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I just picked up Rick & Morty the other day and it's definitely a step up from Job Simulator. I enjoyed Job Simulator on release, but everything just felt a bit too straight forward and in the case of the mechanic job, went on too long. While Rick & Morty is still task oriented, it feels a little less hand-holdy and I think it makes you think a little more for some of the puzzles. I think Job Simulator (or a sequel) could be more interesting with a randomized mode with pass/fail conditions and multi-tasking to keep you on your toes.
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# ¿ Jul 1, 2017 20:57 |
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# ¿ May 12, 2024 12:23 |
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I've been playing A Chair in a Room: Greenwater the past few days. One minute I'm laughing because the physics are being all wonky, the next I'm hitting the system button to take a five minute break because I'm too spooked out.
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# ¿ Jul 3, 2017 01:18 |
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Just played my first 45 minutes of Super Hot. It lived up to the name, and could even be called Super Sweaty. If I didn't have a habit of occasionally smacking the ceiling fan, it would be on right now. Maybe I need to bring a regular fan into the room.
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# ¿ Jul 8, 2017 05:18 |
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Ludicrous Gibs! posted:Has anyone actually noticed any performance degradation from launching games through the SteamVR Home interface, as opposed to just clicking "play" and putting your headset on? It feels like I'm getting some extra judder sometimes. Are you running a Geforce card and have some of the most recent driver releases? The last few releases are apparently causing issues for people. A lot of people are going back to 381.x releases and getting better performance.
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# ¿ Jul 10, 2017 19:18 |
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I picked up Obduction during the summer sale knowing it has some performance issues. It's a really pretty game (well, until you turn down the settings to try to make it more stable in VR), but it's the controls that really killed it for me. The hands were the opposite of how SteamVR identifies them (swap them around, no big deal), but teleportation was a crapshoot. Sometimes I'd teleport when I let go of the trackpad, other times I'd have to click it repeatedly. I'm just going to play it non-VR as I was enjoying it and it looks really nice with the settings on epic/high. I'd really like to see a game like this that was truly built for VR. Maybe more indoor environments so it didn't need to deal with so much geometry at once or something. Plus more interactive environments. It was weird playing a VR game where you can't just grab almost every single object you see. I played and enjoyed The Gallery Episode 1 which sort of scratched the itch, but it was a bit too on rails. I want a little more exploration with old school point-and-click style puzzle solving.
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# ¿ Jul 15, 2017 02:58 |
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Sounds good from this hands-on. I'm definitely buying one. https://www.gamecrate.com/hands-on-vive-pro-and-wireless-adaptor-impressions-ces-2018/17817 quote:The Vive Pro took my breath away.
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# ¿ Jan 9, 2018 02:31 |
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D1E posted:How would I use the Vive Pro if I don't have a USB 3.1 motherboard? Anybody got recommendations on I/O boards or would I need a new motherboard? HTC's site lists "USB-C 3.0", not USB 3.1. I'd imagine you would just use a USB 3.0 Type C -> Type A adapter to plug it into the breakout box (if it doesn't come with that cable to begin with). The USB connectors on the breakout box appear to be USB 3.0 already.
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# ¿ Jan 10, 2018 21:21 |
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Chadzok posted:Not sure how much to trust this review, he got a bunch of things wrong. Mistook the VRCovers for the actual Vive Pro facepad, for example. Where are you getting that VRCovers thing from? The Pro has a new cloth-lined face cushion. They showed it off during the reveal and it's mentioned on the product page. I'd imagine HTC would be demoing it with that, not third party accessories.
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# ¿ Jan 25, 2018 01:30 |
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The Pro uses a proprietary cable from the headset to the link box as we saw in the Tested video. The USB C cable would just be between the link box and your PC. I don't think my link box moves around that much, but I guess if you're stretching the limits on the cable length, you could run into issues. But if that's the case, I'd assume you could just use a longer USB C and display port cable to your PC. My Nexus 6P is two years old at this point and I have not had any trouble with the cable. It still fits nice and snug into my phone even being plugged and unplugged on a daily basis.
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# ¿ Jan 31, 2018 02:09 |
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iceaim posted:Which driver? Can you link to it? I'm about to flatten and reinstalling my operating system. 388.71 is the last good driver that doesn't require you to reboot when it starts acting funky. https://www.geforce.com/drivers/results/128421
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# ¿ Feb 8, 2018 06:20 |
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# ¿ May 12, 2024 12:23 |
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SwissCM posted:After a bunch of shipping delays I finally got my Vive Wireless kit. I have an almost identical setup, and the worst I get is the screen goes blue for a split second once or twice in an hour like it lost tracking. Well, except for the Institute in Fallout 4. I noticed framerates started dropping when I got in there (apparently the pancake version runs poorly there as well) and I finally started getting reduced quality. I'm talking the picture was very poorly compressed looking non-stop. But outside of that, the rest of the game seemed to run as fine as it did before and I never noticed any differences in quality. Probably going to plug back in for that portion. But yeah, it makes a world of difference being able to walk around and rotate however many degrees you want in any direction without a care in the world. Makes me want to go back and replay a bunch of other titles.
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# ¿ Nov 15, 2018 06:16 |