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do you want your robots to have fat people legs? Because this guy did it for you! gonna be honest it looks pretty hilarious with the sentrybot body.
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# ? Jul 14, 2016 16:33 |
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# ? Jun 3, 2024 23:39 |
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I kinda like that look. Less top-heavy.
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# ? Jul 14, 2016 18:02 |
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What's a good alternate start mod to use?
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# ? Jul 14, 2016 18:18 |
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Colon Semicolon posted:do you want your robots to have fat people legs? Oh that's great. Some of the Assaultron legs were okay but mostly made them look like a candy apple upsidedown.
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# ? Jul 14, 2016 20:44 |
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Where the hell did that protectron get a cowboy hat, holy poo poo
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# ? Jul 14, 2016 21:08 |
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I'm trying to build a tall-ceilinged building, but I hate the finicky wall->roof_.2nd floor wall->remove floor method that leaves ugly gaps that need adjusting. Is there a mod that provides either a way to attach walls to the top of other ones, or that adds x2 tall walls?
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# ? Jul 14, 2016 21:21 |
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Ha! Sleeping pods for the proletariat! Mansion overlooking the unwashed masses to come ..
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# ? Jul 14, 2016 21:25 |
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PiCroft posted:I'm trying to build a tall-ceilinged building, but I hate the finicky wall->roof_.2nd floor wall->remove floor method that leaves ugly gaps that need adjusting. Is there a mod that provides either a way to attach walls to the top of other ones, or that adds x2 tall walls? Place Anywhere and/or Workshop Rearranged should do the trick. http://www.nexusmods.com/fallout4/mods/9424/ and http://www.nexusmods.com/fallout4/mods/16181/ .. respectively. Also, building with warehouse materials will help too. Taller walls and all.
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# ? Jul 14, 2016 21:28 |
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potaties posted:Where the hell did that protectron get a cowboy hat, holy poo poo The Mojave.
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# ? Jul 14, 2016 21:43 |
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Mosnar posted:Ha! Sleeping pods for the proletariat! Mansion overlooking the unwashed masses to come .. I prefer giving my settlers luxury resorts, personally
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# ? Jul 14, 2016 21:51 |
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Mosnar posted:Place Anywhere and/or Workshop Rearranged should do the trick. Awesome, thanks!
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# ? Jul 14, 2016 21:54 |
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Filed bug against a mod on Nexus, attached some papyrus logging that the mod owner asked for. He takes one look at the log, totally ignores repro steps and declares that it was pilot error and closes my bug as by design. Now I responded explaining how I found a workaround to his issue and how his hypothesis is impossible, no response. Don't think i want any more of this guy's code running on my gaming machine...
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# ? Jul 14, 2016 22:03 |
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FlyinPingu posted:I prefer giving my settlers luxury resorts, personally How did you do a waterfall?
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# ? Jul 14, 2016 22:36 |
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Apoplexy posted:The Mojave. Of course, I'm just wondering if there's a mod around that adds the hats for the protectrons, 'cause if there is, I can't find it. It would be nice to add in a Primm Slim YEE-HAW voice module, too, but that's probably a bit rougher due to assets.
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# ? Jul 14, 2016 22:41 |
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FlyinPingu posted:I prefer giving my settlers luxury resorts, personally Dayum. Tress chick! fakeedit: same waterfall/pool question. Rainy luxury at the Red Rocket (I need to get some lights on in there to make it glow/twinkle at night ..)
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# ? Jul 14, 2016 23:11 |
potaties posted:Where the hell did that protectron get a cowboy hat, holy poo poo This mod allows you to put hats on your self built robots, requires the DLC.
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# ? Jul 14, 2016 23:34 |
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Bloodnose posted:How did you do a waterfall? Build Your Own Pool has waterfalls you can place. I guess you'd also need Place Everywhere to put it up where I did, but who doesn't have Place Everywhere at this point?
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# ? Jul 14, 2016 23:42 |
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Seashell Salesman posted:Filed bug against a mod on Nexus, attached some papyrus logging that the mod owner asked for. He takes one look at the log, totally ignores repro steps and declares that it was pilot error and closes my bug as by design. Now I responded explaining how I found a workaround to his issue and how his hypothesis is impossible, no response. Don't think i want any more of this guy's code running on my gaming machine... I loving hate that poo poo. You have a bug, dude, chill the gently caress out. It happens! Let someone help you find and fix it! It doesn't have a cowboy hat though. Just three specific hats. Also it's a little buggy. They merged it, but it broke a bunch of formIDs, namely the ones that keep you from decapitating Jezebel. Here's my fixed copy: http://s000.tinyupload.com/index.php?file_id=64973790384447980392 I've sent the fix to the guy, so hopefully it'll be up properly soon. Midnight Voyager fucked around with this message at 03:02 on Jul 15, 2016 |
# ? Jul 14, 2016 23:52 |
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So there's no way to use FO4edit with MO, is there. Wish I'd known that, I liked running into stuff from the Mojave Imports mod but sometime after the first few levels I stopped running into a number of items on the list (Nuka Cola variants and various weird drugs and food from NV/FOT are in, Sunset Sasparilla is out)
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# ? Jul 15, 2016 03:04 |
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Basic Chunnel posted:So there's no way to use FO4edit with MO, is there. Wish I'd known that, I liked running into stuff from the Mojave Imports mod but sometime after the first few levels I stopped running into a number of items on the list (Nuka Cola variants and various weird drugs and food from NV/FOT are in, Sunset Sasparilla is out) Er? No, it works fine, You just run FO4Edit through MO.
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# ? Jul 15, 2016 03:05 |
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It's kind of hit and miss for me. Sometimes fo4edit started by MO will refuse to save my esps until I restart it.
