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lets hang out posted:https://www.youtube.com/watch?v=YLW04LUUYls There's also a super curved sword in there that he holds with only one hand that doesn't look like any of the single katana stances
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# ¿ Jan 23, 2017 05:58 |
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# ¿ May 21, 2024 15:44 |
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Genocyber posted:Time code? I didn't see such a thing. https://www.youtube.com/watch?v=YLW04LUUYls&t=36s I didn't use 1kat this demo but I think this is a different weapon because I don't remember any of the 1kat stances using only one hand or holding the sword over his head like that
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# ¿ Jan 23, 2017 06:17 |
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I'm pretty sure there's at least one or two weapon types that they've kept hidden until release too
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# ¿ Jan 23, 2017 16:49 |
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Deified Data posted:Maybe it's Souls conditioning but I wasn't expecting a robust cast. This game is going to have a ton of cutscenes with lots and lots of dialog and exposition
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# ¿ Jan 23, 2017 19:34 |
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I'm going to main one of the unrevealed weapons!
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# ¿ Jan 23, 2017 21:14 |
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Is there a way to reciprocate the High-Five emote? I couldn't high-five back when I co-oped with lets hang out
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# ¿ Jan 25, 2017 20:40 |
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You know it's a Koei-Tecmo game because they managed to shove Nobunaga into the game even though he's 20 years dead in 1600
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# ¿ Jan 25, 2017 22:55 |
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Did that interview say anything about how many weapon types there are going to be?
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# ¿ Jan 27, 2017 15:55 |
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I think every character revealed so far has been based off a real person around that time period, except maybe that ninja lady William talks to in one of the trailers
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# ¿ Jan 30, 2017 16:36 |
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This game is going to have the complete opposite of Dark Souls lore since everything is based on real people/events with lots of expository cutscenes/dialog so there's 0 room for speculation
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# ¿ Jan 30, 2017 17:25 |
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The villain and William's guardian spirit are celtic themed so maybe they also wanted to stick with that (not a spoiler since that's been in all the promo material)
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# ¿ Jan 30, 2017 18:30 |
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I could not tell the difference mechanically between bows and muskets besides the fact arrows are way more common
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# ¿ Jan 30, 2017 19:21 |
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Bows and rifles have the same fire rate iirc I think the other type of bullet was incendiary but there's buttons for up to 4 different types of ammo so maybe we'll see more at release
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# ¿ Jan 30, 2017 19:40 |
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Bombadilillo posted:This is were I fell off and Im going completely off goon word of mouth and hope that I will get the rhythm of this game too. My biggest concern now is when the Dark Souls 3 DLC comes out and I have to switch back to a different style. March 28
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# ¿ Jan 30, 2017 22:58 |
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It's a shame we didn't get the Sengoku Basara Muneshige Tachibana who dual wields chainsaws
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# ¿ Jan 31, 2017 02:48 |
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That trophy list has less spoilers than I was expecting (but still lots of spoilers)
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# ¿ Jan 31, 2017 16:00 |
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Slightly disappointed they weren't keeping any super esoteric or weird weapons hidden until launch but 15 movesets + charge attacks, parries, and combo finishers is really good
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# ¿ Jan 31, 2017 21:27 |
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Very good, the proper co-op mode is fun
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# ¿ Jan 31, 2017 21:45 |
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RatHat posted:I read that the co-op with friends was a bit different. Progress is shared between friends (I think) so you can co-op the entire game together. There's an assist bar that drains whenever someone dies and if it empties you fail the mission. You can refill the bar at shrines and other actions. You can also revive your buddy if they die by touching their bloodstain Loot is instanced in co-op so you don't have to fight for drops
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# ¿ Jan 31, 2017 22:07 |
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lets hang out posted:Twilight missions rotate daily, one low level and one high level. Wow that's dumb, I was hoping for a ng+ thing for twilight missions or at the very least the twilight version opens up after you beat the normal mission
