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Malgrin
Mar 16, 2010


Malgrin fucked around with this message at 23:12 on Feb 13, 2022

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Malgrin
Mar 16, 2010
Don't buy Chromiums



Don't buy Chromiums





Star Wars: Galaxy of Heroes Mobile Turn Based Fighting Simulator of Frustration

Quickstart/tldr guide:
Level yourself by running missions (light side, dark side, and cantina) and finishing daily quests, which lets you level your heroes. Earn shards to level the stars of your heroes from LS/DS Hard modes, Cantina battles (unlocks at level 8), cantina credits, daily arena rewards (unlocks at 28), and GW rewards (unlocks at 40). See a list of priority heroes below. The first heroes you should work on are Lando (cantina energy), Boba (cantina credit), STH (arena credit), and RG (hard nodes). Spend 100 crystals per day on energy refreshes, 100 per day on cantina energy refreshes to level fast, and 50 (or 150) per day on arena.

Two Paths: Phoenix and First Order
Phoenix:

fishtobaskets posted:

The shorthand newbie guide is:
1. Focus on getting good scoundrels for credit heist. Money is a huge bottleneck so the sooner you can do tier 3, the better. Lando/Captain Han, Boba, and ST Han are good choices. I expect when the veteran bros (han/chewie) become farmable they will also be desirable targets
2. Phoenix is a great 1st synergy team to shoot for. They are required to unlock thrawn, they work as rebels to unlock EP, and they get you 40% of the way to unlocking GM Yoda. Plus they are servicable in young arena, they are required for 2 TB nodes, and they do great in GW.

1. Cantina energy - Hera
2. Cantina store - Chopper
3. GW store - Zeb
4. Arena store - Kanan
5. Hard nodes/guild store - Sabine

First Order:
With Kylo Ren (Unmasked) aka Matt in an early Cantina node, this opens up a new starting option. I did a little bit of testing, and it is viable. Overall, this will be a more difficult route than going Phoenix, but it’s fun and has a lot of benefits. You will get Palpatine and Thrawn later in the game, but you’ll unlock BB8 sooner. Also, the First Order are cool and Phoenix are dumb (this is the real reason to do this level guide). Unfortunately, you don’t really get access to many FO dudes early. If you used the exploit above, you will immediately have Matt, and you can start working on Phasma (3 days of GW). Also, GW is really easy because Matt can’t die starting at G6 (with 2000 energy, he’d better be G6 at level 42), unless Kylo Ren (masked) puts heal immunity on him. What I want to suggest you do: Get FOO from Cantina store, Phasma from GW, FOST from hard nodes. What you probably should do: unlock boba from the cantina store so that you can do credit heists, then get FOO. Once you hit late 40s, you can also start working on FOTP, and the crew really starts to shine. With Matt (L), Phasma, FOST, the comp is already pretty solid. I’d recommend a couple DPS to join in there, Boba is a solid choice until you can get FOO and FOTP in there. I also like running Talia early because she’s not terrible, and FOST does not self heal. Also, I did this run without the above exploit, and landed in the top 200s around level 45. I don't see myself climbing much higher for a bit because I've only just unlocked FOTP's node at level 46, and have only just started on FOO's node. That said, I'm still very optimistic about the phoenix match moving into the 50s, but I'm not there yet.


Play with other goons!
There are currently two guilds: Something Maulful (formerly Ima Goon Di) and Qui Goon Jinn. Post in the thread to ask if any of these have space. Join our discord if you actually want into one of the goon guilds.
We have a goon spreadsheet that we once used for guild organization (but not really anymore because :effort: ), but it still has a lot of useful information in there (including our discord link): follow this link to add yourself to the spreadsheet (has useful raid stuff mostly these days).
You have to leave your current guild (if you're in one) before we can add you, and you need to post your Ally code -- seen under your allies tab -- just 9 numbers.
Being in a Guild allows you to earn more shards and gear through daily activities and raids.

P.S. DON'T loving BUY CHROMIUMS

Q: What is Star Wars: Galaxy of Heroes?
A: Star Wars: Galaxy of Heroes is a mobile "game" by Electronic Arts. The game was first announced on June 15, 2015 in EA's press conference during the 2015 Electronic Entertainment Expo. The game revolves around collecting different characters in the Star Wars universe, leveling them up through mission based activities, and acquiring items to gear them.
Basically, the game is a Pokemon skinner box for Star Wars.

Q: Should I ever spend crystals on Chromium packs, other than to buy one single pack for the guaranteed character?
A: :siren::siren::siren:DO NOT BUY CHROMIUM PACKS:siren::siren::siren:

Feel free to post ally codes in this thread so that you can add each other and use other peoples heroes and poo poo. It's very handy when you get into the area of the game where you can summon an ally. http://forums.somethingawful.com/showthread.php?threadid=3771211


**I would recommend farming ships with fleet shipments. so that you can unlock the zeta challenge. To farm zetas we we will need to acquire, in this order: five 4* Dark Side ships to unlock a 5* Executrix and then eight 5* ships of ANY faction.. After that farm these heroes.

Scoundrels for Credit Heist (THIS IS SUPER IMPORTANT): STH (Arena), IG-88 (Arena), Lando (Cantina), Boba Fett (Hard, Cantina Tokens), 1 more of whatever crap you feel like farming.

