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"Metal Gear creator Hideo Kojima has teased that the game will likely appeal to fans of Uncharted 4 and The Division."
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# ¿ Jun 7, 2016 16:16 |
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# ¿ May 10, 2024 17:01 |
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He's gonna make a great game we just won't get to play it for four more years
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# ¿ Jun 7, 2016 20:43 |
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apropos to nothing posted:so tecmo koei has a japanese teaser website announcing that on 6/13 they are gonna be releasing a trailer for "the most brutal musou game ever" folks, could this be a berserk musou game??? According to the Internet it's based on a western IP, sorry everyobe
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# ¿ Jun 8, 2016 14:39 |
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Who else is excited to play skyrim again
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# ¿ Jun 8, 2016 14:52 |
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In Training posted:https://www.youtube.com/watch?v=jTRIQaYqHnI If that's procedural it's gonna be amazing
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# ¿ Jun 8, 2016 21:57 |
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[swagging in my low poly Bob Page loot crate skin while I blast digital fools & a new card drops]: I didn't ask for this.
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# ¿ Jun 8, 2016 22:16 |
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Battlefront was fuckin garbage all we want is a new tie fighter is that so much to ask.
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# ¿ Jun 9, 2016 00:13 |
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Can you imagine tie fighter with current gen technology.. capital ships to scale, urban planetary environment battle areas fuuuuuuuuuuuuuuuck
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# ¿ Jun 9, 2016 01:25 |
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Cross posting about sky rim remaster VP Peter Hines of BETHESDA posted:With a game as old as Morrowind (2002!?) it’s not just a case of brushing up the textures a bit. “You go back and look at it. Do you remember the dialogue system in Morrowind?” points out Hines. “Do you remember what it was like talking to someone and scrolling through this long list of questions. You put that out for someone that just finished Skyrim and they’re going to be like ‘What in the hell…?’”
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# ¿ Jun 10, 2016 18:32 |
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# ¿ Jun 10, 2016 18:54 |
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Sucks Bethesda constantly chasing blizzard
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# ¿ Jun 13, 2016 03:31 |
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Do we have any real idea how far along silent hills was
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# ¿ Jun 14, 2016 04:55 |
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Black Baby Goku posted:Let's all lose our minds about this That article says ludens in Russian is an anagram for "nalud," or imhuman. Maybe we need the anagram for whatever DEATH STRANDING is in russian
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# ¿ Jun 14, 2016 04:57 |
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In Training posted:Ill be missing it but unless some insane act of God intervention has occurred I think I know how the new Pokemon and Zelda games will play [Reggie wearing mom jeans and a black turtleneck]: Pokemon. Zelda.... A new Pokemon. A revolutionary new Zelda... Only, these are not two separate games. We call it... Zeldemon
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# ¿ Jun 14, 2016 16:55 |
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There's a framing bonfire inside that cave I hope link levelled up 😰
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# ¿ Jun 15, 2016 15:40 |
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Assuming it does t have some stupid gimmick you have to have a late game item to defeat I'm willing to bet any of us that have done sl1 runs could probably do it
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# ¿ Jun 15, 2016 16:56 |
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This dishonored 2 gameplay is running at like 12 fps
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# ¿ Jun 15, 2016 20:50 |
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Can we all agree that titanfall 2 looks kinda sick
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# ¿ Jun 15, 2016 21:07 |
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conceitedguy posted:How about noo? Please stop posting here
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# ¿ Jun 15, 2016 21:55 |
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In Training posted:Every choreographed multiplayer demo looks cool but I'm hopeful for it I e never played a bad game that had a good grappling hook. BF1 is looking cool too
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# ¿ Jun 15, 2016 21:56 |
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NickRoweFillea posted:I heard the Xbox 360 Bionic Commando was bad. Full disclosure Tenchu is the only grappling hook game I think I've ever played
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# ¿ Jun 15, 2016 22:09 |
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After nier I hope someone gives that man the legacy of kain assets
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# ¿ Jun 16, 2016 19:18 |
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So is this game 2 player or what
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# ¿ Jun 16, 2016 21:11 |
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Can we convert this to the Money in the Bank thread
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# ¿ Jun 17, 2016 18:30 |
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Did someone mention there's a second nioh demo coming yet Edit my phone corrected nioh to nier didn't wanna start a riot
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# ¿ Jun 23, 2016 19:07 |
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In Training posted:I've heard they're making pretty drastic changes to ni-oh based on feedback from the first beta. Overall Add tutorials regarding the game system. Adjust balance mainly in the opening sections to make battles fairer. Improve controls and camera system. Improve the understandability and usability of the UI. Improve graphic performance Tutorials Implement a training stage for tutorials on basic controls and core game actions. Action & Controls Improve player & camera behavior during lock-on. Change the conditions under which the player character becomes unresponsive when the Ki Gauge is empty. Expand item shortcut slots. Revise the objects which require holding a button and the response to the hold input. Improve detection for the half-circle analog stick input. Enemies Adjust attack and defense parameters of enemies. Revise enemy pursuit of the player. Revise superarmor (stagger/no stagger) for each enemy and attack. Adjust Revenant AI. Level Design/Stages Improve exploration elements such as shortcuts, etc. Add hints to guide players to boss areas. Revise the display of objects that block the view of the player character. Adjust fire area damage. UI Improve layout and displayed information. Adjust text size. When making an offering at a shrine, allow the player to perform all actions at once. Online Improve online synchronization. Allow the host to use the Shrine menu during co-op play with a Visitor. Adjust the rate at which enemy parameters increase during co-op play. Other Remove durability stat for weapons and armor. Adjust the drop rate for equipment. Add a new control type. Implement a flow to allow players to exit a mission. Fix other bugs.
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# ¿ Jun 23, 2016 20:31 |
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# ¿ May 10, 2024 17:01 |
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goferchan posted:Nah I know what I just posted above but you really shouldn't. I'm really glad I played it and beat it once but unlike Dark Souls 1/3/Bloodborne I had no inclination to beat it 3-4 times. Still worth playing and has cool concepts (like a couple of the multiplayer covenants) that are some of my favorite implementations in the series . also by the time the DLC came out I didn't have a PS3 anymore but apparently the areas in the expansions are very good and on par with some of the best poo poo in Dark Souls/DS3 I know I bring this up a lot but it's always worth mentioning that the ds2 DLC was based heavily on partially completed cut content from demons souls
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# ¿ Jun 24, 2016 00:16 |