Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Darth Walrus
Feb 13, 2012
Little reminder for new players - any time the target reticle turns red, that's your cue to press the triangle button for a devastating special attack. Keep an eye out.

Adbot
ADBOT LOVES YOU

Darth Walrus
Feb 13, 2012

CharlieFoxtrot posted:

Well I just faced my first ninja, holy shitfuck

I actually found those pretty underwhelming. Just put up your guard and let them empty their tiny stamina-pools before you empty their tiny health-pools.

My first Twilight mission was quite something, though. Apart from anything else, you don't get kodama bonuses on them, so you're stuck with three elixirs every time you spawn and severely reduced opportunities to find more.

Darth Walrus
Feb 13, 2012

CharlieFoxtrot posted:

There are many things I find difficult about this game, but Ki pulsing isn't really one of them. The timing is constant based on the attack so I don't even look at anything and just dodge (or pulse if I need to save the dodge timing) as part of my attack chain.

Now people talking about switching stances in the middle of a fight, that's some nine-dimensional poo poo I can't even come close to doing

It's how I took down Hino-enma in the Twilight version of her mission. Stayed in low stance most of the time, then switched to high when she gave me an opening. The high kusarigama square attacks do very impressive burst damage (plus respectable elemental buildup), and stance switches are a lot easier and less painless than they sound - you just tap the relevant two buttons together whenever, and boom, you're done instantly with zero stamina cost and maybe a little bonus if you time it right.

Darth Walrus
Feb 13, 2012
Anyone have a fave element? I've been leaning hard on water because damage increases are inherently good, but I feel I should experiment with a few of the others.

Darth Walrus
Feb 13, 2012

HellCopter posted:

I was so excited to go deep, deep in Ninjitsu. Pumped dexterity, got the entire Iga Ninja set in purple. Had a Kusarigama doing 400+ damage and enough Ninjitsu points to get anything I wanted.

Turns out the Kusarigama is awkward against non-human enemies, and no force on earth can make Ninjitsu do respectable damage. Back to the sword with me.
Should I avoid going deep into magic, for this same reason? I love the utility stuff and want to like the damaging stuff but I've been burned before.

It is? I found the kusarigama's high and low stances were both excellent against yokai, particularly if you can reliably switch between them.

Darth Walrus
Feb 13, 2012

Meiteron posted:

Haha ok wow someone give me the secrets for this optional duel at the end of the first area because christ I'm not sure how to even begin approaching this

What are you speccing in - onmyodo, ninjutsu, or swordplay? Couple of basic tips, though - bait and punish his attacks (but don't get greedy), and sprint in a wide circle around him when he brings out his little doggie (who may charge multiple times in later parts of the fight, so only stop moving when you're sure he's gone).

Darth Walrus
Feb 13, 2012
A couple of my more memorable boss fights so far:

My insanely close first win against Hino-enma:
https://www.youtube.com/watch?v=X_pm6T77YoY

My winning strategy against Muneshige:
https://www.youtube.com/watch?v=q1G5yC0HncM

Darth Walrus
Feb 13, 2012
Any good videos of people pulling off really spectacular poo poo with their swords?

Darth Walrus
Feb 13, 2012
Flying guillotine, baby. :getin:

Seriously, though, naginatas could be interesting. Their moveset would be similar to spears, but not quite the same.

Darth Walrus
Feb 13, 2012
What does increasing the rank of your onmyo talismans do? The menu explanation is a little confusing. Is it more casts, a reduced slot cost, or what?

Darth Walrus
Feb 13, 2012

Genocyber posted:

You can attune another set of that item at a reduced cost. If you attune both you'll then have more to use at a single time.

Do they all go in the same quick-use slot?

Darth Walrus
Feb 13, 2012
The low stance katana is excellent for building up status effects on youkai because the combo is infinite - no matter how long you keep carving away at them for, you can get all your ki back once you're done.

Darth Walrus
Feb 13, 2012
Are there other onmyodo-specialist sets other than the standard one? I mainly ask out of curiosity - I am totally OK with running around in pyjamas with a sheet over my face while I murder demons with weaponised calligraphy.

Darth Walrus
Feb 13, 2012
The tongue guys are slow and telegraphed as hell, so if you've invested in ninjustu or onmyodo, you can easily take them apart at range (or, in the case of onmyo, cripple them and then tear them apart at close quarters). Their status effect resistances are piddly outside their designated element, too, so if you've got a good elemental spread prepared, you can easily discord 'em.