Legendary Heroes
There are now several legendary heroes in this game -- they are acquired by starring and leveling 5 either faction or specific heroes. The current ones are Yoda, Palpatine, R2D2, Thrawn, and Luke, and you should aim for getting Palpatine/Thrawn -> R2 -> Luke -> Yoda
Easiest Jedi for Yoda event: Lumi (GW), JC (Cantina Battles/Hard), Mace Windu (Arena), QGJ (Cantina), Barriss (Cantina Battles, Hard)
Best Rebels for Palp event: AA (Arena), STH (Arena), Lando (Cantina), Wedge (Cantina), Biggs (GW). Alternates: HRScout (Cantina Credits), Leia (Arena).
Phoenix Squad for Thrawn: Pick 5 Phoenix, Hera is essential, Zeb is important and the easiest farm, and Ezra is pretty drat important. You then have to choose between Sabine (takes forever) and Chopper (easy farm).
OG Rebels for Luke: Leia, Old Ben, R2, ST Han, and Farmboy Luke.


Hero farm locations:
https://docs.google.com/spreadsheets/d/1Z0mOMyCctmxXWEU1cLMlDMRDUdw1ocBmWh4poC3RVXg/edit#gid=0


Common Abbreviations



Game Guide:
Unless you plan to spend a lot of money on this game ($250 or more), don't buy Chromium packs (except for your first, it's a guaranteed hero). If you think you might spend your hard-earned money on this game, the starter bundles you see are generally the best deals around. You will get more value With the $10, $20, $50, and $100 packs than you will with chromium packs. Also, the starter bundles disappear after about a week, so make up your mind. We recommend that if you spend money, you do so on crystals, and turn those into energy. It sounds lame, but you level up faster, earn gear faster, and earn characters faster.
All that said, if you really want to roll the dice, you can get some really sweet heroes out of Chromium packs. Each pack will either contain a character or character shards. The problem with buying chromium packs is that some heroes can ONLY be obtained by packs. So, if you unlock a chromium only here in a chromium pack, unless you buy more packs, you will never get them above their current star level, and they will be much weaker in a couple weeks than the heroes that are free to play. Additionally, you have about a 3/4 chance of getting 10-15 hero shards, and a 1/4 chance of getting a hero.
However, the best heroes in the game right now our Chirrut and Baze, who can be obtained from shipments for crystals. So, if you really want to spend money on the game, this is the best way to do it. Buy these two heroes for Crystals (get them to 3-4 star), and you will not regret it.


SWGoH Resources
SWGoH GG: Character info (including datamined stats)
SWGOH SubReddit: Come here to complain about the Devs

SWGoH.GG has added a new feature that lets you sync your character collection, for example:
http://swgoh.gg/u/mal/
Go here if you want to sync your characters. Once you've done this, if you need help on characters or progressing, you can then link us your account and we can see what your characters are, as well as your mods and other useful stuff.



Currencies :10bux:

There are several types of currencies in this game. The first is crystals, which can be purchased with $$. The second is credits, which you spend on your heroes (leveling them, increasing stars, and gear level all cost credits). After that, there are squad arena points, earned by playing arena, spent on character shards in arena shipments; squad cantina points, earned by playing cantina, spent on character shards in cantina shipments; galactic war (GW) points, earned by playing GW, spent on character shards in GW shipments; and Fleet points, earned by participating in fleet arena (starts at level 60) and spent on ships and rare heroes. There are also two things that sort of work as currency: ability mats and training droids, used for leveling hero abilities and hero levels.


Heroes

You unlock heroes by collecting hero shards, through a variety of methods. A new hero starts somewhere between 1 and 5 stars, which determines the number of shards you need to collect to unlock them. You need a total of 330 shards to take a hero to 7 stars (from 0). There are two other important ways to level your hero: level and gear level. Each hero's level max is equal to your level, and you level a hero by spending training droids and credits on them. For each gear level, there are 6 equipment slots for each hero, once you've filled all of those, you can upgrade to the next level. The primary way to earn gear level is to repeatedly sim missions. Also, you're going to need a lot of laptops, just fyi. At gear level 7, you unlock Protection, which is a second health bar -- that doesn't get healed.



Ability Materials

These are really important, and tier 3 ability mats are fairly rare (and Omegas are super rare). At first, tier 1 and 2 will seem precious, but eventually you won't really worry about spending those. However, make sure to plan ahead before spending tier 3 or omega ability mats. Don't spend these on starter heroes like Chewie that are good early, but drop off pretty hard. You will regret spending tier 3 ability mats on heroes you don't use anymore. Additionally, you don't need to level very many leader abilities -- see the leader section for more info on that.
Omega materials have been added to the game -- these are for skills at level 8, and are usually quite good. You only get them from special events, and from the daily quest AT LEVEL 80, once per day.
Zeta materials are also new to the game. You need to work on ships to get them -- need a bunch of 5*s to get them from the Tarkin Challenge, and after that, it's worth buying them from the ship shop.


Energy

Now that you get the basics, it's time to start playing the game. Use your starting crystals to grind missions (instead of on Chromium packs). Energy costs 50, 50, 100, 100, and goes up from there, while Cantina energy costs 100, 100, 200, 400, and up from there. I would recommend at the very least spending 100 on each mode every day. This will increase your level rapidly, which will then generate more energy, and you can progress really fast the first couple days, which will help you move to the top of arena (which will then net you even more crystals). You also get free 45 regular energy 3x per day, login between 1-3 PM, 7-9 PM, and 10-12 PM local time (DST shifts this by an hour, so it could be noon to 2pm, etc. for you) for a total of 135 energy. You also now get 45 Cantina energy once per day at the noon or 1 PM time slot. You get regular and cantina energy every time you level.


Leveling
Level your main squad as soon as you level. Also don't use the assign all button when assigning training droids, it will waste xp and credits. Each training droid is worth a certain amount of xp, and costs a certain amount of gold for training. If a training droid is worth more xp than what your hero needs for the next level (and that level is max), it will overlevel that hero, wasting both xp and gold. When assigning training droids, always use one less than necessary of the highest level available, and work your way down until you finish the level with tier 1 training droids. While you are leveling from about 50 to 70, you will only have enough credits/droids to level about 6-7 heroes, so choose wisely. Pick 5 arena worthy heroes (ask us, it changes).


