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Civ 4 religion wasn't very interesting either. It was a rather convulted way of maybe getting a bunch of gold. Civ V's religion has way more going on, although as with everything I'll be interested to see how they tweaked it for VI. Also VI is bringing back every system from V and rebuilding them, so I don't really think people can complain unless they really disliked V.
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# ¿ May 14, 2016 04:53 |
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# ¿ Apr 29, 2024 00:10 |
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Disgusting Coward posted:Game will be a buggy, content-free mess on release.
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# ¿ May 14, 2016 17:21 |
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Disgusting Coward posted:I was young and innocent, once. Enjoy these, your salad days I've been playing since civ 2, I don't need your condescension. Obviously there's no way to judge before we've seen it, but the designers clearly understand what they're doing, which is a good start.
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# ¿ May 15, 2016 17:38 |
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It looks less like "only this many buildings per district" and more "this district can be upgraded with these buildings" They've specifically mentioned the campus district gets the library, university, and research lab. It looks like this has subsumed the old building system, although it still looks like the monument and granary exist as city-tile buildings.
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# ¿ May 17, 2016 03:42 |
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Cowman posted:I read somewhere that they also had tile specific buildings and upgrades, as in observatory is only on a mountain and pyramids on desert. I like this idea a lot but I'm really concerned about : The other thing they were talking about is how districts have synergy with terrain types- so campus districts and relgious districts both gain bonuses from adjacent mountains, and campus districts give bonuses to surrounding jungle once you build a university. This goes into their plan to move the city onto the map. It also looks like you might not need to be next to the coast to build maritime districts/naval units, but that's a lot more speculative.
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# ¿ May 17, 2016 04:29 |
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I wonder if they'll go for Hatshepsut over Ramses- she's not as big/famous, but she is a well-regarded ruler. You could still keep a wonder-building bonus/personality for her and it'd still be accurate.
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# ¿ May 17, 2016 17:44 |
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Peas and Rice posted:I'd love the ability to choose between three different leaders, each with their own unique ability. For example, France could be Charlemagne, Napoleon, and De Gaulle. (Isn't that how it went in Civ 4? 1300 hours of Civ 5 have erased 4 from my memory). We also got actual customized leader/civ bonuses in V as well, which I think added a lot.
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# ¿ May 17, 2016 17:47 |
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Apparently we're getting an original score this time, although I did really like the compositions for some of the factions in Civ 5.
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# ¿ May 17, 2016 18:22 |
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I believe it was already mentioned, but it's important to remember that they made Civ 5 with the idea in mind that Civ 4 was the final evolution of the core game that was started in Civ 1/2. A lot of bold decisions were made with this in mind- they wanted to make something different. Civ 6 is looking like a similar evolution of Civ 5- hence they aren't throwing out any systems, but rather working from the position of "what sucked, and how can we make it better", which everything they've talked about supports. The changes to 1UPT help reduce the real-estate problems that the late game suffered from in 5, the changes to technologies help fix the always-present optimization problem, and the changes to cities help differentiate cities from each other based on their surroundings. It also sounds like wonders are being redone with the idea that you shouldn't be getting a dozen wonders in a single city.
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# ¿ May 17, 2016 18:46 |
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Hexes are better than squares for a strategy game. Easily the least controversial change in Civ 5 in my opinion.
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# ¿ May 18, 2016 19:20 |
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Harmonia posted:This tidbit is interesting:
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# ¿ May 18, 2016 21:30 |
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Star Warrior X posted:I imagine "neighborhoods" or suburbs to be a type of district, like market, academy, docks, etc.
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# ¿ May 18, 2016 22:15 |
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https://twitter.com/civgame/status/732981091208822789 Sounds like we'll be getting some more info soon. I know Marbozir was mysteriously in LA earlier in the week as well.
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# ¿ May 19, 2016 03:15 |
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One of those predates Rise of Nations, and the other isn't remotely in the same genre.
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# ¿ May 20, 2016 05:38 |
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Man, there's so much new stuff going on, it's going to take a while to process. The tech tree split is a really great idea though.
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# ¿ May 25, 2016 21:31 |
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Cythereal posted:I hope they keep the Rocketry one, too:
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# ¿ May 27, 2016 03:31 |
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Better off using Hadrian if you want a defensive, cultural Rome, since he did a ton of building projects and cultural stuff.
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# ¿ May 27, 2016 06:09 |
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kvx687 posted:I'm pretty sure that's intentional, though. They would be incredibly broken if they were guaranteed a religion, as they are you actually have to put in effort to get the most out of them. I know that there aren't many civs that have to jump through hoops to get their gimmick to work, but at the same time it's also not like there aren't a fair few civs with at least one weak or useless UU or ability.
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# ¿ May 28, 2016 21:45 |
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One of the more surreal experiences I had in Athens was seeing/hearing the Golden Dawn have a rally on May 29th in commemoration.
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# ¿ May 29, 2016 20:55 |
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I believe some people talked about this from the preview event. You earn envoys with a city state by performing quests for them.
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# ¿ Jun 2, 2016 18:38 |
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Interestingly, you can become Suzerain at 3 envoys, but the final bonus is at 6. I guess it's nice to get something extra as you fight for a city state's loyalty. Unique bonuses for city-states is an excellent change though. There's going to be some hotly contested city states now.
