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Archduke Frantz Fanon
Sep 7, 2004

Tulip posted:

Do we have any reason to believe that the AI isn't deliberately designed to not take cities? My suspicion is that most players treat losing a city as a very frustrating game over and total turn off on the entire game, so avoiding that is probably a positive feature of the AI, from a keeping-loyalty perspective.

Also I don't think I've lost a city in this series since SMAC. The Civ War AI has always been atrocious.

From what we've gathered so far it's because the AI doesn't really know how to use siege units. It doesn't realize that they can't move and attack, but they have a burning desire to constantly move their units. They move a cannon, see it can't fire and just end up pillaging. They then wont splatter their troop against the walls since the AI was made to almost never attack in a situation where they would lose (in the "Major/Minor Victory" sense).

Some goon was playing around with how siege units worked to see if that fixed the problem but I dunno if they ever got a solid result.

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Archduke Frantz Fanon
Sep 7, 2004

Raphus C posted:

Just had a game where Kongo reached the modern era in the 9th century AD.

This seems to happen to me a lot too. AI Kongo must beeline for something since other than highrises they don't seem to be that ahead. They do like cranking out at squads though.

Archduke Frantz Fanon
Sep 7, 2004

Tom Tucker posted:

Alien invasion mode, yes! Wild Earth dinosaur mode! The sinking planet mode where global warming is accelerated and every tile eventually sinks, even flood barriers!

I'd love some more historical scenarios, like I don't remember who did it but someone made a World War 2 map in an earlier Civ and it was super fun to play. and see if you could win.

civ 2 gold had a bunch of crazy total mods like this and they were great

Archduke Frantz Fanon
Sep 7, 2004

Super Jay Mann posted:

link to video: https://www.youtube.com/watch?v=ezIZD0gKIyk

Oh boy the random techs and civics tree sounds quite interesting. :allears:

i wonder why he just couldnt say “Alpha Centauri” when talking about a certian 4x game

Archduke Frantz Fanon
Sep 7, 2004

Strong civ II energy in the guy dressed up as the barbarian

they should add those back

Archduke Frantz Fanon
Sep 7, 2004

final season should just be low budget fmvs for all the leaders

Archduke Frantz Fanon
Sep 7, 2004

I wonder how hard it would be to just mod the nemoy quotes into the appropriate slots in vi

of they redo anything im fine if they keep kilamanjaro wi fi and the other really stupid ones

just fix ruhr valley

Archduke Frantz Fanon
Sep 7, 2004

Played a super tall maya game with the barbarian mode and dang were there a lot of barbarians. It really slowed me down a lot on the early game dealing with three different tribes sending swarms of units (with one getting voi cheins and the other getting samurai) that it was a race to make sure poundmaker, who had thrice my science for most of the game, didn't win a space victory first. A combination of hercules, industrial projects, and burning down his spaceports delayed him enough for me to get the exoplanet expedition out first and then just spending all of my favor and money to keep buying all my ally's aluminum until I won.

I kept one at by through bribery and buying their coursers. I was rewarded with full suzerentiy of geneva, which was totally worth it. I was trying to cultivate another tribe on a small isthmus but the nearby city state didn't agree and dispersed the camp (I shouldn't have gotten greedy trying to pump money out of it. Its only ever 35 gold so at a certain point its more worth it to disperse it for the xp or sit on it defending it until it becomes a city state).

Seriously, these are 100% barb kills. I didn't go to war once (on a small continent with a friendly philip and mvemba)


My empire was very pretty in its smallness

Archduke Frantz Fanon
Sep 7, 2004

i wonder if itll be a game mode or just an additional secret society

Archduke Frantz Fanon
Sep 7, 2004

He mentioned skeletons and im sad there wont be a skeleton empire

Archduke Frantz Fanon
Sep 7, 2004

Rosemont posted:

Civ V is extremely drab-looking. It's a stark contrast when I go from playing one to the other.

I dunno if its time or just my now unfamiliarity with it but every time i look at civ v art im so shocked by how boring and flat it looks now. It got by a lot on the beautiful terrain and not being the artistic monstrosities that were 3 and 4.

Archduke Frantz Fanon
Sep 7, 2004

Elias_Maluco posted:

You click at them, at the red thing.

I never managed to see one become a city state either, though. Either someone clears it or I do it myself cause they are too near and/or in the way

edit: no need to move armies there, like to raid or destroy it. just click it like you would any city

if they are in civilized areas you really need to cultivate and protect them because the ai (especially city states) love to burn them down. otherwise youll get a few city states crammed up in the edges of the map mid-late game

Archduke Frantz Fanon
Sep 7, 2004

the ai loves razing cities now. i think fresh water and loyalty are the two factors for them.

ellspurs posted:

PotatoMcWhisky, The Spiffing Brit and some others did a stream which showed the effects of farming zombies. Potato has it up on his channel - towards the end they were saying that the zombies had an attack power equivalent to the Giant Death Robots.

it was pretty funny seeing the zombies slowly take everyone over but it seems like it could use a bit o balance

Archduke Frantz Fanon
Sep 7, 2004

Marmaduke! posted:

Spearmen got a boost a few updates back so you can't just throw your starting warrior at barb spearmen and expect to win now. You'll need back-up or patience. Really, the biggest factor in how painful the barbarians will be is how many city states are nearby. If you have a lot, they will most likely encounter and destroy the barbarians; if you're mostly on your lonesome, they're your problem to deal with.

Hit Hit heal Hit is enough to take out a spearman with the barb card. use your scout to scare their scouts away.

also you can play barb mode, buy their warrior then farm them for money

Archduke Frantz Fanon
Sep 7, 2004

i like the russia nerf not because they are weaker hut because i will no longer end up with as many great people just sitting around doing nothing

Archduke Frantz Fanon
Sep 7, 2004

africa could be bigger. india is a hilariously tiny nub.

Archduke Frantz Fanon
Sep 7, 2004

also if someone is getting to science burn down their space ports in any way possible: spies, war, nukes, anything to stop them.

Archduke Frantz Fanon
Sep 7, 2004

Heroes and legends is fun as hell. Barbs lets you buy a military and get them to gently caress of if they are too much.

Archduke Frantz Fanon
Sep 7, 2004

Frush posted:

I just grabbed this on the Steam sale yesterday. I've got a load of hours into Civ 5 so I'm not new, but it seems like there's a lot of changes after all the DLC. Is there a good post or guide I can use to get up to speed quick? The OP isn't up to date and I didn't see anything going back a handful of pages.

Poke around some potato mc whiskey vids. he does a good job of explaining how and why he does things.

Archduke Frantz Fanon
Sep 7, 2004

Pedestrian Xing posted:

I always chop if possible before I put a district down on a chopable tile because there's only a benefit there (except Vietnam).

50%: Ok, lets plan this so the builder arrives on the tile right as the current item completes so i can chop into the queue and place the district down

50%: eh gently caress you trees you go smush under this holy site

Archduke Frantz Fanon
Sep 7, 2004

twistedmentat posted:

Sounds super lame and half baked. The big about appearing where units have died is neat, but over all doesn't sound like a good game mode. I'd like a game mode that includes future tech, becuase i know some people don't want things that aren't "realistic" in the game, so you give an option to have a future tech tree that gives you stuff like combat robits, orbital drops, power armor troops and stuff like that. Nothing too crazy.

So I find that Arabia has built a city 5 hexes away from my capital. And its their second city. Their capital is a full screen away from that city. I tell them stop settling near me, and the go "we need breathing room!" and got all pissy, and then everyone else got pissy at me for inflicting grevances on them. Then they build a second city that is directly between my capital and second city, and of course this takes the 3 sources of iron that was just outside of my cities radius that were going to be acquired in the cities next expansion.

So like gently caress you buddy. I already have about a half dozen units and I declare war against Arabia, burn down those two cities and find out that was their only 2 cities besides their capital. But of course because of the way diplomacy works in the game, I'm the bad guy. I picked on a poor civ that was just building cities to completely prevent my expansion. Then the Pols and Scythians which are extremely far away declare wars on me, but of course both of them have scouts right next to where i have unprotected settlers. That's my fault, but still i wasn't expecting them to appear with scouts on the map right next to my settlers the turn they declare war on me.

the ai wont get mad at you for having grievances against arabia. if anything that second city should have given you enough grievences to burn/take one of those cites if they did it soon enough after you asking them to stop

the other players just took advantage of what im guessing was both a low military score and unescorted settlers.

if you are at war with anyone dont leave your settlers unescorted.

Archduke Frantz Fanon
Sep 7, 2004

Pillage everything

Archduke Frantz Fanon
Sep 7, 2004

Frush posted:

What in particular is strong about pillaging everything? I've mostly just been using it to heal units when convenient.

In addition to a shitload of free stuff, it also makes the AI more willing to go to peace. If you can hold out against a more scientifically superior opponent and raze the poo poo out of their science infrastructure it's a great way to catch up

Nosre posted:

when you put legendary start but it's 6pm and the world creator is checked out for the day already



goddamn this is an auto win start right here

Archduke Frantz Fanon
Sep 7, 2004

the holy poopacy posted:

legendeery start

Civ VI: legendeery start

Archduke Frantz Fanon
Sep 7, 2004

I really like a low number of city states with barbarian mode. Something about cultivating barbs is enjoyable for me.

