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Tulip posted:Do we have any reason to believe that the AI isn't deliberately designed to not take cities? My suspicion is that most players treat losing a city as a very frustrating game over and total turn off on the entire game, so avoiding that is probably a positive feature of the AI, from a keeping-loyalty perspective. From what we've gathered so far it's because the AI doesn't really know how to use siege units. It doesn't realize that they can't move and attack, but they have a burning desire to constantly move their units. They move a cannon, see it can't fire and just end up pillaging. They then wont splatter their troop against the walls since the AI was made to almost never attack in a situation where they would lose (in the "Major/Minor Victory" sense). Some goon was playing around with how siege units worked to see if that fixed the problem but I dunno if they ever got a solid result.
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# ¿ Jan 16, 2017 15:18 |
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# ¿ May 16, 2024 20:49 |
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Raphus C posted:Just had a game where Kongo reached the modern era in the 9th century AD. This seems to happen to me a lot too. AI Kongo must beeline for something since other than highrises they don't seem to be that ahead. They do like cranking out at squads though.
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# ¿ Feb 11, 2017 16:49 |
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Tom Tucker posted:Alien invasion mode, yes! Wild Earth dinosaur mode! The sinking planet mode where global warming is accelerated and every tile eventually sinks, even flood barriers! civ 2 gold had a bunch of crazy total mods like this and they were great
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# ¿ Jul 27, 2020 20:09 |
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Super Jay Mann posted:link to video: https://www.youtube.com/watch?v=ezIZD0gKIyk i wonder why he just couldnt say “Alpha Centauri” when talking about a certian 4x game
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# ¿ Aug 17, 2020 18:44 |
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Strong civ II energy in the guy dressed up as the barbarian they should add those back
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# ¿ Feb 17, 2021 04:27 |
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final season should just be low budget fmvs for all the leaders
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# ¿ Feb 17, 2021 04:42 |
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I wonder how hard it would be to just mod the nemoy quotes into the appropriate slots in vi of they redo anything im fine if they keep kilamanjaro wi fi and the other really stupid ones just fix ruhr valley
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# ¿ Feb 18, 2021 16:30 |
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Played a super tall maya game with the barbarian mode and dang were there a lot of barbarians. It really slowed me down a lot on the early game dealing with three different tribes sending swarms of units (with one getting voi cheins and the other getting samurai) that it was a race to make sure poundmaker, who had thrice my science for most of the game, didn't win a space victory first. A combination of hercules, industrial projects, and burning down his spaceports delayed him enough for me to get the exoplanet expedition out first and then just spending all of my favor and money to keep buying all my ally's aluminum until I won. I kept one at by through bribery and buying their coursers. I was rewarded with full suzerentiy of geneva, which was totally worth it. I was trying to cultivate another tribe on a small isthmus but the nearby city state didn't agree and dispersed the camp (I shouldn't have gotten greedy trying to pump money out of it. Its only ever 35 gold so at a certain point its more worth it to disperse it for the xp or sit on it defending it until it becomes a city state). Seriously, these are 100% barb kills. I didn't go to war once (on a small continent with a friendly philip and mvemba) My empire was very pretty in its smallness
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# ¿ Feb 28, 2021 04:54 |
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i wonder if itll be a game mode or just an additional secret society
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# ¿ Mar 10, 2021 19:34 |
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He mentioned skeletons and im sad there wont be a skeleton empire
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# ¿ Mar 15, 2021 21:07 |
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Rosemont posted:Civ V is extremely drab-looking. It's a stark contrast when I go from playing one to the other. I dunno if its time or just my now unfamiliarity with it but every time i look at civ v art im so shocked by how boring and flat it looks now. It got by a lot on the beautiful terrain and not being the artistic monstrosities that were 3 and 4.
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# ¿ Mar 17, 2021 05:05 |
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Elias_Maluco posted:You click at them, at the red thing. if they are in civilized areas you really need to cultivate and protect them because the ai (especially city states) love to burn them down. otherwise youll get a few city states crammed up in the edges of the map mid-late game
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# ¿ Mar 17, 2021 16:48 |
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the ai loves razing cities now. i think fresh water and loyalty are the two factors for them. ellspurs posted:PotatoMcWhisky, The Spiffing Brit and some others did a stream which showed the effects of farming zombies. Potato has it up on his channel - towards the end they were saying that the zombies had an attack power equivalent to the Giant Death Robots. it was pretty funny seeing the zombies slowly take everyone over but it seems like it could use a bit o balance
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# ¿ Mar 31, 2021 17:01 |
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Marmaduke! posted:Spearmen got a boost a few updates back so you can't just throw your starting warrior at barb spearmen and expect to win now. You'll need back-up or patience. Really, the biggest factor in how painful the barbarians will be is how many city states are nearby. If you have a lot, they will most likely encounter and destroy the barbarians; if you're mostly on your lonesome, they're your problem to deal with. Hit Hit heal Hit is enough to take out a spearman with the barb card. use your scout to scare their scouts away. also you can play barb mode, buy their warrior then farm them for money
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# ¿ Apr 10, 2021 23:18 |
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i like the russia nerf not because they are weaker hut because i will no longer end up with as many great people just sitting around doing nothing
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# ¿ Apr 22, 2021 21:22 |
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africa could be bigger. india is a hilariously tiny nub.
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# ¿ Apr 24, 2021 01:59 |
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also if someone is getting to science burn down their space ports in any way possible: spies, war, nukes, anything to stop them.
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# ¿ Apr 24, 2021 19:59 |
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Heroes and legends is fun as hell. Barbs lets you buy a military and get them to gently caress of if they are too much.
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# ¿ May 11, 2021 00:46 |
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Frush posted:I just grabbed this on the Steam sale yesterday. I've got a load of hours into Civ 5 so I'm not new, but it seems like there's a lot of changes after all the DLC. Is there a good post or guide I can use to get up to speed quick? The OP isn't up to date and I didn't see anything going back a handful of pages. Poke around some potato mc whiskey vids. he does a good job of explaining how and why he does things.
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# ¿ May 22, 2021 17:37 |
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Pedestrian Xing posted:I always chop if possible before I put a district down on a chopable tile because there's only a benefit there (except Vietnam). 50%: Ok, lets plan this so the builder arrives on the tile right as the current item completes so i can chop into the queue and place the district down 50%: eh gently caress you trees you go smush under this holy site
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# ¿ Jun 14, 2021 14:34 |
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twistedmentat posted:Sounds super lame and half baked. The big about appearing where units have died is neat, but over all doesn't sound like a good game mode. I'd like a game mode that includes future tech, becuase i know some people don't want things that aren't "realistic" in the game, so you give an option to have a future tech tree that gives you stuff like combat robits, orbital drops, power armor troops and stuff like that. Nothing too crazy. the ai wont get mad at you for having grievances against arabia. if anything that second city should have given you enough grievences to burn/take one of those cites if they did it soon enough after you asking them to stop the other players just took advantage of what im guessing was both a low military score and unescorted settlers. if you are at war with anyone dont leave your settlers unescorted.
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# ¿ Jun 29, 2021 21:23 |
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Pillage everything
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# ¿ Jul 3, 2021 20:23 |
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Frush posted:What in particular is strong about pillaging everything? I've mostly just been using it to heal units when convenient. In addition to a shitload of free stuff, it also makes the AI more willing to go to peace. If you can hold out against a more scientifically superior opponent and raze the poo poo out of their science infrastructure it's a great way to catch up Nosre posted:when you put legendary start but it's 6pm and the world creator is checked out for the day already goddamn this is an auto win start right here
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# ¿ Jul 5, 2021 14:48 |
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the holy poopacy posted:legendeery start Civ VI: legendeery start
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# ¿ Jul 5, 2021 19:41 |
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I really like a low number of city states with barbarian mode. Something about cultivating barbs is enjoyable for me.
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# ¿ Jul 30, 2021 15:51 |
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yeah with a lot of civs there are more emergencies so its easy to stack diplo points. you gotta be careful if you have diplo focused leaders like laurier or pericles
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# ¿ Jul 31, 2021 04:06 |
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Eimi posted:A melee carpet works great vs ancient walls. The siege tower is also okay as it just goes directly to the city and ignores the walls but you absolutely need to siege them then. I think catapults are a lot better now, they have more defensive strength so they don't get obliterated on the defense so they are worth picking up and just become better over time. Also I've seen siege used defensively by the AI and it's painful to break through so maybe they are solid defensive units. I have found the computer loves building catapults as defensive units, especially when they are getting their teeth kicked in and they are really good at owning your units, especially if they have a few with upgrades. Double especially if you are dumb enough to keep throwing wave after wave of fodder at them and then they have a bunch of 3 level cats with grapeshot
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# ¿ Aug 5, 2021 23:38 |
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toasterwarrior posted:Sorry to double post but I have a question: if you wipe out all rival civs on your continent before meeting others on another continent (basically lock down your continent during the Classical/Medieval eras), do you still gain grievances once you meet civs on the other continent? I'm wondering how to play an aggressive Rome game on high difficulty. nope as far as they know you are a friendly new face
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# ¿ Nov 16, 2021 20:09 |
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Serephina posted:So uh, this Anthology release, is it finally "Civ6, all of it, pinky promise" edition? I stopped buying after the vanilla release as I saw what was coming, is now a good time to catch up, so to speak? I'm not gonna buy this and suddenly a new xpack drops? conversely, you should buy it so the rest of us get a new season faster
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# ¿ Dec 9, 2021 04:17 |
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HappyCamperGL posted:Sukritact's Simple UI Adjustments I find very good. This is pretty much necessary at this point. Better Trade Screen Detailed Map Tacks also help immensely.
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# ¿ Dec 10, 2021 14:50 |
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Mike the TV posted:I started a game as the Maya and wanted to build tall and remain mostly peaceful. you can murder and be tall. if it innit within 6 burn that poo poo to the ground
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# ¿ Dec 30, 2021 05:44 |
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The mod that shows you the benefit you get from each card really makes it more apparent that there are a lot of cards that don't really do anything as well. There are some that you would slot out and in when you need them (troop upgrade discounts, builder/settler discounts, wonder construction) but a lot of them are set and forget until they become obsolete, since most of them tend to support one play-style or another so it ends up being a bit of a messy implementation of the culture trees. Seeing some sort of hybrid in 7 would be nice. Permanent bonuses from some culture trees that unlocks some cards, but the trade off is going down one path would block of getting other cards.
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# ¿ Mar 14, 2022 14:58 |
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TipTow posted:What would the name of this mod be? I'm very interested. Extended Policy Cards: https://steamcommunity.com/sharedfiles/filedetails/?id=2266952591 It actually makes some cards more likely to be used because its less of a guessing game!
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# ¿ Mar 14, 2022 15:24 |
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most of these are good: https://steamcommunity.com/sharedfiles/filedetails/?id=2470646711 i also like hiller hills and the civ v terrain mods. also the one that removes canals from city centers unless it actually needs it.
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# ¿ May 9, 2022 22:03 |
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Elias_Maluco posted:On linux so if you are a normal person you'll be fine
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# ¿ May 13, 2022 14:13 |
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yeah that seems to be the case watching streamers: lots of trouble in the beginning but then fine also no pins. pins destroy sync
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# ¿ Jun 14, 2022 19:31 |
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Most of the new modes are fun but they do make the game a lot easier. Barb Nations and Heroes give you a lot of ways to counter the extra units the ai gets at hard difficulty, also more city states = more good. Secret Societies makes things a bit easier but the AI can handle it better, plus it changes diplomacy dynamics. Monopolies is basically a win button and really needs balanced because its has a lot of cool ideas in it.
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# ¿ Jun 28, 2022 16:12 |
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hope its a large number of leaders. its kinda sad how much they hyped the leader stuff and have like 5 alternates
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# ¿ Nov 11, 2022 03:18 |
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The Glumslinger posted:2nd Edit: Yeah, something is hosed and I only have access to the base game at the moment going about as expected i guess.
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# ¿ Nov 21, 2022 20:01 |
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# ¿ May 16, 2024 20:49 |
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a second update has hit the steam and all my poo poo is back. also 2ks login servers are getting slammed rn
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# ¿ Nov 21, 2022 20:45 |