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Sintax posted:Everyone should try the latest ENB, the Ambient Occlusion looks better than the game's version in most cases, and is a lot cheaper to proccess. Turn AO off in your FO4 launcher then update ENB and shift+tab and turn on SSAO under "Effect" FYI, Boris does not allow direct links to files on his site so this link leads to nothing but his trap page.
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# ¿ Jun 10, 2016 17:49 |
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# ¿ May 15, 2024 07:11 |
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8 Ball posted:Does scrapall work with mods like Spring Cleaning? Yes. Be careful with the command, though. It will remove everything that's scrappable in the settlement, including doors to interior cells. That will break the castle quest line if you use it before a certain point in the story. Needless to say, the root cellar in Sanctuary and the basement at Croup Manor will also no longer be accessible after scrapall, so, yeah, works. And ditch Spring Cleaning, Scrap Everything is better and lets you scrap even more poo poo.
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# ¿ Jun 18, 2016 22:42 |
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Apoplexy posted:You have me double-guessing myself. I'm about to start a new game, do I dare start it with Snap'n Build loaded, or wait until after the intro to do so? Run through the vault, make a safe before you enter the elevator and activate your mods. Starting a new game with all mods active had me waiting for ages before the game got its act together and decided to load the drat thing. I guess there are a ton of scripts firing that cause all kinds of lag. The more mods you have, the longer it takes. Of course, you could just start the game and go make coffee or something while it loads but a clean save close to the exit of Vault 111 is a good idea because the intro sequence gets old surprisingly fast...
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# ¿ Jun 26, 2016 23:25 |
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Electric Shoes posted:I heartily recommend the Spring Cleaning mod. Don't use that, it's outdated. Use Scrap Everything instead. http://www.nexusmods.com/fallout4/mods/5320/ I can't play the game without this and Place Anywhere. However, the name is to be taken in the literal sense. Everything in a settlement can be scrapped. Everything. Be especially careful when you use this in combination with the scrappall command as it removes doors to interior cells as well (Castle catacombs, Sanctuary Root Cellar, Croup Manor basement). That being said, use it and save often.
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# ¿ Jul 13, 2016 20:07 |
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ToastiestToast posted:It's pretty useful for merging leveled lists in Skyrim, but that's literally all I've ever used it for. Does MO or NMM have something similar now? No, which is why Wrye is still the way to go. And I don't get why people keep praising MO2. It's way to unreliable in its current state. MO was amazing but MO2 is just not there yet.
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# ¿ Aug 13, 2016 21:24 |
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Kenlon posted:I'm finally having another go at Fallout 4 now that the last DLC is out, and survival mode is pretty cool. I am running into some weirdness, and I think it might be because either my load order is hosed, or I'm using some mods that should be replaced. The major problem I'm seeing right now is a bunch of the settlement stuff just doesn't seem to appear when I'm in the workshop. Specifically, the NX Pro and Immersive Vendors stuff. Am I missing something? Do they not work with the latest patch or the latest version of Settlement Keywords? First of all, the UF4P should come after the DLC esms, otherwise they'll just override what's been patched by it. Next, Settlement Keywords is outdated, Settlement Keywords Expanded should work. I'm not using NX Pro but at least the Immersive Vendor items show up under stores. To up the encounter rate people seem to use either War of the Commonwealth or Leveled Spawns . Both haven't been updated in a while but they still work. War of the Commonwealth will make your Survival Experience a bit brutal at low levels, Leveled Spawns is a bit buggy as it has some enemies that will not aggro you until they are being shot at. Sensenmann fucked around with this message at 09:32 on Sep 7, 2016 |
# ¿ Sep 7, 2016 09:30 |
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counterfeitsaint posted:Thanks for the link. You could just set the game to "only update when launched" or whatever it is. Starting it with Steam open and only via the F4SE loader won't trigger the update at all. That way you can just play with the "old" F4SE until the update is out or whenever you feel like updating. I've seen people claim that games will still update despite being set to that but I've never had this happen with any game so, well, YMMV.
