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Me and my friend are playing VC co-op. He's Manfred, I'm Kemmler. We are at turn 107, and I have 3 settlements to my name. The orc sent 4 full stacks to take Schwartzhaven and, while we did eventually kill all of them, Schwartzhaven was still razed. I am the weakest surviving faction in the game. And now Chaos just showed up.... and everything was going so well Dre2Dee2 fucked around with this message at 14:18 on Jun 8, 2016 |
# ¿ Jun 8, 2016 13:57 |
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# ¿ May 3, 2024 01:09 |
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Not sure if it's been specifically discussed, but I've found that running the "no public order difficulty penalties" mod along with the "no OP agent stacking" mod really balances agents well. The AI will have to use their agents to boost their public order, and rebellions are an actual threat. I've seen empire rebellions, vampire rebellions, and a chaos invasion ever since using it. The no OP Agent Stacking mode makes it so the "On Guard" and "Fatigue" negative modifiers for agents last 3 turns. High level agents are still really strong, but they cant just spam attempts until everything is dead. Even if you get hit, it make it hard from subsequent attacks from other enemy agents from hitting you. Works out pretty well.
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# ¿ Jun 21, 2016 20:15 |
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Fangz posted:Hang on though. Actions like assault units don't trigger fatigue while assassinations do. Doesn't this just make the situation worse? I'm pretty sure it still triggers "On Guard" for the targeted general's army... I'm pretty sure. I believe the mod might make all successful offensive actions trigger Fatigue now as well. But like I said, the AI can't spend all it's agents on offensive because public order is something it actually needs to spend people on. I'm turn 100 on a hard Chaos campaign and things are 20x more sane than they were in my previous campaign where a blob of 4 orc shamans chased my VC armies to death. Dre2Dee2 fucked around with this message at 20:50 on Jun 21, 2016 |
# ¿ Jun 21, 2016 20:48 |
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Are there are any good magic mods that dont require using Ultra unit size for them to remain sane?
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# ¿ Jun 23, 2016 16:37 |
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Everytime I launch the game I find and install new mods to play with. Must.... make game.... PERFECT
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# ¿ Jun 27, 2016 18:04 |
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I am slowly coming to the conclusion that Schwartzhaven might be one of the toughest places to hold in the entire game. It's just seems to be at a nexus where dwarves/orcs/empire will often go first to attack you when are VC. It's also 1 turn away from a few nearby settlements, so if the AI possess any of them (like Averland), they can take their full stack fresh from the city right to your doorstep. This make the other 2 pieces of the province that much weaker as well, as you just constantly struggle to control all 3 territories. Unless you build walls fast, this place just gets razed all the loving time. I think it's just better to leave it as smoldering ruins and move on to greener pastures.
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# ¿ Jun 28, 2016 06:03 |
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So if Beastmen do get added... where the hell would they end up? Map seems pretty crowded as is. Would they be able to take any settlements, or would they be another horde army?
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# ¿ Jun 28, 2016 20:34 |
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madmac posted:While Searing Doom does need to be buffed, I'd much rather have expensive/powerful/swag spells be more effective instead of putting all the emphasis on the spirit leeches and fireballs in the game, which is what we've got right now, most of the best spells are the first spell you get, because they're actually cost effective. Yeah, this is what I'm abusing on Archaon in my chaos campaign. Dude throws fireballs like Super Mario
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# ¿ Jun 30, 2016 16:31 |
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Blood for the Blood God loving owns. The geyser of blood Kholek unleashes with each hammer swing is just...
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# ¿ Jul 2, 2016 21:01 |
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Does anyone know of a faction unlocker mod for campaign that works right now? Ditto for a mod that renames the Empire/VC/Greenskins/Dwarves faction names
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# ¿ Jul 4, 2016 07:03 |
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Heh, playing a co-op campaign as Chaos with my friend who is VC. We finished genociding the hell out of all the dwarves in the eastern mountains, burned everything to poo poo. That'll teach ya to conga agents into Sylvania constantly since TURN loving 1. Guess we should set our sights to Kislev, who have been bouncing back, or Ostland who are holding on by fingertips, and I guess we could finally get on the Empire once and for al- *Greenskins have declared war on you!* Oh... kinda forgot about those guys. Huh, alright well how many settlements do they ha- THIRTY SIX? OH FUUUCCCCKKK
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# ¿ Jul 5, 2016 14:35 |
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The only thing that drives me bad poo poo crazy about this game is rivers. gently caress RIVERS. They need to be much larger on the map, and the bridges more obvious. I keep finding myself getting stuck because I took the "wrong" way, and then have to double back... UGH
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# ¿ Jul 5, 2016 15:25 |
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I pre-ordered this game, and I'm pre-ordering it's DLC I am the gamer anti-christ
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# ¿ Jul 15, 2016 06:03 |
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I guess you could say CA is Raid Stancing our wallets, RAZING our common sense??
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# ¿ Jul 15, 2016 14:48 |
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Fangz posted:I hope CA is selling a catbird and varghulf plush. That would happen if blizzard was in charge Get your Manfred plush hat
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# ¿ Jul 21, 2016 20:56 |
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Deified Data posted:Consensus on what the best agent balance mod is on the workshop atm? Other than the one that completely neuters their ability to perform aggressive actions, that is? Less OP Agent Actions + No Order Bonus for Difficulty + No Order Penalty for Difficulty The AI will actually use agents to try and keep order up, which helps a lot on top of what the Less OP mod does. Rebellions become an actual thing you'll see happen to the AI, which is nice. Dre2Dee2 fucked around with this message at 14:42 on Jul 25, 2016 |
# ¿ Jul 25, 2016 14:14 |
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Lightning Strike is hardcore need to tame the Northern wastes (See also - Killing Varg/Skaeling stacks)
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# ¿ Jul 25, 2016 15:37 |
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oswald ownenstein posted:I refuse to believe any of the spellcasters are rad because even with the magic mod most spells still feel like garbage There's no point in bringing more than one caster 99% of the time. There should be diminishing returns, but I feel like you should get a bump in reserves at least for each caster you bring.
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# ¿ Jul 25, 2016 21:46 |
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DeathSandwich posted:You can always try diplomacy to power up greenskins to fight the dwarves for you. I think they said somewhere in one of the preview videos that they start neutral with Chas
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# ¿ Jul 28, 2016 14:18 |
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Hrmm... what use is the new crow spell? "Enemies have a high chance to resist damage" really sucks, seems like the spell does nothing 4/5 times, but maybe I'm missing something.
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# ¿ Jul 29, 2016 18:17 |
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If Ghorst is any good that makes Kemmler even more obsolete than he already is, loving lol Buying the instant this is up for pre-order, the beast must be fed
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# ¿ Aug 22, 2016 20:31 |
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drat, I wish the dude who made the Legendary Lord start positions mod would update it, because it was one of my absolute favorite mods. Now with even more LLs coming in, I'm not even sure how you would even balance it Does anyone know of similar mods that aren't broken to hell?
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# ¿ Aug 30, 2016 18:21 |
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madmac posted:Some updates from CA's "What we're working on" blog. let us reach train sim levels of dlc
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# ¿ Sep 1, 2016 14:26 |
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# ¿ May 3, 2024 01:09 |
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I release a sigh of contentment everytime I click the downloadable content button on the main menu and get "You already own all downloadable content"
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# ¿ Sep 2, 2016 13:55 |