Light/Dark Missions

There are Light Side and Dark Side missions, and you can only use your light side heroes for light side missions, and same for dark side heroes. In order to progress in the game, you need to balance leveling hero stars/gear/level between those. Additionally, when you clear all of the missions for one side's level, you unlock hard missions. You can complete a hard mission 3 times per day, and have a chance to earn shards from most hard missions. Do these every day for the heroes you want/are using.
See recommendations above or ask in thread. That said, Ewok Elder is great in end game content and will take you 6+ months to farm. The more you play this game, the better sense you'll get of which heroes you want to play with and unlock. Additionally, you have to balance your energy between farming shards, progressing in missions, and farming gear. Gear level is really important in this game, so make sure to farm your equipment. When you need a specific piece of gear, you can go to your character screen, select the piece of gear, and then there will be a find button.


Cantina

At level 8, you will unlock Cantina, which is a great way to farm hero shards. There are two methods of grinding shards here. The first is by completing missions. Some missions reward character shards about 33% of the time, and this is a fairly consistent method of promoting characters. Lando is the best level 1 Cantina mission hero, and is found in the best Arena teams. Additionally, you earn cantina points, which can be spent on other heroes. See recommendations above.


Challenges

After squad arena, you will unlock challenges. There are two types available each day (except Sundays, when you can do all 6), and they rotate over 3 days. The first type rotates between credits, training droids, and ability materials. You can use any heroes you want for this mission. The second type rotates between equipment challenges. There's a healer/support challenge, rewarding AGI gear, an attacker challenge (STR gear), and a tank challenge (INT gear). Most of these missions are pretty easy once you've figured it out, but most of them have some kind of trick to them:
Healing/Support challenge: Opress has an attack that reduces all your heroes to 1 health. In earlier levels, you can generally keep up by just using JC's heals. If this isn't enough, kill a support droid. A debuff on Opress will make him take extra damage (by a lot), so use Talia's DOT every chance you get. At the second tier, the droids also shoot, so be ready for that.
Attacker Challenge: Shoot the droids to get a giant damage buff. Easy mode.
Tank Challenge: This is the hardest, until you have a few levels on it or unlock more tanks (Teebo lead makes this a breeze because of his TM). Mace Windu puts a debuff on a hero that will significantly weaken them. I think there's some strategy involving attacking the droids (something to do with resetting his attack), but I couldn't figure that out, so I just shoot Windu until he dies.
Training Droids: One bot does some debuff stuff, the other heals. kill the healing bot (it's labeled when you click on it), then kill Boba.
Credits: Cad's bots buff him to do pretty ridiculous damage. I think you can prevent that from happening (or debuff him with the right heroes), but really just focus and kill Cad asap. Save your high damage abilities for him.
Ability Mats: Darth Vader applies a lot of DoTs. Then his lightsaber throw will instantly kill anyone with debuffs (not always, but frequently). If he gets a kill with lightsaber throw, his turn meter refills 100%. Also, his droids add additional debuffs. Just focus down Vader.


Galactic War

At level 40, you unlock Galactic War. Each day, you can run through GW once, and you earn a variety of rewards for doing so (they improve with each successful GW mission). There is no energy cost associated with GW. GW starts with fairly easy teams (level-wise), and ratchets it up as you go along. Early on, you may not be able to finish this every day because it gets really hard (but with this guide, you stand a chance). GW is an endurance type of gauntlet. If a hero gets low on health in one mission, he'll still be low in the next. If you lose a hero, he's gone for the rest of the day (in GW only). After an opponent has attacked at least once in a battle, anytime during your turn you can click the options button, and retreat, to start over. This is a complete reset of GW, it will be like nothing happened. Additionally, you can send out a weak team with 2-3 heroes on it (it will warn you that you don't have a full squad - just hit ok and start it), and let the enemy team waste a couple specials or maybe a taunt. They will die, but this can help you progress a couple levels further. Sometimes you'll need to throw a mid-level hero at this to get them to use their specials. If they completely demolish your A-team, it's worth a shot. As you develop more heroes, you'll find this gets a little easier to do.
Another key point on retreat: if you start a battle, and your team gets wrecked and you retreat, you need to change up your roster or order. Unless you make changes to your roster, the enemy team's attacks/rolls are predetermined and will do exactly the same thing every time. You can use this to your advantage by changing your focus/try to get stuns on other characters, or you can swap out a character to change the RNG seed.



Mods



At first, mods were an absolute shitpile that ruined this game. A good set of mods more than doubled your heroes stats (up to 4x protection) They cut them down to about 10-30% of what they were, which is a good thing, except they hosed up a lot along the way.

Mods are pretty much like gear, but new and different. They unlock at level 50, and have their own menu over by cantina battles. Mods are super complicated to explain, but basically for each mod slot (there are 6 slots) has a set of stats it can grant you, like health and protection, or defense. Mods have a primary stat, determined by the slot, and 4 secondary stats, which are random (or predetermined with quality). Quality is determined when you get the mod, and higher quality tells you more of the secondary stats in advance. Mods also have tiers (stars or dots) which range from mk1 to mk7, and are the base multiplier for the primary stat. Where you acquire the mod determines this. Battles give out mk1-3, while challenges drop mk1-5. Then, each mod has a set bonus (like health, defense, or speed). Get enough mods of the same set bonus (2 or 4) and you get that bonus (e.g. +5% health). Also, set bonuses stack, so if you have 6 Health mods, you get +15% health (for level 15 mods). Finally, each mod has a level, which increases its primary stat (and unlocks secondary stats). This just costs credits. Lots and lots of credits.

