|
Did you use LOOT to fix the load order? Also you can probably take out Working Food Planters, iirc that's included in Homemaker. e: Maybe you need to install Looksmenu and perhaps Mod Configuration Menu
|
# ¿ Sep 25, 2018 18:26 |
|
|
# ¿ May 15, 2024 15:51 |
|
Are you using F4SE to launch it ??
|
# ¿ Sep 25, 2018 18:35 |
|
e; fuk double
|
# ¿ Sep 25, 2018 18:36 |
|
Ive been using Nexus Mod Manager, but yesterday i tried MO3 to see if i could auto update a bunch of mods.. Says it can't connect to the Nexus unfortunately. How do yall update?
|
# ¿ Oct 8, 2018 16:53 |
|
7seven7 posted:Is Sim Settlements known to cause settlers unable to be assigned? Or should I be looking elsewhere? I avoided Don't Call Me Settler and I've still managed to get the settler bug. There are certain settlers that can't be assigned and are called hunters/carpenters or w/e, but you probably don't mean those? E; after reading up on this bug, lol How in all my time loving around with this game and ungodly amounts of mods have i not seen this happen yet... heard u like girls fucked around with this message at 22:39 on Feb 2, 2019 |
# ¿ Feb 2, 2019 22:16 |
|
khy posted:I sent one more person to my settlement to build another plot, and so right now the total count in the workshop menu shows 10 people. I built and used a bell and ended up with 8 settlers gathering around. The 9th should be the provisioner - so I still have 1 unaccounted for mystery settler counting against my food/water/beds for no reason. All of this sounds like you did not use the Settlement Holotape at all? It explicitly asks you how much involvement you want and it's mostly fire and forget if you choose the correct option from the 3 presented. Did you appoint a Mayor to your settlement? That also helps. And then there's city plans (default is just one per settlement, but theres more on the nexus). Select City Plan and go do other things. When you get back it'll be a proper village / city. heard u like girls fucked around with this message at 19:53 on Feb 18, 2019 |
# ¿ Feb 18, 2019 19:50 |
|
khy posted:I used it, but got a bit overwhelmed with the number of options present. I adjusted a few but mostly it's just set to the defaults. Maybe it's because i used the 3 in 1 SS pack right from the start, but when i load the Holotape for the first time on a character, it asks me if i want to play it like Sim City or if i want it to do it's own stuff and apart from that i have never touched any of the other options in the list so far. Sounds like you don't get that particular starting out message/option? My peoples get assigned automatically IF they are currently jobless and they sleep wherever (even on couches because of a mod, which owns). Anyway, i wouldn't really be too bothered by the exact numbers of settlers and stuff like that. It really doesn't matter all that much. One thing i also have installed is C.A.M.P. which, combined with IDEK's logistic station, allows me to make a settlement literally anywhere on the map. I built some lovely wooden apartments on top of the entrance to the Rexford Hotel in Goodneighbour lol. I was actually suprised settlers showed up in Goodneighbour at my makeshift encampment, but i have it supplied from Bunker Hill now. heard u like girls fucked around with this message at 12:13 on Feb 19, 2019 |
# ¿ Feb 19, 2019 12:07 |
|
SolidSnakesBandana posted:Considering how terrible it looks, I'm going to guess no. It's a rip from a Skyrim mod i think, so no. It's ridiculous and the bench to craft it has a bunch of terrible anime on it. BUT paintraining thru guys with it is fun and makes me laugh
|
# ¿ Feb 20, 2019 15:26 |
|
I started Far Harbour for the first time and ran into a desktop crash and subsequent crashing after fast traveling. So just for postery; I managed to fix it by moving a couple of hundred saves from the save folder to somewhere else.
|
# ¿ Dec 18, 2019 17:43 |
|
tom kite posted:Anyone have any idea why hotkeys stop working all of a sudden? From what i gather, changing perspective or doing an animation like in a workbench, fixes it... temporarily i guess
|
# ¿ Dec 20, 2019 14:45 |
|
Ive been pulling my hair out over the last few weeks, because my fallout 4 install seems to be unable to use more than 4 GB of system ram, while have 16 in my computer. I'm trying to get ENBoost to remove the memory cap but task manager and Fallout Performance Monitor both claim it's using a maximum of 4 :'/ The entire game is choppy as gently caress still. At some point Sim Settlements just brings it to its knees... Anyone else have this, or perhaps can check if their modded games go over this value? E; heard u like girls fucked around with this message at 18:20 on Mar 22, 2020 |
# ¿ Mar 21, 2020 19:21 |
|
I had already moved my install out of program files etc so i'm going to nuke the entire thing and start over lol.
|
# ¿ Mar 30, 2020 16:21 |
|
dragonshardz posted:There is a F4SE plugin for that somewhere on the Nexus site. Good to see this thread still going :-) Heres the thing i use https://www.nexusmods.com/fallout4/mods/10283 (Load Accelerator) It's honestly staggering how much time this saves, like seriously
|
# ¿ Feb 3, 2021 18:03 |
|
You only need this one though? Or am i misunderstanding https://www.nexusmods.com/fallout4/mods/6091 Armor and Weapon Keywords Community Resource (AWKCR)
|
# ¿ Feb 11, 2021 17:20 |
|
Never used those vOv Seems like a minor thing idk, not like one of the dozen showstoppers like loving up companion AI, quests that only work halfway, CTD's, freezes on saving when radiated and the bazillion of other things that can go wrong lol. I feel like i'm well on track on encountering every possible bug in the (admittedly heavily modded) game. YMMV
|
# ¿ Feb 11, 2021 19:18 |
|
Pound_Coin posted:Using this modlist, mainly Horizon, NAC and See through scopes plus a few small tweaks: What does Loot say? Like, there's a separate tool somewhere that lets you repair conflicts and such if loot says there's Errors. https://steamcommunity.com/sharedfiles/filedetails/?id=943456144 (Big guide how to do this poo poo, but its actually ez) https://www.nexusmods.com/fallout4/mods/2737/ (FO4edit)
|
# ¿ Mar 8, 2021 16:02 |
|
Also I don't know if this mod was featured yet in the recommendations but i've been playing with this and it kinda rules : Unarmed Gameplay Overhaul and SLIDE KICK https://www.nexusmods.com/fallout4/mods/41239 and also this : Pain Train - No Power Armor https://www.nexusmods.com/fallout4/mods/5099
|
# ¿ Mar 8, 2021 16:08 |
|
Been playing with this mod for a while now and lmao https://www.nexusmods.com/fallout4/mods/60119 A lot of the AI voicing is wack as hell but when the sarcastic replies come out good it's incredibly funny
|
# ¿ Apr 8, 2023 15:50 |
|
Tankbuster posted:
Outcasts and Remnants + Project Valkyrie Tankbuster posted:hey, the midnight ride mod says not to use stuff like mator smash etc. Any idea why? I thought it was important for setting up levelled lists in skyrim. Looks like that guide uses a custom file for the load order to be imported in MO2 and using LOOT would probably change things around. Not a lot wrong with using LOOT, but always check if a mod description specifies a location, I.E. at the start or end of the load order etc
|
# ¿ Apr 9, 2023 15:26 |
|
A lot of thuggy poo poo is very edgy / dumb / problematic yeah, but i guess that's just the way with big story mods. Hell, vanilla FO4 has that as well i think. But to me it just feels like Saints Row 3 and 4 leaking into my fallout and i don't really mind it v0v And i dont want to support that guy being a piece of poo poo, but i also like content for game that i don't (can't) take serious. I can see why people wouldn't like it tho
|
# ¿ Apr 9, 2023 21:18 |
|
Even with AWKCR that rayban mod didn't work for me/ would crash my game fwiw
|
# ¿ May 15, 2023 15:36 |
|
Max Wilco posted:
This looks very bloated with its 700+ mods, including the entire thuggyverse, (raider) children that you can kill, and probably other goodness
|
# ¿ May 16, 2023 14:35 |
|
Twincityhacker posted:
It can be useful to Lock the specific mod or mods in place in MO2, which at least means you don't have to scroll the modlist to find them again, they'll be at the end. Also most of the time you don't need to sort with Loot if you just add items or armors etc, things that don't alter the worldspace.
|
# ¿ May 17, 2023 14:48 |
|
Max Wilco posted:How accurate is LOOT? The Midnight Ride guide (I'm sorry, I know I keep referring to TMR) said to avoid it because it's automated, and so the auto-sorting could cause mods to break or get overwritten. Pretty decent but mod descriptions mentioning a specific place in the load order should be adhered to. Apart from that Loot is useful to see if anything needs cleaning or is missing dependencies etc.
|
# ¿ May 19, 2023 05:29 |
|
Meh, moving things around in the load order will probably not mess up your active save, it's deleting [impactful] mods from your save that starts cascading into bigger problems because of orphaned scripts and whatnot. Imo for starters sort with Loot, then work from a vanilla savegame that is at the end of vault 111, so you can load in all the mods and still change your character and name. Sometimes you need to save afterwards and load it again to trigger a next batch of mods to register, depending on how much poo poo you installed. Go out in the world and play a bit, if all seems fine, congrats... Otherwise, check for problems with gameplay mods that seriously alter the game in some fashion (engine tweaks/fixes; scrap everything/boston FPS fix/real life scopes etc, combat overhauls), mods that alter areas or overlap with other content (check the modpages for compatibility and patches). A lot of it is already documented and you just need to take out some time to read descriptions and comments. Save very often ( Survival Options Holotape has save-items that you can bind to your quick item select thingy ) BUT keep an eye on your save folder and delete old saves occasionally so it doesn't bloat into a 20+ GB folder. Enjoy heard u like girls fucked around with this message at 16:39 on May 19, 2023 |
# ¿ May 19, 2023 16:34 |
|
Yeah sure, But like for example if you would want to use the City-Plan for Taffington Boathouse, it assumes the building is broken, if that makes sense. The vanilla SS2 city plan for that place sort of 'rebuilds' the broken house etc. If you don't use the city plans to begin with, it shouldn't make any difference. In SS2 you get to 'zone' plots like in sim city or something, so you yourself can just plop down building spots and have the settlers build a thing in that place. Also i don't think Starlight and Sanctuary are close enough to really affect each other, unlike Sanctuary / Red Rocket / Abernathy Farm. E: lol the mod page uses the exact same example, nice heard u like girls fucked around with this message at 20:59 on Jun 4, 2023 |
# ¿ Jun 4, 2023 20:56 |
|
I played the main SS2 quest thing for a while when it first came out but ran into some problems. Nowadays i just use one of the provided holotapes (i forget if you have to craft it in chemistry table or not) to unlock everything in the mod, build a manager table from the furniture section and then use that to build the sensors you need for the plots. So that's what i'd recommend doing if you don't want to go through hours and hours of questing and bullshit to get going and trying the actual settlement gameplay.