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# ¿ Feb 1, 2017 13:08 |
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Harrow posted:I don't know if you always get "twilight" versions of missions in the full game or if there's something special you do to unlock them. lets hang out posted:Twilight missions rotate daily, one low level and one high level. I occasionally play freemium phone games that pull this weird daily dungeon poo poo so that's why I'm annoyed Lakbay fucked around with this message at 17:14 on Feb 1, 2017 |
# ¿ Feb 1, 2017 17:12 |
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I thought it was just you beat a mission and you get the twilight mission and that the "rotation" stuff was because we were only limited to a few missions, guess I was wrong
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# ¿ Feb 1, 2017 17:38 |
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Full random drops with a unique here and there like diablo, at least during the tests
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# ¿ Feb 1, 2017 18:21 |
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For the "Yokai Realm with a Companion" the only thing shrines do is refill the assist gauge (shared lives between players)
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# ¿ Feb 1, 2017 20:58 |
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Anyone say how long the game is? I only glanced at two reviews before I went to work but no one commented on length
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# ¿ Feb 2, 2017 16:34 |
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Maybe the reviewers are talking about bosses not featured in the demos
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# ¿ Feb 2, 2017 17:13 |
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The leaker who provided the screenshots of the first level that Genocyber leaked said he 100% the story in 28 hours but I'd like to hear how long it took reviewers. More importantly they say it's super replayable even if you're repeating content so that's a good sign
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# ¿ Feb 2, 2017 18:11 |
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Bombadilillo posted:How does elemental work. Yes to all of those except poison is really bad, it only ticks every 3 seconds, the damage doesn't scale, and even with the +10% recurrent damage it barely increased Lakbay fucked around with this message at 19:11 on Feb 2, 2017 |
# ¿ Feb 2, 2017 19:09 |
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Yokai also tend to have huge health pools so kicking them until they're out of ki is a good strategy
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# ¿ Feb 2, 2017 19:42 |
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This is sounding more like diablo than dark souls (in a good way)
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# ¿ Feb 5, 2017 14:15 |
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The game is too hard for them
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# ¿ Feb 5, 2017 16:52 |
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The majority of the gameplay videos I've seen no one uses ki-pulse or flux and I get triggered At least it shows that you don't need total mastery of the system to beat the game
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# ¿ Feb 5, 2017 19:51 |
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???? Where did it say multiplayer won't be at release? The only thing I've read is that PvP won't be at launch
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# ¿ Feb 5, 2017 21:18 |
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Genocyber posted:So apparently this is the kind of thing you can expect in ng+ (boss spoilers). This owns
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# ¿ Feb 6, 2017 01:49 |
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Bombadilillo posted:Holy poo poo I'm gonna coop the gently caress out a this. You can't coop this mission which is why we're saying it owns
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# ¿ Feb 6, 2017 02:38 |
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Bombadilillo posted:True. And I wasn't planning on cooling the whole thing. But I certainly was under a false impression of how it worked. The twilight level I did coop with a goon had the exact same layout at the single player version, but who knows if they changed it for release twilight and NG+ remix the levels, I wonder if NG+ twilight remixes them even more VVV I take back what I said Lakbay fucked around with this message at 17:28 on Feb 6, 2017 |
# ¿ Feb 6, 2017 17:12 |
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The Axe/Hammer moveset is pretty dark-soulsy too
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# ¿ Feb 6, 2017 22:50 |
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Yeah the game isn't trying to be obtuse like souls the menu was just translated poorly
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# ¿ Feb 7, 2017 00:50 |
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Yeahhh the first cutscene of the second real mission just confirmed this is going to be the complete opposite of a serious, obscure dark souls story
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# ¿ Feb 7, 2017 08:28 |
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# ¿ May 21, 2024 15:44 |
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MMF Freeway posted:Did there end up being a bunch of skills that weren't in the demo? Yes, the spear gets a shove while guarding and I don't remember that
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# ¿ Feb 7, 2017 14:41 |