To earn mods, fight in the battles (these use cantina energy) until you reach tier 3. Then you can move over to challenges. For each tier of battles you clear, you unlock an additional challenge. Battles (and the first challenge -- hp set) can be fought with any heroes. The other challenges require a set of heroes, like First Order, Jedi, or Empire. You use 5 heroes plus an ally for Battles, but Challenges are just fought with 3, no bring a friend option. Battles unlock mk1-2 mods, while challenges unlock mk1-5 mods. You need a pretty strong comp to clear past the second tier of any of these battles, so be careful not to waste too much energy. Each tier of battles and each challenge type drop a specific set of gear, like health or defense. The set you choose from has no impact on the primary or second stats -- they only determine the set bonuses you get.

Once you beat the 3rd challenge for Health (any hero) and Defense (Jedi), you'll unlock 5 pip mods in the Mod Store

Each mod has a set bonus, a primary stat, and secondary stats. <-- None of these things are connected in any way.

Primary stats
So, if you look at the mods, you've got Top Left, TR, ML, MR, BL, BR, generally referenced as 1-6. For primary stats, 1 is only offense. 2 can be a range of stats, but the only ones you should care about are protection (for tanks) and speed for everyone else. 3 can only be defense. 4 can be a range of stats, use crit damage for damage dealers, and probably protection for everyone else. 5 can be Health or Protection. 6 has a range of stats, you usually want protection, potency, or offense. At 5.88%, health and offense are pretty weak, but it takes a lot of time to get the exact stats you want, so you can fill in. Plus, Barriss does well with +% health, so you can give those to her once you replace them.
Mods have a * quality (or dot) that is generated when you find the mod. Mod battles get you 1 and 2 * mods, while challenges get you 3 through 5 * mods. This determines the maximum primary stat -- a 5* Prot stat maxes at 23.5% at level 15.

Set Bonuses
Ok, then we have a bunch of different set bonuses (with number of mods required after): Health 2, Defense 2, Offense 4, Speed 4, Potency 2, Tenacity, Crit % 2, Crit Damage 4. I think that's it, but there might be more coming (please dear god never add dodge). Due to farmability, you are probably just going to start with a bunch of 5* health mods. This is fine. You can always hand these off to B-squads later. When it comes to 5* mods, you're probably never going to afford more than 2 or 3 squad sets of them (at ~600k per mod to level 15, that's 3.6 mil per hero, or 18 mil per squad). So, fill your current arena squad with health sets. These are the easiest to acquire. After that, you want to try to get Speed, Crit %, Crit Damage, and Potency set mods. These give you the best value. It takes 4 speed set mods to get the speed bonus, and you have a total of 6 mods, so you can combine that with 2 Potency or 2 Crit % set mods to round out your mods. Also, set bonuses do stack, so if you run 6 potency set mods, you'll get the potency bonus 3 times.
Also, the set bonuses generally double when you level a set to 15. If you have 3 speed mods at level 15, and one speed mod at level 14, you will still only get the lower bonus (5%?). At 4 level 15 speed mods I think it jumps to 10%.

Secondary Stats
Secondary stats are randomized stats added onto the mods. This has a lot to do with another quality -- mod color. If you roll a white mod, your mod will start with 0 secondary stats. If you roll a yellow mod, it starts with 4 secondary stats. There's a color for everything in between too. So, with a higher quality mod, you know what stats you are getting and if you want to level that mod in advance. As you level your mods, you either gain new stats if you don't have them, or increase stats that were already there. So, a low quality rolled mod (leveled to 15) might have a secondary speed stat of 5, while a high quality mod might have a secondary speed stat of 11 (I have one).

Here's a guide to mods for each hero -- there aren't right for all heroes all the time, but they'll give you a pretty good sense of what type of heroes want what type of mods:
http://www.crouchingrancor.com/mods-master-list-helper-find-the-best-mods-for-each-character/

Malgrin fucked around with this message at 22:48 on Feb 13, 2022

Malgrin
Mar 16, 2010

Tracula posted:

Just been getting back into the game. Sid is still the best all-around leader unless you're doing a pure Jedi or droid team, right?

Dooku and Old Ben (need to add him to OP) are probably the go to leaders in non-GW modes. If you want to go through GW smoothly, Barriss or Lumi.

Mile'ionaha posted:

Quotes from IGD's #2 and #3 on raiding:


Thanks, added.

Malgrin fucked around with this message at 22:55 on May 4, 2016

Malgrin
Mar 16, 2010
So, here's a nice example of why GW sucks at high levels. I mean, I'm still going to complete it, but it's just why it sucks. I've spent the past 15-20 minutes on the second to last node. These are all level 77-78 heroes, all G8-9, all 7*:

QGJ (L), RG, Rey, Leia, GS


I ended up throwing my Ewok squad at them (they killed Rey before dying), and then my normal healbots squad.

Bleh. Last opponent was same level/gear/stars, but Rex (L), Fives, Savage, and two more tankyish people. I ran my primary squad, got down to just Fives, who then 1v3ed Barris, Dooku, and QGJ. I brought in a kill squad next just for him.


This is why GW is unfun.

Malgrin fucked around with this message at 23:57 on May 4, 2016

Malgrin
Mar 16, 2010

Vulpes posted:

I just unlocked Vader, but I'm extremely tight on training droids. Is he worth using? My current A-squad is Sid, GS, Lumi, RG, QGJ.

I would hold off. He progresses slower than molasses. He's super tanky, but, just not worth the investment until 5* +

Malgrin
Mar 16, 2010
With all the cash flowing in, I'm wondering if someone wants to re-create IGD, but maybe on Eastern Time or UTC? PST is a pretty lovely time-zone for just about everyone (even I'd rather the raid reset sometime other than 1am PDT), plus the 7:30 PM PDT reset is 10:30 Eastern, and 2:30 AM for those in Europe. If we were to get someone on UTC to reset it, that would mean 12:30 PM and 3:30 pm guild activity resets for PDT and EDT players, and a raid reset at 6 PM and 9 PM.

