongz posted:https://www.youtube.com/watch?v=9GU6021NJnA this is about using black serpent as a damage tool when it can instead be used as a pressure tool to restrict movement and land unlocked spells
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# ¿ Jan 22, 2022 16:53 |
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less hacking more slashing
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# ¿ Jan 23, 2022 03:20 |
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i liked using a dark infused follower sabre on my pyro
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# ¿ Jan 25, 2022 14:20 |
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shields are fine but deflection is a lot less reliable and you have to be much more careful about stamina. holding up your shield too much and not letting it regen up can get you killed.
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# ¿ Jan 30, 2022 19:52 |
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War Wizard posted:I love the visual effect of the dark hand Shield, if it had just a liiitle bit more absorption and stability, or even if it just had a special property of fully absorbing physical projectiles, it would be a really good option for a weightless shield, but as is you might as well use the two handed guard on your weapon.
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# ¿ Feb 3, 2022 16:33 |
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spears are good two handed, they're like faster pokier halberds. each hit being low damage is made up for how often you can get a safe hit in the first place. i don't think i've ever been as scared in pvp as when ive been relentlessly chased by someone two handing a spear steadily chipping me to nothing.
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# ¿ Feb 5, 2022 18:46 |
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on the note of long-range weaponry I've been liking having the arbalest on my 2-hand strength character, enemies are a lot easier when you've chipped them enough one swing of a big stick or machete can finish them. i think the major improvements over time to the weapon type in the series have gone pretty under the radar. probably preaching to the choir in this thread in particular but i was surprised how many people i've talked to don't know you can two-hand crossbows from either hand and enter the same snipe mode bows have. Catgirl Al Capone fucked around with this message at 19:21 on Feb 5, 2022 |
# ¿ Feb 5, 2022 19:18 |
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valorheart is good but you really have to have enough stamina and be facing something not too stamina-damaging to make the most of its unique feature of having a lot of block frames on attacks. can work real well in pvp against straight swords for example.
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# ¿ Feb 6, 2022 23:44 |
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boulder heave isn't the best spell but it's hands-down one of the funnest and funniest
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# ¿ Feb 7, 2022 18:39 |
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midir and gael is where i learned that you can sometimes accomplish a lot more by running instead of rolling (it's conditional, some attacks especially some of the big leaps track your movement pretty well)
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# ¿ Feb 14, 2022 02:24 |
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Moola posted:I laughed when you somehow died to fall damage in ringed city lol missing the window you're supposed to crash through in the dregs is an endless font of slapstick comedy
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# ¿ Feb 20, 2022 14:22 |
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ds3 blocking is still pretty useful, if you're coming off a committed action like an attack i find it's much more reliable to block the enemy's first incoming attack than roll it, i don't know the numbers but it certainly feels like shield block frames come up faster than roll iframes. you want to roll followups they have of course so they don't decimate your stamina and kill you.
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# ¿ Feb 20, 2022 16:02 |
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Analytic Engine posted:I think I did that last time (pre-ER lol), while never unlocking the door in the bonfire room jail entrance if its what im thinking of thats the shortcut to rat hell where that giant is
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# ¿ May 9, 2022 19:52 |
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I think what I miss most about DS3 are pyro and chaos giving int/faith characters good options. in ER the only dual stat infusion is quality. golden order incantations are great but take a real long time to really come online, some necromancy spells have situational use but don't at all justify the massive stat investment.
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# ¿ May 30, 2022 19:38 |
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Barudak posted:Ah, the item I never get because nothing is dark and and there is nothing to light on fire. Good to know. i like it precisely because there is no explicit explanation, it's a strange and alien but extremely familiar slice of time and space you trespass on that houses the key item for the most heretical of the endings
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# ¿ May 31, 2022 10:18 |
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expecting the lore to give you any straight answers in any of the games of and descended from king's field is like getting really angry at your dreams because your high school teacher from 20 years ago teaches flying instead of math
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# ¿ May 31, 2022 15:25 |
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the wolves in ariandel are individually weak but they can swarm you really aggressively if one of them gets to howl
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# ¿ Jun 1, 2022 15:18 |
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i always summon gael for friede it feels fairly intended. he typically died sometime during phase 3 so id be on my own but with a decent amount of flasks left
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# ¿ Jun 2, 2022 19:31 |
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i always assumed the locusts were a joke/good-natured ribbing about lore guys
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# ¿ Jun 6, 2022 04:40 |
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midir isn't hard to me but it's an endurance fight so there's a really long time to get impatient and gently caress up
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# ¿ Jun 19, 2022 04:32 |
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if u think about it an egg is just an inverted coffin, metaphysically
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# ¿ Jun 23, 2022 15:17 |
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ime it's pretty boss-dependent, when i played it was a little late and co-op was a bit sparse but pontiff sulyvahn got me hits like 10x as often and quickly as other bosses.
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# ¿ Jan 15, 2023 12:50 |
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players are so used to rolls and turtling in pvp that they shut down when someone forces trades at advantage instead
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# ¿ Mar 24, 2023 02:21 |
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axolotl farmer posted:Gone through most of the game as a FTH build for the first time, and compared to pyro or INT, they're not making it easy. keep in mind you have a couple pyromancy options with low int requirements. you won't ever have as many or as strong pyromancies as a dedicated pyro but there's a couple options to beef up your portfolio, if you drop a few poihts in int to get to 10 that's great combustion.
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# ¿ Apr 13, 2023 14:08 |
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on my str character i really liked the milwood battle axe from ariandel, its special version of warcry is one of my favorite arts in the game, just a really effective way to open a fight with a stun and a buff
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# ¿ Apr 27, 2023 13:36 |
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Ginette Reno posted:I had a lot of trouble with Knight enemies in DS3. They were surprisingly mobile enemies and could take a beating and their offense hurt. It might have been the low poise damage I did as you said. I spent a lot of the game dual wielding Scimitars iirc. high wall lothric knights are disproportionately tougher to deal with to me than just about anything in undead settlement. really aggressive without slouching on defending themselves either.
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# ¿ Apr 28, 2023 13:32 |
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ime "git gud" is mostly used as a dismissive joke when people who are struggling make the conscious decision to be annoying to people trying to give them helpful advice and insist everything is the game's fault for being unfair instead of learning and adjusting to the game's expectations.
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# ¿ Apr 28, 2023 13:54 |
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# ¿ May 2, 2024 04:51 |
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all the zones in ds3 at least feel complete. you have some drat well designed levels in ds1 but the only post-vessel area i liked a lot until the DLC was duke's archives ( I always do painted world before O&S but I love that one too)
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# ¿ Apr 28, 2023 13:59 |