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I'm a first page posting boy! Anyone else having WOTC crash to desktop at random times? I can't list all my mods but most of them are low-impact texture updates and the Better Settler Suite. It only happens with WOTC spawns above 0. Installed and spawns set to zero in the PIP menu doesn't crash.
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# ¿ Jun 9, 2016 01:45 |
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# ¿ May 15, 2024 23:00 |
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Can anyone point me to a weapon mod that is an unarmed item like the power fist but does huge knock back. I wanna be a wastelander that is also a DnD monk who Fusrohdahs raiders off cliffs.
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# ¿ Jun 14, 2016 05:34 |
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YO THERE SHOULD BE A SAMUS MOD FOR POWER ARMOR LIKE WHAT THE HELL IT MAKES SO MUCH SENSE.
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# ¿ Jun 14, 2016 19:58 |
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Okay, that pushed me over the edge to start a new game. Goddamn.
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# ¿ Jun 16, 2016 01:05 |
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Seashell Salesman posted:Hahaha the clothing variants added by the Raider Overhaul mod are amazing. Just got to Concord and I'm already dressed as a smiley face skellington man, and toting exciting sounding chems like "Shine" and "Bad Batch Jet" I got the super mutant version to work (holy crap the radiation variant are deadly in melee) but the raider version isn't working for some reason.
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# ¿ Jun 16, 2016 05:20 |
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SeanBeansShako posted:Super Mutant version conflict, said mod has a file that fixes that conflict with Raider overhaul. Oh! Thanks
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# ¿ Jun 16, 2016 05:41 |
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I tried the alternate start mod and I need up with a baseball bat, a skeleton costume, a ton of chems and inside Poseidon Energy at level 3. That was a very harrowing experience. It was the first time I had to shoot out a fusion core in a PA suit just to have a miniscule chance of winning.
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# ¿ Jun 16, 2016 18:49 |
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Sintax posted:holy poo poo!! My GF doesn't do any building whatsoever so when she got to the Castle, she had no idea how to clear the rubble into the armory. It was adorable.
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# ¿ Jun 18, 2016 06:25 |
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Is there a mod that gets rid of confirming every time you scrap something? Pressing R/E a million times is killing my hand.
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# ¿ Jun 18, 2016 20:52 |
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Azhais posted:I just use the console and scrapall gently caress me in the rear end. I didn't know this was a thing. I just tried it and... I need to be alone for a while.
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# ¿ Jun 18, 2016 21:58 |
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Babe Magnet posted:there was a pretty decent one but they arthmoore'd it up and now there's a dumb intro where you go through a synth processing facility I mean, sure. You can just ignore that part unless you have brain problems. I used it and it set me just outside Warwick Homestead (complete opposite side of the map from Sanctuary) and threw a few token items at me in addition to the crappy power armor it lets you take, if you want. It was on survival and I've never had to fight so hard to live. The only way it could have been harder would be if I started in The Glowing Sea. It was great.
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# ¿ Jun 19, 2016 22:15 |
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So... Junkjet?
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# ¿ Jun 19, 2016 22:59 |
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President Ark posted:having custom ammo means it's weightless and you don't have to worry about store all junk depositing it If I ever make Junkjet my main weapon, I am modding my carry weight to be 999. I cannot fathom using it normally.
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# ¿ Jun 19, 2016 23:24 |
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President Ark posted:it just occured to me that most of the beds in the commonwealth are made out of money because pre-war money = 1 cloth
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# ¿ Jun 20, 2016 00:26 |
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graynull posted:Same here, though most of the cloth I get is from scrapping piles of junk with Spring Cleaning. Kind of impressive that someone went through and coded what each shitpile breaks down into. I assume they did anyhow, since you can't remove those in the base game because reasons. Well, I'm not saying that it's easy but all types of "broken concrete" or "dead grass" are named in batches. So, you just have to find each batch, re-flag them to be scrapable and assign some arbitrary resource count. With Scrap Everything, every stone, slab and paver are all worth 10 concrete, all patches of dead crass is one fertilizer and bushes are worth one wood.
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# ¿ Jun 20, 2016 00:56 |
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2house2fly posted:There's new seasons because of the nuclear cataclysm or something. Lousy Smarch weather...
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# ¿ Jun 20, 2016 04:49 |
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SpookyLizard posted:Trainwiz's new quest mod is really great and you should download it already if you haven't already. Don't link it or anything.
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# ¿ Jun 20, 2016 07:21 |
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Otacon posted:Found a bug with Scrap Everything with Automatron installed, and reported it through Nexus. Oh thank god. I just got there and I thought my computer was dying.
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# ¿ Jun 20, 2016 16:16 |
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Who the hell uses the lair for anything?
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# ¿ Jun 20, 2016 23:31 |
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I didn't get the Rule Breaker holotape while using the alternate start mod. Is there a way I can force one into my inventory?
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# ¿ Jun 21, 2016 04:35 |
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I thought I tried that but I'll attempt a few more variations.
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# ¿ Jun 21, 2016 05:18 |
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Mosnar posted:Ref: making lots of/more weird poo poo. Not having a machine that breaks down objects into components in the base DLC is criminal.
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# ¿ Jun 21, 2016 20:00 |
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Mosnar posted:Ref: making lots of/more weird poo poo. I already filed a bug report but a lot of the stuff in the Manufacturing Extended just plain doesn't work right now.
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# ¿ Jun 22, 2016 17:53 |
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Kimsemus posted:Is the new DLC worth getting? people seem to be dunking on it pretty hard and I hardly have a use for assembly lines. They are all good and cool. Contraptions is... well, it's limited by both some bad design decisions (that mods easily rectify) and your own imagination. Edit: I mean, if you only plop down a square shack and the most basic resources for a settlement, I wouldn't get it. Inzombiac fucked around with this message at 22:58 on Jun 22, 2016 |
# ¿ Jun 22, 2016 22:52 |
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Canuck-Errant posted:It works fine for me and I have a shitton of mods running Have you tried the recycler? For me, junk items are fed in but are not broken down into components. They just slowly trickle out and large items will jam up the works.
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# ¿ Jun 23, 2016 00:44 |
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FlyinPingu posted:It works fine for me. Looks like there's something buggy that's weirdly only making it not work for some people but not others. That's really annoying but I'll be patient. The person making it did it in such little time, I can't be angry. When a telephone goes in, does each discreet component come out or a big batch?
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# ¿ Jun 23, 2016 02:16 |
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Seashell Salesman posted:There is a pip boy and a HUD setting, not sure if either affect power armor HUD. Neither do. You have to get a mod for it.
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# ¿ Jun 23, 2016 19:51 |
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Anyone using Expanded Contraptions: Can you post your factory build? The recycler is still not working for me no matter what I try (yes it is powered and the belt is moving) but doesn't produce any components. I feel like I'm missing something.
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# ¿ Jun 24, 2016 00:40 |
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boneration posted:If you mean Manufacturing Extended then I'm using it and the recycler does work, it just seems to get a little tied up when stuff like ammo goes through it. I watched it for five or ten minutes and it would go a minute at a time doing nothing and then poo poo out a bunch of aluminum or whatever. Sometimes the press goes up and down to no effect too. Mine is basically a vacuum hopper feeding the recycler and then a sorter that sends what I want down the line and the rest back into a storage hopper. I tried using a workshop storage hopper for the end of the line but it seemed to start looping raw materials through the recycler. That's what I meant. For me it takes in almost everything and then, after a while, vomits them all out the other end having not extracted anything.
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# ¿ Jun 24, 2016 03:52 |
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You have to drag their bodies up to the infeed belt but yeah... Reminds me of a really bad nightmare I had as a kid.
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# ¿ Jun 24, 2016 04:20 |
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Nice.
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# ¿ Jun 24, 2016 17:23 |
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mpyro posted:Does she still bitch ? I think only if you talk to her. I have Marcy locked up in front of the tree (which is not the centerpoint to the settlement) in Sanctuary. She's the first thing you see when you walk in.
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# ¿ Jun 24, 2016 19:41 |
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Wish me luck. I am determined to get Manufacturing Extended to work so I'm deleting all mods that may possibly have a conflict. The author doesn't seem to respond to bug reports that much or even messages so I'm going at this blind. edit: Haha, I guess he *just* updated it. Do mods take a bit to be allowed for use with NMM? He only has manual download available. Inzombiac fucked around with this message at 21:24 on Jun 24, 2016 |
# ¿ Jun 24, 2016 21:01 |
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Manufacturing Extended updated and fixed all of the issues I had. No I need to find a reason to use all this poo poo.
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# ¿ Jun 25, 2016 01:24 |
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Some people are saying that Settlement Keyword Extended is no longer the thing to have but it looks like it was updated yesterday. What's the news?
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# ¿ Jun 25, 2016 17:14 |
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gasman posted:This is interesting. The cell reset 'feature' was apparently fixed in the latest official patch according to people behind the workaround patch: http://www.nexusmods.com/fallout4/mods/6772/ No way. Bethesda much have done this but made all Molerats shoot mini nukes or some dumb poo poo.
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# ¿ Jun 26, 2016 02:16 |
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C-c-c-c-cross posting!Inzombiac posted:So... I got bored today I misspelled "Whiskey". I blame my day drinking and also general illiteracy. Inzombiac fucked around with this message at 05:27 on Jun 26, 2016 |
# ¿ Jun 26, 2016 05:02 |
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mpyro posted:Need this mod http://www.nexusmods.com/fallout4/mods/9740/ Blocked by the mature filter. I feel loved and protected.
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# ¿ Jun 26, 2016 23:07 |
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Use an alternate start mod. There is no downside.
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# ¿ Jun 26, 2016 23:30 |
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# ¿ May 15, 2024 23:00 |
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Apoplexy posted:I was using Another Life before then, and still am really because I did some testing and everything ended up fine. All those configuration items ended up popping up when I popped into the main game existence. I had to spawn in a Rule Breaker holotape but that was easy peasy.
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# ¿ Jun 27, 2016 00:47 |