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# ¿ Oct 4, 2016 13:28 |
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HookedOnChthonics posted:How hard would it be to change the rain permeability of workshop pieces? The greenhouse-style warehouse roofs don't block block it and it's ruining my glorious trash palace <> Very. As far as I know, rain in F4 goes through anything with alpha channels so even if your glass roof is "new" and without cracks it would still rain under it.
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# ¿ Oct 9, 2016 11:35 |
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EPIC fat guy vids posted:There are a few backpack mods for FO4, they're cheating for normal mode but somewhat essential for survival. Campsite - Simple Wasteland Camping or Camping Supplies are the only ones I know of. Camping Supplies might be dead but Campsite is still being worked on.
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# ¿ Dec 4, 2016 13:18 |
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turn off the TV posted:You can look at the mod's Papyrus scripts, and probably dig through its other information with the Creation Kit. The mod is broken and will most likely corrupt your saves so any info one gets from looking at it should be handled with care.
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# ¿ May 7, 2017 20:39 |
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Heads up, F4SE got a new beta and it looks promising.code:
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# ¿ May 11, 2017 11:41 |
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Davoren posted:Well, this is why I always used to stay away from these things. The latest version of the unofficial patch potentially has a bunch of bugs relating to trap disarming, food production and an introductory quest in far harbor, but arthmoor is being an arrogant jerk and refusing to admit there are any problems. I've only encountered the trap bug but still, now most traps are being triggered instead when disarmed and I ctd on some laser tripwire disarms. Yeah, had the same thing happen. Rolled back to 2.0 and the crashes are gone.
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# ¿ Jun 2, 2017 18:05 |
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horse mans posted:Can you upload a copy of 2.0.0 somewhere? I just updated to 2.0.1 from 1.0.6a for a re-roll :-( Here you go. http://s000.tinyupload.com/index.php?file_id=09157431783162775384
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# ¿ Jun 2, 2017 20:32 |
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Davoren posted:Is it safe to just straight up replace the latest one with the previous patch? Not sure, it's perfectly safe to update so I figured why the hell not, rolled back, tested it and had no crashes or weird poo poo happening during those 2 hours. I've also rebuild my Mator patch and fixed the remaining errors with xEdit so if you're using xEdit, Wrye or Mator to fix errors, have fun doing that again. There's no guarantee that it will work but I'm guessing it all depends on how far you're along with the game and how many of the new/changed 2.01 scripts have already fired and are now baked into your save.
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# ¿ Jun 2, 2017 20:41 |
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Oh yeah, about Regrowth or Dustbowl. Tried both, not a fan of either. Regrowth is just too much and Dustbowl, well, let's just say that if you want to play Fallout in a desert like environment, play New Vegas. They are both good for a short gimmick run but get boring, or tedious in the case of Regrowth because you can't see poo poo, really fast.
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# ¿ Jun 2, 2017 20:57 |
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turn off the TV posted:You could potentially just run Regrowth without its ESP and still get the model changes. Same goes for Commonwealth Conifers. You could also try Rustbelt Flora, which comes with a LOD. I've tried that and Rustbelt but, honestly, just plop the Pilgrim ENB in your game and you are set.
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# ¿ Jun 2, 2017 21:25 |
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Erd posted:I can't tell if you are serious or not? That ENB takes a really colourful game and sucks all the colour out of it? I mean, yikes. Not really serious, no. I tried Pilgrim when I was in Far Harbor and even there it's not even remotely as amazing as all the hype suggests so I guess I was being silly for no reason, apologies.
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# ¿ Jun 3, 2017 06:27 |
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Solid Poopsnake posted:I've come back into FO4 after maybe last summer? Suddenly, all the modded weapons and armor are invisible. I tried reinstalling the newest versions of them, and the weapons are held and shoot, the armor is worn and the benefits given, but the assets are invisible. Is there an easy way to fix this? Does your Fallout4Custom.ini have those lines? [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= If not, there's your problem. The suggestion to check with FO4Edit is a valid one but for most people who come back after a hiatus it's a simple matter of not having that file or have it but without those lines.
