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Zanzibar Ham posted:I agree, March of the Ants is awesome and I'll love to have more of it! It's a game where almost everything is random. Roll to succeed, roll to move, etc. That would be fine for a short 30 min trading exploration game. But Xia admits this it can take up to three hours per game on the box.
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# ¿ Jun 1, 2016 13:40 |
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# ¿ May 8, 2024 13:47 |
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The_Doctor posted:Two Rooms and a Boom: Necroboomicon - The much beloved 2R&aB's first expansion, and it has Lovecraftian themes! If you own the base game already, this is only $5! If you don't, the combined pledge makes the expansion only $2! If you want a little more info on the expansion, here are some roles that have already been revealed: (1) YOG-SOTHOTH (green): If anyone card shares you win everyone else looses (2) Seeker (Rainbow): If you see the face of anyone's card and can identify it you win everyone else looses (3) Illuminati (1/2 the card is Red, 1/2 the card is Blue): If you convince anyone to card share with you, you win everyone else looses (4) Tentaclese (1 red card, 1 blue card): Once per game go into the other room and pull someone into your room (5) The Black (one pure black card): If you color share with someone everyone loses, and you win (6) Paranormalist (1 red card, 1 blue card): if you card share and the person has a card share ability it gets negated and you take the card from them. (they still play as their assigned role but have no card to share) (7) Necronomicon (Grey): If everyone if your room looses at the end of the game you win https://www.youtube.com/watch?v=8IRE9unfxEY
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# ¿ Feb 1, 2017 19:16 |
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Impermanent posted:voyages of marco polo is current champion of dice placement. Good news, the Voyages of Marco Polo will be reprinting this year. Bad news, it's still a Z-Man print run, which have a habit of being so small they run out within 24 hours of appearing in most major online board game stores.
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# ¿ Apr 20, 2017 22:52 |
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Impermanent posted:lol the lovely rng screw in hand of fate and most roguelikes is so completely not suited to being an actual physical boardgame. They should really take something from rogue-like racing/Zelda-randomizer racing. In those cases, the randomizers uses a seed so every racer has the exact same random spawns. It could even function as a catch-up mechanism, giving players that are behind more information about future purchases.
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# ¿ May 29, 2017 22:43 |
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Tekopo posted:I see a lot of situations in which video game developers think it's easy to develop a board game/card game even though they don't know anything about recent development in the market. So you end up with them putting stuff that would be perfectly acceptable in a video game, like quite a bit of RNG and unpredictability, and predictably it ends up being a gently caress load of dice that are chosen as the resolution mechanism, usually with X+ to hit systems. Although fans of the videogame will usually still eat that stuff up. Being able to reload saves, perform arithmetic in an instant, and focus on a single-player experience makes many decisions much more acceptable. Kickstarter video game FTL: Faster Than Light would be terrible if a game took more than 30 minutes, which would definitely happen for a board game. Reloading saves and having a GM covers up many flaws in game design. Being able to ignore the most bullshit cases of RNG makes the amount of luck seem more acceptable.
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# ¿ May 30, 2017 16:51 |
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Leperflesh posted:I only played Thunderstone Advanced, which was a very good game with poorly-written rules that my fairly experienced game group kept requesting. Sorry, but the Goon Hivemind has decided that the Valley of the Kings is the only good market-row deckbuilding game. Is Roll Player any good. There's a new expansion for it out on Kickstarter.
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# ¿ Jun 1, 2017 03:11 |
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Lemon-Lime posted:I mean, there's plenty of space for a game that's actually (competently) designed to run sandbox wilderness adventure campaigns, because D&D sure as hell isn't. So basically Mage Knight?
