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Total War: Warhammer is the tenth game in the Total War series by Creative Assembly. Using grand scale strategic turn based management and real time action packed battles, the Total War franchise has a long and storied history of great games. What's new in this one? In a series first, Creative Assembly has teamed up with Games Workshop to bring Warhammer Fantasy Battles into Total War's traditionally historical setting. This has opened up a huge design space, with giant monsters, fliers, magic and legendary heroes striding the battlefield cutting through lesser warriors like so much chaff. Warhammer is the one with the orcs, right? The races available in Total War: Warhammer are the Empire (Humans), Dwarves, Orcs, Undead and Chaos (DLC only). Empire and Undead can't occupy settlements intended for Dwarves/Orcs and vice versa. The Empire is the most traditional faction consisting of early gunpowder era units, knights and steam powered tanks. Undead are powerful vampires and necromancers who control the armies of the dead and all sorts of night terrors. They spread corruption throughout the lands that keep their foul forces in top notch fighting shape. Unsurprisingly, they don't care about losses all that much, as they can raise the fallen. Dwarves hate everyone and keep a list of every grudge that has ever happened to them. Stubborn and uncompromising, they are heavily armored with powerful ranged units and helicopters(!) but have exceptionally poor mobility. The Orcs must be constantly fighting or else face internal rebellion. With hordes of goblins, orcs, wolves, spiders and self guided artillery (they shoot goblins at the enemy) the orcs tend towards lower quality but high numbers fighting. Ok, but I've heard you never buy CA games on release. The game is great as is right now and well worth the purchase. It's a CA game that just came out so there are still some rough edges, but the core experience is so good it won't matter. Attila ran like a three legged dog in concrete though, am I going to need 1080 GTX's in SLI to get 30 frames? No! CA has brought the Warscape engine into the 64 bit era and optimized it to the point where you will get a similar experience to Shogun 2, a game from 5 years ago! Can I play this with my friend online? Absolutely! The game has a co-operative campaign mode where you and a friend can take control of two separate factions and conquer the world together! There are also multiplayer tactical battles against people online if that's more your style. Is there an online version of the clunky ingame encyclopaedia? Yes there is, you can find it here. Frequently Asked Questions Should I buy all the DLC? The DLC only lets you play/use the races/Legendary Lords yourself, they will always be in the game for the AI regardless. Only buy the DLC if you want to play as that specific race or Legendary Lord. The Grim and the Grave / The King and the Warlord add Regiments of renown you can recruit as Undead/Empire or Dwarf/Goblin respectively but those are the only DLC that impact the game for the original Legendary Lords. Is there a relatively indepth look at how the battle mechanics work? Yes there is, you can find it here. Why can AI Armies move more than my armies and still be able to attack? The AI army might have more campaign movement bonuses than you. The other possibility is that the AI is using Forced March to sneak just outside of your range. Try setting your army to Ambush stance and the AI (probably) won't know you are there and can end up where you can catch them! Alternatively, there is a mod that increases movement speed in friendly provinces. I can't find Ambush stance You are Chaos and don't have it. Drowning in enemy agents Work on having good assassin style agents from early on (Witch Hunters for Empire etc). See the agents section below. Alternatively if it just seems ridiculous (and it can be, it's a common complaint about the game) get the no aggressive actions agents mod. Recruitment bonuses, how do they work? They are province wide, so only apply to troops trained in that province. Why can't I build this max rank building? Only the provincial capital can build the max rank buildings. You will need to build certain buildings in capitals in order to access all your units. You can get a mod to let all regions go to max rank buildings. Why can't I assault a fortification? You don't have a siege weapon built or already in your army. Some monsters which can smash gates don't count for this. Do I have to march across the map just to do this quest battle? You can teleport to a quest battle for 5k. THIS ONLY APPLIES TO THE QUEST BATTLES! Agent actions still have to be done via map travel. My replays are playing weird/broken Replays are bugged, the patch should fix it... maybe. Replays have been janky for the last 3 CA games (see the disclaimer about some wonkyness!) AOE magic seems to not work very well? Magic damage isn't scaling with unit sizes, so Ultra unit sizes are significantly less impacted by AOE magic than Small unit sizes. No idea if it's intended or not. Why would I bother with garrisons when I can build