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Covok posted:Politicans are basically celebrities who have no rights to their image or name due to the fact they're public figures and the emotions about the current politicians couldn't be more heated and polarized. Not surprised some people see a business opportunity.
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# ¿ Mar 1, 2017 21:15 |
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# ¿ May 15, 2024 04:47 |
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The Moon Monster posted:For the standees I took an exacto knife and carved out holes for each pile of them in those black foam pieces that came in the box. It's cool, they stack on top of each other really nicely on top of the mini boxes and then I put each monster's stat cards alphabetically with their decks standing vertically like file dividers in that monster square in the top left corner. Much better than throwing all the monster standees in a big ziploc and taking forever to find anything.
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# ¿ Mar 6, 2017 20:17 |
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The e-mail from the Gloomhaven creator showed off an official health/xp tracker dial to make up for the finicky ones on the character boards. I want that. Gimme gimme gimme.
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# ¿ Mar 10, 2017 15:29 |
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The Lord of Hats posted:Ooh, that sounds good. My XP tracker flat-out doesn't fit in the slot no matter how much I try to get it wedged in there. Gloomhaven E-mail posted:Can I get updated books/dials for my current copy of Gloomhaven?
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# ¿ Mar 11, 2017 00:30 |
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The way to avoid the (very minor) legacy stuff in Gloomhaven is simply printing out an additional map and adding locations to it or using a digital map file that someone made up on BGG. You can also print out/laminate character sheets to list all your stats/items. In addition, you could even just sleeve your cards when you want to improve them and mark the upgrades on the sleeves. It's all very minor compared to something like Risk Legacy or Pandemic Legacy where the board itself is used in the game the entire time. The map in Gloomhaven is something you look at once when you start/end a scenario, then you fold it and put it back in the box. You're not marking up the hex tiles or anything. I made the decision to put the stickers directly on the map because it looks better that way (than without it) and it's such a long game (possibly hundreds of hours) that you're meant to be exploring the world over multiple characters/parties. You can just start a new party whenever you want and go to whatever scenario looks fun. JazzFlight fucked around with this message at 23:18 on Mar 17, 2017 |
# ¿ Mar 17, 2017 23:12 |
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The Lord of Hats posted:Yeah, it doesn't really have much mechanical purpose, but it really adds to the immersion of the whole thing, I find.
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# ¿ Mar 18, 2017 00:20 |
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Japanese Dating Sim posted:The City of Kings started its campaign and I have to say I'm intrigued, though the entry fee's a little steep ($74 USD). It's like the board-game equivalent to a PC-RPG/MMORPG (also kinda like Heroes of M&M) which I know, sounds terrible, but in practice it at least looks pretty fun. Also, it's certainly not as polished as Gloomhaven, costs more money if you get the higher tiers, and the possibility of bumping all those cubes is another nightmare. JazzFlight fucked around with this message at 03:53 on Mar 29, 2017 |
# ¿ Mar 28, 2017 21:39 |
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Psst! Hey guys, the 2nd Printing of Gloomhaven's Kickstarter is up now: https://www.kickstarter.com/projects/1350948450/gloomhaven-second-printing It has a tier for just the upgrades if you're a returning backer. I think I'll grab a copy of the heroes as standees as well to go with the original miniatures.
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# ¿ Apr 4, 2017 17:25 |
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Tekopo posted:The previous Gloomhaven KS raised 386k. The second printing raised 334k in under 40 minutes
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# ¿ Apr 4, 2017 17:44 |
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Yeah, I'd say Gloomhaven makes for a pretty great solo game IF you only play 2, maaaaaaybe 3 characters. I would personally max out at 2. If you're going for the full 4-person team, you're going to be taking forever trying to optimize your turns (plus you'll have to get through the most amount of monsters, ballooning the session time).
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# ¿ Apr 4, 2017 17:53 |
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S.J. posted:I think the other minis are classes that you unlock and are 'secret' The only downside is that you can't really check all your components for damage unless you don't mind getting completely spoiled.
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# ¿ Apr 4, 2017 19:42 |
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grassy gnoll posted:Is there a requirement to have more Gloomhaven minis, or is it just an option to buy more if you like the original ones? You can only have one of each class in a scenario and if you wanted to break the rules and have duplicates, you'd have to buy another game anyway.
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# ¿ Apr 4, 2017 20:41 |
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Vehementi posted:I feel bad backing this because shipping is free on a 20 lb game It's a huge amount of content for the price. Other KS campaigns seem way overpriced if this is what you can get for ~$100 (and I paid even less for the first campaign).
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# ¿ Apr 5, 2017 16:25 |
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There's so much in the game already that stretch goals aren't needed. It would somehow make more sense to start cutting missions as stretch goals so that you could theoretically finish the game within your lifetime, haha. Also, I think he doesn't want to overload himself considering he's also going to launch a KS for a Euro-style game called Founders of Gloomhaven in the next few months.
