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Tim Raines IRL posted:Any thoughts on this list I've been messing with? I might sleeve this for FNM tonight. Logic Knot and Remand are better than Leak/Negate/spell pierce imo. You don't have ways to quickly close out the game so you're going to end up with leak/pierce stuck sitting dead in your hand when the game goes longer.
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# ¿ Apr 27, 2018 15:40 |
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# ¿ May 14, 2024 14:29 |
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C-Euro posted:Oh yeah Harvest Pyre is maybe a better singleton than Roast if you are worried about killing Goyfs, especially since you aren't running something like Logic Knot that's competing for GY cards. Pyre is going to be real slow at killing an early Angler or Hollow One
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# ¿ Apr 27, 2018 16:46 |
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ShaneB posted:I've been messing around with GW valuetown a bit, and curious why it might run a singleton Eldritch Evolution in the board. Against low removal decks? Why not just run a drat chord? Valuetown is super slow to close out games and doesn't interact well with combo decks. Evolution is another copy of their kataki or eidolon of rhetoric or whatever that can be pumped out on turn 2
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# ¿ Apr 27, 2018 19:49 |
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Johnny Five-Jaces posted:it was pre-BBE and was not very good. really all you would do is shave a few numbers on your finks/trackers/courser and then add in like, a magus of the moon maindeck. Since the deck goes 1->3->5 mana a lot of the time anyway, you can get turn two hate cards out just like in GW value There's an Eldritch Evolution list that keeps showing up in the list of 5-0 decks for mtgo leagues. The only other non-creature spell it runs is Saheeli Rai
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# ¿ Apr 27, 2018 22:22 |
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yea, my bad forgot it had oaths as well
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# ¿ Apr 28, 2018 05:22 |
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DurdleDuck posted:^ Re: the Saheeli Evolution deck just make sure to never turn it into a creature vs. jeskai
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# ¿ Apr 30, 2018 05:27 |
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reminder that not only are chinese counterfeits cheaper, they are also more moral to purchase. printing new cards involves actual labor as opposed to profiting off market manipulation
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# ¿ May 3, 2018 16:46 |
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myDad posted:I like to play Abzan with hand disruption in the main instead of more combo pieces (reason being it can buy time to CoCo for the combo in faster matchups and can fight against Jund/Humans combination of cheap disruption & removal) you mean like inquisition/thoughtseize? that sounds awful in your combo deck with 30 mana sources and a bunch of mopey creatures
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# ¿ May 15, 2018 03:55 |
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Fingers McLongDong posted:Lot of people run some number of tidehollow sculler main, which may be what he meant. that's a little better since it's a hit off coco but it still seems awful against jund. playing anything that doesn't contribute to comboing off or out valuing your opponent is going to make you more vulnerable to getting picked apart by discard and removal. humans was the other deck mentioned but that seems awkward as well. game one you should just be focusing on executing the combo as quickly and as resiliently as possible (at least in counters company where your combo pieces suck real bad on their own, the other company decks are a lot better at playing a fair game). save the actual interaction for post-board when your opponent will be better positioned to stop your plan A.
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# ¿ May 15, 2018 18:21 |
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unless you're playing in mtgo comp leagues, or with only players you know are good and are playing turned competitive decks, take your testing data with a huge grain of salt. The players in the high win brackets of a competitive event are going to do a much better job at knowing the card vines exists than your fnm opponents. stompy seems questionable because you're awful at interaction and there's no guarantee you're going to be faster than whatever busted thing your opponent is doing. the answer in modern is always "play what you know" but ponza and elves have been having great results lately while stompy never shows up in the mtgo league results, meaning there's ~40 decks that are more viable than it currently
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# ¿ May 22, 2018 21:08 |
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anyone in here play mardu pyromancer? i'm in the process of picking it up. Got any tips and tricks that might not be obvious to a new pilot? Also how do you beat tron?
