Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

March of the Ants: Minions of the Meadow is in its final 48 hours. This is really one very underrated gem of a game that scratches that 4x itch without having to sacrifice an entire day to it. I unfortunately haven't played Eclipse, which seems like the most apt comparison in terms of weight, but from what I understand, it's a much more streamlined experience than even that, but has more weight than something like, say, Quantum. The game lasts just long enough, and it's very rarely a blowout (if it is a blowout, you likely did a whole bunch of dumb moves that made you deserve it). One of my favorite aspects of the game is that unlike most games of its type, you're not spending the first 2-3 rounds doing poo poo all diddling because you want your last actions to go uncontested. In this game, as soon as two players pass, that's it, the round's over. It encourages people to move fast and with purpose, and like Kemet, aggression is rewarded with VPs (and territory, naturally). The combat is mostly deterministic, with the only element a single card that can be added to the known strength value represented by your ants + their evolutions, which gives it a sense of uncertainty without devolving into luck.

One potential flaw is that it absolutely requires everyone to pay attention to the game at all times since all actions have a reaction to it, but they're also mostly minor effects that nonetheless help the flow of the game. But if people check out and have to be reminded to take their reaction, gently caress them they're assholes anyway.

It's seriously one of my favorite Kickstarters and I always wondered why a game with good mechanics + novel theme didn't get that much widespread popularity. I'll assume a lack of minis and/or titties. On that note, here's the expansion to Xia, that lovely game where you can theoretically win by pure rules lawyering.

Adbot
ADBOT LOVES YOU

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

NTRabbit posted:

I wonder how many people actually play the CMoN games, how many people don't play them and instead just paint their big box of random minis, and how many spend all that money to get a big box of minis that never leaves the closet?

Blood Rage gets played. I think they also have a pretty good secondary market value because of all their Kickstarter exclusives. I get the feeling long term sales aren't exactly a big part of their business plan.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Zanzibar Ham posted:

The game has a kinda mind-bending map based on a very popular optical illusion thing.

That's definitely something I want to spend hours staring at.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Apparently the 7th Sea Core Rules are done? Jesus that was some fast turnaround.

Something something Far West something something

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Evil Mastermind posted:

Does anyone know anything about this Nove Cry game? Apparently it's a second printing because the first one wasn't available at retail, and it looks like a pretty decent 4x-ish style game.

It looked pretty interesting until I saw that Discovery Table and did a giant "nope." It ranges from losing crew (strictly bad) to getting VP (strictly good) on an equal distribution scale, which means that you either get hosed or get good poo poo with about equal probability. Shame, since I liked the idea of having your ship represented by crew, captain and ship itself.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

signalnoise posted:

What the gently caress was I thinking

It might resell well , given that most of the miniatures are exclusive. Also that Tokaido is a pretty mindless game but weirdly relaxing for reasons I can't really articulate. Maybe it's because the art is pretty as hell and in typically "calm" colors.

Edit: Looks like it's selling on Ebay for about $200-300: http://www.ebay.com/sch/i.html?_from=R40&_sacat=0&_nkw=tokaido%20kickstarter&LH_Complete=1&LH_Sold=1&rt=nc&_trksid=p2045573.m1684

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

The Millennium Blades reprint Kickstarter is up. There are no edition changes, even though a few cards do need some errata, and there are a couple mini expansions for people who already have stuff. The game is really, really fun and is apparently sold out, so this at least guarantees you a copy.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

If you have any inclination at all about kickstarting Petersen Games' (of Cthulhu Wars fame) Gods War, sign up here for a free figure (if you Kickstart for at least $125): http://petersengames.com/the-gods-wars-kickstarter-sign-up/

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Zurui posted:

I love the concept but the "close up of eyes" art style is really turning me off.

