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I lost 2 battles in the same end-turn and that was all of my armies. Not pictured: manfred's 2 stacks and a barely-harmed varghulf on the stirland border. Who loves a challenge also that orc army underway'd past altdorf and razed grumberg 2 turns later
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# ¿ Jun 23, 2016 16:14 |
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# ¿ May 7, 2024 17:31 |
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how do I beat the norscan armies as empire on hard? is it literally a case of get cannons and autoresolve my way to their forts on the interior of that place?
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# ¿ Jul 13, 2016 15:45 |
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420 Gank Mid posted:
tell them to make the comet better. Though I suppose they're rubbish to make vortex spells seem viable
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# ¿ Jul 14, 2016 08:43 |
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Rookersh posted:Can you imagine the Kislev game? they might need that free resettlement stuff like the slav dlc had in attila
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# ¿ Jul 19, 2016 04:23 |
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Babe Magnet posted:if you crouch jump into altdorf's barracks you can sequence break all the way to the vampire counts annexation the rooftops are great for surfing on, let you skip from altdorf right up to kislev
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# ¿ Jul 21, 2016 08:29 |
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Buschmaki posted:Being under siege means people cannot leave a town, dude. there were 2 enemy armies all up. both armies are fighting his field army. Schrodinger's siege army cannot be both attacking his field army as reinforcements and keeping the garrison inside town at the same time once it commits to a battle edit: this might be how the mechanics work, but that doesn't mean it's not silly pnutz fucked around with this message at 06:15 on Jul 24, 2016 |
# ¿ Jul 24, 2016 06:08 |
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Ra Ra Rasputin posted:I believe in previous games the reinforcing army to a siege would appear at the edge of the map and have to sprint through the back gate. in Medieval 2 sometimes there was no back gate, I remember at one point stopping the mongol tides at a fortress by throwing the reinforcing armies away softening up the mongols so that the defenders could lose less dudes, so next turn I could do the same thing all over again to the next mongol stack, and the next, and the next...
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# ¿ Jul 24, 2016 09:51 |
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Rookersh posted:
as long as the existing kislev mod works so I can have my demi-bears also, high/dark elf campaign has to come with a War of the Beard mini-campaign quote:Bretonnia is already coming we know, and makes sense. Between the Beastmen/Wood Elves, they'll have enough issues to deal with. Ideally they'll launch alongside the Wood Elves. I'd love if they were just 100% quest focused, like having to send Knights away to become Grail Knights, having to go on magical quests to solve problems for the Lady, etc. Would make them much more fleshed out then just "humans 2." I assume some of the lords will get an unremovable upgrade a-la azhag's crown that represents having a sip of the grail and getting massive combat benefits, maybe at the end of the combat tree but having a repeatable quest battle would be great.
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# ¿ Jul 30, 2016 06:38 |
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Carcer posted:Speaking of which, do braced spear infantry actually do anything to charging minotaurs or are they just hosed? I'd suggest like versus chaos chariots - they fare less badly
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# ¿ Jul 30, 2016 12:20 |
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I'm playing as sigvald and kholek, and just as I got my act together the lord 'o change shows up and I end up benny-hilling down to sylvania and back again before killing him with the baersonlings, I'm getting the feeling it's going to be a while before I have enough float to raise a third stack, let alone get starcrusher and the auric armour to make battles easier
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# ¿ Aug 24, 2016 04:50 |
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GreyjoyBastard posted:Top priority as Sigvald is to build up one single omega stack so you can get the armor. any suggestions for the doomstack? I'm currently thinking chosen and dragon ogre spam. it reminds me of that staff of volans mission with the gazillion halberds but this time they're all elites
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# ¿ Aug 24, 2016 08:01 |
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madmac posted:Flaggelants are pretty crazy looking, 40 Melee Attack, 40 Dam (57 if you went Volkmar) unbreakable, frenzied, but zero armor and 10 defense. They will die like flies but never break and do insane damage. good times were had with those dudes back in med 2, this will be no different
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# ¿ Aug 24, 2016 16:10 |
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GreyjoyBastard posted:An uncommandable berserk Hellcannon chariot that will charge the nearest unit, friend or foe. I'm surprised it wasn't set up like the luminark in the first place tbh
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# ¿ Aug 25, 2016 08:34 |
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ZearothK posted:Kislev is fine. the demi-bears are so bad it's good, like that george model in ut2004 edit: I got the auric armour for Sigvald and it's just like everyone said, the only things that can hurt sigvald now are basically giants. I'm having more problems with kholek now because he keeps seeming to lose the same amount of hp in battles as I can heal with a potion pnutz fucked around with this message at 03:36 on Aug 26, 2016 |
# ¿ Aug 25, 2016 17:02 |
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dogstile posted:It's just animal sex, why are you loving with nature bro? ...let's do it like they do on the discovery channel and by that I mean terribly-acted reality tv posing as good over-the-shoulder shows like border security
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# ¿ Aug 26, 2016 12:49 |
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surprised that ring doesn't just remove his wound time completely, so you could lose him and then replace him in another army right after the battle
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# ¿ Aug 26, 2016 17:35 |
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Kaza42 posted:I hope it does that too. Currently, the replacement time is very onerous, so losing a Legendary Lord can be a catastrophe worse than losing the battle sometimes. It's like dota, your hero falls behind in levels and now everyone stomps him. I have personal experience from when I was empire and had several experiences of losing all my armies over the same turn, end times rolled around and I still hadn't made a dent in any of the sylvanian factions
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# ¿ Aug 26, 2016 18:44 |
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Mukip posted:How so? popping health pots on a wizard or low-level champion is now a rather big waste since they have bugger all hp Ra Ra Rasputin posted:Is that going to include stuff like Sigvalds armor? https://www.youtube.com/watch?v=Nx8LAFSY3Ws now I have to finish my chaos campaign before it all gets ruined by the hp nerf
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# ¿ Sep 1, 2016 09:32 |
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Pornographic Memory posted:WoT's pricing is pretty amazing, once that game has people by the balls it's like they become completely oblivious to the idea of contextualizing premium tanks as DLC and comparing the prices to outside games, because they sell premium tanks that cost $50 like hotcakes, on top of selling premium currency and various boosts/items for real money. premium time: make the game fun again! source: someone that's thrown >$200 at wot and is looking at throwing more money at wows later this week
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# ¿ Sep 5, 2016 15:59 |
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Rand alPaul posted:Holy gently caress is Chaos not fun to play. Here are some of my favorite "features" of this well thought out race: SSSigvald sthe sMagnifisent is great once you get the auric armour
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# ¿ Sep 10, 2016 08:50 |
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Grumio posted:Oh my god I keep wanting to shave the neckbeard off that otherwise awesome warrior priest brocretin posted:Yeah I'd wager this too, but I also wouldn't put anything past the stupidity of GW. https://www.youtube.com/watch?v=_zSxQnZ3TM8
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# ¿ Sep 17, 2016 06:28 |
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Triskelli posted:The ultimate engineer mount it makes sense that the dwarfs would drop those to protect themselves an elven plot to contaminate their precious bodily fluids
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# ¿ Oct 23, 2016 05:00 |
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ssmagus posted:The hellcannon is a chaos beast (it has it's own mind), the "crew" are just it's handlers/food if it gets hungry. I'm just sad that the hellcannon can't fight in melee, and that it has a minimum range. Daemons tend not to care for things like friendly fire
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# ¿ Oct 23, 2016 11:34 |
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FutonForensic posted:Still my favorite picture in this thread also that one I found (and should have rehosted, because it's gone now) of the orc boar boy getting shot off his mount by a steam tank also, is there a good commander skills mod everyone's using? I just finished the chaos campaign and while it wasn't a problem for the other lords archaon having 48 skills and only 29 points was garbage
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# ¿ Nov 8, 2016 10:34 |
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Gejnor posted:His spells were interesting but he super overpowered the quest items to such a degree that it felt like cheating for me. http://steamcommunity.com/sharedfiles/filedetails/?id=720729515 school of metal still feels a bit lacking though
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# ¿ Nov 12, 2016 05:37 |
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Plan Z posted:They're mostly underwhelming in Warhammer, though (to me anyway, hats off if you can make them work). I ended up making use of them a lot as chaos, but that was mostly because of their position in the tech tree under the dick-cannons that I needed to support Sigvald. Once I got hold of Like all good chariots their main use was abusing those neutronium wheels of theirs and smashing anything that wasn't halberds halfway across the map to make fights for the regular warriors easier
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# ¿ Nov 15, 2016 14:08 |