armies? Garrisons don't cost upkeep and so free up cash for your offensive armies. It might save you more money to have a defensive building on a border than an economic one makes you! Their provinces have walls and mine don't, what gives? If it's not the capital of the province then upgrading your Village Garrison to level 2 grants you defensive walls, which can be a literal game-changer. Don't underestimate them! How confederations work Let you boldly go where no Waaaaggh has gone before. You will typically need to be significantly stronger than the clan you are trying to confederate with. It joins both factions into one bigger one, which isn't always as good an idea as it sounds. It will resets garrison sizes in the newly confederated lands as well as give you a -8 Public Order modifier for several turns. This can be catastrophic! Why can't I capture some settlements? Not every race can inhabit every province. Humans and Undead occupy one type while Orcs and Dwarves occupy another. What's the point of attacking the other type of settlements? Sacking provinces makes heaps of money and can be just what you need to supercharge your economy and keep those troops earning their pay. Just because you can't live there doesn't mean you can't loot everything shiny from it! How do I get my units to move in formation? Click the lock button with a group selected in order to lock their relative positions to each other or create a pre-locked group with Ctrl-G. How do I get my units to not all attack the same unit when I order an attack with multiple units selected? Hold Alt when right clicking your attack order with a locked group selected and the computer will select "sensible" targets (ie. spread out the attack along the line instead of all on the unit you clicked on). Do guns and crossbows have different arcs in this game? Yes! Crossbows arc their shots and so can shoot over the top of units somewhat. Guns on the other hand have a flat trajectory and so must have a direct path to the enemy unit. One way of achieving this is using a checkerboard pattern of troop deployment. What the hell is a checkerboard? Fans posted:I'll do it in pictures! I'm Undead and there never seem to be any casualties to Raise Dead with? There are reports that Raise Dead for the Undead is bugged for some people. Right now it seems to be luck of the draw if it impacts you, but it seems to be only a minority. Likely to be patched. The AI just swapped a Lord out with another one! Why can the AI cheat like that? It isn't cheating, you can do it too! You can swap Lords at any time. Want Karl Franz to take over a stack from Joe Nobody? Boom, one click and it's done. Some buildings I've never seen before and can't find, what's the deal? Certain buildings are locked to certain locations or a region having access to a certain resource. These are typically better than regular buildings and are well worth the slot. Can I zoom the camera out more? It seems really close the the ground. Captain Beans posted:The in game 'debug camera mode' gives you the same unrestricted camera - and avoids crashes and keeps multiplayer compatibility. I've never played Total War and I'm totally new at this. Any general army tips? Forums poster Sober has your back! It's general for all Total Wars, but it applies just as much to this one! Sober posted:By popular request, and for a megathread in case heaven forbid, people new to the series want to actually play a total war game want to actually not just smash their head at it for 4 hours before it makes sense or they give up, I give you ... The Empire madmac posted:What the other guy said, but just because I feel like it I'll give you an Empire effort post. shalcar fucked around with this message at 03:26 on Apr 16, 2017 |
# ? Jun 8, 2016 12:17 |
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# ? May 2, 2024 21:47 |
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The UndeadSjonnar posted:
The Dwarves Perestroika posted:Melee Infantry The Orcs madmac posted:Infantry Chaos (DLC Only) ZarathustraFollower posted:1. Recruit a second stack on your 1-2 turn. Seriously. That generic lord was level 30 by turn 100 in my game due to how much fighting he did. Heroes and what they do! madmac posted:The Wizard RuckusRouser posted:Since so many people have asked -- and I was wondering myself -- here is the list of how much XP is gained through different actions (got this straight from the game files):
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# ? Jun 8, 2016 12:17 |
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The first non-cosmetic DLC is Call of the Beastmen adding both a new mini-campaign about the Beastmen and allowing the you to use the Beastmen in the grand campaign. Some Beastmen tips: drat Dirty Ape posted:Some beastmen tips (for reference I beat the mini campaign on hard and I'm well into the grand campaign on hard now): shalcar fucked around with this message at 02:16 on Aug 6, 2016 |
# ? Jun 8, 2016 12:18 |
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This is the most fun I've had with a Total War game since I started with Rome 1 and I've played every single one of these things. It is cool stuff.
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# ? Jun 8, 2016 12:33 |
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This is TotalHammer. Lots of people talking about hammers.
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# ? Jun 8, 2016 12:38 |
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The combat is fun, the 6 factions all play very differently, generals can lead a charge without causing a chain-rout and cavalry charges will send enemy units flying back 10 meters. Plus you can guide a cackling canvass-winged goblin to a messy death, what more do you want?
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# ? Jun 8, 2016 12:43 |
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Someone posted about a spreadsheet some guy made that let you compare unit stats earlier in the other thread, but it was missing some important things. I added unit's abilities, attributes (this is what the files call stuff like Vanguard Deployment), and their attack delay, as well as lazy DPS/Armor Piercing DPS calculations. I also made it slightly prettier. Some of it is still a little bit messy, but I figured someone might get some use out of it since comparing units in game is kind of a pain in the balls. Anyone who wants to can view it here. You'll need to make a copy if you want to mess with it at all.
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# ? Jun 8, 2016 12:59 |
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Pretty much the best TW since Shogun 2, but the asymmetry means I'll be playing this way longer than I played Shogun 2. It's so fantastic to be able to say that.
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# ? Jun 8, 2016 13:11 |
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The game has its flaws and some implementations that aren't as good as they could be but like others I'm enjoying this way more than any TW since Shogun 2. I'm 100% on board for all the inevitable DLC. (also I really didn't expect Total War Warhammer to have a better launch than Stellaris but here we are) John Charity Spring fucked around with this message at 13:28 on Jun 8, 2016 |
# ? Jun 8, 2016 13:26 |
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Play Orcs. Smash gits. Chop Stunties. Bash Humies. Break vamps. Humiliate the everbitch. Waaagh!
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# ? Jun 8, 2016 13:40 |
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dogstile posted:Play Orcs. Smash gits. Chop Stunties. Bash Humies. Break vamps. Humiliate the everbitch.
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# ? Jun 8, 2016 13:41 |
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Game owns and you should buy it. The OP is good too. Might be worth pointing out that, with Engineers, you want to level them specifically to buff ranged units. Having your Quarrelers, Thunderers and artillery having extra accuracy, more ammo and a higher attack speed makes the Dwarfs already-good ranged game into something monstrous and beautiful.
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# ? Jun 8, 2016 13:42 |
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Me and my friend are playing VC co-op. He's Manfred, I'm Kemmler. We are at turn 107, and I have 3 settlements to my name. The orc sent 4 full stacks to take Schwartzhaven and, while we did eventually kill all of them, Schwartzhaven was still razed. I am the weakest surviving faction in the game. And now Chaos just showed up.... and everything was going so well Dre2Dee2 fucked around with this message at 14:18 on Jun 8, 2016 |
# ? Jun 8, 2016 13:57 |
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I disagree with the OP assessment about Empire spearmen. They seem to be only slightly worse than swordsmen against infantry and have less upkeep, which matters when running multiple stacks. They make fine chaff with tech/lord bonuses and are probably the best chaff vs Chaos in particular, given all their cavalry and large targets.
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# ? Jun 8, 2016 14:02 |
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People are going to have different opinions on stuff, in multiplayer the spearman is amazing for the cost. In the campaign there's nothing a spearman can't do that a shielded spearman can't do better. So unless you are really hurting for that 25 gold a turn, you can probably just build the shielded guys. The empire campaign can indeed be fiddly, I think Orks and Dwarfs may be solid choices for first playthroughs.
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# ? Jun 8, 2016 14:17 |
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Good job OP, great . As a TW Longbeard, TWWH is on par with Shogun 2, Medieval 2, Rome 1, and Napoleon. In time it will probably eclipse half of those except for the fact that WHFB makes it like comparing apples to oranges.