I think my issue with the artistic design is that it doesn't really evoke anything. Like, if you see a Charmander, chances are you can probably guess it does something resembling a fire attack. If I see a Charmander eye, that doesn't really help me remember what the hell it does because it's a loving eye without the context of the rest of it. You also lose a good bit of lore in artwork, which I wouldn't mind as much if the things didn't have subnames like "The Living Arsenal" or "The Towering Death." Show me something that deserves a name like that! When MTG gives something the epithet "The Aeons Torn," it provides artwork that at least gives a "what the gently caress is that" sort of feeling to it.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Brad Talton of Level 99 Games (BattleCON, Millennium Blades, Argent) posted a pretty interesting look at what's been going on in the company:

quote:

We've done a lot of great games in the past few years–tons of Pixel Tactics and BattleCON, and more recently EXCEED and Millennium Blades, it's been a lot of fun to design and work on all these things, but Millennium Blades has been the most interesting development cycle to be a part of, because we were able to integrate so many novel mechanisms and play styles into a complete project. It's my first large traditional-styled board game (since Argent isn't my own design), and I greatly enjoyed making it.

Building a game over two years, with a large art budget, a dedicated artist, and a regular group of playtesters was a really fun experience. By contrast, juggling the development for 4 different Pixel Tactics games, or the 4 expansions for BattleCON, or handling the rigors of running a warehouse and an online store–I haven't enjoyed those parts of the business so much.

At the end of last year, we had our own warehouse and 6 full-time in-house staff members. I spent most of my days coordinating and making sure everyone stayed busy, reviewing work, and doing a little bit of game design. Most of the design and development was done by the staff, with me just giving final approvals.

All that didn't work out in the end, and expenses for such a big group of people became unreasonable for a company the size of Level 99. Even with 6 people full-time, we couldn't race out releases fast enough to keep that business model going, and I think a few of our last-year releases suffered from trying to do too much at once. In the end, we had to shut the warehouse down and let go of most of the staff, and the whole experience was pretty stressful.

Now, I'm back to working from my home office again, with just Josh (Ithry) coming in during the weekdays to help out and do graphic design and customer service, and Chad and Reagan coming in part time to work on BattleCON Online. I get up and walk to breakfast and write game designs for about two hours, come home and design a prototype or review some cards and handle the coordination of releases during the day, then do two or three hours of playtesting in the late afternoon. It's a good pace, and I get to work hands-on with the games I'm making, being involved at each part of the process.

Two years ago, I thought that as a business-person it was my duty to expand the company to keep up with the success of BattleCON and Pixel Tactics. After all the ordeals of last year though, I've come to see the error of that line of thinking. I understand now that living well is about finding the thing you love to do and making that the center of your work, and doing it to the best and fullest of your ability. After all my experiences in this industry, I've decided that my place is in design–and that I don't make a very good supervisor either. XD

I'd rather be making games myself than watching other people make them, and the success of Millennium Blades has shown me that we can invest a lot into a novel big idea and make that work in a bigger way than I thought possible. While I still plan to support our favorite lines of games like BattleCON, Pixel Tactics, and EXCEED with yearly releases, I'm going to focus a lot of my energy on building another big-box game like Millennium Blades for the coming year of 2017, and I'm going to focus on making each one of our recurring releases unique and special as well, rather than just another link in the chain.

I'm already working on some new and exciting mechanics for our next big box game, and, as with Millennium Blades, I hope to bring you an experience next year that you can't find anywhere else in tabletop or video gaming! Look forward to it! :D

They make some pretty great games that gets into some interesting design space, so I'm hoping they find a good place to be.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Bitbox looks pretty rad, but I gotta admit I'll be sad not seeing the game boxes. Whether or not the (geeky) aesthetic value of the boxes is worth the extra space...

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

abardam posted:

Got my copy of Vast today:


Apparently they'd changed the name from Trove, which is disappointing because Trove is a much better name. Anyway I am pretty hyped to play some knight vs. goblins vs. dragon vs. cave asymmetric free for all!

I'd really like to hear how this game is. It sounded pretty interesting, but I didn't want to take the risk on Kickstarter. Good to hear that it actually pulled through!