Thoughts?

e: There's this jerk named Razakor on my server. Anytime I can snipe him I do, even if it isn't terribly advantageous. In this case it was. 5th to 2nd. Payback is a bitch. Also, super easy to beat comp, although it takes a minute (or 4). He runs OB1 (L), GS, QGJ, Ani, Fives. I always go Ani > QGJ > GS > Fives > OB1. It works fairly well.

Malgrin fucked around with this message at 03:05 on May 5, 2016

Malgrin
Mar 16, 2010

Stop posted:

Are we going to lose the guild coins we've saved up so far?

Yes and no. The plan was to use the coins, finish the raid quickly, then reform, so we might only lose a few thousand. However, people are not liking this plan so far.

Malgrin
Mar 16, 2010
Yeah, I think they said they fixed the door switch dodge, but I guess it's back now...or...something. It dodged an attack.

I've been thinking forever that there should be two Jedis with anti-Sith abilities: Anakin and Jedi Luke (whenever he's added as playable). Think about it, before Anakin became Sith, he regularly beat Ventress (although usually had to save someone instead of capturing her) and he beats (and kills) Dooku. He would've brought down the Emperor, except he became Vader instead. Jedi Knight Luke is eventually able to beat Vader in a lightsaber battle, which is probably the first lightsaber battle Vader has EVER lost.

Here's how I think it should work: Sith advantages are reversed. If the Emperor attacks Anakin/Luke, they get +35% dodge. Vader can't dodge their basic or resist their debuffs.


Also, raid strategy, I just ran QGJ, Phasma, Poggle, Resistance Pilot, and Barriss, and they landed 250k. This isn't my highest damage squad (that award goes to TM manipulation ewoks -- despite dealing no damage per hit), but it did an impressive amount of damage. If you have GS, he's way better than RP, and while any healer can go in the Barriss spot, she's best, especially because she can "heal" over the immune debuff, which makes it a lot easier to stay above 50%. Anyways, once he gets down to the turn where he's going to eat someone, I use Poggle's Off up, blow up the door, get attacks in, use Phasma's advantage (I know they already have guaranteed crit -- this is more for 50% TM), get more attacks in, and then get whatever attacks in before he eats someone. Then I go until right before he eats the next person -- if the switch is up at this point, I repeat (to my best ability -- down one at this point). If the switch is not quite up, I try to evac my best guys.

Malgrin
Mar 16, 2010

Chilichimp posted:

I bitched about it in the other thread.

Ya'll started an finished a raid after I fell asleep and before I woke up.

I was super shocked we were getting that good, but also... WTF, BRO!?!!?

I'll work on this. Let's just set a rule that we don't start a raid between 1pm and 1am Pacific time -- this way everyone will have at least 12 hours to get attacks in before a reset.

Malgrin
Mar 16, 2010

hngkong posted:

Hey, on the topic of guild stuff, did you ever hear back more about IGD getting more from the devs because of the downtime? I really feel like we got shafted.

Yeah, we got shafted. I'm going to reach out to Jesse again today, and then post our story on Reddit tomorrow (if I don't get a reasonable response).

Malgrin
Mar 16, 2010

Vulpes posted:

Since becoming Vader he's fought about three lightsaber battles in total, so that's not as impressive as it sounds. He's even 1:1 against Luke.

When (if) we do get Jedi Luke I imagine he'll be close to impossible for the average player to attain anyway, like new Han.

Are you forgetting about the part where he hunted down leftover Jedi?

http://starwars.wikia.com/wiki/Jedi_Purge

Malgrin
Mar 16, 2010

Vulpes posted:

Didn't realise that was still canon. Fair enough! Pity he's such a chump in-game.

Hmm, actually, on further reading, it's unclear how many Jedi survived the purge in canon. However, this game doesn't fully exist in canon, so it doesn't matter (not all of the characters used in this game are canon).

I'm at 2 million gold (had more from GW, spent it on Eeth). I currently have Phasma at 170/85 (this will be 185/85 -- 7* equivalent -- tomorrow), IG-88 at 85/85 and Asajj at 100/100 (total = 3 mil), so I'm already basically in debt. Tomorrow I will hit 78 (~1.6-2 million to level my arena squad + GW A-list). Additionally, I have JC at 89/100, Rey at 98/100 (WOOOOOO, thanks double shards), and Poe at 88/100 (there's another 3 million gold). Finally, I also have ST Han and Fives at over 65/65...so that's another 500k I could spend, but they're both level 1 G 1, so what's the point? 2 million - 8.5 million = negative 6.5 million gold. That's not including the gold I could spend on leveling 7* (or soon to be 7*) heroes (~10 million).

When we talk about a late game credit crunch, this is what we mean. You have a few heroes hit 7* right around the same time, and you then have to decide who is more important. Rey is getting hers ASAP because arena. JC will get his in about 7 days when Yoda is live, and then Yoda will get his 7*, so that's another million I forgot to factor in.

Back before the level 80 increase, I accidentally purchased credits with crystals (I had saved up like 3k). I'm not even that mad about it, because there are far worse things I could spend crystals on, and you really don't get many credits out of using crystals on energy (if I bought 3 200-crystal Cantina refreshes -- on separate days -- and spent it on level 6 missions, I would get 150k additional credits. Probably a better deal than just buying credits, but that's how little you get in the way of credits for energy).