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# ? Jun 8, 2016 14:20 |
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Mukip posted:I disagree with the OP assessment about Empire spearmen. They seem to be only slightly worse than swordsmen against infantry and have less upkeep, which matters when running multiple stacks. They make fine chaff with tech/lord bonuses and are probably the best chaff vs Chaos in particular, given all their cavalry and large targets. Chaff that can win a melee fight is worth a slight increase in upkeep over chaff that loses faster and collapses your line. Also you are better off using Halberds vs Chaos, with their lack of ranged units and heavy armor all around. They are a solid pick against Norscans, but you'll be shooting them to death either way so it's not a big bump in effectiveness over swordsmen. That's not to say Empire Spearmen are bad, they're just rarely an optimal choice given your other options and most common enemies. I like to keep two of them around early game to guard my flanks, at least. Edit: I thought you were talking about Spearmen in general and not the shield/no shield divide. My bad!
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# ? Jun 8, 2016 14:22 |
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Yeah, they aren't kidding when they say Dwarfs get an easy start. The Empire will be your friend and will buffer you from Skaeling and Varg. The VCs are usually hostile but Zhufbar controls the pass between Sylvania and the mountains so they can't actually do anything to you. So you pretty much only have to worry about exterminating the Greenskins. You can conquer literally everything south of Karaz-a-Karak, including all the Badlands, and then you've got map edges on your south and east flank, humans to the west and north (who will spam you with alliance offers as soon as Archaeon shows up), and Black Fire Pass as a chokepoint in case Archaeon and friends make it that far south. They're a good first-choice playthrough, I think. Just remember to rush Mount Gunbad. Zephro fucked around with this message at 14:38 on Jun 8, 2016 |
# ? Jun 8, 2016 14:23 |
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Zephro posted:Yeah, they aren't kidding when they say Dwarfs get an easy start. The Empire will be your friend and will buffer you from Skaeling and Varg. The VCs are usually hostile but Zhufbar controls the pass between Sylvania and the mountains so they can't usually do anything to you. So you pretty much only have to worry about exterminating the Greenskins. You can conquer literally everything south of Karaz-a-Karak, including all the Badlands, and then you've got map edges on your south and east flank, humans to the west and north (who will spam you with alliance offers as soon as Archaeon shows up), and Black Fire Pass as a chokepoint in case Archaeon and friends make it that far south. These advantages are all true, but you definitely have some problems that other factions don't need to deal with. You have to face the Greenskin factions in numbers no one else ever has to deal with almost immediately; Grimgor will show up almost like clockwork by turn 10-12, and often he has a waaagh with him, meaning a new player is forced almost immediately into fighting against 2:1 odds or more. Strategically, you can't really choke point against greenskins because they'll just burrow under the loving mountains to stab you in the belly. Meanwhile the Empire and VCs have a super leisurely time for the first 20-30 turns beating up on lovely rebels and fractious Imperial factions that can't really fight back while also having tons of juicy nearby targets to break open like piggy banks. I would say the easiest start is VC because Mannfred and his Varghulf are basically autowin buttons and Raise Dead forgives any and all tactical and strategic mistakes besides running out of money. Empire is a little harder than VC, Dwarfs are a little harder than that, and Chaos requires some basic knowledge(spawn a new horde immediately, rush growth skills) to even function. Greenskins are definitely the hardest start because it's the only start that has you at war with a ton of factions that are all fielding drastically superior troops to you at the start. Kanos fucked around with this message at 14:40 on Jun 8, 2016 |
# ? Jun 8, 2016 14:38 |
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Kanos posted:These advantages are all true, but you definitely have some problems that other factions don't need to deal with. You have to face the Greenskin factions in numbers no one else ever has to deal with almost immediately; Grimgor will show up almost like clockwork by turn 10-12, and often he has a waaagh with him, meaning a new player is forced almost immediately into fighting against 2:1 odds or more. Strategically, you can't really choke point against greenskins because they'll just burrow under the loving mountains to stab you in the belly. I'd say, having played everyone except for VC that the Dwarfs can have a really rough time in their early turns, especially if AI Grimgor does well but once they've got a handle on things their campaign is a pretty easy one - the Empire can have a fairly leisurely time early on but its quite easy, especially starting out to get into a situation where you're fighting wars with factions of all the races on all sides of your empire. I suspect this is because the Empire needs a fair bit more management on the Diplomacy screen whereas the Dwarfs start off in a war with Orcs and fighting the Orcs makes all the other Dwarfs like you.