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# ¿ Sep 22, 2017 16:46 |
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Lord_Hambrose posted:This is certainly a fair point, but it is still hard to argue that this Kickstarter isn't a good value even just for the setting. The fact that the 45 dollar level also contains all the 7th Sea 2nd Books you would want makes it worthwhile for anyone that wants a cool swashbuckling world regardless of mechanics being included at all. It's hard to hear you defend its mechanics, when even Mr. Shadowrun-is-only-partially-broken cannot tolerate it.
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# ¿ Oct 4, 2017 13:41 |
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Sinteres posted:Sounds like someone played Dark Souls. Every Dark Souls game has at least one ending where the player character kind of triumphs.
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# ¿ Nov 17, 2017 22:58 |
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darnon posted:Or, from the other side, the Reign of Terror in the French Revolution. Robespierre purged everyone to the left of him as well as those on the right. Admittedly, there were far fewer people to the left of Robespierre, but they did exist before meeting madame guillotine.
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# ¿ Dec 1, 2017 17:39 |
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Megaman's Jockstrap posted:Conan would have an excellent chance of having the civilized people as cannibals, my friend. When you remember that Howard grew up around 1920s Texas oil boom workers, that makes total sense. Who knows what grim debauchery occurs in darkest Chicago?
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# ¿ Jan 19, 2018 00:13 |
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Eagle-Gryphon Games has a new kickstarter, a semi-cooperative game about the French Revolution. Surprisingly, I'm actually turned off the theme. Rescuing innocents during the Reign of Terror is cool, but I have no interest in helping Louis XVII, Dauphin of France. Odds are, even if you do succeed, it just results in an even shorter Bourbon restoration, since I doubt Louis XVII could have ever been as tolerant as Louis XVIII of France.
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# ¿ Jan 24, 2018 05:06 |
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Antivehicular posted:Honestly, I would be okay with the Tolerance Gauge thing if it were strictly in relation to other Mesoamerican nations, both to understand them and to work together productively, form alliances, etc. It shouldn't cost advancement points, because forcing players to spend advancement to make their characters less assholish is never a good call, but sure, make cultural exchange and mutual respect a thing you have to develop. Conquistadors ain't nobody's buddies, though. If you wanted to be more historical, the conquistadors won by pretending to be buddies with Tlaxcala and other disaffected native groups during the conquest. Then afterwards the conquistadors decided their local allies had outlived their usefulness. Of course, that doesn't have to be anything like a Tolerance Gauge towards the conquistadors. I'd probably keep it strictly in relation to other Mesoamerican nations, with the note that characters that hate any other Mesoamerican nation can form an alliance of convenience with the conquistadors, with the understanding that there will be a sudden-but-inevitable betrayal right after the war.
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# ¿ Mar 14, 2018 17:26 |
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But the wording of the chart itself stymies that style of thought. In the revolutions of 1848, an neo-absolutist monarchist is a normal government supporter in Imperial Austria, but an extreme reactionary in Orléanist France. Unless they have specific empire for the game, they need to make those labels even more fluid to account for the different varieties of evil empires. If you're going to go with a mid 19th century point of view, I'd replace the two axes with Economic Equality(Communism <- -> Capitalism) and Political Rights (Absolutism <- -> Direct Democracy), and that would still miss out on the surprising amount of artisans who still supported guilds. golden bubble fucked around with this message at 19:05 on Mar 20, 2018 |
# ¿ Mar 20, 2018 18:59 |
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Is there anything to this game besides being anime thunderstone/ascension/star realms/etc?
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# ¿ Apr 5, 2018 19:53 |
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It's a scaling resolution mechanic. You could just make it work with similarly with dice. The first success is nearly certain, but each success decreases the probability of further successes. But this method has a nice, physical feel to it, and gives the players more investment than a random roll.
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# ¿ Apr 10, 2018 20:04 |
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Japanese Dating Sim posted:Paradox Board Games is now a thing, and they're kicking things off with a Crusader Kings KS. Europa Universalis the video game was created because Europa Universalis the board game was bloated with mechanics to the point that the game was nearly unplayable. Letting the computer handle all the bookkeeping made Paradox games much more enjoyable, but it came at a cost. They never learned how to cut and simplify. Every patch and fix usually involves adding mechanics instead of subtracting them. That's worked out very well for their video games. But board games are a different matter.
