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Deified Data posted:This post has currently been set to hidden by the author. You cannot look at this post or reply to this post until the author makes the post visible to the public again. This post has currently been set to hidden by the author. You cannot look at this post or reply to this post until the author makes the post visible to the public again. The reason given by the author is: bethesda.aids
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# ¿ Jun 9, 2016 16:52 |
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# ¿ May 16, 2024 01:49 |
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widespread posted:So uh. I want to run Fallout 4 with mods and dumb ENB poo poo but like, base game and mods only get me to 30-50 FPS. Barring hardware upgrades, there anything I'm missing? http://www.nexusmods.com/fallout4/mods/978/ This will help, if you don't already have it.
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# ¿ Jun 16, 2016 07:12 |
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I use the Lair as a dump for stuff I don't want settlers to grab, and I'm planning to use it as a factory when Contraptions drops tonight.
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# ¿ Jun 21, 2016 01:34 |
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Inzombiac posted:I already filed a bug report but a lot of the stuff in the Manufacturing Extended just plain doesn't work right now. It works fine for me and I have a shitton of mods running
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# ¿ Jun 23, 2016 00:24 |
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FlyinPingu posted:One guy says all of his settlers changed into named Radroaches, which honestly seems more like a feature than a bug (HAHA) to me themetamorphosis.esp
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# ¿ Jul 10, 2016 18:28 |
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Seashell Salesman posted:Doesn't Homemaker have a SKE version? That would put all the stuff in its own root level menu. Yep, it does. Well worth installing SKE for.
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# ¿ Jul 16, 2016 02:22 |
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FlyinPingu posted:Used a Raider I scanned as a template for the Synth Workshop, but what ended up coming out was a radroach named Raider instead of a settler Update to the new version. It's a known issue where if a corpse you've scanned despawns it comes out as a radroach.
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# ¿ Jul 16, 2016 03:32 |
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Was there ever a fix for the unique NPC vendors, mod or patch?
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# ¿ Aug 4, 2016 16:36 |
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Create a new profile in NMM. "Uninstall All Active Mods" from the tool menu at the top.
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# ¿ Sep 2, 2016 23:55 |
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pmchem posted:Is there even any reason to use F4SE other than that achievements-enabling mod? None of my mods require it. I feel like Place Everywhere is a pretty compelling reason, but then I like making intricate dioramas showcasing armor and weapons I've looted from dead foes, so...
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# ¿ Sep 5, 2016 20:27 |
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Icedude posted:Can't check nexus at work, but does that work for the Vault 81 molerats, or it just for survival stuff? Yep, it does.
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# ¿ Sep 8, 2016 23:11 |
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Oh hey, someone made a set of Institute Power Armor based off the concept art. Now for someone to make a mod so the Institute actually uses it...
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# ¿ Sep 11, 2016 18:23 |
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# ¿ May 16, 2024 01:49 |
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Crocoswine posted:There are two sets of unique power armor in Far Harbor. As for how early you find them, well, that's up to you. It all depends on your character's moxie.
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# ¿ Oct 12, 2016 02:16 |