Malgrin fucked around with this message at 21:53 on May 5, 2016

Malgrin
Mar 16, 2010

rabidsquid posted:

I have no idea how whaleish my shard is but I am hovering around rank 2000 and all of the teams are 6+ levels higher than mine, so even when their star level or gear sucks it's really hard to win fights because my stuff just gets constantly resisted and dodged. When I stopped playing I was hanging in the t50 fairly easily too :I

If you click on Rank, you can now look at the team comps of top players. If you see Leia or other whale-exclusives 20-30 teams down, you know it's a whale shard.

Malgrin
Mar 16, 2010

Lord Wexia posted:

I've gotten into this game a lot more in the last week or so and I feel like I am stuck in a rut.

Sometimes you have to take a break from progressing. DS 4/5 is really hard until you get Daka. LS 5 is pretty hard until you get Lumi. I'd recommend working on those.

Of those heroes, JC, Poe, Talia, IG-86 and RG are the only heroes you're going to keep using past the early stages. I've written a whole guide in the OP about who you should focus on farming, once you get some of those early heroes (Sid, Lumi, etc.), this game gets a lot easier.

Gear level is also super important, so you should use energy to build items for your heroes until that's as far as you can take it for the missions available and their level.

It's also good to regularly clear certain hard missions. Long term, Rey is the best investment. RG is also really good.

Malgrin fucked around with this message at 07:31 on May 7, 2016

Malgrin
Mar 16, 2010
Added to the second reply in the thread.

Here's mine: http://swgoh.gg/u/mal/

Malgrin fucked around with this message at 20:40 on May 7, 2016

Malgrin
Mar 16, 2010

Hughlander posted:

Next raid I'm going to go with two heavy hitting A teams like:

Phasma L (slow), QGJ (TM), Lumi(H), FOTP, Kylo
Teebo L (TM), 5s (slow), Bariss (H) (Wish I had a 6 or 7 star elder for synergy), Rey, GS

It's really exciting how well that drat teddy bear did.

Yeah, he's pretty amazing. I've been running Teebo, Chirpa, Elder, QGJ, RG, and it works pretty well. I'm thinking about taking out Chirpa, he's only 5*, and now that I can actually run Teebo lead, he just doesn't do enough. I also need to finish leveling Teebo, he's 74, but I'm saving up gold to star JC and level Eeth for Yoda. Anyways, I'm thinking about throwing Rey into the mix, as she'll get some pretty absurd damage in.

It's really sad when Rancor eats Teebo first. I've managed to run him in 3 raids before.

Also, for those that don't know, you can't manipulate Rancor's TM when he's stunned.

Malgrin
Mar 16, 2010

Dr. Venture posted:

I've been slowly piecing together an Ewok team for Rancor, but I don't have access to Chirpa yet. Are you saying I should just skip him? What's an ideal bear team?

If your only goal is Rancor, then I'd skip Chirpa for now. He's going to be a beast for GW/arena, but he doesn't do much for Teebo, with a couple exceptions. If you level up his abilities, they are pretty cool. One of them gives Ewoks retaliation and everybody gets a heal over time. The other one calls in up to 3 ewoks plus one ally. Additionally, if you run him lead, basic attacks deal more damage, and grant something like 25% TM for Ewoks, half for others.So, with Chirpa lead, Elder, and Teebo, you get a pretty insane amount of TM manipulation (Ewok Elder can get 80% off one attack). However, Teebo's stealth has a pretty big cooldown, and he only steals TM when he's stealthy. This makes him ideal as lead, so without Chirpa's lead ability, I think his overall utility is not quite worth it. However, if you have all 4 Ewoks at 5-6 stars, you get a ridiculous amount of synergy, so, worth running all of them. Not sure if at that point you run Chirpa or Teebo lead. RG, Fives, and Rey are probably the best 5ths.

The first two heroes I would absolutely run are Teebo and Elder. In addition to a heal that removes debuffs, and a revive, Elder's basic grants TM to himself and other Ewoks. This makes him pretty awesome at a Rancor fight.

The rest you are trying to fill with damage and utility. QGJ is my favorite in this category (with level 8 basic). This gives him a chance at TM reduction, and every little bit helps on the Rancor. If the door goes down, I use his double attack for a lot of burst. If you don't have QGJ, Yoda is a decent stand-in, even more so if that stage has more than 50% hp (he gains TM and foresight).

Next up you need someone with a slow. The best hero in this category is probably Fives. Next I would take Phasma or RG, depending on your other two heroes. Phasma is going to make a bigger difference the more damage you have. You could also take Phasma and Fives.

Finally, you want a big hitter, Rey, FOTP, etc. I think Rey has the biggest damage output in the game right now, and she grants herself foresight, so she's going to dish out a lot and survive a long time.

Honorable mentions: Poggle, Poe, Han, HR Scout.

Malgrin
Mar 16, 2010

:L posted:

So what's the best use of the personal guild currency? Should I be just getting shards, or is the armor somehow worth it? Something tells me I should just stick with the shards, but wanted a second opinion on the matter before I blow through 5k coins

We don't know yet if the guild exclusive heroes are worth it. Until then I would hold off buying those.

Rey and Ewok Elder are probably worth it because they are so hard to farm.

I'm saving mine for the raid/store exclusive gear. I need so many of each it's slightly insane.

Malgrin
Mar 16, 2010

:L posted:

It's funny, I have a bunch of characters that everyone was saying to get, meanwhile the meta changes or certain characters fell out of favor. For example I got poe, poggle, both ig all waiting to be unlocked and promoted, but seeing as they wouldn't fit too well in my current line up, they're benched for now. On top of that I got close to a dozen other characters all in various stages of leveling/gearing/ starring up so there's another bunch I have to prepare credits for...

On the plus side, doing well in raiding requires a huge stable of heroes, so this is good.

I also went down the path of Poe, Poggle, IG-88/86.

