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Anatharon posted:a reboot of a series that's one game that didn't even come out that long ago is still hilarious. I can see why they decided to go with a reboot. Mirror's Edge was 8 years ago, which is more than long enough for the developers to decide they didn't like the box they wrote themselves into with that game's ending. IIRC when the new game was first announced they pitched it as a "prequel" and it's not hard to imagine how that turns into "actually let's just scrap all that stuff from before and start from scratch" over the course of a few productive design meetings. I don't mind, personally. I didn't hate the first game's story the way some people did but it's not like I'm tearing my hair out because we'll never find out how Faith and Kate got off the roof of that building.
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# ¿ Apr 19, 2016 04:14 |
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# ¿ May 15, 2024 22:55 |
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Al-Saqr posted:Wait, the roll isn't a default move? how much upgrading will I need to just run and have fun in the city? You have some kind of "preserve momentum after a fall" move at the start of the game, but you can upgrade it into a better version that carries more of your momentum. AFAIK you have most of the basic moveset you need at the start of the game and you get enough upgrades early on that any basic stuff you need to buy comes pretty quick.
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# ¿ Apr 24, 2016 17:34 |
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MinibarMatchman posted:all of those moves are basic poo poo like sliding and jumping. quite a few games do this pointless poo poo now for some reason, like AC syndicate wherein the first row of skills was just your default moves. I'm sure they do this just because they want you to have the skills menu as a reference for all the abilities you have, not just the ones you can unlock. The developers have said in interviews that one of the main reasons they included a skill tree was because unlocking an ability, particularly a more esoteric one that might not be immediately intuitive, encourages you to think about that ability and consider how to incorporate it into your movement instead of forgetting about it entirely as soon as the tutorial ends. And if that's the design goal, including your basic abilities in the unlock menu makes perfect sense; it might not be strictly necessary, but it doesn't hurt to have the information there in case you need it, and if you've been overlooking part of your moveset there's a chance you'll notice that move in the menu and think "oh, right, I should try doing that."
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# ¿ Apr 26, 2016 23:49 |