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# ¿ May 26, 2018 15:32 |
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suicidesteve posted:No. A tempo deck doesn't want to spend 2 turns and 4 mana to get blown out by a Kolaghan's Command, especially when those 2 turns and 4 mana could cast actual cards and get a better clock out anyway. maybe i could use my powerful brain to cast the other cards in my hand instead of running batterskull into a spell that my opponent is obviously representing
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# ¿ Jul 1, 2018 21:50 |
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AnEdgelord posted:Agreed, 3 gps is too few and it leads to some weird things in the data. Like Jeskai having atrocious kci and affinity win percentages while UW Control has positive win percentages against the. it's very common for jeskai to not run any copies of stony
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# ¿ Jul 20, 2018 17:22 |
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TheKingofSprings posted:Isn’t Jund a good matchup, especially now? literally the only way spirits beats jund/mardu is coco into two copies of drogskol cavalry (or one and a phantasmal spirit)
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# ¿ Jul 23, 2018 04:20 |
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Jabor posted:What do you think the odds are of rolling even vs. odd on 2d6? lol
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# ¿ Jul 28, 2018 19:49 |
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Sampatrick posted:Mardu is a bunch better but I don't think you can play a grindy black deck against Militia Bugler Humans. http://www.starcitygames.com/decks/StarCityGamescom_Modern_Open/2018-07-28_modern_Indianapolis_IN_US/1/
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# ¿ Jul 30, 2018 04:28 |
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Tim Raines IRL posted:I obliterated Humans last night with this nonsense: the manabase seems pretty messy. so many basics, tapped lands, and colorless lands are gonna screw you up, seems like a deck that badly wants to curve out for the first three turns without any issues. bolts don't make a ton of sense, you're a prison deck with tons of other answers to creatures and it's not like you have any sort of clock to speed up other cards to consider off the top of my head: that land that gets luck counters, smallpox, fulminator mage. goblin rabblemaster would be really good for the sideboard
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# ¿ Aug 6, 2018 02:37 |
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Pontius Pilate posted:I don’t think I’ve lost to uw control with mardu pyromancer but I think that’s mostly a function of masses of middling players picking it up in my mediocre meta. Fingers McLongDong posted:This one I've also had issues with, mainly because of how well mardu can rebuild quickly after a wipe and the selective discard. I don't think it's massively advantaged either way but it can definitely grind out game 1 better depending on who gets ahead first. from the mardu side it feels close to 50-50, maybe with mardu having a slight advantage. the mardu gameplan is much more powerful in a vacuum but if u/w topdecks terminus/baneslayer/teferei/azcanta/etc and you don't have a good follow-up the game just ends.
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# ¿ Sep 11, 2018 17:15 |
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AlternateNu posted:Jeskai Ascendancy was my secret favorite combo deck, ever. manamorphonse is pretty bad in decks where you're trying to assemble something complex. it makes mulligan decisions and cantrips real difficult, because if you see a one you don't know what card you're actually getting it makes you win harder once you've resolved a few combo pieces, but that part isn't the difficult one
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# ¿ Sep 18, 2018 15:20 |
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vial is just one of those cards where you need to accept some amount of risk, because the upside of having one on turn 1 is just so impactful
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# ¿ Sep 21, 2018 17:59 |
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C-Euro posted:I just remembered that Hallowed Moonlight is a card. Is it SB material worth considering in Modern? Stops Vial, Company, Through the Breach, Madcap Experiment, Dredge's creature suite, tokens, Chord, Eldritch Evolution etc. However, Stony Silence in most every white SB can stop Vial if need be, and then Grafdigger's Cage hits almost everything else on that list if you need the coverage. i tried it for a while and it is not a good card. it's not actually good against dredge or vials, because they just say "cool, i'll do it next turn instead". Against all those other cards, if they do anything except cast the spell you're expecting, you get severely punished for holding up two mana and not doing anything with it.
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# ¿ Nov 6, 2018 17:28 |
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Oldsrocket_27 posted:Is Mardu Pyromancer still a competitive modern deck (assuming enough practice with the deck)? I'm really only K-commands away from a non-LotV build of the deck now that I've been able to scoop up some shocklands, and since my Monday nights will finally be free in the not too distant future and modern mondays are probably my store's most attended events, I've been thinking about putting it together. It's a fine weekly event deck but doesn't show up much in high level tournaments (although things may change with kci gone). Based on my experience with the deck, you will win exactly 50% of your matches.
