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Are beast men as terrible as they were on tabletop? Is this worth $15?.
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# ¿ Jul 30, 2016 19:17 |
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# ¿ May 22, 2024 11:20 |
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Dandywalken posted:No they're good, and also a buncha sluts from down below in Castle Greyskull.
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# ¿ Jul 30, 2016 19:56 |
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So can I play against the beastos in the campaign even if I don't buy call of beastos?
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# ¿ Aug 6, 2016 05:03 |
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Funny, AI Empire did pretty well against Chaos in my Dwarf game. They didn't get past Talebheim.
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# ¿ Aug 7, 2016 15:37 |
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Kainser posted:They'll probably start teasing Wood Elves by the end of August. Say Wood Elves ten times fast and it comes out Wolves. Coincidence???
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# ¿ Aug 7, 2016 18:13 |
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The really dumb thing about agents is that for horde factions they are the only way to force battle short of sieges. Only if they're level 6 or above. And they can be killed. Think about what that means. Agents aren't fine. The concept of agents may be fine, but their implementation in Total Warhammer is all over the place. For Empire they're working okay, for VC they don't make a whole lot of sense, for Chaos and Dwarfs they are a kludgey nuisance. Even for Empire they are a click tax without interesting choices. I also hope they get completely overhauled. Arglebargle III fucked around with this message at 20:27 on Sep 26, 2016 |
# ¿ Sep 26, 2016 20:24 |
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What mods should I have?
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# ¿ Oct 29, 2016 22:13 |
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Tomb Kings are mummies and skeletons who got woken up all at the same time and are grumpy about it. That's pretty much it. They mostly want their kids/ancestors to get off the drat lawn, there's too many skeletons. So they fight about that. But then sometimes somebody comes plundering, and they get all riled up about dead people's property rights and fight over that too.
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# ¿ Nov 1, 2016 22:51 |
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Ugh I don't like how the AI gets to cheat newly conquered settlements into fully kitted out tier 3 towns. A free garrison of 16 high tech units is too much to deal with in some early campaigns.
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# ¿ Nov 2, 2016 03:59 |
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How should I make my Orc stacks in the midgame? Still fighting dwarves. I've got the hang of chaining victories together to make WAAAAGHs happen but dwarf lines just take so long to go down I'm reorganizing my armies because it's still too hard even with 2 or 3 to 1 advantage in numbers.
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# ¿ Nov 5, 2016 21:34 |
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Mans posted:Waaghs work best at supporting sieges or being the second army for a 2vs2 where the AI won't run. Just park your main army near the target and throw the waagh at it. I've only ever had Waaaghs defeated without involving my army when trying this.
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# ¿ Nov 13, 2016 21:09 |
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Decus posted:Your waaaagh counts as a non-player, minor faction. Tossing it at either a major faction or one of the factions the game considers to be your rival--calculated based on victory conditions and your relations--means it'll be decimated without doing any damage, even if its a 20 stack with great units going up against a starting unit 10 stack, but tossing it at a minor that isn't taking up one of the rival slots (5 of them? I forget) can be successful sometimes. Since you don't know for sure which factions are your rival it's a gamble that rarely pays off over telling it to fight wall-less settlements or stick with you. Huh?
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# ¿ Nov 13, 2016 22:02 |
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So is the Woodsmen App good?
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# ¿ Dec 13, 2016 03:35 |
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Is this a good expansion?
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# ¿ Dec 14, 2016 03:34 |
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I'm disappointed they didn't add forest provinces in previously impassible terrain.
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# ¿ Dec 14, 2016 18:24 |
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Night10194 posted:Has Naval Combat ever really worked well in any TW game, though? Napoleon had good naval combat. The AI was bad at it but multiplayer was dank. The weather gauge was kind of unfair but what can you do? Wind isn't fair.
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# ¿ Dec 17, 2016 20:47 |
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How many wizards is the right number?
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# ¿ Jan 14, 2017 09:51 |
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Can I get free companies without the GrimGrab DLC?
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# ¿ Mar 30, 2017 15:20 |
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JBP posted:Are they calling this TW:W2 or is it an expansion? What is going on with this thing? The Witcher 2: Total Warhamster
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# ¿ Mar 30, 2017 15:22 |
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BadLlama posted:Wasn't the End Times non-sense caused by the Skaven though? Crashing moons into planets etc. The End Times was caused by a fatal lack of trademark.
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# ¿ Mar 31, 2017 15:36 |
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Ammanas posted:Man I gotta tell u I am not feeling the aesthetics of lizard dudes but I trust CA to execute em well How does it feel to be misaligned with the Great Plan?
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# ¿ Apr 1, 2017 03:38 |
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Third World Reggin posted:import age of sigmar rules How is Age of Sigmar doing anyway?
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# ¿ Apr 1, 2017 06:26 |
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Any advice for fighting Dwarfs as Greenskins past like turn 100? There's just so much in those armies that I can barely scratch. Superior numbers goes a long way but the AI lately has been keeping all its armies really close together.
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# ¿ Apr 1, 2017 20:24 |
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Any tips for the Greenskin vs. Undead matchup? I'm used to squeezing Dwarf armies until they break, but Undead don't break and there's always more of them on the campaign map.
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# ¿ Apr 2, 2017 15:11 |
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Zore posted:I hope its Empire because everyone else is rocking way more starts and unique things than them at this point. Vamps are the LL faction though, literally nobody else in the VC roster has a personality.
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# ¿ Apr 3, 2017 18:47 |
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What's the correct way to start a Wood Eels Champaign?
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# ¿ Apr 7, 2017 18:06 |
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Mukip posted:The vortex spells can be quite useful for Empire since hordes of marauders/skeletons/whatever tend to blob up in frontal attacks making them good targets for it. Get back to the LP mines or alternatively Point Hock
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# ¿ Apr 19, 2017 03:43 |
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The stand-alone expansequel comes out in like three months I don't think we'll see any DLC for Total Warhammer.
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# ¿ Jun 19, 2017 05:42 |
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verbal enema posted:What's a good start / tips for a new player to Total War Mouse and keyboard is the way to go for this game.
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# ¿ Jul 7, 2017 00:44 |
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Dark elves more like Dork elves haha!
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# ¿ Sep 3, 2017 03:13 |
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# ¿ May 22, 2024 11:20 |
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huh?
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# ¿ Sep 3, 2017 05:16 |