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# ¿ Apr 5, 2017 17:03 |
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dwarf74 posted:How many players are recommended for Gloomhaven? 2-4, 2-5 ... I know there's solo play, too, which is neat. The amount of enemies in a scenario scales based on whether you have 2/3/4 characters, which means it balloons housekeeping and working out optimal strategies. I prefer 2 characters, to be honest.
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# ¿ Apr 6, 2017 19:58 |
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I dunno if anyone else pledged back in 2015 for the "latest" Super Dungeon Explore reboot, but it's like a year and a half in and it seems like no real progress is made while the company launches other campaigns... https://www.kickstarter.com/projects/sodapopminiatures/super-dungeon-explore-legends/posts/1847338?ref=activity At least I've had better success with other KS campaigns (some delivering way earlier), but this one is giving major red flags now. CMON at least comes through after delays.
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# ¿ Apr 8, 2017 17:13 |
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That's an absolutely beautiful art redesign, but I'm a bit scared off by Brass because of the Shut Up & Sit Down video review (also Rahdo's): https://www.youtube.com/watch?v=-k74ki2dBXo https://www.youtube.com/watch?v=e_dqnt-Z0_Y I'm thinking it may be a bit too... I dunno, "thinky/AP Euro" for me? Amazing board and artwork on the cards, though.
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# ¿ Apr 17, 2017 17:20 |
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Covok posted:What movie is this? It's on Netflix, definitely check it out. It's worth seeing the documentary and prequel Netflix series as well.
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# ¿ Apr 19, 2017 16:20 |
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Evil Mastermind posted:The White Box: A Game Design Workshop-in-a-Box
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# ¿ Apr 19, 2017 18:37 |
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Evil Mastermind posted:In other news, the Dark Souls board game is getting panned. Tom Vassel gave it a bad review (I haven't watched it yet myself) and people on BGG are getting pissy already. Positive: Eurogamer Man vs. Meeple Negative: Polygon Dice Tower (Tom Vasel) So it's a bit of a toss-up until real people get the game, I guess...? I dunno, the Dice Tower review seemed like Tom just had no idea as to the appeal of Dark Souls (the video game). I mean, he though it might be a "shooter" game in the first minute of the review. I'm also thinking there may be a large BGG fan-mod community that creates the "perfect" grind-free variant or boss-rush modes. JazzFlight fucked around with this message at 23:41 on Apr 22, 2017 |
# ¿ Apr 22, 2017 23:38 |
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LordAba posted:Not to mention that Ninja Division already has about 4 other kickstarters going on that don't look like they are hitting any major milestones...
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# ¿ Apr 24, 2017 17:52 |
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TacoNight posted:One Deck Dungeon is kickstarting their first expansion, Forest of Shadows. I'm a big fan of the original game, which is a lightweight cooperative dungeon crawler. It achieves its goals quite well using only cards + dice, as you have the feeling of getting more powerful as you explore a randomly generated, increasingly tough dungeon. There are some interesting choices to be made: fight or run away from an encounter as well as your choice of loot vs exp vs skills gained for finishing an encounter, though it is not incredibly deep.
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# ¿ Apr 29, 2017 03:09 |
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Alien Rope Burn posted:There's a revival of Button Men, the old Cheapass Games dice game. If you want to try it out, the non-licensed characters from the original game are available for free as print-and-play with old art with artists like Brian Snoddy and Brom. Its fairly cheap as long as you have your own set of dice (and if you're here, you probably do). I think it's still a little too steep. If they were still buttons (or maybe cardboard tokens like Diskwars) and you got 48 for the price they're charging, it would be pretty neat.
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# ¿ Apr 29, 2017 13:37 |
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Alien Rope Burn posted:Well, $20 if you're just getting the cards, but that's a fair criticism.
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# ¿ Apr 29, 2017 14:03 |
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Ugh, the Darkest Night KS keeps posting shots of their test minis from the factory and they just look so blobby and amateurish. I really hope the game is good because it was more money than most campaigns that offer better quality.
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# ¿ May 5, 2017 04:44 |
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That Rifts board game thing has a delivery date of Jun 2019. While I know some games get delayed to a 2-year delivery, usually they list no further off than like, 1 year, right? Knowing the warning signs about the guy who set this up, I even doubt that 2019 is an achievable goal.
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# ¿ May 8, 2017 20:25 |
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Pierzak posted:Aaaand the Rift KS is canceled. Time will tell if they learn any lessons and actually come better prepared next time, or if they're just waiting until the evil trolls get bored and the shitstorm passes.
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# ¿ May 13, 2017 01:09 |
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Tsilkani posted:So, which goon is responsible for this?