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# ¿ May 19, 2018 21:58 |
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Zurui posted:...how could you even justify this statement? Tiny Epic Galaxies is the only one in the series that is straight up good. The others range from bad to meh. At least they are cheap mediocre games.
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# ¿ Aug 4, 2018 02:51 |
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Usually board game theme refers to flavor text, artwork, and miniatures. Rarely does the theme carry over to the actual gameplay. At that point, when theme is the only good part of the game, you'd be better of treating it as an art collection than a game. Show off the cool pixel art and spare us the disappointing game-play. But at least Boss Monster is far better than the Oregon Trail Card Game. Boss Monster has some choices underneath the flood of randomness. The Oregon Trail Card Game really is co-operative Candy Land.
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# ¿ Aug 10, 2018 05:12 |
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It appears that it maintains all the old problems with Sentinels of the Multiverse. It's really fiddly, with loads of little bonuses and penalties all over. There's nothing to prevent quarterbacking, and a whole lot to encourage it. The simpler decks suffer from autopilot syndrome, and the complicated decks deal with multiple layers of RNG.
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# ¿ Sep 16, 2018 21:35 |
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To put it another way, Dungeon World tries to be like D&D, while still primarily being a improv. game with extra structure and dice rolls on top. RAW D&D itself has always been a pseudo-medieval wargame with some advice for improv lightly sprinkled on top.
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# ¿ Sep 21, 2018 18:11 |
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Lords of Hellas is certainly better than your typical minis-fest. The mechanics are much more interesting than Zombiecide or other mini-heavy games. But I still won't recommend Lords of Hellas, because Kemet exists as a superior alternative.
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# ¿ Oct 26, 2018 04:16 |
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Counterpoint: Exalted 2nd ED embraced "associative" mechanics to the maximum, where game terms like "motes" and such were measurable within the setting. This resulted in such hot garbage that even the biggest fans of Exalted 2E thought you should use a different system to play in the setting of Exalted 2E. You have to understand that 4e D&D is the only edition to embrace things like "formal game design" or "good technical writing" over the traditional D&D development process of smashing together house-rules until you get a new edition. The true purpose of associative vs dis-associative rules is to insult people who enjoy playing RAW. 4e D&D is functional RAW, and all the variants of 3e D&D mostly aren't. Is The Final Flicktier kickstarter any good? golden bubble fucked around with this message at 02:59 on Jan 6, 2019 |
# ¿ Jan 6, 2019 02:51 |
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Hauki posted:I dunno, watching hyper-defensive fans try to rationalize the whole thing was pretty amusing. The worst part is watching them argue you should ignore the poo poo because the mechanics are good. But the mechanics mean almost every single action requires a high variance dice roll*, and the game encourages grinding enemies, when there was already a low variety of enemies to fight. Seriously, who wants to grind the same encounter in a game where fights can take an hour each? *Low variance dice can introduce risk management into a game. High variance dice leads to luck mattering more than decisions.** ** They argue it's like XCOM. But XCOM never forced the play to roll well with every action in base management or get screwed. XCOM doesn't ever ask the player to roll the RNG in base management.
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# ¿ Feb 5, 2019 03:58 |
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Cerepol posted:Are you saying that nearly every action having a 10% chance of death is insanely boring??? When your personal input matters that little, it becomes less like playing sports, and more like watching sports, which is a completely different type of fun. Snakes and ladders can be very exciting, but it lacks agency and input. In some ways, it feels like really old D&D. Oh no, Jonathon died. Time for Konathon to step up to the plate. The characters are so doomed that you don't even create any attachment to the individual. Just replace the name and reuse the character sheet. I can't even form proper attachments to the collective village, because of that ending.
