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GUI
Nov 5, 2005

I'm going to assume that, like the first one, this game isn't selling very well since there's been an awful lack of buzz and that's ignoring minor things like it having a grand total of 30 reviews on Amazon compared to Doom's 230+.

You were too good for this sinful Earth, Mirror's Edge.

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GUI
Nov 5, 2005

Homefront got a sequel because the first sold decently and it was already far along into development by Crytek before THQ filed for bankruptcy.

GUI
Nov 5, 2005

What determines the speed of Faith's animation when vaulting over objects after a long jump? Testing it on the same places, sometimes it'll be instant while other times it'll take a while which is making Dashes a pain to 3 star.
Does the Shift bar actually increase your speed when it fills up or does it serve no purpose in non-combat situations?

GUI
Nov 5, 2005

I don't remember the move's exact name right now, but whichever one it is that allows you to jump high up into the air if you hold down the jump button as you're about to vault over an object. When you grab onto a ledge after that jump Faith will either pull up immediately or take a while to do so and I have no idea what determines this.
For example, with the jump here, whether it plays out the instant animation like there (14 seconds in) or the longer one seems entirely random when I tried it.

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