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Bitbox put up some videos on Facebook: https://www.facebook.com/OfficialBITBOX/videos

I'm kinda horrified by the number of baggies they had for Twilight Imperium, although being Twilight Imperium, I'm not sure if there was anything else they could do. I'm legitimately curious whether it helps a lot with setup/teardown, although I guess it depends on the game, because goddamn a Plano box is so much better than baggies. I requested Cthulhu Wars, so hopefully they do that.

GrandpaPants fucked around with this message at 04:46 on Aug 2, 2016

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Upon reflecting on my Cthulhu Wars pledge, I would say that Gods War is likely not worth it, just on the basis of cost and storage. Like, if it's close to Cthulhu Wars in terms of gameplay and mechanics, it'll be a good to great game, but actually thinking about how much money I could have spent on other games or other things in life that aren't gaming related (how vague and uncertain this statement is) just kind of upsets me in hindsight. Like I said, it probably won't be a bad game, but unless you're going to find secondary use for those miniatures, I'd probably give it a pass from a pure expense perspective.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

The unfortunate thing about Bitbox is that because it's not out on the market, the public can't aggregate data about what sort of box would fit with what games, so all those customization options are sorta useless unless you're really good about eyeballing volume (I am not).

Organization porn is probably my fetish though. Don't shame me.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

One Night Ultimate Alien is up. Looks like it is much more app focused this time around.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Dinosaur Satan posted:

Bitbox seems about to ship. If anyone who backed is going to get rid of a Chaos in the Old World box, PM me.

It's not about to ship at all, though? They said that they won't start to manufacture until Pledge Managers are finalized, and I'm not going to finalize my Pledge Manager until those user tests start coming in. Maybe I can devote an entire BitBox to Cthulhu Wars...

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

IncredibleIgloo posted:

Could someone who kickstarted Scythe give me their initial impressions of it? They have a second printing coming up soon, and I am considering getting it. I think I would prefer a Goon opinion as opposed to BGG, that audience can be, well, a bit weird.

I didn't Kickstart it, but I played a Kickstarted copy. I thought it was pretty eh. There was just no sense of excitement or buildup or tension. It didn't even really feel like there was much interaction or competition, especially when the first 20-25% of the game necessitates that people kinda stick to their own, surprisingly ample corners. There wasn't really that much competition for resources or hexes, since you can only produce on 2-3 hexes, so all your dudes are on 2-3 hexes. It was a dudes on a map game where I didn't really feel incentivized to go anywhere on the map. I think literally the most sought after resource were the encounters.

Component quality is tops, though.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

For those who didn't see, the Bitbox tester list results are here: https://docs.google.com/spreadsheets/d/1EwKkr-oj6jeQ0NY94PSFsjJUoSk3uYiRlnB9dAKQa9Y/edit#gid=0

I got a Regular, Large, and XL because surprisingly very few of the games I own are on this list...and XL is mostly for Cthulhu Wars + expansions.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Lemon-Lime posted:

For people who don't read the BattleCON thread, the latest expandalone's Kickstarter is up: https://www.kickstarter.com/projects/level99games/battlecon-trials-the-fighting-board-game

On the one hand, I really hope they make it to that $250k stretch goal. On the other, all my wasted effort with my own tuckboxes :negative:

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Level 99 Games said that they're going to be Kickstarting a Megaman Pixel Tactics soon. Looks like Robot Masters up to MM6.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

malkav11 posted:

Gonna be only the second Level99 project I haven't backed since I first heard about them. I'm interested but "about to buy a house" isn't a great time to be dropping cash on tabletop games.

Buy enough tabletop games and you can make a castle out of the boxes.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Playing Pixel Tactics as a draft also mitigates some of the luck. I forget which release had the draft rules, though.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Fenarisk posted:

I'd be down for a game like Kingdom Death without all the skeezy poo poo and better rules, I don't know if Descent scratches that itch but a multiplayer board game dungeon crawler where the monsters use cards sounds like a lot of fun.