Darth Walrus
Feb 13, 2012
So magic is ridiculously powerful...

https://www.youtube.com/watch?v=w2OfPY04fDQ

https://www.youtube.com/watch?v=aSmPXo0g7XE

https://www.youtube.com/watch?v=9TmeU0tZgQE

... but I think I'm getting the hang of the other aspects of Nioh's combat, too.

https://www.youtube.com/watch?v=f4tflvyFuSU

In more current news, jesus christ Okatsu is basically this game's Capra Demon. Lightning-fast, tiny boss arena, hits like a truck. She's pretty manageable once you get past the first twenty seconds, but the first twenty seconds sure are something.

Darth Walrus
Feb 13, 2012
Hi-Nezumi is seriously my boy. The onmyodo perks help in a big way (especially the 15% chance of not using up talismans), and he has an insaaanely short downtime with Extraction and Pleiades up and running.

Sloth, for the record, is for opening windows. It's unlikely to last you the whole fight, but it lets you apply buffs and build up Discord with relative impunity before shredding the gently caress out of the guy you just crippled. You can see the strategy in play in my videos up there.

Darth Walrus
Feb 13, 2012

The Moon Monster posted:

Is anyone else's controller sensitivity really hosed up when using ranged weapons? I've got a massive dead zone, a razor thin area where fine control works, and a massive area where the reticule just shoots across the screen. I dunno if ranged weapons are good for anything but taking out enemies with ranged weapons anyway, but even that would be a lot easier if I could fix it. Didn't see aim sensitivity in the options but there are a lot of options.

Ranged weapons are excellent for thinning the enemy's ranks before a fight begins, or destroying tough enemies without having to fight them. Armoured bandits and onmyo mages, for instance, can be a real hassle, and starting a battle by instantly decapitating them can be a literal lifesaver.

Darth Walrus
Feb 13, 2012

Lakbay posted:

It's not like human enemies have a lot of hp to begin with

Unless they're a certain Mr. T. Honda, in which case you want all the DPS you can get.

Darth Walrus
Feb 13, 2012
Your regular reminder that Hi-Nezumi turns you into a goddamned buzzsaw:

https://www.youtube.com/watch?v=-6oHy-5G0wc

Magic/Spirit builds fall apart pretty fast without carefully setting up the engagement, but when you've got everything lined up, the payoff can be astonishing.

Darth Walrus
Feb 13, 2012

Dr. Carwash posted:

If I get passive skills in the axe tree, for example, do they work when I'm using a different weapon?

Unless they specify that they affect a certain weapon, all passives affect everything. It's why you might want to diversify your skill tree a little.

Darth Walrus
Feb 13, 2012

Scorps posted:

Having trouble with this mini-boss type blue ethereal ghost woman in the tomb during "The Ogress" submission. It's the one that spawns like 5 Oni-b right when you walk in the room and she casts Sloth on you etc.

Any tips besides just git gud, I seem to have trouble dodging her moves laterally is there some trick I'm missing? Been dying more on this lady than several bosses so far. I try to kite her back into the area by the shrine so I have an open area to work with but even with Guardian Spirit I can't get her down. I also can't seem to find any info whatsoever on her on a wiki or anything so I don't even know what her weakness is necessarily, that alone might help me out a lot.

I really really like this game but it keeps being pretty good challenge levels followed by giant cliffs at certain points that basically just require 5-10m of perfect dodging. Demoralizes me a lot but at the same time it's great when I beat it until about 30-40m later when I hit the brick wall of the next mission :) Maybe I'm underleveled too, I'm roughly 45ish I think which is around the recommended level for this sub-mission.

Flying Bolts have low health for their enemy type and are easily staggered. Dodge past her cloth projectiles and rip her apart in close quarters - ideally, with your Living Weapon.

Darth Walrus
Feb 13, 2012

JBP posted:

Is there a less tiresome way back to bird man or is just go fight the dudes on the way?

Also I'm loving that you get more and more human shape bosses in this game to Ninja Gaiden fight with. Blocking an attack with some certainly that it won't floor you first hit is nice in light armour.

There's a shortcut to Saika, although you'll always have to fight or run past the two riflemen in the floor below him.

Darth Walrus
Feb 13, 2012

Bugblatter posted:

Welp, all the money I got from NG and NG+ only got me 52 of the 60 blacksmith requests. Wish I'd sold more gear instead of converting to amrita.

You've talked to Tome a lot, right?

Darth Walrus
Feb 13, 2012
Righty-ho, video time again!

Only barely scraped this win against Saika - my playstyle's about creating openings to lay down buffs and debuffs, and his style is about denying openings to you:

https://www.youtube.com/watch?v=Zvb5X3B-dWA

My weapon skills are coming along pretty nicely, though:

https://www.youtube.com/watch?v=M4kuqAjaJrs

https://www.youtube.com/watch?v=f4i2UUibkYk

Darth Walrus
Feb 13, 2012

CAPTAIN CAPSLOCK posted:

When he is in the air, feed his face a kunai or shuriken. This stuns him and he drops to the ground. If you are fast enough you can do iai strike / sign of the cross and a final blow to him. Makes the fight super quick and easy.

