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Arianya
Nov 3, 2009

FlyingCowOfDoom posted:

Have they made any indication in posts/social media that they intend to fix the spell scaling? Magic damage feels pretty useless if you don't play on one of the smaller unit settings currently. For VC the only reason to really recruit a Necromancer over a Vampire currently is to turn him into a money lord through the blue line passives.

Edit: Thats a really nice first post OP, thanks for putting it all together.

This is the main thing killing my enthusiasm for playing Empire/VC/Chaos. Magic just feels so bleh, not at all like I'm manipulating the very fabric of reality to unleash hell upon my enemies. More like I'm playing with a more expensive, less effective artillery piece.

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Arianya
Nov 3, 2009

Perestroika posted:

Try this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=695024040 . It makes both magic and legendary items significantly more powerful, and personally I love it to bits. It also redoes the mage skilltrees a little, so that the second point into a single spell is less of a waste.

Will give it a shot. Should I play it on Ultra like the description says or is it better suited to Normal to give that "Arcane Might" feeling?

Arianya
Nov 3, 2009

sassassin posted:

The game is balanced for normal unit sizes.

Thats only really true for magic, AFAIK. All other units get a boost to relevant stats (unit size/unit health) as unit sizes change. So the game still remains "balanced" at Ultra as it is at Normal, other then in regards to magic, as previously noted.

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