There's no reason to think that it is good, but I recall the Dark Souls board game uses a monster deck for its bosses.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

I don't think I saw this posted, but there's a Keyper Special Edition Kickstarter, with custom meeples: https://www.kickstarter.com/projects/555694524/keyper-character-edition?ref=thanks

I know people like their bling and Keyflower is a BG thread favorite, although this seems less confrontational.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Mega Man Pixel Tactics is in its last 24 hours and completed all its stretch goals (they went from $10k/goal to $1k/goal), which basically amounts to 50% more content.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

I mean let's be real, it's not theme that makes a good dungeon crawl type of game, but mechanics. As much as I like L99 games, and I like them a lot, if they don't do something better than some form of "roll to hit," then it's likely going to be a slog.

Still looking forward to it though since their games are really well-designed, even if their rulebooks and templating often are not.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

The Lord of Hats posted:

The metal coins sound nifty, but that's not enough for me to come close to shelling out what they're asking for it.

I didn't look at how much the coins were, but here are the Fief coins for $25 + shipping presumably:
https://academygames.com/games/product/cid-137

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

This sounds like some sort of reverse Final Destination situation.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

PST posted:

Out of curiosity, is Gloomhaven one of the 'get it in kickstarter or never get the full experience' or will/is the retail version complete?

Kickstarter had the option to downgrade to standees in lieu of minis, but that's it.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Leperflesh posted:

It's <video game> but in board game format! Has that ever resulted in a good game?

Starcraft was praised pretty well.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Reskin Letters from Whitechapel to be about (Ms.) Pac Man. Boom, there's your multi thousand dollar kickstarter right there.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

The_Doctor posted:

Dinosaur Island - non-copyright infringing board game about running your own dinosaur theme park. Resequence DNA! Make dinosaurs! Build rides!

That shipping though... ouch.

quote:

From the designers of Dead of Winter

And I'm out.

Kwyndig posted:

It looks neat, definitely, and I like that the announced stretch goals are almost entirely for better quality components instead of a slew of new meeples or game options. I hate board games that do that, put everything in the box to start with or sell an expansion, don't ransom off game modes behind people engaging more in your KS.

I imagine it's often a case where the designs have been mostly done on expansions, but they need capital to actually produce them, so it's gated behind stretch goals.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Mojo Jojo posted:

Having read the rules this seems a bit simple and bland. What am I missing?

I think simple and bland has described basically all the Ryan Laukat games that I've played. They look pretty, though.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Does anyone know if Blood Rage (or any CMON game like that I guess) sold well in stores? I mean like, relative to other games I guess, but it had a fair amount of hype behind it.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Japanese Dating Sim posted:

Maybe it was meant to be gently caress CMON's previous practices?

I mean their current practices (i.e., gameplay-relevant Kickstarter exclusives) still suck, but at least they're getting better?

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Teabag Dome Scandal posted:

Not sure what your criteria for better is but Rising Sun has a shitload of exclusives already and we're at day 2.

My criteria for better is no (gameplay-related) exclusives.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Amidst all the Rising Sun chat, this gem went unnoticed: https://www.kickstarter.com/projects/847271320/munchkin-shakespeare?ref=category

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Japanese Dating Sim posted:

Rising Sun Update:

Note also that the map has 8 different colors, meaning that there's a good chance that there are 2 more (Kickstarter exclusive, naturally) stretch goal clans. So if you buy it at retail, you can always be reminded of what you're missing.

Also, the retail package has 9 of the neutral/monster figures, while there have already been 9 Kickstarter exclusive ones. Edit: 9 in the retail, didn't see Oni of Plagues was somehow not Kickstarter exclusive!

Adbot
ADBOT LOVES YOU

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

occamsnailfile posted:

That KS also allows small niche products to exist that otherwise wouldn't be able to is something I consider a bonus.

One thing that I gathered is that a lot of these companies, such as Level 99 Games, don't generate enough sales to be able to actually fund their own stuff most of the time. That is, they can make enough to earn some profit and make something resembling a living, but that's still not enough to put up the capital to do a production run. L99 ran into this problem with Millennium Blades, and the Gloomhaven people are in a similar situation. So instead of getting a loan from a bank, they just turn to crowdfunding to generate production, which is something that I'm glad is available as an option, but I am biased because they make rad as hell games.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply