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If you want to drain her Ki you need to be using attacks that do high Ki damage (e.g. the roundhouse kick for the spear takes off like a quarter), Ki pulse as soon as she makes a Yokai field to limit her regen, and generally just be really aggressive.
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# ¿ Sep 1, 2016 23:22 |
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# ¿ May 21, 2024 23:08 |
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Yodzilla posted:Not sure I like the twilight bosses that are just the same with adds thrown in. Feels kind of cheap and lovely honestly! The critical attacks do more damage if you do them while the enemy is standing, I've noticed. The one you do when they've face planted does less I think because you have a decent window where you can hit them with regular attacks before doing the critical, which has the potential for even more damage.
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# ¿ Sep 3, 2016 18:26 |
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Broseph Brostar posted:Speaking of the item goggle button, I wish you held it down to have temporary use of the secondary set instead of a toggle. I keep switching to it and forgetting I did then I'm stuck wondering why my elixir won't work. I just keep Elixir in the top slot of both sets for that very reason.
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# ¿ Sep 3, 2016 20:47 |
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Sounds like Liam O'Brien is voicing the villain dude which is great. I guess they're doing a Souls-style thing where there's just the one dub? Though here characters will speak English and/or Japanese as is appropriate it seems. Which is neat.
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# ¿ Sep 15, 2016 17:44 |
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Yodzilla posted:Wait why is the action mode the same for each. I imagine the PS4pro will probably have a more consistent 60 FPS, but yeah that's a weird infograpghic.
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# ¿ Nov 3, 2016 17:07 |
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Monolith. posted:I really hope this game is actually 70 hours long content wise. Im super psyched to chop up fools. That is an interesting metric since IIRC they mentioned at some point that there'd be around 20 stages in the full game? I'd say it took me ~2 hours to beat the two beta stages (never did the alpha second stage) so assuming every stage in the game is about the same length I'm still not sure how you'd go above 50, even if the difficulty kept ramping up. Though maybe with twilight versions of stages I guess I could see it.
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# ¿ Nov 3, 2016 22:39 |
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Real hurthling! posted:blazblue CF has no english and it has a disc As does the Attack on Titan game. They've clearly relaxed those restrictions.
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# ¿ Nov 17, 2016 03:12 |
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drat, did not expect once more chance to play Nioh prior to the full release. Looking forward to seeing what mechanics changes they've made this time, and what the new content is. Definitely prefer that hannya mask to the other two. Also PVP being added to the game, assuming it works well, pretty much confirms Nioh will be my GOTY if not GOAT.
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# ¿ Jan 18, 2017 19:01 |
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Jack-Off Lantern posted:Whoever came up with that retarded hype mongering demo scheme needs to go. Yeah, it sucks that a company is confident enough in its product to unveil it to the public for a good length of time multiple times. They should be more like Bethesda and not let you see anything but trailers until the release.
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# ¿ Jan 19, 2017 07:37 |
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Zaphod42 posted:Its not a loving demo, its a beta. When the game is finally released they very well may put out a demo that has no time limit, and until that time stop bitching. In the official press they refer to it as the Last Chance "Trial," but everyone else is calling it a demo because that's what it is. It's a time-limited demo meant to hype up the game and encourage more pre-orders. While it's not impossible that it may be used for feedback purposes, it's pretty clearly not the primary purpose since the game has already gone gold and is set to release regardless. It's fine since it followed an excellent use of public alpha/beta builds which you rarely see, but don't act like it's not a demo designed to advertise the game.
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# ¿ Jan 19, 2017 23:00 |
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Belzac posted:I play tarot cards as a way to make my decision on if I'll buy the final game. If that's not a demo I don't know what is. A Day 1 patch is unlikely to include any game changers though. For a game that is sold on the merits of its technical quality, it can't afford to not be largely set in stone for journalists and such.
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# ¿ Jan 20, 2017 00:11 |
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Belzac posted:I don't know how many Day 1 Patches you've worked on but all the ones I have include gameplay changes. I meant game changers as in big overhauls or additions/optimization stuff which a lot of triple A games seem to like to do nowadays. I must admit I have no personal experience in game dev so I can't comment on that aspect but I would expect there to be balance changes. I doubt input from people playing the last demo would affect that though, if only due to the short time it's available for.
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# ¿ Jan 20, 2017 04:18 |
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Belzac posted:I'm working on a game where our patch goes out Tuesday. We're still making changes today based on demo data. Fair enough then. Are you at liberty to say what game you're working on? I'm just curious.
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# ¿ Jan 20, 2017 04:24 |
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Harrow posted:Oh yeah, they definitely did. Stats poured in during the first public demo and were a lot more limited in the second one. Different weapons scale with different things. I want to say I saw weapons in the beta that scaled with Spirit which is the Guardian Spirit stat, but I could be mis-remembering.