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# ¿ May 21, 2017 23:17 |
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Yeahhh, I avoid buying any board game that has some kind of regressive colonization theme to it or "booga-booga" tribesmen enemies. Those games are usually from European countries who I guess just don't have the cultural awareness to realize that it's pretty offensive.
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# ¿ Jun 2, 2017 13:32 |
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Pash posted:Anyone know the story behind these guys first KS? How did their production and delivery go?
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# ¿ Jun 17, 2017 00:10 |
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Ropes4u posted:I was going to pass but my wife watched Rhados play though and said "I love that!!" So I am obligated to backing it.
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# ¿ Jun 23, 2017 06:39 |
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Rad Valtar posted:Got my copy of Tiny Epic Quest today. Components look solid and the box is stuffed with stuff.
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# ¿ Jul 24, 2017 16:59 |
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I'm more of a boardgamer than a tabletop RPGer, but I'm really into this KS campaign: The GameMaster's Apprentice: A Fantasy Deck for any RPG It's a series of decks of randomizer cards for any kind of storytelling system. It also allows you to kind of automate a GM if you want to play solo or cooperatively without someone leading the story. I printed out the free sample deck (half of the cards in the generic deck) from DrivethruRPG included with the ALONe Solo Game Engine that the developer made and found it pretty interesting: http://www.drivethrurpg.com/product/168609/ALONe-A-Solo-Game-Engine-BETA?src=newest
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# ¿ Aug 12, 2017 19:50 |
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homullus posted:She ain't no Haula bat girl
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# ¿ Aug 13, 2017 14:07 |
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On the heels of the Dark Souls KS, look what else is coming from Steamforged Games: https://www.youtube.com/watch?v=TzCojjEROJs I dunno whether to be excited. Dark Souls has some excellent minis (except for the Dancer resculpt), but the rules at launch require a lot of house ruling to be fun apparently. It felt like they were rushed to market and under the thumb of their Japanese licensee for a lot of design decisions. They also recently announced that they're launching a Dark Souls Card Game available through the DS KS pledgemanager before retail next year.
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# ¿ Aug 15, 2017 00:20 |
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Hitlers Gay Secret posted:I just received word that Hurricane Harvey has delayed the shipping of Dark is the Night. So expect a waterlogged game if it does arrive.
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# ¿ Aug 28, 2017 16:18 |
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cyberia posted:Have you ever wanted to play a Pacific Rim board game? War Titans is for you! I haven't looked at it too deeply so it might be terrible but worth checking out for anyone who is into mechs and kaiju.
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# ¿ Sep 13, 2017 23:05 |
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Bombadilillo posted:That would be a lot of mini's. 236 monster standies. I wonder how many people would be interested and if it could economis of scale enough to not be insanely expensive. They had to price that out in development, right?
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# ¿ Nov 16, 2017 23:57 |
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Bombadilillo posted:Any hand on with https://www.kickstarter.com/projects/gbg/folklore-the-affliction-2nd-printing Folklore? Ending soon. Gloomhaven showed how you needed to maneuver around hexes in a way that mattered and you could mitigate a lot of the luck through smart card usage. It also naturally supported 2 character runs by scaling enemy spawn counts while apparently you need at least 3-4 characters in Folklore to survive reliably. I like grid-based mini co-op games, but after watching some gameplay previews of Folklore, my excitement drained and it just seemed tedious. EDIT: I know these are largely different, but since they're both co-op games, I thought I'd mention it: I took the huge pledge I would have spent on Folklore and decided to back Ironclad instead for $45 after shipping. Yes, it also relies on luck and dice rolls, but I believe that the fun of the game is in deciding which of your characters to exhaust to deal with ship damage. It's also way cheaper than Folklore, takes up a ton less space, and has a cool Robotech/Space Battleship Yamato/Captain Harlock aesthetic to it. My only concern is that the Greek developers make sure that their English translation is on-point, but other than that, it looks unique and interesting. JazzFlight fucked around with this message at 20:26 on Nov 28, 2017 |
# ¿ Nov 28, 2017 20:16 |
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# ¿ May 15, 2024 04:47 |
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Vehementi posted:I backed it this morning but there's still time to bail. Can you point me to the Folklore previews that influenced you? https://www.youtube.com/watch?v=APqw0oHRmxk It was a positive review, but I saw the gameplay laid out and wasn't really impressed. I also scanned through an official gameplay demo: https://www.youtube.com/watch?v=WadWK6SwYyQ I also read a comment on a BGG review where someone was calculating that in a sample combat scenario, they'd have to roll the dice like 72 times to kill a monster or something like that. It just seemed too much out of the player's hands. There were also some mixed reviews of the mini quality and again the idea that you really need to have 3-4 characters to survive well turned me off (I usually play 2-player games or solo).
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# ¿ Nov 29, 2017 13:22 |