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I hope they get that VA for kerillian to complain about everything smelling of ignorance
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# ¿ Nov 16, 2016 14:45 |
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madmac posted:https://www.youtube.com/watch?v=4ynyerF9qXU as I side note I do like that free company dude booking it in the end of the last shot, while everyone else is being used by the treemen to bash a tunnel to cathay
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# ¿ Nov 18, 2016 17:26 |
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Grand Prize Winner posted:How so? Just that it's basically a long corridor and a stack can block it off completely, making flanking attacks impossible? that and most of your firepower coming from artillery that now can't be flanked
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# ¿ Nov 23, 2016 11:18 |
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Stephen9001 posted:So, Morghur is going to be a FLC Legendary Lord for the Beastmen, I hear he has the ability to turn enemy units into Chaos Spawn (WTF? If that's true that sound pretty drat powerful...), he shows them the codex page from 40k pnutz fucked around with this message at 14:01 on Nov 24, 2016 |
# ¿ Nov 24, 2016 13:59 |
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Vlex posted:There are a few beast path maps which are "in" the forest, as in, if you pan the camera around the landscape there are titanic trees all around you, but not that many regular-sized trees. I hope it's the beast path map, the mostly-forest maps are worse than clicking automatch, due to how much more the ai can abuse the trees than you can. when micromanagement becomes babysitting individual units into the middle of enemy units before abandoning them and hoping they start meleeing, and is less effective than selecting all your units and right-clicking the far side of the map, you know something is hosed up
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# ¿ Nov 25, 2016 12:13 |
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Gejnor posted:Yeah, according to 1d4 its quite a list of faction that uses Shadow at the very least too! quote:Aggressor: +1 public order for every war you are in with a neighbouring faction they have learned from huns would declare war on the north african tribes
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# ¿ Nov 25, 2016 16:20 |
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Fangz posted:I wonder if AI wood elves can complete victory conditions. It would be interesting if suddenly you have to crush the gently caress out of some elves because they got too big. the only reason they got too big is if you're having to go into the badlands for amber
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# ¿ Nov 27, 2016 08:48 |
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side note, what are the pistoliers useful for? that tiny ranged damage per shot makes it seem like they're useless versus anyone better armoured than a zombie or savage orc
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# ¿ Nov 27, 2016 10:54 |
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madmac posted:Pistoliers can shoot on the move so they skirmish better than Outriders. They're don't actually damage anything with armor though, so they're pretty niche to the point where it's rarely worth bringing them along. I know about outriders, I used them a heap later on in my empire game. It seems the pistoliers could do with an extra 1-2 ap damage, to improve the damage they do while shooting people in the back (I played a round or 2 of skirmish after asking and my pistoliers made about their own number in kills so they're not completely useless). The niche needs to be opened up though, even spearmen are useful in later empire armies as
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# ¿ Nov 27, 2016 14:59 |
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ditty bout my clitty posted:So, have they all but given up the chaos campaign? there's some mods for that. Apart from that, I think that's way down in the nice-to-have pile alongside fixing balthazar gelt. speaking of mods, are there tutorials? I want to try some of the pistolier suggestions we came up with in the last couple pages
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# ¿ Nov 28, 2016 14:56 |
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sometime during the last patch someone posted screens of the map expanding in tiny bits and pieces. Has any more been added to the edges?
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# ¿ Dec 10, 2016 16:56 |
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sorry about this, but does anyone have a link to that "that's a grudgin' " image from way back in the thread? I can't remember anywhere near what page it was on
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# ¿ Dec 16, 2016 10:47 |
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Martout posted:you can only disable foliage that is directly where your camera is, sadly they brought that map from previous games, and the only sensible way to play is right-click on the other side of the map and walk away, because you'll take as many casualties whether you try in vain to command or not
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# ¿ Jan 15, 2017 02:33 |
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# ¿ May 7, 2024 17:31 |
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sucks to your rear end-mar posted:I'd love it if you were forced into battle if you moved close to an enemy city, it loosely represents supply lines and such. Give Beastmen and wood elves a pass? underway battle turns into a sewer level
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# ¿ Jan 24, 2017 09:02 |