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# ¿ Jan 20, 2017 05:55 |
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In case anyone was wondering, if you make a throwaway EU account and download the last chance trial from there, you can play it on your main account. Useful since the EU test is currently available while the NA one is not. Yay for timezones, for once.
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# ¿ Jan 20, 2017 19:31 |
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I'm about to stream the last chance trial if anyone's curious. https://www.twitch.tv/lotusgramarye
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# ¿ Jan 20, 2017 21:11 |
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There's also a Toughness stat which I don't think was in the previous builds? Which seems to be a poise equivalent. Tanking definitely looks to be a viable playstyle which is awesome. Probably still going to go for a ninja build on my first playthrough though.
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# ¿ Jan 20, 2017 23:44 |
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Pierson posted:Got a PS4 yesterday and while Bloodborne was a day-one purchase I had no idea this existed but it's already gonna be my second game, god drat it's good. I'm pretty sure you get the Ogress mask from completing the normal version. Rather than a download from the PSN store it makes a save file that can be read by the full game.
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# ¿ Jan 21, 2017 02:00 |
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Real hurthling! posted:THEY REVERTED THE AIM/SHOOT BACK TO ALPHA! I was not a fan of this. Oh well, the shooting still feels good which is the important part.
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# ¿ Jan 21, 2017 06:24 |
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Snak posted:Well yeah, but I think it's boring if it's just a really repedetive fight where you barely chip away at their health. That's not any fun. git gud https://www.youtube.com/watch?v=_QRnYeWb-Ko In all seriousness, he is an incredibly fair fight. If you're doing barely any damage to him then you're not fighting him properly. Pretty much all of his attacks leave his back super vulnerable where you can get off a full light combo which does even more damage than normal since it is a back attack. His iai moves take out a good chunk of his ki, and his crazy spam dash takes out nearly all of it. If you go offensive right after he does those, and use high ki damaging movies (e.g. the kick moves that are available for pretty much all of the weapon types) you'll easily break his guard, get in a few hits, and do a critical. If you're using the regular or dual-katanas you can do even more damage by doing the iai move right after you exhaust his ki. It'll come out just quick enough to hit him while he's exhausted, knocking him down, and letting you still finish with a critical strike (that's one of the techniques the guy does in the above video).
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# ¿ Jan 21, 2017 20:17 |
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Spuckuk posted:Okay, this part certainly isn't true, as he rolls away from me after at most one mid stance hit, so I get ~250 damage. It is true, but you have to hit his back square on. If you hit him more towards his side he'll just block and evade. You also have to attack him very quickly, if you're just a bit too slow he'll also block and evade. quote:My favourite entirely BS thing I've seen him do is send the lightning pupper at you with a timing where, if you dodge it, he catches your recovery with his running slash and oneshots you. You didn't position yourself properly. Behind the rock is always good since it prevents him from getting to you completely.
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# ¿ Jan 21, 2017 23:58 |
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ZenVulgarity posted:I love using all the weapons Moveset variety is going to come purely from the skills that you purchase, I think. Which is better, imo, since it gives you more control over how they work.
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# ¿ Jan 22, 2017 03:48 |
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Manatee Cannon posted:o I know, it just felt like you should be able to get a visceral in on her when it happens. I already killed her tho because she literally can't hit you if you're basically touching her. just gotta watch out for the leap is all It would be a bit inconsistent if that did happen with boss Yokai only, and being able to do that against regular Yokai would be a bit OP.
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# ¿ Jan 22, 2017 20:21 |
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Manatee Cannon posted:you can do that to regular yokai. when their stamina depletes, they fall over and you can stab them with triangle like a human enemy Oh yeah, you're right. I think it only works against the smaller Oni, but yeah. Nevermind then!
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# ¿ Jan 22, 2017 20:30 |
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Lakbay posted:I think the only hint that you should NOT attack tanukis is an extremely vague loading tip? At least the Nurikabes had dev messages surrounding them You really shouldn't need a hint considering they're non-aggressive. They even make it so you get exhausted when they startle you so you can't immediately take action in response.
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# ¿ Jan 23, 2017 01:44 |
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Lakbay posted:There's also a super curved sword in there that he holds with only one hand that doesn't look like any of the single katana stances Time code? I didn't see such a thing.
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# ¿ Jan 23, 2017 06:03 |
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https://www.youtube.com/watch?v=pS0vGOCTwyg This guy has a few more videos from the Beta and Alpha as well. It's all good poo poo.
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# ¿ Jan 23, 2017 18:23 |
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Harrow posted:He also shows off the right way to beat Muneshige: https://www.youtube.com/watch?v=xOdCJaRatiY That's a different person.
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# ¿ Jan 23, 2017 18:56 |
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For those that will play through the game multiple times with different builds, what build do you plan to do your first playthrough with? I'm planning on doing a Ninjitsu-focused build with the Kusarigama, and maybe the dual-katanas if I can find ones that scale well with Dexterity.
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# ¿ Jan 23, 2017 21:07 |
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CharlieFoxtrot posted:What is the difference between this and single katana in terms of playstyle? Dual and single are pretty similar in terms of moveset, but dual are more offense oriented while single is more defense oriented. You have much higher DPS potential with dual but you need to commit and do a lot of attacks to get that, whereas single has less overall DPS but if you can only find the time to attack once or twice it will have superior damage.
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# ¿ Jan 23, 2017 21:58 |
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lets hang out posted:
That's really cool, was wondering who Liam O'Brien is voicing. RatHat posted:Kelley is an interesting villain choice considering he's heavily associated with alchemy and western spiritual stuff, in contrast to the rest of the game with spirit animals and poo poo. Maybe his spirit snake is even a homonculus. I was wondering if he was going to be another Western person since the brunt of the plot seems to be William chasing him, not to mention him speaking both English and Japanese.
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# ¿ Jan 24, 2017 21:21 |
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It's a pre-release thread, this is kind of where you discuss pre-release stuff.
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# ¿ Jan 29, 2017 18:49 |
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Dimo ArKacho posted:I mean serious as in focusing on what's happening as opposed to 'jesus Christ why are you talking like a 40s propaganda movie character?' He sounds like an actual Japanese dude with a poor grasp of English. I'd be willing to be that is the same voice actor that's doing the Japanese dialogue for Hanzo. Which makes me wonder if Liam O'Brien's character (the villain) has a different Japanese VA or if it's him doing the Japanese lines.
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# ¿ Jan 30, 2017 00:12 |
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lets hang out posted:here's another (probably early game) cutscene. half of the game must be on youtube by now. spoilers natch Oh huh, the villain isn't Liam O'Brian. Sounded a hell of a lot like him in an earlier cutscene that was shown.
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# ¿ Jan 30, 2017 07:39 |
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Lakbay posted:I could not tell the difference mechanically between bows and muskets besides the fact arrows are way more common Firearms pierce helmets, bows do not.
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# ¿ Jan 30, 2017 19:34 |
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Rangpur posted:Hello Nioh thread I look forward to beating my head against this game until it either clicks or I rage quit. Either is possible! But how much will my experience suffer if I have a plebeian non-pro PS4? Not at all. On a regular old PS4 the game runs at a smooth 720p60 in action mode. It's not the most amazing in terms of visual design anyway so the bump down in resolution really is not that big of a deal. Digirat posted:I didn't play the demos so I didn't get a feel for how nioh plays. It looks cool but I'm worried by discussions of how easily you can be instakilled (or nearly instakilled). I've beaten bloodborne and all the souls games so I can handle a tough difficulty baseline, but generally did not enjoy the parts of those games that demanded near-perfection, which bloodborne increasingly does in the chalice dungeons. How perfect did it feel like you had to be to complete all the content in the nioh demos? Also not at all. Like, the alpha was by far the most lethal of the public early builds but by the beta and the more recent demo things seem to be balanced so that you never have to worry about being killed in one combo if you're at full health and have decent armor. Moreover, the game gives you a lot of tools to split up deadly multiple enemy encounters, such as by sniping enemies from a distance (headshots almost always oneshot) or using things like grenades or your Living Weapon (basically a super mode). Genocyber fucked around with this message at 22:21 on Jan 30, 2017 |
# ¿ Jan 30, 2017 22:18 |
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Yodzilla posted:Also blocking works really well in Nioh and way better than without a shield in Dark Souls. It's something you kinda have to get used to. This. Blocking blocks 100% of incoming damage and prevents any elemental/status effect from building up. If you're stuck in an enemy's combo you want to block, then roll away. Trying just to dodge away won't work and gets a lot of people killed.
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# ¿ Jan 30, 2017 22:36 |
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Relin posted:and fists!!!!! Fists were really bad in all previous releases. Low damage, you stagger on any blocked hit, no ability to use Ki Pulse, and an extremely limited base moveset with no new moves to purchase. It pretty much exists purely for blade catching (which won't work against like half of the enemies in the game).
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# ¿ Jan 31, 2017 19:21 |
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Are you going to make a new thread for the release of the game, Zaphod? This hasn't been a cesspit like Souls pre-release threads tend to be but there's been enough discussion that it would probably make sense.
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# ¿ Feb 1, 2017 07:33 |
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# ¿ May 21, 2024 23:08 |
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Leak spoilers: the starting area for the game Also you get to choose your starting weapon from the 5 classes which is rad. Kusarigama playthrough baby!
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# ¿ Feb 1, 2017 08:02 |