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Playing Empire and invaded VC. Won an Epic out numbered 4:1 defense. Get my first crash to desktop trying to take a screenshot of my ridiculous kill count.
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# ¿ Jun 8, 2016 15:21 |
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# ¿ May 2, 2024 18:49 |
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They should smarten up and create some Generic Quests, tech trees and RNG some Items then sell a "Minor Faction" pack that unlocks all the factions .
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# ¿ Jun 8, 2016 16:58 |
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The direct damage can be underwhelming, but the buffs and debuffs are great.
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# ¿ Jun 8, 2016 17:57 |
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Kimsemus posted:VC in some ways are the most fun faction to play, hands down. I always find VC a bit of a slog. You've got a single strategy you can execute. At least with other factions I can build armies for different tactics instead of executing the same one over and over again. DiHK posted:CA did an incredible job with unit balance this go-round; there's only a few units that could be called broken and even then it's not a deal breaker. Demigryph Knights are probably going to get the poo poo nerfed out of them, justifiably so. The next biggest issue is Quarrelers, but even that isn't a huge one. They're very good and very easy to use, but they do fall off pretty hard against armor. Legendary Lord, Magic and Agent balance is all over the place though. Xae fucked around with this message at 21:09 on Jun 8, 2016 |
# ¿ Jun 8, 2016 21:06 |
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John Charity Spring posted:I'm not sold on the Luminark. Yeah, it does pretty good single-target damage, but that's really unimpressive and never feels effective - 20 seconds between shots and each shot takes 1/10th of a giant's health off, wow, I'm so impressed. Whereas a battery of great cannons loving pummel that giant and keep it staggering and bellowing until it goes down, and can also wreak havoc on troop formations too. Mortars are only good because you can build them early. They knock everyone around, but they do gently caress all for damage.
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# ¿ Jun 10, 2016 02:50 |
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madmac posted:I actually enjoy playing Gelt and his starting army but seriously, Searing Doom is the one spell in the game so bad that it does literally nothing. http://steamcommunity.com/sharedfiles/filedetails/?id=695024040 It is a complete rebalance of spells, spell skill "trees" and the major artifacts. It is very good.
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# ¿ Jun 12, 2016 17:47 |
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The best part about Autocalc is that it doesn't take into account arc for ranged units. Stack those Rifles and Organ Gun/Hellblasters.
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# ¿ Jun 12, 2016 19:40 |
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This game really needs a "testing" setup for custom games where you can control both factions to test out various unit matchups and fighting strategies.
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# ¿ Jun 12, 2016 20:22 |
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Third World Reggin posted:grimgor too good and most mounts that fly for mages are for position not combat Grimgor is asinine because he has stupid amounts of weapon damage, armor piercing and almost every attack animation he has results in an AoE Stun. I really don't get why they gimped magic but left in 1000 man killing lords.
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# ¿ Jun 13, 2016 00:17 |
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Grumio posted:"Summon the Elector Counts!" I do not consent!
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# ¿ Jun 13, 2016 05:33 |
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Unique Mechanic: Dogs of War recruitment is based on the Region they are in, not the buildings in the Region.
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# ¿ Jun 14, 2016 23:14 |
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Olive Branch posted:Has anyone been able to initiate an ambush as Empire or VC? Underway interceptions are always doable but my hidden stacks on 70% ambush chance territory keep getting spotted. Maybe I should just make a VC general with full points in "Ancient Cunning" and park outside settlements like some bastardized German horde against the Roman Empire. What difficulty level? Also any agent, even a third party, can scout and prevent an ambush.
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# ¿ Jun 15, 2016 17:11 |
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Arcturas posted:What's the best way to deal with light cavalry spam? In my empire campaign (now finished, thank god) the northern raiders constantly sent stacks with six plus units of throwing axe cavalry at me, and it is such a pain. I can't sent knights to charge them because they run away and have a second unit shoot my knights in the back. I can't ignore them or they chew up my artillery. Never, ever, ever manually fight against stacks of missile cavalry.
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# ¿ Jun 15, 2016 20:50 |
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Ilustforponydeath posted:No raiding stance. Currently at 82% corruption, chaos themselves take attrition, but the developer golden boys just power through without a hitch. Because the Norsica Region has as many settlements as the Empire and most of them generate more income.
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# ¿ Jun 17, 2016 23:01 |
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I'm dumb, I can't find the mod kit for this game. Anyone have a link?
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# ¿ Jun 18, 2016 04:45 |
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mornhaven posted:They seem fine, though you could probably increase Rune of Grimnir, Grave ward, and Dodgy Geezer. Molay's is really great for spells, but it makes the artifacts brokenly overpowered. Gitsnick gets a 50% AP ability, Sword of Unholy Power gets +10 Vampiric Corruption in near by provinces. I really wish there was just a spell version. Melee Lords didn't need any buffs.