|
# ¿ Jun 7, 2023 15:01 |
|
ThaumPenguin posted:I played the early parts of the SS2 questline like seven months ago and it absolutely rocked, I think they might have refurbished it a few times, though.¨ While pretty darn high quality, it's all a bit too much for me, and yeah those plot types being gated sucks imo. Also having to wait for Jake Gyllenhaal doing his whole spiel about the sensors got old really fast. If they release SS2 Conqueror at some point i might check it all again tho. That stuff was pretty fun.
|
# ¿ Jun 7, 2023 19:53 |
|
Nuka World has a bunch of Cowboy clothing i suppose
|
# ¿ Jun 21, 2023 22:48 |
|
Relyssa posted:Right there with you, the settlement system sucks and the game would be far better without it. W r o n g cus then we wouldn't have sim settlements which is good and fun The Wonder Weapon posted:Yeah, I don't have F4SE installed. I was under the impression that basically everything needs F4SE, is this not the case? Also have you checked the 'Overwrite' folder in MO? Like, I installed some presets at some point and had to search for the longest time why they didn't show up at character creation and it turned out there was a bunch of poo poo in that folder. It would take precedent over the actual mod folder while incomplete itself.
|
# ¿ Jul 9, 2023 14:38 |
|
Tankbuster posted:Oh cool. Another one of those Arthmoor fuckups fixer mod. big 00f The Wonder Weapon posted:What level would you do Far Harbor and Nuka World? Nuka World : Whenever you have Sneaking 3 so you don't trigger the gazillion mines and enough firepower to comfortably kill a raider boss in power armor. Far Harbor : Whenever you feel like massacring hundreds of assorted giant gecko's, crabs and irradiated zealots. Regardless, if you make it trough the respective 'intro's' to the DLC's, you can leave immediately afterwards and go back to Boston.
|
# ¿ Jul 10, 2023 15:34 |
|
tokin opposition posted:No. Synthetic Variations https://www.nexusmods.com/fallout4/mods/54755 has a bunch of cool looking synth 'clothing' If you actually want gear that does something there's the classic Cross Cybernetics i suppose https://www.nexusmods.com/fallout4/mods/8609
|
# ¿ Jul 15, 2023 15:01 |
|
Tankbuster posted:theres a fumo mod for fallout 4. not bad whats fumo with you
|
# ¿ Jul 15, 2023 15:02 |
|
yes, well, uhm.. really makes me wish for a nuclear winter
|
# ¿ Jul 15, 2023 17:17 |
|
Interesting, i might give that AI thing a try.
|
# ¿ Jul 19, 2023 09:37 |
|
Sacrificing 3 lovely settlements in order to put the pack in the zoo and the disciples in the kiddie kingdom ( and the rest in the ground ) where they belong + powering the park back up is worth it imo.
|
# ¿ Jul 31, 2023 17:51 |
|
7c Nickel posted:Why would you save the Disciples? They're the only group with literally no redeeming qualities. Because Morbius and his sister only care about money and money is the root of all evil. At least the Pack and Disciples are actually Raiders.
|
# ¿ Jul 31, 2023 23:57 |
|
Does anyone here have any experience doing the 'Packing mods into BA2s' thing? https://www.nexusmods.com/fallout4/articles/3054?BH=1 https://www.nexusmods.com/fallout4/articles/2730/ Currently on one of my longest concurrent playthroughs and having filled half of the settlements with between 10 and 15 peeps and it's kinda starting to hurt performance a lot, so i'm looking at improving performance stuff. Reading those two pages tho i feel like i am missing half of the information? Where files should go etc? Anybody done this before?
|
# ¿ Aug 12, 2023 17:23 |
|
It's here folks : https://www.nexusmods.com/fallout4/mods/73157
|
# ¿ Aug 13, 2023 16:59 |
|
|
# ¿ May 15, 2024 15:51 |
|
Philippe posted:Why can't I be a dino, 0/5 Good News !!!!! You totally can: https://www.nexusmods.com/fallout4/mods/72817 NSFW !!!!
|
# ¿ Aug 13, 2023 19:02 |