I use magic, rather than ninjutsu, so it's elemental shots I use for that, as you can see in the video. My problem is that his ranged attacks, lock-breaking dodges, and so on don't give me adequate windows to pile on the magic I need to level the playing field, or heal if he eats too far into my health.

Darth Walrus
Feb 13, 2012
You can still Discord human bosses. Check my Tadakatsu and Naomasa videos in my post history - or, hell, that Saika one I just posted. It just takes me three or four elemental shots rather than two. One important thing to remember, though, is that they will be all but immune to the element of their own Guardian Spirit, so you need to either have foreknowledge or bring along a diverse array of elements - say, one for your weapon, one for your GS, and two types of elemental shot. Elemental shots, for the record, are excellent for building up debuffs - a single hit will fill a large amount of the gauge, making them fast and safe ways to generate Discord (and build up your Amrita Gauge if you use the Extraction and Pleiades Talismans). I only have 30 Magic and 30 Spirit, and I'm still reliably Discording past the Gasha-dokuro level thanks to solid gear and my boy Hi-Nezumi.

Also, Revenants are incredibly easy to debuff, so tag 'em with a Sloth talisman and fire a few shots their way to ruin their days.

Darth Walrus
Feb 13, 2012

Eschatos posted:

Goddamn, Tengu are fuckin nasty. It took me like 15 tries to beat the miniboss rush on the sidequest at Umi-Bozu's level. Ended up just saying gently caress it and buying/attuning onmyo to enchant my weapons with earth and fire.

That guy spawned, I started panicking, fired off every talisman I still had, dodged away as he took to the air... and then he dived straight into the ocean. It was goddamned hilarious.

Darth Walrus
Feb 13, 2012

Torquemadras posted:

Whelp. Finished the game. :geno:

That is, I killed Kelley and his Orochi pet. It looks like there is still an epilogue wrap-up of sort, hopefully with another boss... OR a proper ending. Hahaha, Kelly and Orochi both just MELTED, those poor guys just cannot deal with kusarigama and kunai at all

With things being as they are now, I feel very confident in saying that
a) this game has the most ridiculously fun and complex battle mechanics I've ever seen, easily on par with Bloodborne,
b) the level design is rather weak most of the time, relying on labyrinths, boring corridors and ever-same gadgets too often, with some rare setpieces and levels that reach Souls quality,
c) the story is generic, creatively bankrupt garbage that largely fails at feigning depth. Also, it's not nearly as funny as I hoped it would be. Too bad.

Overall, I think I'm not gonna spend too much time in NG+ with this one. It's fun to play, but it was kinda starting to get repetitive ten hours in, and most levels just aren't that terribly impressive both design-wise and asthetically. Worst of all was probably the second-to-last level (underground prison temple), which absolutely felt as uninspired as a bad randomly generated Bloodborne dungeon. There are highlights, of course: the huge battlefield with the giant skeleton end boss is unique, atmospheric and great fun, both levels that take place there! Although it's kinda silly that the moth demon is being restricted by an impenetrable fortress of tents.
Nioh is also pretty bad at environmental storytelling; the memories of the dead you pick up are largely pointless and repetitive. The game is also in dire need of more enemy types, as well as more region-specific enemies, which help make levels unique in both design and atmosphere. The game really felt like Ninja Gaiden trying unsuccessfully to be Dark Souls in some parts, while still successfully establishing its own identity combat-wise.

I'll wait and see what the verdict is gonna be on the DLC. New weapons and enemies sound good, now let's see if they can make proper levels with them.

He's not being restricted, he's guarding his force's command post against the Tokugawa army's attack.

Darth Walrus
Feb 13, 2012
Remind me, what's the Orochi strategy again?

Darth Walrus
Feb 13, 2012
Akechi for me. Onmyo all day erryday.

You know, I didn't realise until relatively recently that that was foreshadowing.

Darth Walrus
Feb 13, 2012

JBP posted:

Is that all? I've got 20 magic and it hasn't unlocked whereas all the other master techniques or whatever have. I've done the katana and spear ones that unlock with proficiency for example.

It appears later in the game than the weapon arts.

Darth Walrus
Feb 13, 2012

Tequila posted:

So I just unlocked the mission with the 3 clones and its a brick wall. I'm running out of stamina trying to break one's guard before I get killed by the other two from offscreen. Is there a trick that I'm missing or can I sidestep it and start NG+ already?

I managed to get a divine Red Demon set off of revenants though.

I just fired up Living Weapon and watched 'em melt. They have tiny stamina bars, and once you wear those down, you start doing nightmarish amounts of damage.