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# ? Jun 8, 2016 14:49 |
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I think that Dwarves can get into a death spiral if they build up a ton of grudges and can't clear them. I don't think that, say, Empire has that issue. Also I find the Empire gameplay to be most fun, with VC second place. Can't get the hang of Dwarves. I think you main thing you lose as Empire going for spears vs swordsmen is the charge bonus.
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# ? Jun 8, 2016 14:59 |
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Dwarves are easy if you get a good start, pretty much. You have to be ready to fight Grimgor very early on, and yes, grudge spirals aren't fun, on higher difficulty especially it can cause instant mass revolts everywhere, giving you more grudges and more penalties, ect. Once you're properly situated though it's pretty easy. You have the richest and most defensible cities, and while the orcs can annoy you sometimes with sudden Waaugh armies they became less and less of a match for you militarily as the game goes on. Especially if the Top Knots take over everything, as they are want to do, because while Savage Orcs are incredibly annoying their unit roster is shallow and never improves much.
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# ? Jun 8, 2016 15:04 |
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madmac posted:Dwarves are easy if you get a good start, pretty much. You have to be ready to fight Grimgor very early on, and yes, grudge spirals aren't fun, on higher difficulty especially it can cause instant mass revolts everywhere, giving you more grudges and more penalties, ect. Also Savage Orcs are absolutely dominated by Quarrelers, which for Dwarves are cheap and really good.
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# ? Jun 8, 2016 15:05 |
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Have they made any indication in posts/social media that they intend to fix the spell scaling? Magic damage feels pretty useless if you don't play on one of the smaller unit settings currently. For VC the only reason to really recruit a Necromancer over a Vampire currently is to turn him into a money lord through the blue line passives. Edit: Thats a really nice first post OP, thanks for putting it all together.
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# ? Jun 8, 2016 15:06 |
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FlyingCowOfDoom posted:Have they made any indication in posts/social media that they intend to fix the spell scaling? Magic damage feels pretty useless if you don't play on one of the smaller unit settings currently. For VC the only reason to really recruit a Necromancer over a Vampire currently is to turn him into a money lord through the blue line passives. There's a Reddit AMA tomorrow that will probably address that as it is on the question list. Also a facebook interview yesterday where they basically said "Yes there will be balance patches and we know about Demigryphs. We like to take our time to figure out what is causing balance issues and gathering all feedback before making measured changes, ect ect."
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# ? Jun 8, 2016 15:11 |
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I think Orks are the easiest for a new player. Free Waaagh's all the time, no faffing about with trading or diplomacy, just fight fight fight. They teach you to be incredibly aggressive and how turtling is death.
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# ? Jun 8, 2016 15:14 |
Jesus, that's an OP! Thanks for the new thread, game is actually pretty easy to just pick up and play.
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# ? Jun 8, 2016 15:16 |
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Zephro posted:
I'm not even sure how good this idea is. If you take both settlements Zhufbar looks rather shaky against the vamps. In my game I had to confederate them just a few turns later because it looked unlikely that they would hold out long against the VC. Also marching a big stack north early tends to invite a raiding visit from Ironhide that can seriously damage your growth.
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# ? Jun 8, 2016 15:21 |
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Playing Empire and invaded VC. Won an Epic out numbered 4:1 defense. Get my first crash to desktop trying to take a screenshot of my ridiculous kill count.
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# ? Jun 8, 2016 15:21 |
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Plavski posted:I think Orks are the easiest for a new player. Free Waaagh's all the time, no faffing about with trading or diplomacy, just fight fight fight. They teach you to be incredibly aggressive and how turtling is death. Yeah, the value of a free second army can't be understated for a new player, and I speak from experience. Lets you easily autoresolve all those annoying early game sieges you're going to be doing. I wont miss having to babysit fightiness but I'm almost worried that not having it there will make me slow and complacent. Suggestions for a second playthrough for someone who still kinda sucks?
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# ? Jun 8, 2016 15:43 |
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FlyingCowOfDoom posted:Have they made any indication in posts/social media that they intend to fix the spell scaling? Magic damage feels pretty useless if you don't play on one of the smaller unit settings currently. For VC the only reason to really recruit a Necromancer over a Vampire currently is to turn him into a money lord through the blue line passives. This is the main thing killing my enthusiasm for playing Empire/VC/Chaos. Magic just feels so bleh, not at all like I'm manipulating the very fabric of reality to unleash hell upon my enemies. More like I'm playing with a more expensive, less effective artillery piece.
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# ? Jun 8, 2016 15:54 |
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Deified Data posted:Yeah, the value of a free second army can't be understated for a new player, and I speak from experience. Lets you easily autoresolve all those annoying early game sieges you're going to be doing. I wont miss having to babysit fightiness but I'm almost worried that not having it there will make me slow and complacent. Dwarfs are pretty good. Their start can be rough, but they're fun to play. VC might be good as well if you don't want to deal with having ranged units.
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# ? Jun 8, 2016 15:54 |
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Deified Data posted:Yeah, the value of a free second army can't be understated for a new player, and I speak from experience. Lets you easily autoresolve all those annoying early game sieges you're going to be doing. I wont miss having to babysit fightiness but I'm almost worried that not having it there will make me slow and complacent. I found Dwarfs pretty easy once you get over the initial hump, but VC or Empire is probably your best bet. If you don't get a good economy going with Dwarfs it can be tough to keep your upkeep in line. Empire don't really have anything special to worry about, just make friends with everyone and take Marienburg asap. Then you can hang back for ages until you get Demigryphs and Greatswords and crush your enemies into a fine paste. I think the key to Empire is to expand West, not North. Allow everyone else to wear themselves out on Chaos and VC's while you pick off the unmolested Brettonians and weird loser Mousillon fruits. VC's are also pretty simple, you just need to learn about corruption. SOmeone else said it earlier, but raise dead really does allow you to cover your mistakes or bolster forces before a fight. It gives you a huge margin for error. Make sure you get the lord skills that let you recruit extra vampires and go crazy. Oh, and Mannfred can basically solo the entire old world.
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# ? Jun 8, 2016 16:00 |
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Conot posted:This is the main thing killing my enthusiasm for playing Empire/VC/Chaos. Magic just feels so bleh, not at all like I'm manipulating the very fabric of reality to unleash hell upon my enemies. More like I'm playing with a more expensive, less effective artillery piece. Try this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=695024040 . It makes both magic and legendary items significantly more powerful, and personally I love it to bits. It also redoes the mage skilltrees a little, so that the second point into a single spell is less of a waste.
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# ? Jun 8, 2016 16:00 |
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I'm a total warham and this game is destroying my life like fentanyl. A+ two hams up.
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# ? Jun 8, 2016 16:04 |
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madmac posted:Also a facebook interview yesterday where they basically said "Yes there will be balance patches and we know about Demigryphs. We like to take our time to figure out what is causing balance issues and gathering all feedback before making measured changes, ect ect." Demigryphs are kind of what lets Empire play with the big boy monster factions so I hope they don't get nerfed too much but you could totally see it coming. Although I suppose that at the same time Empire magic should get a buff but how you would make magic effective anti-monster without exacerbating the lord sniping I have no clue.
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# ? Jun 8, 2016 16:05 |
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Perestroika posted:Try this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=695024040 . It makes both magic and legendary items significantly more powerful, and personally I love it to bits. It also redoes the mage skilltrees a little, so that the second point into a single spell is less of a waste. Will give it a shot. Should I play it on Ultra like the description says or is it better suited to Normal to give that "Arcane Might" feeling?
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# ? Jun 8, 2016 16:06 |
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all i know about this game is it made nerds really mad before it released
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# ? Jun 8, 2016 16:09 |
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Migration games are great fun. Manfred decided he was gave no fucks about how precious homeland and sailed off to tilea. Starting in a new position really changes up how the game plays. Wish there could be a mod that randomises starting positions for all factions, so I don't have to waste 10 turns getting to my new starting spot though!
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# ? Jun 8, 2016 16:11 |
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# ? May 2, 2024 21:47 |
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Grimgor is always a threat to a Dwarf player, but I think it's also just as important to take out that Doom Diver he starts with as soon as possible. Definitely make room for Miners in your army as long as it exists; apart from being able to do actual damage to the badass motherfucker that is Grimgor, they're going to be the only thing in your roster in early game that will be in any position to actually attack the Doom Diver once battle starts.
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# ? Jun 8, 2016 16:14 |