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# ¿ Aug 1, 2017 14:13 |
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thechosenone posted:Say, With shadowboost, do I need to do anything besides put the files in Bin into my main game directory? Like, do I need to download ENB or something? Just want to make sure. No need to download anything. Get Shadowboost, set fTargetFramerate= to the target you desire, done. Just make sure you set the parameter to something that's below your actual FPS limit. Say you have it locked by whatever means to 60, better yet, 61, you want to set the parameter to 58. If it's set to the same number as your FPS is locked to, Shadowboost does gently caress all.
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# ¿ Aug 1, 2017 14:18 |
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Does anyone know if the author of Shadow Boost will ever update it to the newest version? Latest I can find is 1.9.4.0 but that's not working with the latest F4 version.
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# ¿ Aug 18, 2017 15:06 |
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Raygereio posted:Patch 1.9.4.0 is the latest version of the game. Just tested it and FPS dynamic shadows - Shadow Boost works fine. Yes, just noticed that I had two versions of Shadow Boost in my download folder and installed the wrong one. Thanks for checking, though.
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# ¿ Aug 18, 2017 15:25 |
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I doubt that the patch was meant to include all the assets of the CC poo poo, this looks a lot like the Dawnguard mistake back when they patched Skyrim and Dawnguard was part of the patch.
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# ¿ Aug 29, 2017 21:45 |
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Jimbot posted:Is there anything I can do to remedy the occasional game freezes I get when randomly wandering around? Short of removing the mod that is. I got one of those NPC overhaul mods that adds more variety to the raiders and such but whenever I come to an area that has any kind of population my game freezes for 3-5 seconds, presumably to load in the actors. In huge areas, like the plant, it actually froze for about 20 seconds. I never had it this bad before, even in Skyrim where I used a lot of mods to change up (and add to) the population and that game barely hitched at all. Try ENB with only the ENBoost part of it active. Helps a lot. Start here for info: https://www.nexusmods.com/fallout4/mods/332/ Get the latest binaries from the enbdev site.
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# ¿ Sep 14, 2017 21:06 |
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The Wu-Tang Secret posted:I've been trying to play this game with some mods on my kinda weak-rear end rig, and it's just giving me an absolutely miserable time. Here's the load list I'm using: Scrap Everything needs to be dead last in your load order. No exceptions. Basically, sort your mods manually and stay away from Loot. Gambit, author of Armorsmith Extended, made a guide for this. _SHARED RESOURCES _SETTLEMENT BUILDING MODS esms _BUG FIXES _SETTLEMENT BUILDING MODS _GAMEPLAY TWEAKS _FOLLOWER TWEAKS _AESTHETIC TWEAKS _SETTLEMENT TWEAKS _ITEM SORTING _BODY REPLACER _WEAPONS _ARMOR - CLOTHING _CRAFTING _WEAPON MODDING _ARMOR - CLOTHING MODDING _Armorsmith Extended _Mods that rely on Armorsmith as Master. I've been sorting my mods like this ever since I found it and I've never had a problem.
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# ¿ Dec 29, 2017 10:17 |
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Sim Settlements - Rise of the Commonwealth is out! https://rd.nexusmods.com/fallout4/mods/28599 It's seriously amazing.
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# ¿ Dec 30, 2017 08:49 |
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Anyone using the latest beta of Workshop Rearranged? None of the wood or metal items have ground collision for me, it's as if Place Everywhere is in constant "surface snap off" mode with those. I've narrowed it down to WR but I find it a bit confusing that I couldn't find anyone else with this issue.
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# ¿ Dec 31, 2017 16:48 |
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So, this is a thing now. https://staticdelivery.nexusmods.com/mods/1151/images/28822-3-1514798435.png https://www.nexusmods.com/fallout4/mods/28822?tab=description Didn't know I needed this until I tried it.
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# ¿ Jan 1, 2018 18:00 |
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Seashell Salesman posted:e: holy poo poo the raiders attacking the outside of the museum in Concord had so many HP I used about 3-4 pipe pistol magazines to down just one of them, and there are more than twice as many as normal? Did I screw up my installation? Sounds like it. It used to have bullet sponge enemies but that was changed a couple of versions ago so 3-4 magazines per enemy is definitely extreme. Post your load order if you want but first make sure that Horizon and all its patches are dead last in it.
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# ¿ Jan 2, 2018 11:53 |
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Oh geez, the drama queen is fishing for endorsements again.
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# ¿ Jan 2, 2018 16:47 |
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SolidSnakesBandana posted:Is there a way to use F4SE and the Load Accelerator mod at the same time? Seems since they both use .dll files that I can't use both They aren't using the same files so I don't see why there would be an issue. If there really are issues, get rid of LA and simply use ENB with [GLOBAL] UseEffect=false Enable its FPS limiter and just use the FPS Limit key during load screens. Pretty much the same thing.
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# ¿ Dec 9, 2018 12:00 |
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Mooktastical posted:Every once in a while a mod will only be obtainable in the FOMOD format, with an installer that is required for the mod to work properly, but isn't compatible with MO2. That's the biggest problem I have with it. MO2 comes with 2 plugins for Fomods. Enabling 1 and disabling the other usually does the job. Nordick posted:The whole "Everyone should only ever use MO2" thing is just dated goon hivemind dogma, Vortex works fine. I'd argue it's a matter of personal taste and what you want to do with your game. If you are only interested in installing a couple dozen of mods Vortex is fine. If you want something more hardcore, like Lexys Legacy of the Dragonborn modlist for Skyrim, MO2 is superior in every single way. Personally, I'd never use Vortex for modding a Beth game. As Mooktastical said, Vortex dumping everything into the game data folder is a mess. If I want to try a different mod loadout I'd just change profile in MO2 and get cracking. In Vortex, not so much. So yeah, Vortex is fine but for people who mod a lot or like to run massive amounts of mods MO2 is the tool of choice.
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# ¿ Apr 11, 2020 07:55 |
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Kokoro Wish posted:I forget, wasn't Vortex actually designed in cooperation with a popular mod management software guy? Yes, Tannin, the creator of MO.
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# ¿ Apr 11, 2020 12:34 |
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Nordick posted:The only problem I have with Vortex is the weird way it does load order adjustment, I have no idea what's up with that. Loot is integrated into Vortex and, basically, set to auto sort on. It will sort your load order wether you want it or not and, at least it was like this last I checked, there is no way to disable this behaviour.
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# ¿ Apr 11, 2020 17:52 |
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sean10mm posted:It prompts you to choose the order where it finds conflicts. Well, I have around 600 mods installed and 238 active with a couple of patches and merges, that would be an infuriating amount of clicking for me.
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# ¿ Apr 11, 2020 18:04 |
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Magmarashi posted:How often do you have mods that conflict with 200 different mods all at once I had a couple of merged mods that threw Loot into a weird loop that lead to it complaining about mod A needing to load before mod B and B before A but, besides it being easily fixable with the rule editor, that's not really the point, is it? The point is that auto sorting can be something that's counter productive and not desired by the user at all. That's a thing that should be optional, not enforced, and I honestly fail to see why it's enforced.
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# ¿ Apr 11, 2020 18:31 |
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One of the people behind F4SE says that this update is basically a repeat of Skyrim Anniversary Edition, in other words stuff will be broken for "a bit".
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# ¿ Apr 25, 2024 16:05 |
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# ¿ May 15, 2024 07:11 |
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Could've been worse. London releases, you get to play for an hour and, bam, patch drops, fun's over.
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# ¿ Apr 25, 2024 16:16 |