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# ¿ Jun 2, 2016 19:01 |
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Yea, guy with dog is the new scout
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# ¿ Jun 2, 2016 19:24 |
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Eiba posted:I had gotten the impression, maybe from that Quill118 video or something else I read, that the culture tech tree will pretty much just unlock "cards" that you can slot into your government for different bonuses. Though I suppose it would unlock the governments themselves too.
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# ¿ Jun 2, 2016 21:44 |
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That's never going to fly. It's not even a good mechanic either, it just means religion is bad and unfun, and a player who puts effort into it gets punished in the later game.
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# ¿ Jun 6, 2016 05:04 |
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Borsche69 posted:Yeah, exactly. This is also a problem I have with the tech bonuses in Civ6. From what I've seen, it looks like they're all something like "build an improvement" or "build a worker" or something that you ALREADY want to do anyway. Its like a lot of the quests in Civ5, where you'll get improved City State relations for hooking up your Gems. But you were already going to do that because it provides happiness and increased tile yield, so you're basically getting improved relations for free. The game itself already incentivizes good play, you don't need arbitrary free bonuses to further incentivize it.
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# ¿ Jun 6, 2016 21:33 |
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Yea, they've confirmed you don't need to have the tech/civic available for progress towards its eureka to be tracked.
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# ¿ Jun 10, 2016 00:48 |
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I just don't see any gain from making multiple leaders vs just making new civs outright. The leader scenes are the most graphics/animation to do. I seriously doubt we'll see the return of multiple leaders.
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# ¿ Jun 16, 2016 07:36 |
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Making corps/armies also is unlocked through the civic tree, not the tech tree.
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# ¿ Jun 20, 2016 03:26 |
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mitochondritom posted:I totally get that marketing departments will do their thing but its a loving stretch to call unstacking cites an innovative new mechanic. For one its clearly inspired by and iterated on the mechanic of district building in Endless Legend, secondly, it is really just building special tile improvements that themselves can be improved. Next they will claim that the paper map effect is a novel way of showing unobserved terrain coughing loudly whenever someone mentions Age of Wonders III or Fallen Enchantress. And no, it doesn't confirm multiple leaders per Civ at all. All it means is that they're putting effort into making sure each civ has a set of bonuses that reflect their given leader, as well as bonuses that reflect the civ as a whole. All the reasons they didn't make extra leaders for Civ 5 still apply. Namely the poor effort-return ratio when opposed to just making another Civ and increasing the representation of diversity within the game.
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# ¿ Jun 20, 2016 19:49 |
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Cythereal posted:I dunno, I think it may just be an effort to go "See, this behavior/ability isn't representative of the civilization as a whole, just this specific leader" to placate the spergs/nationalists. Not an actual plan to do multiple leaders.
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# ¿ Jun 20, 2016 20:20 |
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She isn't when you aren't looking at a photograph of a magazine.
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# ¿ Jun 20, 2016 22:18 |
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Deltasquid posted:Lol there's some serieus denial going on in this thread. Unless this is some insane marketing spiel, they've split up abilities according to leader and civ. Even if they never make official second leaders (which I doubt; this kind of DLC might sell better than new civs nobody cares about) there is a 100% chance that people will mod in their own leaders.
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# ¿ Jun 21, 2016 08:08 |
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OwlFancier posted:It would be a bit weird if they made a whole alternate leader system and then never used it. Except this isn't an alternate leader system. It's "we want a bonus that reflects the leader vs the Civ as a whole".
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# ¿ Jun 21, 2016 08:21 |
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He was also in the first trailer, and has been referenced a bunch in other interviews. He's 100% in. Monty is also in, even if he hasn't been 100% officially confirmed.
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# ¿ Jun 21, 2016 22:07 |
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Athens during the era of Pericles was a essentially hegemonic power, so I think you could easily justify it. Really it's not very different from Alexander's level of control over the Greek city-states, except Athens lost.
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# ¿ Jun 22, 2016 00:03 |
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The Diplomatic victory is gone anyway. We don't know exactly what is replacing it, but there's hints that it's some form of religious victory. Also Chemistry is probably a later tech than it was before, I think the narrator said 'Modern'.
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# ¿ Jun 23, 2016 01:49 |
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I can't wait for Sean Bean to quote all sorts of things at me.
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# ¿ Jun 24, 2016 07:34 |
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It's always been England in Civ, even when though it obviously covers Great Britain/ the British Empire as well.
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# ¿ Jun 28, 2016 22:01 |
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Clarste posted:Hmm, I wonder if all leader agendas will be outward looking. I suppose that makes sense in terms of the player being able to predict how an AI opponent will react to them, but it seems odd that none of the leaders will be isolationist, or focused on their own economy, or whatever. I suppose you could also try to use this to predict which leaders will be revealed. Tokimune's agenda is pretty neat though. All the agendas seem designed to be predictable and somewhat controlable, but also drive conflict between the AI and the player/ other AIs. If you want to make friends with Tokimune, you know what you need to do, but you may not be willing or able to have both elements in place.
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# ¿ Jun 30, 2016 17:13 |
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# ¿ Apr 29, 2024 00:10 |
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Good news everyone! Christopher Tin is back.Christopher Tin posted:I have a big announcement to make! I’ve returned to Sid Meier’s Civilization franchise and have written the theme for the latest installment, Civilization VI.
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# ¿ Jul 11, 2016 19:04 |