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# ¿ Jun 19, 2016 19:34 |
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Deified Data posted:So as VC what do you guys do after taking out Templehof and Schwartzwafen? I feel like I'm in a delicate diplomatic situation and I want to piss off as few people as possible. I like to deal with the Dwarves first. You can either Kill them in Zhufbar, or kill enough Orcs so they love you. Once I secure the east I start marching up towards Kislev.
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# ¿ Jun 19, 2016 20:54 |
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Operant posted:Playing my first Chaos campaign feels weird as hell. Am I supposed to be constantly running a negative income and just staving it off with the stupid amount of money I make from sacking cities? Yes. Sack the Nordic cities. They have stupidly good economies in the early game. If you conquer the north and Loot -> Raze/Awaken you should hit the mainland with 6 figures of bank.
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# ¿ Jun 20, 2016 04:28 |
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Ammanas posted:Great epic battles are rare in my campaigns unfortunately but finally had a good one against mousseline. My empire 1.5 stack vs 3.5 undead. Took 3 attempts but finally triumphed. It's pretty cool how wildly battles can swing based on player tactical choices. I would say the lack of fighting is my biggest disappointment in the game so far. The AI will absolutely not engage in any fight where they do not have a 1+ stack advantage. I can't even bait them into an ambush because the AI has total omniscience and will walk around ambushes, even if they aren't detected. "Wars" consist of me taking all the settlements and the AI running their stacks away to die to attrition once they have 0 cities left. The biggest fights I get are my garrison troops vs 2 stacks. Those two stacks will always run immediately before I can catch them. Eventually they die to attrition.
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# ¿ Jun 20, 2016 23:08 |
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Mr. Wookums posted:dunno if you're modding but I have never had this issue. It happens with or without mods. But I get the feeling the campaign map is really buggy. I randomly get 1GB/s memory leaks on the campaign map and I don't get Raise Dead battles ever.
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# ¿ Jun 20, 2016 23:19 |
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Chomp8645 posted:I think "won't fight without 1+ stack advantage" is an exaggeration but the AI is definitely a big bitch boy who will run from a fair fight like it's trying to talk them about Jesus. If it can't gang up on your army to the point you have 30% of the bar or less it would rather just not fight at all and run around making a big rear end in a top hat of itself. It isn't an exaggeration. I've had half stack Chaos armies siege Provincial Capitals with an upgraded garrison and a full stack of troops inside and they just starved to death rather than attacking me.
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# ¿ Jun 20, 2016 23:21 |
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Deified Data posted:Well that's pretty much totalwarhammer.txt, it's described all 3 of the campaigns I've completed so far. I'm convinced it is related to the Raise Dead bug, do you get those markers when you are playing VC?
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# ¿ Jun 20, 2016 23:23 |
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Deified Data posted:I have one currently in Templehof, and it seems to be working. lovely, there goes my theory. I typically play by Alpha strike. I move in and murder all settlements. They'll hole up in their provincial capital. I'll move my stacks to attack it at once. Maybe they'll send a stack or two past my lines, ignoring zones of control, and sack a city. But most of the time they are passive, even during war.
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# ¿ Jun 20, 2016 23:30 |
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Deified Data posted:Yep, pretty much. What they try to to for me is run far away and resettle a ruin somewhere. Block army is easily the most important hero skill in the game, IMO. I don't even try to ambush anymore, I just spam block army and try to funnel them into a waiting doomstack. Getting a Lord to Lightning strike is usually my top priority. Otherwise the AI will sit on their capital with 2-3 stacks. With Lightning strike I can at least pick off the extras.
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# ¿ Jun 20, 2016 23:48 |
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Jamwad Hilder posted:Sorry if you already answered this, but what difficulty are you playing on? When I did my first campaign on normal to learn the ropes of the different factions it seemed like the AI just waited for me to come kill them. When I increased the difficulty I ended up in a lot more field battles, plenty of them were pretty even odds too. I've played a campaign on everything form Easy to Hard. I haven't tried Legendary yet.
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# ¿ Jun 21, 2016 14:36 |
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drat Dirty Ape posted:I think trolls are a little under powered for their cost and ridiculously terrible leadership currently. As it is now, as long as my army has a couple of siege weapons I almost never have to fight an enemy troll unit as long as I remember to target them first. The best fight was the Dwarf quest where you fight a poo poo ton of trolls. I had so many quarrelers and so much artillery they never hit my lines.
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# ¿ Jun 22, 2016 18:57 |
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Dandywalken posted:Man, Irondrakes loving suck. Their small unit size makes em useless for me, Im disappointed. Iron Drakes are amazing. They have a small unit size and they'll fire 3 ranks deep which lets them checkerboard amazingly well. The smallest gap in your line lets them just merrily fire away and murder everyone.
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# ¿ Jun 25, 2016 20:33 |
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Grognan posted:It is the Uber of voip and it doesn't work well and it bundles with adware. The incentive program has them shilling it everywhere they can. It is not a good product. Really? Got a link to Discord installing adware?
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# ¿ Jul 2, 2016 15:21 |
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Kestral posted:The faction as a whole doesn't seem to have anything you could call a murder machine. Every other faction has a unit that you can point to and say, “This thing is good,” like demigryphs, blood knights, ironbreakers, minotaurs, etc. Something that, if you could pack a silly endgame victory-lap army full of it, would trivialize the campaign. Not so much with Athel Loren, whose very best units seem only to rise to the level of "I would field this and not expect to get steamrolled." Further tests continue to suggest that Wardancers and Wildwood Rangers are the cream of the crop, and they're not all that exciting. Wild Riders are pretty amazing as shock cavalry.
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# ¿ Dec 9, 2016 08:14 |
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Wafflecopper posted:I know this is old news, but holy gently caress why is the encyclopedia so loving bad? Why can't I mouse over traits like Forest Stalker and Master Ambusher to see what they actually do? It's loving 2016 CA, and you've been making games since 2000. That's sixteen years as a professional video game developing company. This poo poo is UI 101, how the gently caress do you not know how to do this by now? I have zero experience designing UIs and I could do a better job. Holy loving poo poo fire the drooling retards you have designing this crap and hire someone who has some idea what the gently caress they are doing. Because all the pages are online instead of local.
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# ¿ Dec 9, 2016 14:12 |
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I like the Wood Elves because it fixes the biggest problem with TW:W: the overworld map is a complete clusterfuck of idiocy. The Empire in particular is just a huge mess of constant Orc and Beastmen invasions that pop up from no where and make the inital 10-20 turns one of those "Oh, an orc army just spawned and razed two provinces before I can respond, restart! I really think the world map part of Total War went to poo poo when they removed provinces and went to the 3d map.
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# ¿ Dec 11, 2016 21:02 |
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Kestral posted:Has anyone determined whether the faction-wide effects of Athel Loren buildings stack? Building space is tight, but I will happily make room if it's possible to get +8 ranks to Wardancer recruits. I know the Sacrificial Ground bonus stacks and once you get a few running your units reach max level in a few turns anyway.
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# ¿ Dec 12, 2016 01:58 |
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fnordcircle posted:If WoC and Wuzzrag are any indicator, fighting your own race constantly gets old very fast. Nah man, I enjoyed fighting 50 battles of Marauder Horseman vs Maraurder horseman to start my Chaos Campaign.
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# ¿ Dec 12, 2016 03:52 |
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SickZip posted:Someone make a mod that makes everyone require 12 points for lightning strike. Except Wood Elves. Beastmen, and Night Goblins commanders who get the current default position of 6. The system they use for Lords blows in general. I don't want to manage equipment slots, a huge retinue and skills for each guy.
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# ¿ Dec 12, 2016 22:48 |
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Kaza42 posted:Does anyone have any preferred mods for making the chaos invasion harder? Even when I'm playing in the south and ignoring it, it tends to get crushed around Talabheim/Middenheim rather than being a real threat The Skaeling and Varg are the real threat anyway.
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# ¿ Dec 13, 2016 22:50 |
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sassassin posted:What's the earliest you can get the Lady in the Lake tech? Turn 17? Yeah, but they're a pretty lovely buffer. They can't even stop the odd Beastman tribe or two from making it into The Forest.
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# ¿ Dec 15, 2016 16:48 |
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Starting a new Dorf campaign. How are Flame Tanks and Iron Drakes these days?
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# ¿ Dec 15, 2016 21:14 |
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Martout posted:Yep, mine killed all 4 Beastmen lords in the final oak battle just now. The craziest part is how durable Eternal Guard become with the right Lord and Tech. With a maxed Call of the Woods Glade Lord who is Starlight Craftsman they can almost rival Iron breakers.
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# ¿ Dec 18, 2016 00:35 |
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Panfilo posted:I wish caster legendaries like Gelt and that Necromancer dude had better versions of existing spells. I mean look at what they did with Rune lords; their three active runes are twice as effective as their runesmith counterparts. I wish non-VC caster heroes were good. Melee fighters are just a pile of asskicking that is good for 2-3 units in combat in the early game.. The caster lords are pretty garbage. They should at least give them a ranged attack like the Dwarven Engineers and ranged Glade Lords get. Xae fucked around with this message at 07:02 on Dec 18, 2016 |
# ¿ Dec 18, 2016 06:59 |
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# ¿ May 2, 2024 18:49 |
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Deified Data posted:Anyone have a favorite mod to spice up the old LLs? Cataph's Magic is pretty decent. It buffs up the magic and items of the LLs with out going into Molay's crazy poo poo.
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# ¿ Dec 20, 2016 23:47 |