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# ? Jul 15, 2016 03:34 |
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Cernunnos posted:What's a good alternate start mod to use? Right now none. A lot of mods apparently call on things that happen in the intro sequence and break when you use the alternate start mods in my experience .
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# ? Jul 15, 2016 03:39 |
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http://www.nexusmods.com/fallout4/mods/16482/ A very simple "make Covenant pieces work better" mod. I dropped Homemaker because of too much stuff, but this looks like a good substitute to make Covenant more workable.
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# ? Jul 15, 2016 06:14 |
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I may have finally hit some point where the game can take no more. Three times I've fought my way from Goodneighbor south through raider / mutant / goul checkpoints to Jamaica Plain, three times I've had hard crashes (one even bluescreened my system!), the last one just as I was approaching a bed to save. For some reason I suspect it has to do with the items being loaded - two of the crashes happened just before or during an inventory collection screen. I think I'm going to take a break.
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# ? Jul 15, 2016 07:17 |
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SirDan3k posted:Right now none. A lot of mods apparently call on things that happen in the intro sequence and break when you use the alternate start mods in my experience . I've had no issues with https://www.nexusmods.com/fallout4/mods/14253/
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# ? Jul 15, 2016 08:57 |
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Super Mutant Workshop is the best mod on the Nexus. Outpost Zimonja is now held by a tribe of friendly mutants in wacky costumes. A mutant provisioner in a clean grey suit and a bowler hat now roams the wastes with his brahmin and a minigun.
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# ? Jul 15, 2016 17:56 |
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I wish I knew why my plugins.txt was blank again today and why Mod Organizer insists that the full path to the file is "C:/Users/MYNAME/AppData/Local/ModOrganizer/Fallout 4/profiles/Default/plugins.txt" Note the forward slashes where there should be back slashes.
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# ? Jul 15, 2016 20:54 |
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The settler bug with the unofficial patch frustrated me to the point I loaded up a different character, cheated myself a million junks, and now I just play worse minecraft. Fake edit: better settlers doesn't break it so I wonder if I should try my other game again
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# ? Jul 15, 2016 22:46 |
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Apoplexy posted:I've had no issues with https://www.nexusmods.com/fallout4/mods/14253/ What start did you choose with this? I'd imagine at least a couple of those starting scenarios break the game in some way.
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# ? Jul 16, 2016 00:15 |
Nexus modders these days aren't egotistical at all! It's a loving reskin.
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# ? Jul 16, 2016 00:49 |
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Honestly I want to uninstall Homemaker in the wake of all the poo poo that's been added via DLC and other, more important settlement mods but I don't feel like going back and plugging all the holes it'd leave behind in the settlements I've used it in. It clutters up my building menu more than I actually get any use out of it.
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# ? Jul 16, 2016 01:21 |
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Deified Data posted:Honestly I want to uninstall Homemaker in the wake of all the poo poo that's been added via DLC and other, more important settlement mods but I don't feel like going back and plugging all the holes it'd leave behind in the settlements I've used it in. It clutters up my building menu more than I actually get any use out of it. I feel the same. I wouldn't mind if Homemaker's stuff was regulated to a Homemaker category cut off from the main game stuff, but as it is I still get irritated whenever I go to the Doors section >:[
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# ? Jul 16, 2016 01:43 |
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I don't know about Ephla being egotistical. It looks like he's got a good head on his shoulders but is maybe just too hype about creating graphics
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# ? Jul 16, 2016 01:45 |
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FlyinPingu posted:I feel the same. I wouldn't mind if Homemaker's stuff was regulated to a Homemaker category cut off from the main game stuff, but as it is I still get irritated whenever I go to the Doors section >:[ Yeah, this would be perfect. I'll keep it installed because I'm so used to it by now but I'm sure the mod author is aware this is an issue and hopefully plans on addressing it at some point.
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# ? Jul 16, 2016 01:53 |
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Deified Data posted:Yeah, this would be perfect. I'll keep it installed because I'm so used to it by now but I'm sure the mod author is aware this is an issue and hopefully plans on addressing it at some point. Doesn't Homemaker have a SKE version? That would put all the stuff in its own root level menu.
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# ? Jul 16, 2016 02:15 |
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Seashell Salesman posted:Doesn't Homemaker have a SKE version? That would put all the stuff in its own root level menu. Yep, it does. Well worth installing SKE for.
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# ? Jul 16, 2016 02:22 |
Cavauro posted:I don't know about Ephla being egotistical. It looks like he's got a good head on his shoulders but is maybe just too hype about creating graphics Look, I'll give him props where it counts it is a good reskin at the end of the day but that image is really is kind of pointless for it. A complete overhaul of the system now would make more sense and be worthy of that kind of image posturing.
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# ? Jul 16, 2016 02:44 |
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Mr.Grit posted:What start did you choose with this? Nope. The game's main quest is just 'go home to Sanctuary Hills' no matter what start you choose. If you want to just skip the intro, do House Husband, Housewife, or Vault Dweller and disable perks. If you want a good start and to start at Sanctuary Hills, just quickly fast-travel to Vault 111 the second you spawn.
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# ? Jul 16, 2016 02:49 |
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Have there been any mods to add intimidated raiders to settlements, or do I gotta script that myself
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# ? Jul 16, 2016 03:02 |
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# ? Jun 3, 2024 23:39 |
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Used a Raider I scanned as a template for the Synth Workshop, but what ended up coming out was a radroach named Raider instead of a settler I quickly assigned it to an arena platform so my other settlers could kill it
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# ? Jul 16, 2016 03:28 |