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fez_machine
Nov 27, 2004

jivjov posted:

True; deciding who owns the box-o-feelies would be trouble...ideally a surmountable one though.

See this is usually why the GM is the one to own the game, as they're the one who put in the work organising and setting up the game they're also likely to be one investing money as well as time. Typically all players have to do is show up (and even then that's too hard for some people).

So when you're divvying up ownership, based on any fair assessment of work it's the GM who should own it, so why should anyone else in the group chip in other than to get to play the game. You'd have to have a very formal RPG group structure for it to work, with a treasurer and everything else, which I've only seen in long running institutions like college RPG clubs.

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fez_machine
Nov 27, 2004

Peas and Rice posted:

That's a really interesting idea, but I'm not sure about the execution.

Yeah, this looks very D&D but DIFFERENT if you read the FAQ.

Put it in the heartbreaker pile.

fez_machine
Nov 27, 2004

Hiro Protagonist posted:

Wait, how is it like D&D?

From The FAQ posted:

Let’s say you encounter a gang of armed bandits who are blocking a road, holding prisoners, and/or starting fires. In other RPGs, this situation might result in a violent confrontation. In Lotus Dimension, players are challenged to think of peaceful ways to deal with the problem.

Depending on the clues written into the scene and the skill sets of the characters on your team, tactics might include: 1) Engage in conversation. 2) Send your monk out to meditate in the road and distract the bandits while you free prisoners, put out fires, and get members of your party beyond the blockade. 3) Use a sleeping spell or a bliss-and-ecstasy spell, if you have one, to render the bandits incapable of harming anyone. 4) Use your mystic’s smoke bomb to obscure your group as you pass. 5) Spot the bandit who is disgruntled and most likely to turn against his comrades. Find a way to win him over and gain his assistance. 6) Send your parkour specialist up the cliffside to survey the scene and spot a weakness behind the blockade. 7) Roll in a barrel of beer. 8) Hack the bandits’ communication devices to lure them elsewhere. 9) Wait for the cover of darkness to sneak by. 10) Build a sculpture that captures their attention-- or that (gently, temporarily) captures the bandits themselves. 11) Disguise a member of your party as a bandit and infiltrate the group. 12) Allow yourselves to be captured and look for a solution from within. 13) Go a different way and come back later-- maybe they’ll be gone. 14) Make inventive use of an object you carry in your inventory or find in the area.15) Ask the archeologist in your group to take a closer look at the bandits to find any symbols they see as bad luck and strategize a ruse to scare them away.

If you’re a gamer accustomed to a paradigm of meeting violent situations with violent solutions, it might be challenging at first. But the more you play and get to know the skill sets of your character and the other characters around you, the more alternative, creative, and often fantastical solutions will start to occur to you.

A diversity of skill sets will help you, and creativity is paramount. That’s not to say that any nonviolent solution you can dream up will work. If your character tries to fly off a cliff without a vehicle, animal, or spell to support her, that character will die. Characters must also regularly replenish their eight life points with rest, medicine, meditation, etc. A character whose life points diminish to zero will also die.

There's nothing in here that suggests a non-D&D perspective.

It's fantasy adventuring but with nonviolent solutions. It's fallen into the classic fantasy heartbreaker trap of being different but not different enough.

Edit:
Also this:

The Creator Himself posted:

“I’ve always admired D&D because it’s rooted in storytelling, magic and adventure, and it requires creativity and collaboration,” writes creator Scott Wayne Indiana. ”But I wanted to know: What would a game structured similarly to D&D be like if players had to solve all the challenges the game threw at them using nonviolent means?”

fez_machine fucked around with this message at 08:51 on Aug 30, 2016

fez_machine
Nov 27, 2004

90s Cringe Rock posted:

Does Pendragon let you eat the Pope? :colbert:

There is support for sailing to ancient Rome and conquering it. Because Arthurian myth is just kind of one of those things.

fez_machine
Nov 27, 2004

Rand Brittain posted:

So, what's this story I'm hearing about the RPG kickstarter that failed so hard, the creator became a radical socialist?

Are you sure you're not thinking of John Campbell? https://killscreen.com/articles/how-disappear-completely-internet/

fez_machine
Nov 27, 2004

clockworkjoe posted:

Do you like the Tokusatsu genre? Do you like Savage Worlds? Then you need Savage Tokusatsu https://www.kickstarter.com/projects/bpbgames/savage-tokusatsu-kaiju-mechs-and-heroes-for-savage




The people behind this Kickstarter worked on aspects of Red Markets and/or are involved in RPG podcasts like Role Playing Public Radio. It's going to be a print on demand book through DrivethruRPG so it should be easy for them to get this out to backers without complication.

(Disclosure I know the people behind this KS)

I hope they're careful about never having anything even vaguely to do with Saban's Power Rangers. Previous kickstarters in this genre have got into serious trouble.

fez_machine
Nov 27, 2004

Rand Brittain posted:

Glitch wound up coming in at a higher total than Chuubo and with significantly more backers, so I'm going to call that a success. It's still possible for anybody who missed it to buy in via PayPal, though, if you find yourself bewailing having missed it.

Credit to you, Rand, the artistic direction of Chuubo's made me far more confident in backing Glitch after the aesthetic disaster of Nobilis Third Edition.

fez_machine
Nov 27, 2004

malkav11 posted:

I think it's maybe one of those things where he's mostly known in the context of sort of middleweight stuff like Reign and Unknown Armies with specific publishers, and things like Termination Shock skew more outright indie and might attract a different crowd...but that crowd doesn't know him so much.

I dunno. I think I've backed almost every project he's done since like 2012 when I started with KS, so I'm just guessing.

A big problem is that he's been pushing Termination Shock mainly as an actual play podcast, which while fun isn't a way to make people buzzy about your game. In fact I don't think I've seen people talk about it at all.

The old Greg Stolze thread has been pretty dormant lately, apart from Reign and Unknown Armies discussion.

It's not a widely known or played game, so when he puts up a kickstarter that has no previews of its content, then he's banking a lot on a rep that's gone pretty quiet.

fez_machine
Nov 27, 2004
Wallis rubs me the wrong way, a pontificator who hasn't produced terribly much, and what he has produced hasn't been all THAT successful.

Hogshead was a brave idea that gave us white book Nobilis.

On that thought, make them cover Chuubos Magical Wish Grant Engine, Glitch, or Wisher Thaumaturge Fatalist.

fez_machine fucked around with this message at 06:31 on May 20, 2021

fez_machine
Nov 27, 2004
Jenna Moran's latest rat RPG, Far Roofs, hit its first stretch goal so she's released an early draft of the book free to backers

https://www.kickstarter.com/projects/jennamoran/the-far-roofs

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fez_machine
Nov 27, 2004
Everyone's favourite game is getting a big box re-release:
https://www.backerkit.com/c/projects/steve-jackson-games/munchkin-big-box

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