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Alright, you seem to be pretty dedicated so unlike the other goons, I'll explain what's up. Here on SA we don't like straight up video dumps. Generally people release an episode of a game, allow for some discussion, a link to this episode is added to the thread OP, and we wait for the next episode which repeats the process. This is great because the discussions can be genuinely pretty cool and if you really like (or really hate!) the game, you usually have a lot to say. When you just kinda put it all up front, we kinda don't know what to do with that. I know the LP Archive is a thing and everyone wants to get their efforts chiselled into it, but both your LP and the game you're showing off will be a lot better received if you get some discussion going. It will be much more memorable and popular too, if that's what you're after. EDIT: oh. Uh. Well, it's better but that's not quite what we meant. Seraphic Neoman fucked around with this message at 02:45 on May 15, 2016 |
# ¿ May 15, 2016 02:39 |
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# ¿ May 15, 2024 23:08 |
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I'd cut out repetitive deaths but eh, ymmv. I see what you mean by the Souls elements but I always feel poo poo like "explosive barrels post screen transition" was some good bullshit. Like what is that supposed to teach the player?
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# ¿ May 15, 2016 03:29 |
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Kinda sucks that after all that you just got the item you had before
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# ¿ May 23, 2016 20:06 |
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Could you use that Necklace of Sacrifice + Bloodstained Missive + Drilling arrows to just burn down the boss? She attacks pretty slowly so you should be able to just roll past here and the drilling arrows should kill her dogs too.
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# ¿ Jun 6, 2016 20:28 |
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I figured. Japanese games are big on sacrificing your health for power boosts. I'm kinda surprised they let you stack those together. I was honestly annoyed how long the default arrow charge is. I'm glad there's a power that reduces it.
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# ¿ Jun 13, 2016 04:18 |
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Horikawa Otane posted:However, I am almost entirely certain that the game is not Japanese. It simply appears that way (and is clearly inspired by some aspects of Japanese game design). rdein is Brazilian or something, I think? There's rather a lot of enemies in Momodora 1-3 that are based on Portuguese words, so that's sort of my guess. Oh huh didn't know that. Yeah fooled me cause of the art style, game mechanics and being sold on Playism.
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# ¿ Jun 18, 2016 17:52 |
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# ¿ May 15, 2024 23:08 |
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Interrsting, what would you say made 2 so much better?
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# ¿ Jul 17, 2016 17:32 |