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TomR
Apr 1, 2003
I both own and operate a pirate ship.
Gonna have to be a new HMD to put eye tracking I would think. I mean I could be wrong but that seems like a pretty big thing to just stick in somehow.

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TomR
Apr 1, 2003
I both own and operate a pirate ship.
If the system knows your IPD exactly and can track your eyes then it can use convergence to tell what depth you are looking at. If all of this info gets passed to the game engine then it can use the LOD system to render less complex items outside your focus as well as lower resolution.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
The convergence of your eyes completes a triangle that lets you work out depth, so long as you know the distance from eye to eye.

TomR
Apr 1, 2003
I both own and operate a pirate ship.

NRVNQSR posted:

It varies a great deal across the population; about 10% of people have reduced or no matching between convergence and focus, so any attempt to deduce their focus like that is going to give you the wrong answer.

Good to know.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
For what it's worth I found the Oculus intro that shipping with Touch to be really good at getting people into VR for the first time. Job simulator was a pretty big let down for me.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
I'm going to quote myself from the last time we tried to talk about the MS headsets coming in March.

TomR posted:

Looks like some new VR stuff coming in March. Again no tracked controllers, but I think VR hardware development is going to speed up a ton. It's not going to be Vive and Oculus only for long.

http://www.pcworld.com/article/3158222/virtual-reality/microsofts-first-tethered-windows-10-vr-headsets-to-ship-in-march.html

Stereoscopic tracking on the headsets, no need for base stations or cameras. PSVR style headbands. Dell, HP, Acer, Lenovo, etc. MS API has stuff for controllers but nothing announced.

TomR
Apr 1, 2003
I both own and operate a pirate ship.

Nalin posted:

So not only does Robo Recall support mods, they are also releasing the full source code of the game. I hope some neat stuff comes out of that.

That's awesome. I can't wait to try it.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
GDC 2017: Hands-On With Microsoft’s First Windows Holographic VR Headset
https://uploadvr.com/gdc-2017-hands-on-with-microsofts-first-windows-holographic-vr-headset/

Some good things, some bad things. Very much still in development.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Robot Recall was released with full source with the mod kit. Someone will put out a version that works native with Vive shortly I'm sure.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
You would need a video compression algorithm aware of foveated rendering, and wireless VR uses uncompressed video for low latency. Need to sort out a bunch of things before this stuff just works. Put me in the more resolution, field of view and better optics camp. I still spend most of my time in VR using tools like medium or piloting spaceships or trucks. Being able to see clearly is way more important than moving more. Heck, I was tired when I got Robot Recall so I played it sitting in my office chair to try it out and it was fine. Standing up and having more room to move in is great too, but don't discount seated VR. It's still good.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Inside out tracking is coming fast. Tracking cameras and lighthouses are gonna go away sooner than you think.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Info coming out slowly: https://betanews.com/2017/03/02/microsoft-renames-windows-holographic-mixed-reality/

Edit: Here is the MS page with info: https://developer.microsoft.com/en-...ntent=hmdlineup

TomR fucked around with this message at 00:17 on Mar 7, 2017

TomR
Apr 1, 2003
I both own and operate a pirate ship.
The best VR locomotion is pogostick. You walk around free in your space, but then you pull out a pogostick and start hopping. Whatever direction your hand is facing while you hop is the direction you travel.

TomR
Apr 1, 2003
I both own and operate a pirate ship.

Rectus posted:

Has anyone actually made that? If not, I will.

I was joking but go ahead, it could work.

TomR
Apr 1, 2003
I both own and operate a pirate ship.

Rectus posted:

Who ordered the pogo stick locomotion?!

https://www.youtube.com/watch?v=ut3d4z9IQio

How does it feel?

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Probably want to eat up more of the market before the MS VR stuff comes out. I wonder if they got their hands on it and are scared at how "good enough" it is as to eat away the lower end of the PC market. Or maybe it's actually good. We'll have to wait and see.

TomR
Apr 1, 2003
I both own and operate a pirate ship.

rage-saq posted:

LG "Vive+?" (the higher resolution might be somewhat negated by the larger screen lowering the PPI) - https://www.theverge.com/2017/3/2/14769624/lg-valve-vr-headset-development-kit-hands-on-gdc-2017

Screen size and PPI don't mean anything once you put a lens system between the screen and your eyes. The FOV and screen res are the only thing that tell you how big each pixel will look, assuming the whole screen is visible.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Face grease on the lenses makes the rays much worse, maybe your brother slimed his before you got to try it.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Some games cause sickness from things like slightly wrong camera setups. It was way more common before everyone started using the pre-made UE4 or Unity VR assets but it still comes up.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Apparently you can use more than 4 sensors with the Oculus Rift: https://www.reddit.com/r/oculus/comments/6reww8/5_sensors_and_hidden_wires/

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TomR
Apr 1, 2003
I both own and operate a pirate ship.
You guys even watch the video? He's got 4 cameras mounted in a big square on the ceiling and 5th camera on his desk pointing at a race chair with wheel that isn't inside his roomscale area.

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