Archduke Frantz Fanon
Sep 7, 2004

yeah with a lot of civs there are more emergencies so its easy to stack diplo points. you gotta be careful if you have diplo focused leaders like laurier or pericles

Archduke Frantz Fanon
Sep 7, 2004

Eimi posted:

A melee carpet works great vs ancient walls. The siege tower is also okay as it just goes directly to the city and ignores the walls but you absolutely need to siege them then. I think catapults are a lot better now, they have more defensive strength so they don't get obliterated on the defense so they are worth picking up and just become better over time. Also I've seen siege used defensively by the AI and it's painful to break through so maybe they are solid defensive units.

I have found the computer loves building catapults as defensive units, especially when they are getting their teeth kicked in and they are really good at owning your units, especially if they have a few with upgrades.

Double especially if you are dumb enough to keep throwing wave after wave of fodder at them and then they have a bunch of 3 level cats with grapeshot :negative:

Archduke Frantz Fanon
Sep 7, 2004

toasterwarrior posted:

Sorry to double post but I have a question: if you wipe out all rival civs on your continent before meeting others on another continent (basically lock down your continent during the Classical/Medieval eras), do you still gain grievances once you meet civs on the other continent? I'm wondering how to play an aggressive Rome game on high difficulty.

nope as far as they know you are a friendly new face

Archduke Frantz Fanon
Sep 7, 2004

Serephina posted:

So uh, this Anthology release, is it finally "Civ6, all of it, pinky promise" edition? I stopped buying after the vanilla release as I saw what was coming, is now a good time to catch up, so to speak? I'm not gonna buy this and suddenly a new xpack drops?

I bought Civ5 Complete for 17 bucks and by golly I'm a cheap fucker with warped standards!

conversely, you should buy it so the rest of us get a new season faster :colbert:

Archduke Frantz Fanon
Sep 7, 2004


This is pretty much necessary at this point.

Better Trade Screen
Detailed Map Tacks

also help immensely.

Archduke Frantz Fanon
Sep 7, 2004

Mike the TV posted:

I started a game as the Maya and wanted to build tall and remain mostly peaceful.

I explored to the left, and found the Matterhorn.

Then I explored to the right, and found the Giant's Causeway.


Oh well, here I go murdering again.

you can murder and be tall. if it innit within 6 burn that poo poo to the ground

Archduke Frantz Fanon
Sep 7, 2004

The mod that shows you the benefit you get from each card really makes it more apparent that there are a lot of cards that don't really do anything as well. There are some that you would slot out and in when you need them (troop upgrade discounts, builder/settler discounts, wonder construction) but a lot of them are set and forget until they become obsolete, since most of them tend to support one play-style or another so it ends up being a bit of a messy implementation of the culture trees.

Seeing some sort of hybrid in 7 would be nice. Permanent bonuses from some culture trees that unlocks some cards, but the trade off is going down one path would block of getting other cards.

Archduke Frantz Fanon
Sep 7, 2004

TipTow posted:

What would the name of this mod be? I'm very interested.

Extended Policy Cards:

https://steamcommunity.com/sharedfiles/filedetails/?id=2266952591

It actually makes some cards more likely to be used because its less of a guessing game!

Archduke Frantz Fanon
Sep 7, 2004

most of these are good: https://steamcommunity.com/sharedfiles/filedetails/?id=2470646711

i also like hiller hills and the civ v terrain mods. also the one that removes canals from city centers unless it actually needs it.

Archduke Frantz Fanon
Sep 7, 2004


so if you are a normal person you'll be fine :smugdog:

Archduke Frantz Fanon
Sep 7, 2004

yeah that seems to be the case watching streamers: lots of trouble in the beginning but then fine

also no pins. pins destroy sync

Archduke Frantz Fanon
Sep 7, 2004

Most of the new modes are fun but they do make the game a lot easier. Barb Nations and Heroes give you a lot of ways to counter the extra units the ai gets at hard difficulty, also more city states = more good. Secret Societies makes things a bit easier but the AI can handle it better, plus it changes diplomacy dynamics. Monopolies is basically a win button and really needs balanced because its has a lot of cool ideas in it.

Archduke Frantz Fanon
Sep 7, 2004

hope its a large number of leaders. its kinda sad how much they hyped the leader stuff and have like 5 alternates

Archduke Frantz Fanon
Sep 7, 2004

The Glumslinger posted:

2nd Edit: Yeah, something is hosed and I only have access to the base game at the moment

:same:

going about as expected i guess.

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Archduke Frantz Fanon
Sep 7, 2004

a second update has hit the steam and all my poo poo is back.

also 2ks login servers are getting slammed rn

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