Darth Walrus
Feb 13, 2012

veni veni veni posted:

Yuka onna is a real pain. Are her ice attacks water? How is she not less resistant to fire?

She is weak to fire, yes. 'Weak' is a relative thing, though.

Darth Walrus
Feb 13, 2012
Speaking of videos, the Gerbil Wizard has had his finest hour(s), facing off against both the Nioh and Japan's most lethal married couple. The latter in particular was one hell of a fight, as the runtime indicates - I was basically running on fumes by the end.

https://www.youtube.com/watch?v=A8noY0OP3PI

https://www.youtube.com/watch?v=bMknAKo-Jyw

Darth Walrus
Feb 13, 2012

Snak posted:

I mean, sloth talismans don't directly improve dps at all, so it's not a big surprise. They are just a crutch for singke enemies, and an aid in juggling multiple enemies. Discord is way more broken than sloth talismans. Just stunlocking bosses almost right out of the gate is pretty crazy.

This game was pretty difficult right at the beginning, when you only had a few skills, but by time you stop meeting new enemies, you also have enough skills to break the game.

Sloth talismans are pretty good for setting up Discord, though. They make enemies sitting ducks for your elemental shots, and let you get more buildup faster because you don't have to dodge as often.

Darth Walrus
Feb 13, 2012

Thumbtacks posted:

The best guardian spirit for talismans is the peacock because it's a random element every time so it can discord by itself.

Wait, Tengen Kujaku really lets you cycle through elements like Nobunaga? That's pretty rad. I thought you were getting a nerfed wind-only version.

Darth Walrus
Feb 13, 2012

Belzac posted:

I believe every time you do the summon attack (Circle and Triangle) it switches.

Oh, wow, that's seriously rad. Especially since I've got 50 Spirit plus a meaty Amrita-gaining toolkit in the tank.

Darth Walrus
Feb 13, 2012

veni veni veni posted:

Once thing this game does better than souls is that you can whack heads off and your sword gets all bloody. I always wished they had that in souls.

You've played Bloodborne, right?

Darth Walrus
Feb 13, 2012

Yodzilla posted:

Maybe it'll be DLC but as far as I can tell from the post-game fight Nobunaga ends the game just sort of out in the world being a chill bro. He's basically Dracula except seems content to just know he's better than everyone else.

His whole 'nothing should last forever' speech implied he suicided. Especially since you later meet him and his wife in the afterlife for the world's most nightmarish sparring session.

Adbot
ADBOT LOVES YOU

Darth Walrus
Feb 13, 2012

Shimrra Jamaane posted:

I'm about to finish off the second region (so pretty early in the game still) but aside from knowing that I'm after Kelly to get back my Spirit Guardian I have no loving idea what the plot is. And not in a Souls game sense, I feel that Nioh is trying to be upfront about everything but just kind of fails at not being really confusing. So many different people and clans I don't know who I'm working for or against.

It's really pretty simple, and is laid out early on.

England has become one of the world's dominant naval powers, partly through the use of a magical crystal called Amrita. They sent out privateers to gather it, and then locked them up to preserve the secret of their success when their supplies started to run out - though not before they discovered a near-limitless Amrita source, the nation of Japan. William was one of those privateers, and the best at his job, thanks to his Amrita-sensing Guardian Spirit, Saorise (Guardian Spirits are benign magical creatures who attach themselves to humans who catch their interest and help them out). Edward Kelley, one of England's top agents (think James Bond meets Voldemort) was sent to Japan to scout the area and destabilise the political situation there so that England could roll in, conquer the locals, and set up Amrita mines across the country, thereby securing the power to rule the world. He takes along Saorise as a tool for locating and gathering Amrita to help him with this, and William follows him, hoping to get his oldest and best friend back.

When William arrives in Japan, he discovers that Kelley's been using the mutating powers of Amrita to sow chaos, weakening the barriers between worlds and bringing in the malevolent spirits of Japanese folklore, youkai, to wreak havoc. As one of the few who can actually see these things, William is uniquely suited to fighting them - especially since one of the other superpowers he got from his Guardian Spirit was resurrective immortality. There's the tail-end of the century-long civil war going on, with the last two great warlords, Tokugawa Ieyasu and Ishida Mitsunari, squaring off for one grand, final battle, and Ed has picked the weaker side, the Ishida faction, to lend a hand to in order to prolong and increase the mayhem, while cooking up various country-ending plots to sweep the board clean for England. William, meanwhile, is quickly snapped up by the Tokugawa faction after their spymaster, Hattori Hanzo, witnesses his abilities, and spends the rest of the game splitting his efforts between supporting the war effort to keep his new allies happy and tracking down Edward to get Saorise back.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply