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kaleedity
Feb 27, 2016



gonna play zenyatta until I go up against folks that know what they're doing

might be a few days' worth of games

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kaleedity
Feb 27, 2016



Goetta posted:

drat you must be really good

no I can miss all day and it won't matter

just means I'll die instantly less

kaleedity
Feb 27, 2016



most of the orange drops in borderlands dropped much more frequently off of specific named mobs, making the 1/20k thing a little misleading

I still think that the basic leveling experience in bl2 was seriously very good, and playing krieg removed a lot of the problems the game had up to that point. The endgame is pointless and stupid but that's ok, playing a new character is more fun. Farming a boss for loot? Who cares, start a new character. I think I capped 3 kriegs out to max level.

ofc playing krieg mostly removes the game's gunplay so that defeats a lot of the point of the game

kaleedity
Feb 27, 2016



Atoramos posted:

Starting to read through all the lore and every hero feels like classic Metzen. Ahh Blizzard:

Genji: Slacker who moped about after the Hanzo fight until Zenyatta was like 'hey it's ok to be half-bot'.
Hanzo: Wait, didn't Genji's story explicitly state that Overwatch is an enemy of Hanzo's family?

the family/crime syndicate has booted both hanzo and genji out, genji for being a lazy jerkoff and hanzo for being :smith: after dealing with genji

kaleedity
Feb 27, 2016



speaking of d3, the new wow expansion brought back the concept of <area boss monster taunts you impotently from off screen>

kaleedity
Feb 27, 2016



Thoughtless posted:

This has been in every WoW expansion that I remember.

like in the middle of every instance? I think old-strath had it when you were following arthas around but it happens in literally every instance and most zones now.

GlitchThief posted:

If you don't like tropey-as-gently caress cartoon writing, I don't know what to tell you here in A Blizzard Subforum.


hey I want it to be at least power rangers tier, not USA dubbed power rangers tier

kaleedity
Feb 27, 2016



oh I should be clear that OW writing is power rangers tier and I'm quite happy with it

I think hanzo's arrowheads are actually fullsized anvils

kaleedity
Feb 27, 2016



is this the first time we'll have numbers comparing a popular, completely free game release to a purchased one? I wonder how it'll turn out.

kaleedity
Feb 27, 2016



Dealing damage to reinhardt/zarya/winston shields (like, the zarya bubble, her "shield hp" works like normal health) does not generate ult. Getting damage absorbed by d.va matrix doesn't, either. Doing damage to roadhog does.

kaleedity
Feb 27, 2016



d.va does need to be tweaked slightly upward. She isn't worthless — you can win matches utilizing her — but you can also win matches without using ults or some skills. She doesn't need some earthshattering, ridiculous buff to be good, but she needs a little bit. At the least they could make her attack only strike inside of her effective range because new players try to use her at medium to long distance all the time. At any kind of range she does less damage than a fraction of lucio's baseline healing while feeding enemies tons of ult.

kaleedity
Feb 27, 2016



MinibarMatchman posted:

maybe at least nerf damage fallout because holy poo poo the range on turrets and the instadeath from that range is frustrating. I should be able to safely rocket them with Pharah and not get gibbed from a mile off.

a pharah shooting a turret is impossible to hold as torb outside of his ult, and his ult doesn't stop pharah's if she gets an ounce of support

mercy heals 90% of t2 turret damage, and a yellow beaming mercy can keep you going against a t2 turret for more than 30s if you don't use cover to heal back to full. If you don't have support, it takes more than three and a half seconds for a turret to kill you. Using cover, you should always be able to rocket down a turret if folks aren't pushing your poo poo in. If he's repairing, your indirect fire will kill torb before you have to reload unless he has enough scrap to feed himself armor.

tho torb can twoshot you across the map with his leftclick even if you're getting healed by mercy

kaleedity
Feb 27, 2016



the thing I hate most is not playing as roadhog or mccree. The issue is, if you hear a reaper, track his movements, and he jumps in while using deathblossom, most characters at best can get away from him. Sure Mei and Reinhardt and a few others can somewhat mitigate it, but it's hard for them to guarantee angles when poo poo is going down. McCree and Roadhog can kill him before he seriously damages anyone on your team, and I feel like if I don't play one when there's an opposing reaper then I'm letting my team down. Fortunately they're both fun as poo poo but that might be a balancing issue with what else they bring.

also my new favorite pasttime after flashing over reinhardt's shield is flashing pharahs out of the sky.

kaleedity
Feb 27, 2016



I'm imagining a genji with an attached mercy, a harmony orb, and a lucio

kaleedity
Feb 27, 2016



a bluebeamed lucio is worse than mercy's baseline gun. You're comparing 64dps with slow, grouped projectiles to 100dps fire that's easy to track over long distances and it reloads on its own if you heal for a second or two with your staff

it can't get multikills with lucio knockoffs but it can often be better than bluebeaming decent classes that are even playing well.

kaleedity
Feb 27, 2016



I'm stuck because I really like mccree's style but it's too strong and now I don't want to play him until he gets nerfed

c'mon nerf him quick so I can play him and not feel like a shitbag

kaleedity
Feb 27, 2016



everyone moves at 5.5 whatevers while tracer and genji move at 6

Rather Dashing posted:

Roadhog is definitely slower than the others.

that's just perspective

kaleedity
Feb 27, 2016



symmetra and torb are really freaking high because when they lose ground they change heros and that site only knows the outcomes at the end of games

kaleedity
Feb 27, 2016



roadhog probably does onehanded pushups his biceps are pretty mean

kaleedity
Feb 27, 2016



Sanctum posted:

I thought armor reduced damage more from shotguns because they shoot pellets and 'small arms' like the tracer SMG.

Similarly, with roadhog when I'm fighting an armored enemy at close range (nearly melee) doesn't his M2 ball still do more damage than his M1 spreadshot because of the armor reduction?

the ball does 50 and gets reduced to 45 by armor. The pellets do 225 and get cut in half.

kaleedity
Feb 27, 2016



my favorite thing in the theater is that the most expensive thing overwhelmingly is water

I think everything else is $1

kaleedity
Feb 27, 2016



General Morden posted:

does damage boosting torb/symmetra cause their turrets to do more damage

no

also try roadhog's ult as a replacement for left click when you hook someone and you're surrounded

kaleedity
Feb 27, 2016



DreamShipWrecked posted:

I mean, sure, a small, directional, short lived stun is good as direct damage, black hole, or team-wiping explosion.

reinhardt's ult goes 20 meters

oops, I deffo typed 50 there first

kaleedity fucked around with this message at 01:18 on Jun 10, 2016

kaleedity
Feb 27, 2016



Bluhman posted:

It takes a while to get used to, but the arc and range on Earthshatter is big. Problem I usually run into is that it's blocked very easily by ground obstacles and forcefields.

https://imgur.com/a/6yomf

kaleedity
Feb 27, 2016



I hope they buff zen without giving him health. The orbs were both way too strong before the line of sight change but the knee-jerk albeit necessary change made playing him way too dangerous and buff-spammy.

kaleedity
Feb 27, 2016



I really like him being an evil glass cannon support. A reduction to widow's effectiveness might be all he needs on the survivability end. I just hate how often you have to refresh things now.

I don't use his alt fire at all, but I'd probably try to use it more like symmetra's right click to deny an area. Left click fires as fast as right click charges up and deals more damage — 45 vs 35 per orb. If I played him more I'd probably try to work it in a bit for the oneshots.

kaleedity
Feb 27, 2016



Slime posted:

With how armour works, that doubles his current survivability against Reaper and Tracer. It's a pretty extreme difference for those characters, while a Widow would still effectively delete him .5 seconds later than she currently does.

naw it still takes one to two shots for reaper and gives him at best 33% more survival against tracers if she doesn't headshot

don't forget that tracer and reaper headshots put their per-pellet damage over 10, so that damage doesn't get fully halved and that reaper does 140 damage on a full bodyshot

kaleedity
Feb 27, 2016



one thing that's cool is that you can hit p, rightclick awful people and downvote them specifically. You won't get randomly matched with them again :thumbsup:

you can upvote folks too and you'll get matched with them more often. It's neat seeing the same folks you've played with even if you don't friend everyone.

kaleedity
Feb 27, 2016



50 armor and 100 shields?

kaleedity
Feb 27, 2016



Xaerael posted:

Wait, what? I never knew this, and it makes sense now that I'm starting to see the same people more frequently who have commented on my good plays.

On the topic of Hanzo and Mcree, I find two types of players use them. Bad ones that need the crutch, and super good ones that have a "win more" attitude. The Mcree nerf can't come quick enough, and loving Spamzo needs his ult to charge slower because ulting every 30 secs of a match because you sat out of line of sight and spammed ricochet shouldn't be a thing.

I'm fairly sure that if you rate a match as positive at the end it counts as rating everyone up and vice versa.

When they implemented that system in the beta some dude tried rating every match as negative and it got to the point that he couldn't play with anyone anymore

kaleedity
Feb 27, 2016



widowmaker's charged shots do almost as much damage over time as mccree spamming fan the hammer and combat roll over and over, but without the crit and accuracy restrictions

kaleedity
Feb 27, 2016



yeah if Reinhardt blocks something, it doesn't charge Zarya up. It's possible that Zarya's shield hitbox on Reinhardt extends beyond his shield in a very small area near his center, but if that's the case (read: it probably isn't), then Reinhardt technically isn't blocking the bits that strike it.

kaleedity
Feb 27, 2016



Nehru the Damaja posted:

Right now I only play Reaper if it's a koth map or I'm responding to a tank-heavy composition, and even on Koth I'm usually responding to tanks. I'm trying to find situations that recommend him on his own merit. Talking with a friend we were theorycrafting about whether he's an adequate tank/support escort on attacking payload maps since he hits like a truck against flankers, can keep tanks from bullying through Reinhardt's shield, and can sort of break off to freelance with Shadowstep if you run into a distant problem like a sniper.

Any thoughts/experience on this?

reaper seems like he'd be strong against lower tier players here, unless you're one shotting them or something. The flanker's mobility options put them too far out of reaper's effective range. Playing mccree in the same spot lets you fb folks that get way too close and he can still left click folks that have blinked or dashed out.

Now if one or two monkeys are being a problem on top of your reinhardt or something, it's a different story. Reaper backbone support under that scenario seems more helpful. Basically, he's weaker against the lighter flankers and great against the heavier ones.

kaleedity
Feb 27, 2016



Kai Tave posted:

Mercy and Mei have an interaction where Mei tells her that "she hasn't aged a day" since Mei last saw her, and I'm pretty sure the intended implication is that Mercy is actually a lot older than she looks but stays young due to biotic magic and just lies about her age or something, so she wasn't a kid when Overwatch was founded, she's just been 30-something for the last 30-something years.

you mixed them up; Mercy is complimenting Mei and Mei explains that she uses cryogenetics to appear younger :goonsay:

kaleedity
Feb 27, 2016



Mierenneuker posted:

There are two conversations:
Mercy: Mei, you haven't aged a day. What's your secret?
Mei: Cryostasis. But I'm not sure if I'd recommend it.

Mei: Doctor Ziegler, I don't think you've aged a day since I last saw you.
Mercy: And neither have you, Mei.

that they have both of these exchanges kicks my ocd in its nads

kaleedity
Feb 27, 2016



nanoboosted mercybuffed reinhardt with orb does more than 250 damage with left click

kaleedity
Feb 27, 2016



old mercy buffs were additive if you had more than one mercy (2 mercies are 160% damage), but different damage buffs on live are multiplicative (mercy and zen are 195%)

kaleedity
Feb 27, 2016



Internet Kraken posted:

I really don't get why they buffed Mercy's damage boost. It was already good. you don't nerf an op ability and then buff one that was perfectly fine.

they could cut mercy's pistol damage I guess. As of now you need to blue buff someone doing 333 damage per second to match it. On the PTR, they only need to do 200 to match it.

kaleedity
Feb 27, 2016



Internet Kraken posted:

That's not how your DPS output works in a real match. A Mercy using her pistol will do more DPS than blue beaming if she lands every shot, but that's not gonna happen. More importantly, even if she has god tier aim that means she is exposing herself to counter fire. With the damage boost beam she can position herself to be out of sight while still providing support.

The damage boost isn't suppoed to be a replacement for the pistol so nerfing one to balance the other wouldn't work.

it actually is supposed to be her damage according to the devs

also that's the damage per second without headshots; it's often much higher than that.

kaleedity
Feb 27, 2016



vorebane posted:

Do Ana's hots and dots stack, or should she be spreading the love around?

the duration's about the time between her shots

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kaleedity
Feb 27, 2016



it really doesn't feel like the ana heal debuff hurts roadhog much in practice. It hurts someone getting mercy healed or luciamped on the front a lot more, and the healing from it is better than making roadhog sit out of LoS for more of his hook cooldown.

Now zen's pretty bad, and getting slept on hooking someone is Actually Very Awful, but at least ana/mccree/zen are all hook one-shots.

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