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# ¿ Feb 5, 2019 20:57 |
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Petersen games? Have they made any board games of note beside the surprisingly good Cthulhu Wars?
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# ¿ Feb 12, 2019 01:35 |
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I think Minis are largely sunk cost. As in the molds and manufacturing line are hellishly expensive, but each individual mini is pretty cheap afterwards. So it makes sense why producers often require minis. Making simpler and cleaner components does not save much production costs.
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# ¿ Feb 12, 2019 16:06 |
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GrandpaPants posted:March of the Ants' new expansion is up: https://www.kickstarter.com/projects/910041337/march-of-the-ants-empires-of-the-earth March of the Ants is a true good game, and I actually like the art. But I must warn you that they ran out of the base game. So you can only back for the new expansion now.
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# ¿ Apr 13, 2019 00:31 |
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FirstAidKite posted:Any chance of them getting anymore copies in before the kickstarter is over? https://www.kickstarter.com/projects/910041337/march-of-the-ants-empires-of-the-earth/posts/2477858 They just caved and started a full reprint. So now you can get the base game and previous expansion for March of the Ants once more.
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# ¿ Apr 13, 2019 16:30 |
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The designer of Wingspan has launched a kickstarter for a cute, ultra-light game about Victorian flower language. It looks interesting, and it is reasonably affordable for Americans. For everyone else, I'm surprised such a small game would have that sort of shipping cost. https://www.kickstarter.com/projects/239309591/tussie-mussie-by-elizabeth-hargrave-wingspan
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# ¿ May 28, 2019 16:16 |
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I'm not a fan of the Conan board games, but the developers are shockingly honest for a kickstarter team. quote:$ 700,000 to fund?
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# ¿ Nov 28, 2019 01:27 |
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The main reason to back Oath is that Leder has a tradition of small print runs. They will have a retailer pledge, but we don't know if there will be enough of them to prevent stores for immediately selling out a week after release. So this is about the FOMO on a small print run rather that the FOMO on exclusives and minis.
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# ¿ Jan 14, 2020 22:38 |
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There's a 11-part designer diary here: https://boardgamegeek.com/forum/3100467/oath-chronicles-empire-and-exile/news. If you aren't sold on the game after reading all of those, you definitely shouldn't back it.
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# ¿ Jan 15, 2020 17:54 |
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People are still used to shipping costs that predate the new global postal order (before July 2020) and are even more heavily subsidized by the company.
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# ¿ Jan 15, 2020 19:11 |
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Everything you just wrote could also apply to large roster fighting video games, and BattleCon, which attempts to replicate those large roster fighting video games. But BattleCon still plays well with prefect information because knowing how to play a unique fighter is way more interesting than losing because you didn't research their frame data/cards beforehand. If learning a character's basic mechanics was all that it took to understand a matchup, then the game is a very shallow game. Basically, "Can I bait out your main offense without taking a hit?" is far more interesting than "I forget that character has a dash." golden bubble fucked around with this message at 16:52 on Apr 29, 2020 |
# ¿ Apr 29, 2020 16:48 |
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Matagot games listened to all the criticism for their Kemet kickstarter. The new Sphinx mini is 100% less horny And they added a new stretch goal to retheme the Cthulhu expansion into Egyptian gods, though you can still buy the Cthulhu version for extra money.
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# ¿ Jun 5, 2020 17:29 |
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What is this? Who thinks it would a good idea to make "The Children's Illustrated Clausewitz"? https://www.kickstarter.com/projects/helios-house/the-childrens-illustrated-clausewitz
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# ¿ Jul 7, 2020 15:39 |
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# ¿ May 8, 2024 13:47 |
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For Sale, a classic auction game from 1995, is t https://www.kickstarter.com/projects/eaglegryphon/for-sale-autorama-and-for-sale-advisors-expansion
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# ¿ Oct 20, 2020 17:44 |