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# ¿ Jan 26, 2019 17:12 |
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Fingers McLongDong posted:https://www.mtggoldfish.com/deck/1580973#paper Can you go over some of the other situations where Tithe Taker is strong? I've been playing the vial+path version of white eldrazi and that card looks underwhelming to me.
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# ¿ Jan 31, 2019 00:01 |
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Fingers McLongDong posted:Hollow one: sorta medium here, but was both an excellent chump blocker and good at preventing combat blowouts. Knowing they couldn't bolt a creature when I went for a double block was nice. thanks but I don't follow this one
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# ¿ Jan 31, 2019 01:26 |
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Fingers McLongDong posted:It's more that it was nice having a double chumper against fast Hollow ones and anglers, plus they play with low mana so going for a double block to kill a guy often meant they couldn't go for a bolt to blow me out. Stacks well with thalia again there. it doesn't tax them on their combat step though...
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# ¿ Jan 31, 2019 01:52 |
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C-Euro posted:Aw dunk Are you talking about Breach + Emrakul specifically, or the Snaps + UR spells + Blood Moon + Jace concept overall? u/r phoenix is top tier atm, blue moon is playable (although some of them are cutting moons and running field of ruin instead because moon sucks right now). the combo specifically is detrimental to your win rate.
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# ¿ Feb 3, 2019 00:08 |
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does anyone play mono-red phoenix in modern and have any sort of sideboarding guide? mostly looking to know what cards people cut.
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# ¿ Feb 28, 2019 14:51 |
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feel like this company is going to be really confused when i give them a piece of paper with my contact info and work experience. better put the word "resume" on top so they know what it is
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# ¿ Mar 7, 2019 23:57 |
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There's got to be a better way to get card selection than sarkhan, and the other two modes are pretty much irrelevant for you.Fingers McLongDong posted:Yeah the chalices are pretty crucial to what the deck is doing. It's been fun though, I forgot how soul crushing prison decks can be for some people. Pack Rat is a popular option for b/r moon decks. I'd just go with 4 chandras main, it seems like everything you want from your top end.
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# ¿ Mar 13, 2019 18:19 |
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Elyv posted:
you can just play yawgmoth's bargain which has essentially the same effect only you don't fizzle out when you see a land on top of your deck
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# ¿ Apr 1, 2019 05:03 |
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AlternateNu posted:So, what are the chances U/W control in Modern shifts to a heavier U build which leans on Archmage's Charm and (to a slightly lesser extent) Cryptic Command? there's a mono-blue control deck that's been showing up online, that's a starting place if you want to find a place for archmage's charm
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# ¿ Jun 2, 2019 02:25 |
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ShaneB posted:Mono-R or Izzet? Mono-R is doing quite well lately. according to u/r players i've talked to, aria is an analogue to pyromancer ascension (since both give you late game inevitability) except it works through graveyard hate. i don't think mono red can play it, you can't cantrip half as well and if they have graveyard hate you just want to be a burn deck
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# ¿ Jun 18, 2019 18:11 |
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Network42 posted:On an unrelated note, can someone explain or link a stream or something to see how these new builds of vintage dredge work? An example list here. you're not wrong, it's a slower build and it's banking on opponents not being on a combo deck (or they are but can't win fast enough through a force of vigor). probably a correct meta read since there's no storm decks showing up in that tournament. also hogaak seems good at getting that turn back
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# ¿ Jun 23, 2019 17:10 |
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ilmucche posted:Goddamn bw tokens is a middle of the road deck. It'll never be enough to top 8 a real event, but it definitely won't finish last. Arrested development narrator: It finished last.
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# ¿ Aug 13, 2019 04:26 |
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suicidesteve posted:Your opponent brought Grafdigger's Cage in against you not sure what the shadow player's 75 looks like, but cage seems like an upgrade to the stubborn denials you're looking to cut
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# ¿ Feb 23, 2020 23:37 |
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# ¿ May 14, 2024 14:29 |
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all a deck trophying tells you is that it won 5 matches in a row. doesn't mean it's optimized or the best version of its archetype.
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# ¿ Feb 22, 2021 16:18 |