Malgrin
Mar 16, 2010

kaschei posted:

Still waiting on Aayla Secura for team Blue Lightsabers (No Plos Allowed)

I still want IGD, Aayla, and Kit for team counterstrike. Until I can get Aayla and Kit, I'm not interested in IGD though (at least, there are a lot of heroes that are higher priority than him until this is possible).

Malgrin
Mar 16, 2010

Davethulhu posted:

My primary arena team are all gear 9 at this point. This required 3 pre-crafted parts and 2 shipment furnace purchases. In all likelihood my first gear 10 will probably be fives, since his gear nine didn't require a blocking part, and i have one pre-crafted part left.

I was able to precraft some arakyds, but not the furnaces. I have one left, and so far I know that both Poggle and Eeth need one to progress. Don't think I'll spend it on either.

Malgrin
Mar 16, 2010

Warmachine posted:

Since he's weak to status effects, bringing stunners helps. Dooku, Asajj, and Daka are on my go-to Savage team. On an average run, he never takes a turn.


I run Phasma (L), Dooku, Daka, Asajj, Poggle on auto.

Poggle is good because he has ability block on his basic.

Malgrin
Mar 16, 2010

Jibo posted:

I run this but with Talia instead of Poggle. She gets you another clutch heal if turn order ends up hosed and she can give you two turns of debuffs with her jump attack. Not that it really matters because I also auto it and the computer is apparently not smart enough to save the heals if people start getting hit.

Also, Daka is hilariously bad at healing when it comes to Savage. She will only heal if someone is dead. Because of Savage's 100% TM ability, if one person dies, they're probably all dead.

e: Also, I never leveled her past 50ish, and she's 4*. At some point I plan to get back to that...but...there are a lot of higher priority heroes.

Malgrin fucked around with this message at 21:47 on May 10, 2016

Malgrin
Mar 16, 2010

Tracula posted:

There's GW etiquette?

For awhile, people acknowledged that you should finish with a not awful team comp. Then some people started intentionally finishing with gently caress-you comps. Now, I generally have to finish with a ridiculous team comp to beat the ridiculous team comp I'm fighting...so...we've all basically hosed ourselves by using ridiculous team comps.

Malgrin
Mar 16, 2010
Just started our first T6 raid. Good luck!

Malgrin
Mar 16, 2010

xyigx posted:

Arrrgggg I just finished getting my 4th squad to 5*. Now I am back to two squads again lol I will never have good raid DPS.

Yeah, I'm thinking for now we'll alternate between T5 and T6 so that everyone can have some fun. It is pretty ridiculously hard though...if it takes us 4 or 5 days to finish, we'll probably do another couple weeks of T5.



Syrinxx posted:

The beginner pack with Barriss is the only way you should spend money on this lovely game ever

Hey, I bet you're wishing you dropped $25 on Ewoks right about now.

Malgrin
Mar 16, 2010

Stalkerr posted:

Short answer: I"m Scrooge McDuck in real life

So, this Yoda event. I have a 5* Lumi, 3* JC, and 2* JG. Could I theoretically beat up to the 3* challenge?

Nope. You can't enter without 5 Jedi, and they need to be the appropriate star level. So, to do the 1*, you need 5 1*+. 2* = 5 2*+. Etc.

Malgrin
Mar 16, 2010

Stalkerr posted:

Ugh, well, hopefully they'll have a Jedi pack for purchase, or else I'll wait till next month and hopefully have more Jedi by then.

I would recommend holding off anyways. You can't unlock Yoda until you've finished the 5* challenge. I put in the OP the best jedi to work on for this challenge and where to get them -- check that out.

Malgrin
Mar 16, 2010

two_step posted:

Folks are claiming on Reddit that T7 is miles easier than T6, one dude claims that if everyone has a 7* team of phasma, rey, GS, rex, and QGJ (lol 7* rex, but perhaps there is a farmable replacement?) you can finish the T7 raid super quick. No idea how true this is, and no idea how many people in the guild even have 1 full 7* team (we could know this if everyone did the swgoh.gg thing and marked themselves public, right now we only have like 20 guys on there), but might be worth thinking about in the future.

Weird. I'd still be nervous about starting it with the 2 day time limit though. I have the shards to take Phasma to 7*, Rey is 7*, QGJ is 7*. At least for the first phase, you need to run Elder or Ackbar in place of Rex for the debuffs...Ackbar probably deals more damage. Not sure who I would put in place of GS...maybe after I finish RG I'll finally get around to him.


e: Reading up on T6 vs T7:

quote:

T6 values deep rosters with lots of specific roles. T7 is a rancor pinata where you try to get everyone at least one whack before it bursts open.

Malgrin fucked around with this message at 21:56 on May 11, 2016

Malgrin
Mar 16, 2010

Vulpes posted:

T7 is easier than T6 if you have a full guild of whales with deep 7* rosters. For us, not so much.

It sounds like T7 actually has a lot less health than T6.

Malgrin
Mar 16, 2010

Stalkerr posted:

Made it 7 nodes in to GW this time before failurecascade. Running Dooku, GS, RG, Lumi, Sid.

This was my first time using Dooku as leader since I leveled him up, and he is awesome.

At least I hit my daily goal of 400 GW tokens and got my Lumi for the day. I pretty much can't expect more than that given how difficult GW gets after node 6.

In other news, my standard Arena team of Lumi, GS, RG, Sid, and Talia is starting to be less effective now that i'm at 17k arena power (on my shard, that's Rank #60 - 70). Should I swap Talia out and Dooku in?

Run Dooku lead in arena. He's the best.


I just beat Yoda. Barriss (L), QGJ, Lumi, JC, Eeth. Everyone was 78 except Eeth (77), and G8 except QGJ/Barriss (G9). I went against Mace and JC. I just focused Yoda down with everything. Also, I would highly recommend using Lumi's heal so that Yoda gets her HoT. Then, save QGJ's debuff strike to give your whole team offense up. If you use it on Tenacity buff, you won't get offense up. Additionally, this way Yoda's buff steal move has just been used, so you don't risk him getting offense up and killing everyone in one turn.


Also, if you are wondering what to do with your first two furnaces, here's a handy guide:

https://www.reddit.com/r/SWGalaxyOfHeroes/comments/4j2m5n/indepth_guide_on_distributing_your_mk5_furnaces/

Malgrin fucked around with this message at 22:55 on May 12, 2016

Malgrin
Mar 16, 2010

MichiganCubbie posted:

So, forgive me if I'm missing something obvious, but what's the benefit of running the game through Windows in Bluestacks? I see that thing in the OP about the pack with the IG-86. How do you get that? I already have him, so I'm assuming it'll turn to shards.

It's a promotion for Samsung devices. If you have a samsung, you already got it, if you don't, Bluestacks emulates a samsung. In addition to IG-86 (which will turn into shards for you), you get a couple hundred crystals and some vader shards.

Malgrin
Mar 16, 2010

iGestalt posted:

Unlocked Yoda, finally. 5* was a complete bitch. Won it by having Barriss as lead for the HP boost and carefully hit Yoda down. And getting 7* Phasma tonight. Unsure on how to focus next in the GW. Thinking Teebo for Ewok Raid squad.

Yeah, if you've got Lumi and Phasma, I would really recommend Teebo.

Malgrin
Mar 16, 2010

kaschei posted:

Any hints at when the next omega materials will be available?

When you complete all your dailies at level 80, you will get one. I'm hoping they will occasionally run extra Omega events, but they've been silent on it.

Malgrin
Mar 16, 2010

Stalkerr posted:

Got more starz today. Dooku (3*), Lumi (6*), Side (5*), GS(4*), and RG (3*) took me all the way to the end in GW for the first time since my first GW, like a month ago.

Wow, I forgot how awesome the rewards were for that last node. Completion really does have its advantages.

Yeah, I tell everyone to prioritize finishing GW. This means distributing credits/droids evenly across your top 10 or more.

Malgrin
Mar 16, 2010

Chilichimp posted:

The Galactic war Maximum Auto-play gently caress Squad:

Barris (L) QGJ, Lumi, Dooku, Daka.

I'm loving serious, use this squad if they're maxxed, because they will TRASH the opposition. There's so many Jedi in GW (Lumi and QGJ specifically) Dooku is a MUST TAKE. Omega skilled Daka Basic is also just hilariously effective.

I run the first 7-8 levels auto with Chirpa (L), Elder, Teebo, JC, Rey.

Then I move to the above squad for the rest on auto, and they start the first couple nodes with full protection, it's pretty great.

Malgrin
Mar 16, 2010

Mr. Neutron posted:

Would love to see how you do it since I got 4 out of 5 you listed at 7* and I doubt Dooku would help that much. I mean, if you run into Rey she can crit for 15k and without protections that's oneshot for everyone but Barriss.

I still complete GW daily but I sure as hell can't auto from about node 7 up.

I suppose it is kinda my own fault cause I run an all Jedi arena team which, although super bad on defense, has a hugely inflated power (over 32k at 77) thanks to 3 easily reached gear IXs and thus makes my GW a rather hellish experience :(

This is what makes Dooku so good, he can stun Rey before she gets a chance to go.

Malgrin
Mar 16, 2010
Well, I had a good run, brought 6* Chirpa (L), 6* Teebo, 5* Elder, 7* JC, 7* Rey to GW, cleared through the 10th node, wiped on the 11th. I had to switch to manual control around the 8th node. These little buggers are insanely good because they get about 3 for every other person's turn.

Malgrin
Mar 16, 2010

Jerkface posted:

If you only have enough omega mats for 1 top tier skill what would you use it on? Im leaaning towards qgj for the turn meter fuckery for raid

QGJ, Daka, and Fives are the current single best upgrades (for basic attacks). I think there are some secondary abilities that are maybe just as good. Daka's upgrade is very relevant in the first stage, but not so much in the Rancor stages.




e: I'm currently estimating 4,650,000 credits for level 1-80. If I had the credits, I could do this for about 3 heroes (that's how many extra droids I have -- over 10k each 1s and 2s).

Malgrin fucked around with this message at 22:24 on May 13, 2016

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Malgrin
Mar 16, 2010

Twigand Berries posted:

I have an arena team question.

Currently I have a 7* Bariss as lead and I know I need to swap her out. I want to put Dooku there, but I'm late to that party and I've got him only at 3*. He's my next Cantina farm, but it's gonna be awhile to get him up. With Bariss as my lead, I can fight my way into the teens as my place ranking, but I invariably wake up to being booted back to the 50s or so. So basically, with Bariss, I've lost maybe one battle in the last two weeks (and several draws because Bariss has no damage).

The rest of my line up is 7* Dakka, 7* QGJ, 7* (and highest gear) Lumi, and a 6* Royal Guard. I am 15 shards away from 7* RG which is my current cantina project. Once RG is maxed do I go balls out on Dooku (which will take awhile) or quick bring a 5*, but well geared and ability Obi up to 7* as a placeholder lead until Dooku is done?

So basically, delay Dooku by maxing out Old Ben as a placeholder or focus Dooku immediately and just keep running Bariss on an arena roller coaster? Or focus Dooku and just use the 5* Old Ben as my lead right now because why the gently caress am I using Bariss in arena?

IMO Dooku and Ben are interchangeable right now in terms of value. I prefer offence up and stuns, but Ben's special ability is pretty crazy, and TM gain on dodge is roughly as valuable. I think it just comes down to personal preference. Mine is Dooku.

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